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In Search of the Original Reaper Daian: The Hidden Story of the Super RNG GameWe delve into 'Random Dice: Roll', the original game of Reaper Dian, who is familiar from the popular luck-based game. This game features a unique system different from the existing Random Dice, from its dice acquisition method to the appearance of Mythic grade. What were its charms and shortcomings?
In Search of the Original Reaper Daian: The Hidden Story of the Super RNG Game
1. 🎲 Introduction to Random Dice: Roll and Dice Acquisition Method
· 'Random Dice: Roll' is the original game of Reaper Dian from the popular luck-based game, featuring a unique system different from the existing Random Dice.
· The dice acquisition method is similar to 'Yahtzee', where you roll dice to form hands.
· Forming high-grade hands like Triple or Full House earns rewards, but sometimes it leads to paid package sales.
· Master Chests can only be obtained by achieving 'All Bingo', and using Gold Dice doubles the rewards.
· Legendary Dice appear with a 1% chance; I acquired one Legendary Dice with approximately a 30% chance after opening 34 chests.
00:00 - 01:57
1. 🎲 Introduction to Random Dice: Roll and Dice Acquisition Method
· 'Random Dice: Roll' is the original game of Reaper Dian from the popular luck-based game, featuring a unique system different from the existing Random Dice.
· The dice acquisition method is similar to 'Yahtzee', where you roll dice to form hands.
· Forming high-grade hands like Triple or Full House earns rewards, but sometimes it leads to paid package sales.
· Master Chests can only be obtained by achieving 'All Bingo', and using Gold Dice doubles the rewards.
· Legendary Dice appear with a 1% chance; I acquired one Legendary Dice with approximately a 30% chance after opening 34 chests.
01:58 - 02:45
2. ✨ Mythic Grade Dian and Deck Composition
· In 'Random Dice: Roll', in addition to the Legendary grade, there is a 'Mythic' grade, equivalent to the Immortal grade in the popular luck-based game. This grade was first introduced in 'Random Dice: Roll'.
· The player's deck consists of Dians that serve as Combo, Damage Buff, Attack Power Boost, and Tank roles.
Dian TypeAbility
Combo DianGrows stronger by stacking combos with each merge
Damage Buff DianGains a damage buff at the start of battle if no adjacent Dian (advantageous for corner placement)
Sacrifices HP to boost allies' attack power when skill is activatedSacrifices HP to boost allies' attack power when skill is activated
Armor DianPerforms the role of a Tank
02:46 - 06:22
3. 🔥 Combo Dian Deck Play Experience
· In the first game, I played with a deck centered around Combo Dian.
· The opponent used a Dian that summons a Gargoyle at the start of battle.
· I chose the 'Giant Hunt' skill to counter the opponent's powerful Dian.
· The Combo Dian grew through repeated merges, reaching 8 combos, 20 combos, 35 combos, and finally 50 combos, unleashing immense power.
· The Combo Dian, having reached 50 combos, overwhelmed the enemies and secured victory.
06:23 - 07:08
4. 📉 Rise and Fall of Random Dice: Roll: Mythic Grade and Resource Issues
· Despite being fun, 'Random Dice: Roll' ultimately had its service terminated for a reason.
· The biggest problem was the extremely difficult acquisition of 'Mythic' grade Dians.
· The chance of a Mythic grade Dian appearing from a Master Chest was only 0.6%.
· Additionally, there was a limit to the amount of resources that could be acquired per day, making progression very difficult.
· These issues did not align with the original direction of 'Random Dice' and accelerated user attrition.
07:09 - 11:09
5. ⚔️ Various Dian Deck Experiments (Skeleton/Revival, Popular, Gargoyle)
· I enjoyed the game by experimenting with various Dian decks.
· Skeleton/Revival Deck: I attempted infinite skeleton revival by combining Skeleton Dian, which revives with a certain probability upon death, and Revival Dian, which collects allied souls to revive them, but lost to the AI.
· Popular Dian Deck: I utilized the ability to summon Fan Dians if only one Popular Dian exists on the field, but struggled against the opponent's powerful attacks.
· Gargoyle Deck: I used a Dian that summons a Gargoyle at the start of battle. The Gargoyle showed immense power when only one existed, carrying the early game, but ultimately lost because a high-pip Gargoyle did not appear.
· Compared to the original 'Random Dice', 'Random Dice: Roll' did not feel active, with poor matchmaking and frequent battles against AI.
11:10 - 11:39
6. 🎮 Final Review of Random Dice: Roll
· While the Combo Dice were still fun, 'Random Dice: Roll' was shunned by users due to the difficulty of acquiring Mythic Dice and excessive monetization.
· This was far from the direction 'Random Dice' pursued, ultimately leading to the game's service termination.
· It is remembered as a game with many interesting elements but an unfortunate ending.
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