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FC Mobile, from evolution efficiency to player comparison! Smart Player Buying GuideFor users struggling with which players to buy after the FC Mobile update, this analysis details the required number of cards and probability changes for each evolution stage. It compares the stats and skill boost efficiency of 134 Stage 13 and 144 Stage 7 players, and suggests the optimal choice using the new player comparison feature on FCPlayer.org. Also, check out tips for stress-free squad management in the updated game environment.
1. 🎮 Analysis of Required Cards and Probability Changes per Evolution Stage
· The number of same OVR cards required for FC Mobile evolution has been announced.
· Stage 1 requires 1 card, Stage 2 requires 2 cards, Stage 5 requires 5 cards, Stages 6 to 11 require 6 cards, and Stages 12 to 15 require 9 cards.
· In particular, the evolution probability for Stages 8 to 10 (Section 3) has become even more extreme than before, and Stages 13, 14, and 15 also have very low probabilities.
· Up to Stage 13, there's still about a 15% chance, but beyond that, it's extremely difficult.
· Stage 1 requires 1 card, Stage 2 requires 2 cards, Stage 5 requires 5 cards, Stages 6 to 11 require 6 cards, and Stages 12 to 15 require 9 cards.
· In particular, the evolution probability for Stages 8 to 10 (Section 3) has become even more extreme than before, and Stages 13, 14, and 15 also have very low probabilities.
· Up to Stage 13, there's still about a 15% chance, but beyond that, it's extremely difficult.
| Evolution Stage | Required Same OVR Cards | Probability Change |
|---|---|---|
| Stage 1 | 1 card | No change |
| Stage 2 | 2 cards | No change |
| Stage 5 | 5 cards | No change |
| Stage 6 ~ 11 | 6 cards | No change |
| Stage 12 ~ 15 | 9 cards | Extremely low probability compared to before |
| Stage 8 ~ 10 (Section 3) | N/A | Extremely low probability compared to before |
00:00 - 00:59
1. 🎮 Analysis of Required Cards and Probability Changes per Evolution Stage
· The number of same OVR cards required for FC Mobile evolution has been announced.
· Stage 1 requires 1 card, Stage 2 requires 2 cards, Stage 5 requires 5 cards, Stages 6 to 11 require 6 cards, and Stages 12 to 15 require 9 cards.
· In particular, the evolution probability for Stages 8 to 10 (Section 3) has become even more extreme than before, and Stages 13, 14, and 15 also have very low probabilities.
· Up to Stage 13, there's still about a 15% chance, but beyond that, it's extremely difficult.
· Stage 1 requires 1 card, Stage 2 requires 2 cards, Stage 5 requires 5 cards, Stages 6 to 11 require 6 cards, and Stages 12 to 15 require 9 cards.
· In particular, the evolution probability for Stages 8 to 10 (Section 3) has become even more extreme than before, and Stages 13, 14, and 15 also have very low probabilities.
· Up to Stage 13, there's still about a 15% chance, but beyond that, it's extremely difficult.
| Evolution Stage | Required Same OVR Cards | Probability Change |
|---|---|---|
| Stage 1 | 1 card | No change |
| Stage 2 | 2 cards | No change |
| Stage 5 | 5 cards | No change |
| Stage 6 ~ 11 | 6 cards | No change |
| Stage 12 ~ 15 | 9 cards | Extremely low probability compared to before |
| Stage 8 ~ 10 (Section 3) | N/A | Extremely low probability compared to before |
01:00 - 02:57
2. ⚽ 134 Stage 13 vs 144 Stage 7 Player, Which to Buy?
· Many users are wondering whether to buy a 134 Stage 8 player or a 144 Ultimate TOTS (Stage 7) player.
· 134 Stage 13 increases stats by 39, while 144 Stage 7 increases by 19.
· Considering skill boosts, 134 Stage 13 applies 13 Speed Skill Boosts, and 144 Stage 7 applies 7 Architect Skill Boosts.
· Using Haaland as an example, comparing only stats in the squad builder shows 144 Haaland is superior, but skill points and skill boosts are not applied in that state.
· 144 Haaland shows higher stats than 134 Haaland in Sprint Speed, Positioning, and Dribbling.
· However, only Shooting and Acceleration, which are Architect's advantages, increase significantly, while the rest are better for 134 Haaland Stage 8.
· From an economic perspective, it is more efficient to buy a 102 OVR player and evolve them with a Gubble Trophy.
· It might be better to buy and sell a 148 2000-won player, and if economic management is difficult, selling 2 turns is recommended.
· 134 Stage 13 increases stats by 39, while 144 Stage 7 increases by 19.
· Considering skill boosts, 134 Stage 13 applies 13 Speed Skill Boosts, and 144 Stage 7 applies 7 Architect Skill Boosts.
· Using Haaland as an example, comparing only stats in the squad builder shows 144 Haaland is superior, but skill points and skill boosts are not applied in that state.
· 144 Haaland shows higher stats than 134 Haaland in Sprint Speed, Positioning, and Dribbling.
· However, only Shooting and Acceleration, which are Architect's advantages, increase significantly, while the rest are better for 134 Haaland Stage 8.
· From an economic perspective, it is more efficient to buy a 102 OVR player and evolve them with a Gubble Trophy.
· It might be better to buy and sell a 148 2000-won player, and if economic management is difficult, selling 2 turns is recommended.
| Category | 134 Stage 13 | 144 Stage 7 (Ultimate TOTS) |
|---|---|---|
| Stat Increase | 39 | 19 |
| Skill Boost | Speed Skill Boost (13) | Architect (7) |
| Key Stat Comparison (Haaland 기준) | Overall stat balance | Superior in Sprint Speed, Positioning, Dribbling Only Shooting and Acceleration significantly increased |
| Economy & Recommendation | More economical to buy a 102 OVR player and evolve with Gubble Trophy | May be better to buy and sell a 148 2000-won player |
02:58 - 05:32
3. 🌐 FCPlayer.org Site Update: Player Comparison and Find Best Player
· A new player comparison feature has been applied to the FCPlayer.org website.
· The stats for skill boosts are not yet finalized and have been temporarily applied based on FGT confirmed stats, divided by 15. They will be updated quickly after the official announcement.
· Player Comparison Feature:
· Using Haaland as an example, you can compare 144 Stage 5 (evolved to Stage 7) and 134 Stage 8 (evolved to Stage 13).
· You can see key stat differences at a glance, such as Acceleration, Shooting, Volleys, and Jumping.
· Find Best Player Feature:
· Previously, with max special training and skill boosts applied, Butragueño came out on top.
· In the next version, Eternal Subu is clearly superior, and Cruyff and Tini appear as fast players.
· This feature provides clear guidance for users when deciding which players to purchase.
· The stats for skill boosts are not yet finalized and have been temporarily applied based on FGT confirmed stats, divided by 15. They will be updated quickly after the official announcement.
· Player Comparison Feature:
· Using Haaland as an example, you can compare 144 Stage 5 (evolved to Stage 7) and 134 Stage 8 (evolved to Stage 13).
· You can see key stat differences at a glance, such as Acceleration, Shooting, Volleys, and Jumping.
· Find Best Player Feature:
· Previously, with max special training and skill boosts applied, Butragueño came out on top.
· In the next version, Eternal Subu is clearly superior, and Cruyff and Tini appear as fast players.
· This feature provides clear guidance for users when deciding which players to purchase.
05:33 - 07:10
4. 📈 Overall Changes and Future Plans for FC Mobile Update
· With this update, the stress of needing to transfer special training or enhancements when buying many players has been reduced.
· It has become more convenient to freely add and remove players from the squad by simply training them to level 10-20.
· It feels like all stat benchmarks are generally improving, rather than just specific stats feeling better.
· Previously, OVR inflation was severe, but after the update, stat reflection is more realistic, and the 'bumble' phenomenon also disappears.
· Rather than AI improving, the stat reflection method itself has changed, leading to significant changes in graph values.
· Once Nexon releases an official announcement and stat information is confirmed, FCPlayer.org will update as quickly as possible to support users in comparing and analyzing players.
· It has become more convenient to freely add and remove players from the squad by simply training them to level 10-20.
· It feels like all stat benchmarks are generally improving, rather than just specific stats feeling better.
· Previously, OVR inflation was severe, but after the update, stat reflection is more realistic, and the 'bumble' phenomenon also disappears.
· Rather than AI improving, the stat reflection method itself has changed, leading to significant changes in graph values.
· Once Nexon releases an official announcement and stat information is confirmed, FCPlayer.org will update as quickly as possible to support users in comparing and analyzing players.
