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In Search of the Original Reaper Daian: The Hidden Story of the Super RNG GameWe delve into 'Random Dice: Roll', the original game of Reaper Dian, who is familiar from the popular luck-based game. This game features a unique system different from the existing Random Dice, from its dice acquisition method to the appearance of Mythic grade. What were its charms and shortcomings?
1. 🎲 Introduction to Random Dice: Roll and Dice Acquisition Method
· 'Random Dice: Roll' is the original game of Reaper Dian from the popular luck-based game, featuring a unique system different from the existing Random Dice.
· The dice acquisition method is similar to 'Yahtzee', where you roll dice to form hands.
· Forming high-grade hands like Triple or Full House earns rewards, but sometimes it leads to paid package sales.
· Master Chests can only be obtained by achieving 'All Bingo', and using Gold Dice doubles the rewards.
· Legendary Dice appear with a 1% chance; I acquired one Legendary Dice with approximately a 30% chance after opening 34 chests.
· The dice acquisition method is similar to 'Yahtzee', where you roll dice to form hands.
· Forming high-grade hands like Triple or Full House earns rewards, but sometimes it leads to paid package sales.
· Master Chests can only be obtained by achieving 'All Bingo', and using Gold Dice doubles the rewards.
· Legendary Dice appear with a 1% chance; I acquired one Legendary Dice with approximately a 30% chance after opening 34 chests.
00:00 - 01:57
1. 🎲 Introduction to Random Dice: Roll and Dice Acquisition Method
· 'Random Dice: Roll' is the original game of Reaper Dian from the popular luck-based game, featuring a unique system different from the existing Random Dice.
· The dice acquisition method is similar to 'Yahtzee', where you roll dice to form hands.
· Forming high-grade hands like Triple or Full House earns rewards, but sometimes it leads to paid package sales.
· Master Chests can only be obtained by achieving 'All Bingo', and using Gold Dice doubles the rewards.
· Legendary Dice appear with a 1% chance; I acquired one Legendary Dice with approximately a 30% chance after opening 34 chests.
· The dice acquisition method is similar to 'Yahtzee', where you roll dice to form hands.
· Forming high-grade hands like Triple or Full House earns rewards, but sometimes it leads to paid package sales.
· Master Chests can only be obtained by achieving 'All Bingo', and using Gold Dice doubles the rewards.
· Legendary Dice appear with a 1% chance; I acquired one Legendary Dice with approximately a 30% chance after opening 34 chests.
01:58 - 02:45
2. ✨ Mythic Grade Dian and Deck Composition
· In 'Random Dice: Roll', in addition to the Legendary grade, there is a 'Mythic' grade, equivalent to the Immortal grade in the popular luck-based game. This grade was first introduced in 'Random Dice: Roll'.
· The player's deck consists of Dians that serve as Combo, Damage Buff, Attack Power Boost, and Tank roles.
· The player's deck consists of Dians that serve as Combo, Damage Buff, Attack Power Boost, and Tank roles.
| Dian Type | Ability |
|---|---|
| Combo Dian | Grows stronger by stacking combos with each merge |
| Damage Buff Dian | Gains a damage buff at the start of battle if no adjacent Dian (advantageous for corner placement) |
| Sacrifices HP to boost allies' attack power when skill is activated | Sacrifices HP to boost allies' attack power when skill is activated |
| Armor Dian | Performs the role of a Tank |
02:46 - 06:22
3. 🔥 Combo Dian Deck Play Experience
· In the first game, I played with a deck centered around Combo Dian.
· The opponent used a Dian that summons a Gargoyle at the start of battle.
· I chose the 'Giant Hunt' skill to counter the opponent's powerful Dian.
· The Combo Dian grew through repeated merges, reaching 8 combos, 20 combos, 35 combos, and finally 50 combos, unleashing immense power.
· The Combo Dian, having reached 50 combos, overwhelmed the enemies and secured victory.
· The opponent used a Dian that summons a Gargoyle at the start of battle.
· I chose the 'Giant Hunt' skill to counter the opponent's powerful Dian.
· The Combo Dian grew through repeated merges, reaching 8 combos, 20 combos, 35 combos, and finally 50 combos, unleashing immense power.
· The Combo Dian, having reached 50 combos, overwhelmed the enemies and secured victory.
06:23 - 07:08
4. 📉 Rise and Fall of Random Dice: Roll: Mythic Grade and Resource Issues
· Despite being fun, 'Random Dice: Roll' ultimately had its service terminated for a reason.
· The biggest problem was the extremely difficult acquisition of 'Mythic' grade Dians.
· The chance of a Mythic grade Dian appearing from a Master Chest was only 0.6%.
· Additionally, there was a limit to the amount of resources that could be acquired per day, making progression very difficult.
· These issues did not align with the original direction of 'Random Dice' and accelerated user attrition.
· The biggest problem was the extremely difficult acquisition of 'Mythic' grade Dians.
· The chance of a Mythic grade Dian appearing from a Master Chest was only 0.6%.
· Additionally, there was a limit to the amount of resources that could be acquired per day, making progression very difficult.
· These issues did not align with the original direction of 'Random Dice' and accelerated user attrition.
07:09 - 11:09
5. ⚔️ Various Dian Deck Experiments (Skeleton/Revival, Popular, Gargoyle)
· I enjoyed the game by experimenting with various Dian decks.
· Skeleton/Revival Deck: I attempted infinite skeleton revival by combining Skeleton Dian, which revives with a certain probability upon death, and Revival Dian, which collects allied souls to revive them, but lost to the AI.
· Popular Dian Deck: I utilized the ability to summon Fan Dians if only one Popular Dian exists on the field, but struggled against the opponent's powerful attacks.
· Gargoyle Deck: I used a Dian that summons a Gargoyle at the start of battle. The Gargoyle showed immense power when only one existed, carrying the early game, but ultimately lost because a high-pip Gargoyle did not appear.
· Compared to the original 'Random Dice', 'Random Dice: Roll' did not feel active, with poor matchmaking and frequent battles against AI.
· Skeleton/Revival Deck: I attempted infinite skeleton revival by combining Skeleton Dian, which revives with a certain probability upon death, and Revival Dian, which collects allied souls to revive them, but lost to the AI.
· Popular Dian Deck: I utilized the ability to summon Fan Dians if only one Popular Dian exists on the field, but struggled against the opponent's powerful attacks.
· Gargoyle Deck: I used a Dian that summons a Gargoyle at the start of battle. The Gargoyle showed immense power when only one existed, carrying the early game, but ultimately lost because a high-pip Gargoyle did not appear.
· Compared to the original 'Random Dice', 'Random Dice: Roll' did not feel active, with poor matchmaking and frequent battles against AI.
11:10 - 11:39
6. 🎮 Final Review of Random Dice: Roll
· While the Combo Dice were still fun, 'Random Dice: Roll' was shunned by users due to the difficulty of acquiring Mythic Dice and excessive monetization.
· This was far from the direction 'Random Dice' pursued, ultimately leading to the game's service termination.
· It is remembered as a game with many interesting elements but an unfortunate ending.
· This was far from the direction 'Random Dice' pursued, ultimately leading to the game's service termination.
· It is remembered as a game with many interesting elements but an unfortunate ending.
