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Mabinogi Mobile: Analysis of Accessory Rune and Emblem Usage Rates Chosen by Top RankersThe final analysis report on accessory rune and emblem adoption rates for Mabinogi Mobile users has been released. This report details the most frequently used runes and emblems for each class, providing key information such as the 'Distant Light' emblem adoption rate exceeding 80% for Flame Mages and Crossbow Archers. It also covers peculiarities in data aggregation and identifies trends in fixed and diversified class setups.
Mabinogi Mobile: Analysis of Accessory Rune and Emblem Usage Rates Chosen by Top Rankers
1. 📊 Emblem and Accessory Rune Data Aggregation Status and Reliability
· Currently, emblems are being aggregated for 11 classes including Warrior, Archer, Longbow, Mage, Electro Mage, Dark Mage, Rogue, Dual Blade, Fighter, Bard, and Dancer, while accessories are being aggregated for two classes: Dancer and Fighter.
· A phenomenon where the total percentage of accessory runes falls far short of 300% is observed. This is presumed to be due to the early stages of the accessory rune system's introduction, users not equipping runes, or the inclusion of sub-class farming users in the statistics.
· The current data should be used for reference, and further judgment on reliability will be needed after data updates next week and the week after.
00:00 - 01:57
1. 📊 Emblem and Accessory Rune Data Aggregation Status and Reliability
· Currently, emblems are being aggregated for 11 classes including Warrior, Archer, Longbow, Mage, Electro Mage, Dark Mage, Rogue, Dual Blade, Fighter, Bard, and Dancer, while accessories are being aggregated for two classes: Dancer and Fighter.
· A phenomenon where the total percentage of accessory runes falls far short of 300% is observed. This is presumed to be due to the early stages of the accessory rune system's introduction, users not equipping runes, or the inclusion of sub-class farming users in the statistics.
· The current data should be used for reference, and further judgment on reliability will be needed after data updates next week and the week after.
02:00 - 03:26
2. ✨ Emblem Adoption Rate: The Overwhelming Popularity of 'Distant Light'
· Among Season 1 emblems, 'Distant Light' showed the highest popularity, recording an overall adoption rate of 58%.
· Flame Mages (81%) and Crossbow Archers (80%) in particular almost exclusively adopt 'Distant Light'.
· Swordsmen, on the other hand, have a very low adoption rate for 'Distant Light', but use the 'Mountain Lord' emblem at a high rate of 60%, treating it almost like an essential rune.
· Priests adopt 'Cracked Earth' at 18%, and Healers adopt 'Guiding Light' at 17%, making them the second most used emblems for these classes.
ClassMain EmblemAdoption Rate
OverallDistant Light58%
Flame MageDistant Light81%
Crossbow ArcherDistant Light80%
SwordsmanMountain Lord60%
PriestCracked Earth18%
HealerGuiding Light17%
03:27 - 04:48
3. 💍 Accessory Skill Runes: Fixed Setups by Class
· Ice Mages use 'Ice Sword' and 'Glacier' runes with an 84% adoption rate each, which are considered essential 'human rights tier' runes.
· Greatsword Warriors use 'Spin', 'Berserker', and 'Resilience' runes as their top fixed setup, with a very large difference in adoption rates between these three runes and lower-tier runes.
· Healers primarily adopt 'Halo' at 76% and 'Wave' at 68%, while Flame Mages primarily adopt 'Eruption' at 74%, 'Ashes' at 59%, and 'Fire Pillar' at 53%.
ClassMain Accessory RunesAdoption Rate
Ice MageIce Sword
Glacier
84%
84%
Greatsword WarriorSpin
Berserker
Resilience
75%
71%
71%
HealerHalo
Wave
76%
68%
Flame MageEruption
Ashes
Fire Pillar
74%
59%
53%
04:49 - 05:48
4. 🔄 Accessory Skill Runes: Diversified Setup Classes
· Rogues and Priests are classes that show relatively diverse accessory rune setups.
· For Rogues, the 'Explosion' rune is the highest at 41%, and for Priests, the 'Bond' rune is the highest at 48%, but the difference in adoption rates between top-tier and lower-tier runes is smaller compared to other classes.
· Even when adjusted to 300% considering the low total accessory adoption rate, the rune adoption rates remain evenly distributed, suggesting that setups are diverse or not yet fixed.
06:30 - 06:52
5. 💡 Need for Data Reliability Re-evaluation
· Accessory and emblem data still lacks an even distribution compared to weapon and armor runes, so it is best used for reference.
· A more accurate judgment on data reliability is expected to be possible after additional research next week.
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