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Aion 2 New Sanctuary of Erosion Purification Plant 3rd Boss, Complete Walkthrough GuideThis is a detailed guide for conquering the 3rd boss in AION 2's new sanctuary, 'Corroded Purification Plant'. Learn key strategies for major patterns like Mushroom Bomb, Jump Rope, and special patterns based on HP thresholds to achieve a stable clear. It includes effective countermeasures for each pattern and tips for team role distribution.
Aion 2 New Sanctuary of Erosion Purification Plant 3rd Boss, Complete Walkthrough Guide
1. 🎮 New Sanctuary 3rd Boss: Mushroom Bomb Pattern & Basic Attack Countermeasures
· The core strategy for the 3rd boss in the new sanctuary 'Corroded Purification Plant' is the 'Mushroom Bomb Erasing' pattern. Numbers are assigned based on fixed positions, so it's crucial to memorize these positions or display them on a dual monitor and move according to your assigned number.
· Even if one player dies, the player in position 7 can cover position 8, allowing for flexible adaptation.
· The boss's first attack pattern is 'Boom Boom Bang', which involves two inner explosions followed by one outer explosion. This pattern always starts the same way.
· This is followed by the 'Jump Rope' pattern, where you must jump to avoid damage when the boss rises and then descends. After this pattern, 'Poison Puddles' appear, and the 'Group Block' pattern follows, so these three should be remembered as a set.
· When 'Poison Puddles' appear after 'Jump Rope', the player marked with a star should call out the movement direction for teammates to dodge with Shift, then stick close to the boss to successfully execute 'Group Block' and prevent massive damage.
00:01 - 02:00
1. 🎮 New Sanctuary 3rd Boss: Mushroom Bomb Pattern & Basic Attack Countermeasures
· The core strategy for the 3rd boss in the new sanctuary 'Corroded Purification Plant' is the 'Mushroom Bomb Erasing' pattern. Numbers are assigned based on fixed positions, so it's crucial to memorize these positions or display them on a dual monitor and move according to your assigned number.
· Even if one player dies, the player in position 7 can cover position 8, allowing for flexible adaptation.
· The boss's first attack pattern is 'Boom Boom Bang', which involves two inner explosions followed by one outer explosion. This pattern always starts the same way.
· This is followed by the 'Jump Rope' pattern, where you must jump to avoid damage when the boss rises and then descends. After this pattern, 'Poison Puddles' appear, and the 'Group Block' pattern follows, so these three should be remembered as a set.
· When 'Poison Puddles' appear after 'Jump Rope', the player marked with a star should call out the movement direction for teammates to dodge with Shift, then stick close to the boss to successfully execute 'Group Block' and prevent massive damage.
02:01 - 02:57
2. 🛡️ Key Pattern Strategies by HP Threshold (75%, 50%, 25%)
· Special patterns activate when the boss's HP reaches specific thresholds (75%, 50%, 25%).
· 75% and 25% HP Patterns: The 'Mushroom Bomb' pattern, where numbers appear above players' heads, reappears. Players must move to their assigned numbered positions as previously explained to handle the bombs.
· 50% HP Pattern: The boss pulls players in and then throws 'Flames'.
CategoryDetails
Role DistributionParty 1 moves left, Party 2 moves right to deal with the flames.
It's recommended for squishier ranged dealers to handle about 2 front flames, while melee dealers or healers handle the back flames.
Flame HandlingYou must pick up the flames with the F key and throw them at the boss.
The last flame won't explode just by picking it up, so it's not a big issue.
02:58 - 08:52
3. ⚔️ Major Repeating Patterns & Effective Counter Strategies
· 'Blackout' always occurs after the 'Mushroom Bomb' pattern, so be prepared by turning around beforehand. During Blackout, the screen darkens, and skill attacks come in.
· After the pattern where two 'Black Holes' are created, the boss frequently uses a 'Belly Slam' attack followed by lasers. These lasers can be easily dodged with a Shift evade.
· Sometimes 'Gears' appear along with 'Rings'. Players with rings must find and destroy objects created on the map. Be careful not to get hit by other players while having a ring, as it can cause a fall to death.
· After all major patterns, the 'Jump Rope -> Poison Puddles -> Group Block' set pattern may repeat, so it's important to always keep this pattern in mind and inform teammates in advance.
· In the final phase, patterns repeat, but players often die due to 'Poison Puddle disposal' and 'Group Block' being out of sync during the 'Jump Rope' pattern, so paying special attention to this part will ensure a stable clear.
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