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Overwatch April Fools' 'Underwatch' Patch Notes 2026: Tank Mei, Dragonblade Genji, and other radical changes!For Overwatch's April Fools' Day 2026, special 'Underwatch' Arcade mode patch notes have been released. This patch introduces an array of imaginative changes, such as heroes' roles being swapped or skills being completely reinterpreted, promising players fresh and unexpected fun. Dive into the details of this April Fools' patch, where each hero's unique personality is further amplified.
1. 🔫 Attack Heroes' Outrageous Skill Changes (Early Section)
· Cassidy: Fires piercing bullets that deal bleed damage with 'Howdy'.
· Ashe: Shoots dynamite in the air to create new dynamite that launches upwards from the explosion point.
· Bastion: In Assault mode, fires a powerful wind blast with a limited range, pushing enemies away. In this mode, movement speed is increased instead of decreased.
· Reaper: After using Shadow Step, can choose to teleport or retreat to the original position within 6 seconds. Retreating reduces the cooldown to 5 seconds.
· Sojourn: When at 100 energy, consumes 50 to enter 'Energy Charged' state.
· Power Slide in Energy Charged state increases movement speed by 100% and knocks down enemies on impact.
· Disruptor Shot in Energy Charged state leaves two small energy explosions while moving. Explosions have a 2m radius and deal 60 damage per second.
· Soldier: 76: Deploying Biotic Field on an enemy deals massive damage. Sprint speed increases by 25% on critical hits, stacking up to 75%. However, this bonus is lost upon death.
· Sombra: Translocator is replaced with 'Disguise'. Transforms into a random object and can move, but any action cancels the disguise.
· Tracer: Blink distance increased to 100m.
· Widowmaker: Sniper charge can reach 150%. Exceeding 100% slows charge speed by 80% and zooms the scope further.
· Ashe: Shoots dynamite in the air to create new dynamite that launches upwards from the explosion point.
· Bastion: In Assault mode, fires a powerful wind blast with a limited range, pushing enemies away. In this mode, movement speed is increased instead of decreased.
· Reaper: After using Shadow Step, can choose to teleport or retreat to the original position within 6 seconds. Retreating reduces the cooldown to 5 seconds.
· Sojourn: When at 100 energy, consumes 50 to enter 'Energy Charged' state.
· Power Slide in Energy Charged state increases movement speed by 100% and knocks down enemies on impact.
· Disruptor Shot in Energy Charged state leaves two small energy explosions while moving. Explosions have a 2m radius and deal 60 damage per second.
· Soldier: 76: Deploying Biotic Field on an enemy deals massive damage. Sprint speed increases by 25% on critical hits, stacking up to 75%. However, this bonus is lost upon death.
· Sombra: Translocator is replaced with 'Disguise'. Transforms into a random object and can move, but any action cancels the disguise.
· Tracer: Blink distance increased to 100m.
· Widowmaker: Sniper charge can reach 150%. Exceeding 100% slows charge speed by 80% and zooms the scope further.
00:00 - 01:06
1. 🔫 Attack Heroes' Outrageous Skill Changes (Early Section)
· Cassidy: Fires piercing bullets that deal bleed damage with 'Howdy'.
· Ashe: Shoots dynamite in the air to create new dynamite that launches upwards from the explosion point.
· Bastion: In Assault mode, fires a powerful wind blast with a limited range, pushing enemies away. In this mode, movement speed is increased instead of decreased.
· Reaper: After using Shadow Step, can choose to teleport or retreat to the original position within 6 seconds. Retreating reduces the cooldown to 5 seconds.
· Sojourn: When at 100 energy, consumes 50 to enter 'Energy Charged' state.
· Power Slide in Energy Charged state increases movement speed by 100% and knocks down enemies on impact.
· Disruptor Shot in Energy Charged state leaves two small energy explosions while moving. Explosions have a 2m radius and deal 60 damage per second.
· Soldier: 76: Deploying Biotic Field on an enemy deals massive damage. Sprint speed increases by 25% on critical hits, stacking up to 75%. However, this bonus is lost upon death.
· Sombra: Translocator is replaced with 'Disguise'. Transforms into a random object and can move, but any action cancels the disguise.
· Tracer: Blink distance increased to 100m.
· Widowmaker: Sniper charge can reach 150%. Exceeding 100% slows charge speed by 80% and zooms the scope further.
· Ashe: Shoots dynamite in the air to create new dynamite that launches upwards from the explosion point.
· Bastion: In Assault mode, fires a powerful wind blast with a limited range, pushing enemies away. In this mode, movement speed is increased instead of decreased.
· Reaper: After using Shadow Step, can choose to teleport or retreat to the original position within 6 seconds. Retreating reduces the cooldown to 5 seconds.
· Sojourn: When at 100 energy, consumes 50 to enter 'Energy Charged' state.
· Power Slide in Energy Charged state increases movement speed by 100% and knocks down enemies on impact.
· Disruptor Shot in Energy Charged state leaves two small energy explosions while moving. Explosions have a 2m radius and deal 60 damage per second.
· Soldier: 76: Deploying Biotic Field on an enemy deals massive damage. Sprint speed increases by 25% on critical hits, stacking up to 75%. However, this bonus is lost upon death.
· Sombra: Translocator is replaced with 'Disguise'. Transforms into a random object and can move, but any action cancels the disguise.
· Tracer: Blink distance increased to 100m.
· Widowmaker: Sniper charge can reach 150%. Exceeding 100% slows charge speed by 80% and zooms the scope further.
01:07 - 03:31
2. 💥 Radical Ability Reworks for New and Existing Heroes
· Emre: Jump height increased and gravity reduced. Grenade's physics engine changed to attach to enemies, dealing more damage on attachment. Cypher Blaster projectile speed increased and can headshot, but does not affect lifesteal or Emre's jump actions. Quick Melee deals 60 damage, lunges at enemies, and crits when attacking from behind. Ultimate cost reduced by 50%, but only fires two heavy cannons. Fire rate increased but does not grant flight.
· Torbjörn: Another Torbjörn rides on top of Torbjörn, mimicking all actions.
· Genji: Dragonblade is now a regular weapon, and Shurikens are now the Ultimate.
· Primary Fire continuously fires when held down, and Secondary Fire fires 9 projectiles with faster speed and a wider arc. Gains a new 8-second cooldown ability, 'Energy Slash'. When activated, Genji's Dragonblade fires a large energy projectile with each slash.
· Venture: When burrowing and emerging from the ground, digs up a random item. This item can also be picked up by allies.
· Anlan: Can move while dead before self-resurrection activates. Secondary Fire in the air pushes you backward in the aiming direction.
· Vendetta: Always in third-person, and aiming is decoupled from the player. Automatically aims at nearby enemies regardless of player movement. Pressing the interact key aims at the closest enemy within the crosshair. Palentine's Fang overhead damage reduced by 40%.
· Echo: Primary Fire increases the number of projectiles with each successful shot, creating a new form with each fire. Canceling flight fires in the direction of movement. Sticky Bombs bounce up to three times in the environment before attaching.
· Freya: Normal movement speed reduced by 70%. However, cooldowns are accelerated by 300% when on the ground.
· Hanzo: Sonic Arrow is replaced with 'Random Arrow'. Loads one of several random arrows into the bow. This ability has a 6-second cooldown.
· Junkrat: Can have up to 3 Steel Traps active. No longer has a cooldown, instead costs 50 scrap to deploy. Hero eliminations drop 25 scrap, which Junkrat can pick up.
· Pharah: Jump Jet is removed. Rocket Launcher self-knockback is increased and no longer deals damage to self. The more Pharah knocks herself back with the Rocket Launcher, the faster she moves.
· Symmetra: Turrets are automatically deployed and follow Symmetra. Turrets increased from 3 to 4, and cooldown reduced to 7.5 seconds. Damage also reduced from 30 to 15.
· Jetpack Cat: Lifeline ability has Wrecking Ball pre-attached and can be used to collide with enemies. Ending Lifeline fires the ball at high speed in the direction of movement. Lifeline lasts for 12 seconds, and cooldown increased to 6 seconds.
· Torbjörn: Another Torbjörn rides on top of Torbjörn, mimicking all actions.
· Genji: Dragonblade is now a regular weapon, and Shurikens are now the Ultimate.
| Category | Details |
|---|---|
| Dragonblade Damage | Reduced from 110 to 65 |
| Shuriken Ultimate Duration | 8 seconds |
| Shuriken Ultimate Projectile Speed | Increased by 3x |
· Venture: When burrowing and emerging from the ground, digs up a random item. This item can also be picked up by allies.
· Anlan: Can move while dead before self-resurrection activates. Secondary Fire in the air pushes you backward in the aiming direction.
· Vendetta: Always in third-person, and aiming is decoupled from the player. Automatically aims at nearby enemies regardless of player movement. Pressing the interact key aims at the closest enemy within the crosshair. Palentine's Fang overhead damage reduced by 40%.
· Echo: Primary Fire increases the number of projectiles with each successful shot, creating a new form with each fire. Canceling flight fires in the direction of movement. Sticky Bombs bounce up to three times in the environment before attaching.
· Freya: Normal movement speed reduced by 70%. However, cooldowns are accelerated by 300% when on the ground.
· Hanzo: Sonic Arrow is replaced with 'Random Arrow'. Loads one of several random arrows into the bow. This ability has a 6-second cooldown.
· Junkrat: Can have up to 3 Steel Traps active. No longer has a cooldown, instead costs 50 scrap to deploy. Hero eliminations drop 25 scrap, which Junkrat can pick up.
· Pharah: Jump Jet is removed. Rocket Launcher self-knockback is increased and no longer deals damage to self. The more Pharah knocks herself back with the Rocket Launcher, the faster she moves.
· Symmetra: Turrets are automatically deployed and follow Symmetra. Turrets increased from 3 to 4, and cooldown reduced to 7.5 seconds. Damage also reduced from 30 to 15.
· Jetpack Cat: Lifeline ability has Wrecking Ball pre-attached and can be used to collide with enemies. Ending Lifeline fires the ball at high speed in the direction of movement. Lifeline lasts for 12 seconds, and cooldown increased to 6 seconds.
03:32 - 05:55
3. 💫 Support Heroes' Unexpected Role Changes
· Ana: Sleep Dart puts Ana herself to sleep for 3 seconds. Upon waking, uses Nano Boost on herself, with duration proportional to sleep time.
· Kiriko: Can move horizontally while Wall Climbing. Can re-grab walls without touching the ground.
· Mercy: Guardian Angel can target enemies. Resurrect can only target enemies, dealing damage when used on an enemy and exploding upon completion. Mercy is healed for 50% of the damage dealt by Resurrect. Cooldown reduced to 15 seconds.
· Baptiste: Boots charge up to 4 aerial dashes. These dashes are more horizontal and do not decay over time.
· Brigitte: After using Shield Bash, begins Shield Surfing for 3 seconds. This increases movement speed and jump height. Shield Bash cooldown starts after surfing ends and is reduced to 3 seconds.
· Illari: Healing Pylon no longer heals nearby allies. Instead, can shoot its own Pylon to reflect projectiles to nearby targets. Using Primary Fire reflects damage to all enemies in range, and using Secondary Fire reflects healing to all damaged allies in range. Setup time reduced by 0.5 seconds. Can throw Pylon further, and cooldown is always 7 seconds.
· Juno: Hyper Ring is deployed sideways, and allies inside can jump higher.
· Lifeweaver: Size reduced by 50%. Health reduced from 200 to 75, and shields reduced from 50 to 25, for a total of 100 health. Lifesteal shrinks allies for 5 seconds. Both Petal Platform and Tree of Life have their size reduced by 50% and health halved.
· Wooyoung: Can charge Protective Wave to enhance its size, damage, healing, and knockback.
· Lúcio: Successful jumps from the ground increase jump height, stacking up to 5 times. Landing on an enemy's head at max jump height deals damage and bounces you back up. Failing to connect a jump resets height to normal.
· Moira: Biotic Orb must be cast on an ally. The orb attaches to that ally and moves with them. Healing Orb and Damage Orb range increased by 50%.
· Mizuki: Healing Kara charges 3 times, wearing a hat with each charge. Healing Kara no longer returns to Mizuki. Becomes immune to headshots with 1 or more charges. Can teleport to previous location with Karty's Return, up to 3 times per use.
· Zenyatta: Secondary Fire gains a 6-second cooldown. While charging, orbs orbit Zenyatta for up to 8 seconds, dealing damage and knocking back enemies. Releasing Secondary Fire fires orbs around Zenyatta instead of in a straight line. Damage and knockback increase per orb. Movement speed increased by 30% while charging, and gains 15 Overhealth per stored orb.
· Kiriko: Can move horizontally while Wall Climbing. Can re-grab walls without touching the ground.
· Mercy: Guardian Angel can target enemies. Resurrect can only target enemies, dealing damage when used on an enemy and exploding upon completion. Mercy is healed for 50% of the damage dealt by Resurrect. Cooldown reduced to 15 seconds.
· Baptiste: Boots charge up to 4 aerial dashes. These dashes are more horizontal and do not decay over time.
· Brigitte: After using Shield Bash, begins Shield Surfing for 3 seconds. This increases movement speed and jump height. Shield Bash cooldown starts after surfing ends and is reduced to 3 seconds.
· Illari: Healing Pylon no longer heals nearby allies. Instead, can shoot its own Pylon to reflect projectiles to nearby targets. Using Primary Fire reflects damage to all enemies in range, and using Secondary Fire reflects healing to all damaged allies in range. Setup time reduced by 0.5 seconds. Can throw Pylon further, and cooldown is always 7 seconds.
· Juno: Hyper Ring is deployed sideways, and allies inside can jump higher.
· Lifeweaver: Size reduced by 50%. Health reduced from 200 to 75, and shields reduced from 50 to 25, for a total of 100 health. Lifesteal shrinks allies for 5 seconds. Both Petal Platform and Tree of Life have their size reduced by 50% and health halved.
· Wooyoung: Can charge Protective Wave to enhance its size, damage, healing, and knockback.
· Lúcio: Successful jumps from the ground increase jump height, stacking up to 5 times. Landing on an enemy's head at max jump height deals damage and bounces you back up. Failing to connect a jump resets height to normal.
· Moira: Biotic Orb must be cast on an ally. The orb attaches to that ally and moves with them. Healing Orb and Damage Orb range increased by 50%.
· Mizuki: Healing Kara charges 3 times, wearing a hat with each charge. Healing Kara no longer returns to Mizuki. Becomes immune to headshots with 1 or more charges. Can teleport to previous location with Karty's Return, up to 3 times per use.
· Zenyatta: Secondary Fire gains a 6-second cooldown. While charging, orbs orbit Zenyatta for up to 8 seconds, dealing damage and knocking back enemies. Releasing Secondary Fire fires orbs around Zenyatta instead of in a straight line. Damage and knockback increase per orb. Movement speed increased by 30% while charging, and gains 15 Overhealth per stored orb.
05:56 - 08:07
4. 🛡️ Tank Heroes' Role Changes and Ability Enhancements
· Mei: Moves to the Tank role and gains a Bruiser passive instead of Specialist. Gains 200 shields. Character model and Ice Wall size increased by 25%.
· Winston: Disabled. (Unplayable)
· Junker Queen: Shotgun fires 7 knives instead of bullets. Jagged Blade throws a regular shotgun, which fires when stuck in an enemy. After recall, fires at the crosshair when Junker Queen catches it.
· D.Va: Micro Missiles fire 2 massive, slow-moving missiles that explode in a larger area.
· Doomfist: Can see all Talon agents through walls. Deals and receives 50% more damage to/from Talon agents. Rocket Punch charge can be held indefinitely, and movement speed does not decrease even if held for too long.
· Domina: Barrier randomly selects one of several predefined shapes. Panel health increased by 50 and cooldown reduced to 7 seconds.
· Hazard: Dragon Wall is no longer a wall. Instead, empowers self for 5 seconds, greatly increasing attack, reload, movement, cooldown, and jump speed. Dragon Wall cooldown reduced to 8 seconds.
· Mauga: Overrun lasts indefinitely. Over time, self catches fire, and colliding with enemies also sets them on fire. Chainguns fire lava blobs during Cardiac Overdrive, which explode and instantly set enemies on fire.
· Orisa: When moving, Orisa is also launched. While charging Terra Surge, Orisa ascends into the sky and can move. Releasing it slams down, dealing impact damage. No longer grants Overhealth, and max damage reduced to 400.
· Ramattra: Health and Armor both increased to 500. Permanently affected by a healing reduction effect. Ravenous Vortex heals for 250% of damage dealt, and Annihilation heals for 100% of damage dealt and applies a healing reduction effect to enemies. These two abilities ignore Ramattra's own healing reduction effect.
· Reinhardt: Charge can impale multiple enemies simultaneously. Holding forward increases Charge speed, and holding backward decreases it.
· Roadhog: Hook no longer pulls enemies. Instead, it slows, hacks, applies Biotic Grenade, burns, and reveals enemy location for 3 seconds. Hook cooldown reduced from 6 seconds to 4.5 seconds.
· Sigma: Accretion fires a scattershot of small rocks and has 2 charges.
· Wrecking Ball: Size greatly increases when rolling. Damage taken reduced by 30% and becomes unstoppable, but movement speed is significantly reduced. Grappling Hook launches self when attached.
· Zarya: Secondary Fire launches explosive bubbles.
· Winston: Disabled. (Unplayable)
· Junker Queen: Shotgun fires 7 knives instead of bullets. Jagged Blade throws a regular shotgun, which fires when stuck in an enemy. After recall, fires at the crosshair when Junker Queen catches it.
· D.Va: Micro Missiles fire 2 massive, slow-moving missiles that explode in a larger area.
· Doomfist: Can see all Talon agents through walls. Deals and receives 50% more damage to/from Talon agents. Rocket Punch charge can be held indefinitely, and movement speed does not decrease even if held for too long.
· Domina: Barrier randomly selects one of several predefined shapes. Panel health increased by 50 and cooldown reduced to 7 seconds.
· Hazard: Dragon Wall is no longer a wall. Instead, empowers self for 5 seconds, greatly increasing attack, reload, movement, cooldown, and jump speed. Dragon Wall cooldown reduced to 8 seconds.
· Mauga: Overrun lasts indefinitely. Over time, self catches fire, and colliding with enemies also sets them on fire. Chainguns fire lava blobs during Cardiac Overdrive, which explode and instantly set enemies on fire.
· Orisa: When moving, Orisa is also launched. While charging Terra Surge, Orisa ascends into the sky and can move. Releasing it slams down, dealing impact damage. No longer grants Overhealth, and max damage reduced to 400.
· Ramattra: Health and Armor both increased to 500. Permanently affected by a healing reduction effect. Ravenous Vortex heals for 250% of damage dealt, and Annihilation heals for 100% of damage dealt and applies a healing reduction effect to enemies. These two abilities ignore Ramattra's own healing reduction effect.
· Reinhardt: Charge can impale multiple enemies simultaneously. Holding forward increases Charge speed, and holding backward decreases it.
· Roadhog: Hook no longer pulls enemies. Instead, it slows, hacks, applies Biotic Grenade, burns, and reveals enemy location for 3 seconds. Hook cooldown reduced from 6 seconds to 4.5 seconds.
· Sigma: Accretion fires a scattershot of small rocks and has 2 charges.
· Wrecking Ball: Size greatly increases when rolling. Damage taken reduced by 30% and becomes unstoppable, but movement speed is significantly reduced. Grappling Hook launches self when attached.
· Zarya: Secondary Fire launches explosive bubbles.
