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Dead by Daylight New Killer 'Judgement' Power Preview: Sin and Banishment System AnalysisThe abilities of 'The Judgment', the new Killer from Dead by Daylight's 10th Anniversary Community Chapter 'Chorus of Sin', have been revealed. 'The Judgment' introduces a unique playstyle by inflicting 'Sin' on Survivors with the 'Ray of Retribution' ability and 'Exiling' downed Survivors to a minigame. This preview delves into 'The Judgment's core abilities and the gameplay experience from both Survivor and Killer perspectives.
1. 📖 Introducing Dead by Daylight's 10th Anniversary Community Chapter 'Chorus of Sin'
· This is the first chapter created through community voting to celebrate Dead by Daylight's 10th anniversary in 2026.
· The chapter is named 'Chorus of Sin' and includes a new Survivor, 'Aurora', and a new Killer, 'The Judgment'.
· This video is a playtest showcasing 'The Judgment's abilities in the early stages of development.
· The chapter is named 'Chorus of Sin' and includes a new Survivor, 'Aurora', and a new Killer, 'The Judgment'.
· This video is a playtest showcasing 'The Judgment's abilities in the early stages of development.
00:00 - 00:34
1. 📖 Introducing Dead by Daylight's 10th Anniversary Community Chapter 'Chorus of Sin'
· This is the first chapter created through community voting to celebrate Dead by Daylight's 10th anniversary in 2026.
· The chapter is named 'Chorus of Sin' and includes a new Survivor, 'Aurora', and a new Killer, 'The Judgment'.
· This video is a playtest showcasing 'The Judgment's abilities in the early stages of development.
· The chapter is named 'Chorus of Sin' and includes a new Survivor, 'Aurora', and a new Killer, 'The Judgment'.
· This video is a playtest showcasing 'The Judgment's abilities in the early stages of development.
00:35 - 01:41
2. ⚡ Killer 'The Judgment's Core Ability: Ray of Retribution and Sin System
· 'The Judgment's core ability, 'Ray of Retribution', was selected through community voting.
· By using M2 to charge a pillar, the pillar continuously moves away from the Killer, and the Killer can control its direction.
· While controlling the pillar, the Killer's movement speed is reduced but they can still move.
· Pressing M1 fixes the pillar in its current direction and fires it, increasing movement speed.
· If the pillar hits a Survivor, 'Sin' is applied.
· The 'Sin' system functions similarly to 'The Unknown's' goo.
· The first pillar hit does not deal damage, only applies 'Sin'.
· If hit again by a pillar while 'Sin' is applied, the Survivor takes damage.
· By using M2 to charge a pillar, the pillar continuously moves away from the Killer, and the Killer can control its direction.
· While controlling the pillar, the Killer's movement speed is reduced but they can still move.
· Pressing M1 fixes the pillar in its current direction and fires it, increasing movement speed.
· If the pillar hits a Survivor, 'Sin' is applied.
· The 'Sin' system functions similarly to 'The Unknown's' goo.
· The first pillar hit does not deal damage, only applies 'Sin'.
· If hit again by a pillar while 'Sin' is applied, the Survivor takes damage.
| Ability | Details |
|---|---|
| Ray of Retribution | M2 to charge and control pillar direction (reduced movement speed) M1 to fire pillar (increased movement speed) Applies 'Sin' when hitting a Survivor |
| Sin System | First hit applies 'Sin' (no damage) Subsequent hits while 'Sin' is applied deal damage |
01:42 - 03:20
3. ⚖️ 'Exile' System and 'Empowered' State: A Minigame for Sinners
· After downing a Survivor, the Killer can either hook them or 'Exile' them.
· 'Exile' is a minigame similar to being hooked, and the hook timer decreases at the same rate.
· An 'Exiled' Survivor cannot escape on their own and requires rescue from teammates.
· 'Sin' is removed from a Survivor upon 'Exile'.
· In the 'Exile' state, Survivors must avoid light pillars and use a relic (flashlight) to collect crystals in the sky.
· Collecting crystals grants a speed boost and extends hook protection time.
· Getting hit by a light pillar reduces the hook timer, so using the speed boost to avoid pillars is crucial.
· Other Survivors can find active Shrines on the map and pray to rescue 'Exiled' teammates.
· Praying takes a few seconds, and one prayer rescues all 'Exiled' Survivors.
· When Survivors are rescued from 'Exile', 'The Judgment' enters an 'Empowered' state for 60 seconds.
· In the 'Empowered' state, all pillars deal damage regardless of whether 'Sin' is applied.
· Survivors returning from 'Exile' receive the same protection effect as being unhooked.
· 'The Judgment's movement speed is 110%, same as 'The Huntress'.
· 'Exile' is a minigame similar to being hooked, and the hook timer decreases at the same rate.
· An 'Exiled' Survivor cannot escape on their own and requires rescue from teammates.
· 'Sin' is removed from a Survivor upon 'Exile'.
· In the 'Exile' state, Survivors must avoid light pillars and use a relic (flashlight) to collect crystals in the sky.
· Collecting crystals grants a speed boost and extends hook protection time.
· Getting hit by a light pillar reduces the hook timer, so using the speed boost to avoid pillars is crucial.
· Other Survivors can find active Shrines on the map and pray to rescue 'Exiled' teammates.
· Praying takes a few seconds, and one prayer rescues all 'Exiled' Survivors.
· When Survivors are rescued from 'Exile', 'The Judgment' enters an 'Empowered' state for 60 seconds.
· In the 'Empowered' state, all pillars deal damage regardless of whether 'Sin' is applied.
· Survivors returning from 'Exile' receive the same protection effect as being unhooked.
· 'The Judgment's movement speed is 110%, same as 'The Huntress'.
| System | Details |
|---|---|
| Exile | A minigame where downed Survivors can be sent instead of hooked Hook timer decreases at the same rate Cannot escape alone, requires teammate rescue 'Sin' is removed upon Exile In the Exile realm, avoid light pillars and collect crystals with a relic Crystal collection: Grants speed boost and extends hook protection time Pillar hit: Reduces hook timer |
| Rescue and Empowerment | Teammates pray at Shrines to rescue all Exiled Survivors Upon rescue, Killer enters 'Empowered' state (60 seconds) 'Empowered' state: All pillars deal damage regardless of 'Sin' Survivors returning from Exile receive hook protection effect |
03:47 - 13:05
4. 🎮 'The Judgment's Actual Gameplay Experience: Survivor and Killer Perspectives
· [Survivor's Perspective]
· Pillar visual effects: During development, a diamond-shaped guide is visible, but in the final version, only the actual pillar will be seen.
· In the final version, pillars won't be visible through walls, making evasion more difficult.
· There was feedback that the method for collecting crystals in the 'Exile' minigame was initially unclear, suggesting a need for clearer guidance.
· 'The Judgment's ability requires prediction-based gameplay, similar to 'Pyramid Head'.
· After firing a pillar, the Killer's animation is fixed, potentially giving Survivors an opportunity to attack.
· Pillars can hit Survivors even in multi-story buildings.
· Once fired, pillars move very quickly, making them difficult to predict.
· It's effective to break away from loops or predict and evade when the Killer uses their ability.
· If the Killer fires a pillar too close to a Survivor, the pillar immediately starts moving away from the Killer, making close-range hits difficult.
· [Killer's Perspective]
· Aura-reading perks (Discordance, A Nurse's Calling) have good synergy with 'The Judgment's ability and are very useful.
· 'The Judgment' is a challenging Killer to use.
· Hitting Survivors with a pillar at close range is very difficult.
· Multiple Survivors can be hit simultaneously with a single pillar.
· Pillar visual effects: During development, a diamond-shaped guide is visible, but in the final version, only the actual pillar will be seen.
· In the final version, pillars won't be visible through walls, making evasion more difficult.
· There was feedback that the method for collecting crystals in the 'Exile' minigame was initially unclear, suggesting a need for clearer guidance.
· 'The Judgment's ability requires prediction-based gameplay, similar to 'Pyramid Head'.
· After firing a pillar, the Killer's animation is fixed, potentially giving Survivors an opportunity to attack.
· Pillars can hit Survivors even in multi-story buildings.
· Once fired, pillars move very quickly, making them difficult to predict.
· It's effective to break away from loops or predict and evade when the Killer uses their ability.
· If the Killer fires a pillar too close to a Survivor, the pillar immediately starts moving away from the Killer, making close-range hits difficult.
· [Killer's Perspective]
· Aura-reading perks (Discordance, A Nurse's Calling) have good synergy with 'The Judgment's ability and are very useful.
· 'The Judgment' is a challenging Killer to use.
· Hitting Survivors with a pillar at close range is very difficult.
· Multiple Survivors can be hit simultaneously with a single pillar.
13:06 - 14:17
5. 🤔 Strategic Considerations for the 'Sin' and 'Exile' Systems
· A Survivor with 'Sin' applied will go down after 2 hits, but a Survivor without 'Sin' will require a total of 3 hits (1 pillar hit + 2 basic attacks) after being hit by a pillar to go down.
· Since a Survivor's 'Sin' is removed upon 'Exile', the Killer might be incentivized to choose hooking instead of 'Exile' to maintain 'Sin'.
· All 'Exiled' teammates can be rescued with a single prayer.
· Since a Survivor's 'Sin' is removed upon 'Exile', the Killer might be incentivized to choose hooking instead of 'Exile' to maintain 'Sin'.
· All 'Exiled' teammates can be rescued with a single prayer.
14:18 - 17:49
6. 💡 'The Judgment' Play Tips and 'Exile' Minigame Improvement Suggestions
· [Survivor Play Tips]
· It's advisable to utilize the Killer's fixed animation time when they use their ability to evade or break away from loops.
· If you stick close to the Killer and loop them, it's difficult for the Killer to hit you with a pillar as they have to fire it immediately.
· [Killer Play Tips]
· Utilizing aura-reading perks to locate Survivors and fire pillars effectively is recommended.
· [Exile Minigame Improvement Suggestions]
· Improvements are needed to enhance the visual clarity of crystals within the 'Exile' realm and to more clearly explain the benefits of collecting crystals, so Survivors can easily understand and play the minigame.
· It's advisable to utilize the Killer's fixed animation time when they use their ability to evade or break away from loops.
· If you stick close to the Killer and loop them, it's difficult for the Killer to hit you with a pillar as they have to fire it immediately.
· [Killer Play Tips]
· Utilizing aura-reading perks to locate Survivors and fire pillars effectively is recommended.
· [Exile Minigame Improvement Suggestions]
· Improvements are needed to enhance the visual clarity of crystals within the 'Exile' realm and to more clearly explain the benefits of collecting crystals, so Survivors can easily understand and play the minigame.
