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Final Fantasy XIV 8.0 New Job Prediction: No Tank? A Sober Critique of the BeastmasterInteresting predictions have emerged regarding new jobs to be added in Final Fantasy XIV's upcoming 8.0 expansion patch. In particular, the addition of a physical ranged DPS job is highly anticipated, while a critical view suggests that the Beastmaster job will remain confined to solo content. Concerns about the development team's contradictory direction and limited job update cycle are also discussed.
1. 🎮 8.0 New Job Predictions: Physical Ranged DPS and the Need for Job Revisions
· I don't expect many new jobs to be added in the 8.0 patch.
· I anticipate only one job will be added rather than two, with a high probability of a physical ranged DPS job.
· Regarding the addition of a tank job, I'm 50/50 and wouldn't be surprised if one isn't added.
· Looking at the current in-game job distribution, the physical ranged DPS role only has 3 jobs, which is fewer compared to other roles.
· I argue that adding one new job and revamping existing ones is better than adding two new jobs.
· I believe we've reached a point where adding new jobs could actually harm the game.
· I anticipate only one job will be added rather than two, with a high probability of a physical ranged DPS job.
· Regarding the addition of a tank job, I'm 50/50 and wouldn't be surprised if one isn't added.
· Looking at the current in-game job distribution, the physical ranged DPS role only has 3 jobs, which is fewer compared to other roles.
· I argue that adding one new job and revamping existing ones is better than adding two new jobs.
· I believe we've reached a point where adding new jobs could actually harm the game.
00:00 - 01:07
1. 🎮 8.0 New Job Predictions: Physical Ranged DPS and the Need for Job Revisions
· I don't expect many new jobs to be added in the 8.0 patch.
· I anticipate only one job will be added rather than two, with a high probability of a physical ranged DPS job.
· Regarding the addition of a tank job, I'm 50/50 and wouldn't be surprised if one isn't added.
· Looking at the current in-game job distribution, the physical ranged DPS role only has 3 jobs, which is fewer compared to other roles.
· I argue that adding one new job and revamping existing ones is better than adding two new jobs.
· I believe we've reached a point where adding new jobs could actually harm the game.
· I anticipate only one job will be added rather than two, with a high probability of a physical ranged DPS job.
· Regarding the addition of a tank job, I'm 50/50 and wouldn't be surprised if one isn't added.
· Looking at the current in-game job distribution, the physical ranged DPS role only has 3 jobs, which is fewer compared to other roles.
· I argue that adding one new job and revamping existing ones is better than adding two new jobs.
· I believe we've reached a point where adding new jobs could actually harm the game.
01:08 - 06:10
2. 🐾 Criticism of Beastmaster: A Rerun of the Trust System?
· I expect Beastmaster to be a solo content job, unable to participate in ultimates or raids, and it will be the worst content added to the game.
· While Final Fantasy XI's Beastmaster was strong in solo play, FFXIV is a completely different game, so drawing inspiration from FFXI is inappropriate.
· I criticize Beastmaster as essentially just a variation of the Trust System.
· Improving the Trust System by adding NPC skill customization would have been a much more efficient way to prevent resource waste than creating a new Beastmaster job.
· I'm concerned that Beastmaster is highly likely to become obsolete upon release.
· While Final Fantasy XI's Beastmaster was strong in solo play, FFXIV is a completely different game, so drawing inspiration from FFXI is inappropriate.
· I criticize Beastmaster as essentially just a variation of the Trust System.
· Improving the Trust System by adding NPC skill customization would have been a much more efficient way to prevent resource waste than creating a new Beastmaster job.
· I'm concerned that Beastmaster is highly likely to become obsolete upon release.
06:11 - 08:16
3. 🗣️ Developer's Contradictory Direction and Communication Issues
· I criticize Yoshida-san for stating in a previous Live Letter that they would move away from solo content and focus on multiplayer content, yet adding a solo job like Beastmaster is a clear contradiction.
· I point out serious issues with the development team's communication and game direction, emphasizing that even if PR script writers lie, they should at least be consistent.
· I strongly criticize the development team's management as disorganized, suggesting a lack of proper coordination or collaboration internally.
· I point out serious issues with the development team's communication and game direction, emphasizing that even if PR script writers lie, they should at least be consistent.
· I strongly criticize the development team's management as disorganized, suggesting a lack of proper coordination or collaboration internally.
08:17 - 11:01
4. 📉 Limitations of Beastmaster Content and the Blue Mage's Footsteps
· I expect Beastmaster will ultimately be limited to content like catching monsters in old dungeons or easy boss battles.
· I worry it will be another wasted opportunity despite significant resources invested, emphasizing that new gameplay loops aren't always good.
· Citing Blue Mage, which hasn't received updates for two and a half years, I fear Beastmaster will follow a similar path.
· I criticize the fact that Beastmaster is locked behind the Dawntrail expansion, yet won't be able to play Dawntrail content, calling it highly illogical.
· I worry it will be another wasted opportunity despite significant resources invested, emphasizing that new gameplay loops aren't always good.
· Citing Blue Mage, which hasn't received updates for two and a half years, I fear Beastmaster will follow a similar path.
· I criticize the fact that Beastmaster is locked behind the Dawntrail expansion, yet won't be able to play Dawntrail content, calling it highly illogical.
