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Pokémon UNITE, how did it get this bad? A tragedy born from the developer's indifferencePokémon UNITE is nearing its 5th anniversary, but criticism is mounting that the game's core systems are regressing due to developer indifference. From unfair matchmaking and the removal of freedom in Pokémon skill selection to excessive monetization for license acquisition, users are expressing deep concerns about the game's future.
Pokémon UNITE, how did it get this bad? A tragedy born from the developer's indifference
1. 🚨 Pokémon UNITE: A Game Falling Apart Due to Developer Indifference
· Pokémon UNITE is currently in a deplorable state, and it seems even the developers themselves have no interest in their own creation.
· It feels as if they're trying to bore the community into submission to shut down the servers.
· Despite being almost 5 years old, the game still suffers from unaddressed or even worsened issues such as the matchmaking system, Pokémon skill changes, and license acquisition methods, which will be discussed in detail.
00:02 - 01:07
1. 🚨 Pokémon UNITE: A Game Falling Apart Due to Developer Indifference
· Pokémon UNITE is currently in a deplorable state, and it seems even the developers themselves have no interest in their own creation.
· It feels as if they're trying to bore the community into submission to shut down the servers.
· Despite being almost 5 years old, the game still suffers from unaddressed or even worsened issues such as the matchmaking system, Pokémon skill changes, and license acquisition methods, which will be discussed in detail.
01:10 - 03:26
2. 🚫 Removal of Freedom in Pokémon Skill Selection: A Shift Towards a Shallow Game
· Since the introduction of Zacian, the game system has rapidly deteriorated, and players can no longer freely choose their builds during a match.
· New Pokémon are released with only one skill line, and existing Pokémon's skill choices are now made before the game starts.
· The community fears that a second skill line will later be monetized through battle passes or gems.
· In the past, strategic play was possible by choosing skills based on the opponent's composition, but now players must play blindly.
· The developers claim these changes are to reduce player confusion, but this restricts the freedom of all players due to the mistakes of a few.
· This undermines the game's depth and strips away its core advantage of adaptability by trying to solve a non-existent problem.
· Questions arise whether these changes truly benefit new players or are merely an excuse to monetize skills in the future.
03:29 - 04:50
3. 💰 Changes in Pokémon License Acquisition: Excessive Monetization
· Previously, it was a simple and fair system where players collected Aeos Coins to purchase desired Pokémon licenses.
· Now, a linear progression system called 'Periplos' has been introduced, where the game dictates which Pokémon will be unlocked next, rather than allowing players to choose.
· This forces players to unlock unwanted characters just to reach the ones they desire.
· New or returning players will hit this 'wall' and have to invest a lot of time, making it a system designed to forcibly retain players.
· This slow, linear progression is a typical psychological tactic of aggressive free-to-play games, designed to push players towards making purchases in the gem shop to overcome these walls.
· If you can't use your resources on the Pokémon you want, there's no point in collecting them, and the game transforms from a strategy game into an obstacle course where you need a credit card to clear hurdles.
· This is a very disappointing and unpleasant change that disrespects player time.
04:53 - 07:54
4. 📉 Unfair Matchmaking System and Indifference to Trolls
· Despite being almost 5 years old, the matchmaking system is still bad or has even worsened.
· Skilled players are teamed with 'backpacks' (less skilled players), essentially receiving a 'penalty'.
· The game artificially tries to balance MMR (internal rating), forcing skilled players to carry 4 novice players.
· Opponent teams often have solid and organized compositions, meaning the cause of defeat is not the opponent's skill but the weakness of allied teams (poor objective rotation, inadequate Rayquaza/Groudon/Kyogre positioning, scoring only 10 points, etc.).
· The artificial 50% win rate system is unfair, turning ranked games into a luck-based game determined by 'how many backpacks you have to carry' rather than skill.
· In Pokémon UNITE, good players don't get higher ranks or better teammates; instead, they are burdened with the responsibility of winning impossible matches.
· The matchmaking system is insulting to those who play the game seriously.
· Issues with Trolls and AFK Players:
Category Details
Troll/AFK Detection · 'Backpack' players often go AFK or just spin in place, but the game takes no action.
· Moving just 1mm every 30 seconds prevents AFK detection, so players can waste 10 minutes without any penalty.
Punishment System · There are no real sanctions or account suspensions for unsportsmanlike conduct.
· The game prefers to keep troll players connected for activity statistics.
· Ironically, the system is lenient towards trolls but immediately penalizes technical errors in the game itself (e.g., game crashes).
· Players who give up after 5 minutes and stop playing because they didn't get jungle receive no penalties.
· This system protects harmful players and punishes the rest.
Reporting System · Reporting after a game is like throwing paper into a shredder; it feels good for a moment, but you know it has no effect.
07:55 - 09:04
5. 💔 The Paradoxical Hope of Players Trapped in a Beautiful Ruin
· Despite all these issues, players restart the game every day.
· This might be a form of masochism, but there's a deeper reason, like 'the tragedy of residing in a beautiful ruin'.
· The game is crumbling amidst mediocre patches and unstable operations, yet players are captivated by the ideal version of what the game 'should have been'.
· We are archaeologists of an unfinished glory, prisoners of a hope that cannot be explained by logic.
· There is a blind faith that the future will, for a moment, restore the magic that once drew us here.
· We will play again tomorrow because we prefer to be shipwrecked in a world we love rather than surrender to the absolute silence of giving up.
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