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TFT Season 17 PBE Preview: A New Strategic Teamfight with the Cosmic Gods!Get a sneak peek at new mechanics and synergies through PBE test play for TFT Season 17 'Cosmic Deities'. We analyze detailed build strategies utilizing the unique unit summoning method of the 'Primal' synergy and the powerful abilities of the 5-cost champion 'Vex', along with special rewards obtained by choosing a deity. Don't miss key information for the new season, including changes to carousel rounds and item usage.
1. 🌌 Season 17 'Cosmic Deities' PBE First Impressions & New Synergies
· Starting the TFT Season 17 PBE test play, we look at the new mechanics.
· The Talon Assassin synergy has changed; units now dash backward when their health drops to half.
· The 'Space Groove' synergy enters Groove Mode, gaining attack speed and health regeneration, with effects increasing based on the number of Groove units.
· We consider a strategy of building a comp around 2-star 5-cost units and securing them through the 'Birthday Present' augment.
· The Talon Assassin synergy has changed; units now dash backward when their health drops to half.
· The 'Space Groove' synergy enters Groove Mode, gaining attack speed and health regeneration, with effects increasing based on the number of Groove units.
· We consider a strategy of building a comp around 2-star 5-cost units and securing them through the 'Birthday Present' augment.
00:00 - 00:59
1. 🌌 Season 17 'Cosmic Deities' PBE First Impressions & New Synergies
· Starting the TFT Season 17 PBE test play, we look at the new mechanics.
· The Talon Assassin synergy has changed; units now dash backward when their health drops to half.
· The 'Space Groove' synergy enters Groove Mode, gaining attack speed and health regeneration, with effects increasing based on the number of Groove units.
· We consider a strategy of building a comp around 2-star 5-cost units and securing them through the 'Birthday Present' augment.
· The Talon Assassin synergy has changed; units now dash backward when their health drops to half.
· The 'Space Groove' synergy enters Groove Mode, gaining attack speed and health regeneration, with effects increasing based on the number of Groove units.
· We consider a strategy of building a comp around 2-star 5-cost units and securing them through the 'Birthday Present' augment.
01:00 - 02:06
2. ⚔️ Challenger and Primal Synergy Build-up
· In the early game, we build around the Challenger synergy, utilizing a 2-star Bel'Veth.
· The 'Primal' synergy summons 1-cost and 2-cost units, which are strengthened based on their star level.
· To secure an early win streak, we plan to fast level to 7 and then secure 2-star 5-cost units at level 9.
· For items, we consider the versatile 'Adaptive Helm' to be prepared for any 5-cost unit that might appear.
· The 'Primal' synergy summons 1-cost and 2-cost units, which are strengthened based on their star level.
· To secure an early win streak, we plan to fast level to 7 and then secure 2-star 5-cost units at level 9.
· For items, we consider the versatile 'Adaptive Helm' to be prepared for any 5-cost unit that might appear.
02:08 - 06:07
3. ✨ Deity Selection System and Reward Analysis
· We introduce this season's core mechanism: the 'Cosmic Deities' selection system. The carousel round now involves choosing a deity.
· Choosing a deity grants various rewards; Soraka offers mystery rewards, and Evelynn provides fire/ice tile effects.
· Mystery rewards are random, such as 1-2 cost units or component items, while tile effects grant champions additional stats.
· The player chose Soraka's mystery reward but expressed disappointment with the underwhelming rewards, such as 2-cost units or Golden Imperial Seals.
· They attempted a strategy of consistently choosing the same deity to stack rewards, but the results were not good.
· Choosing a deity grants various rewards; Soraka offers mystery rewards, and Evelynn provides fire/ice tile effects.
· Mystery rewards are random, such as 1-2 cost units or component items, while tile effects grant champions additional stats.
· The player chose Soraka's mystery reward but expressed disappointment with the underwhelming rewards, such as 2-cost units or Golden Imperial Seals.
· They attempted a strategy of consistently choosing the same deity to stack rewards, but the results were not good.
| Deity Name | Selection Effect | Details |
|---|---|---|
| Soraka | Mystery Reward | Random units (1-2 cost), component items, etc. |
| Evelynn | Tile Effect | Fire Tile: Champions gain bonus magic damage and reduced healing Ice Tile: Champions gain Armor/Magic Resist (estimated) |
| Yasuo (estimated) | Wind Tile | Champions gain 30% Attack Speed |
| Unknown | Dice Roll | Gain gold based on dice roll result |
| Unknown | Dice Roll (per round) | Gain Health and Attack Speed based on dice roll result |
06:10 - 08:14
4. 📈 Mid-Game Management and Augment Utilization
· We maintain the 4 Challenger synergy, giving an Emblem to Bel'Veth and items to Kindred.
· We choose the 'Little Buddies' augment to strengthen the comp and continue the win streak.
· While the 1-2 cost units from the Primal synergy are random, it's speculated there's some bias as the units the player is using (Rek'Sai, Bel'Veth) appear relatively often.
· Our goal is to reach level 9 and secure 2-star 5-cost units.
· We choose the 'Little Buddies' augment to strengthen the comp and continue the win streak.
· While the 1-2 cost units from the Primal synergy are random, it's speculated there's some bias as the units the player is using (Rek'Sai, Bel'Veth) appear relatively often.
· Our goal is to reach level 9 and secure 2-star 5-cost units.
08:15 - 12:17
5. 💥 5-Cost Champion 'Vex' Appears and Comp Transition
· Upon reaching level 9, we acquire a 2-star 5-cost champion, 'Vex'. Vex possesses a powerful ability: at the start of combat, she marks all enemies with 'Doom', and when an enemy first takes damage, 'Doom' is consumed to absorb their Attack Damage and Ability Power.
· To leverage Vex's ability, we transition the comp by reducing the Challenger synergy and strengthening the frontline.
· We utilize other 5-cost units like Riven, Tahm Kench, and Urgot to increase the comp's value, replacing the existing 1-2 cost Primal units.
· To leverage Vex's ability, we transition the comp by reducing the Challenger synergy and strengthening the frontline.
· We utilize other 5-cost units like Riven, Tahm Kench, and Urgot to increase the comp's value, replacing the existing 1-2 cost Primal units.
| Champion | Ability | Strategy |
|---|---|---|
| Vex (5-cost) | · At combat start, applies 'Doom' mark to all enemies · Consumes 'Doom' when enemy first takes damage · Absorbs enemy's Attack Damage/Ability Power equal to consumed 'Doom' | · Powerful stat absorption for carry potential · Strengthen frontline to ensure Vex's survival |
12:18 - 14:50
6. 📉 Final Battle and Season 17 Review
· Although the comp was reorganized around a 2-star 5-cost Vex, we lost to the opponent's powerful comp (featuring Bard, Jhin, etc.) and finished 5th.
· It's analyzed that the opponent's comp, with many 2-star 5-cost units and a focus on penetration damage, was a bad matchup.
· The Season 17 'Cosmic Deities' concept is expected to be an exciting season, similar to the past Cosmic Season 3, and we express anticipation for future meta changes.
· It's analyzed that the opponent's comp, with many 2-star 5-cost units and a focus on penetration damage, was a bad matchup.
· The Season 17 'Cosmic Deities' concept is expected to be an exciting season, similar to the past Cosmic Season 3, and we express anticipation for future meta changes.
