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Foxhole Facility Materials Complete Guide: From Production to UtilizationAn in-depth guide to facility materials essential for constructing and upgrading facilities and producing various supplies in Foxhole. This guide details the production methods and required resources for key material types, including Construction Materials, Assembly Materials, Rare Alloys, and Metals. It also covers the differences between personal and public production systems and provides tips for efficient material management. Master the complex Foxhole logistics system and secure the resources needed to win on the battlefield with this guide.
1. 🎮 Types and Uses of Facility Materials
· Facility materials are used for constructing and upgrading facility buildings, producing supplies, ammunition, vehicles, vehicle parts, and deploying weapons within facilities.
· These materials can be broadly categorized into three types.
· Construction Materials: Used for constructing and upgrading facility buildings, producing other facility materials, and producing and upgrading vehicles.
· Assembly Materials: Used for producing supplies, vehicles, and vehicle upgrades.
· Rare Alloys and Metals: Used for producing advanced vehicles and vehicle parts, and some special uniforms.
· These materials can be broadly categorized into three types.
· Construction Materials: Used for constructing and upgrading facility buildings, producing other facility materials, and producing and upgrading vehicles.
· Assembly Materials: Used for producing supplies, vehicles, and vehicle upgrades.
· Rare Alloys and Metals: Used for producing advanced vehicles and vehicle parts, and some special uniforms.
00:00 - 00:34
1. 🎮 Types and Uses of Facility Materials
· Facility materials are used for constructing and upgrading facility buildings, producing supplies, ammunition, vehicles, vehicle parts, and deploying weapons within facilities.
· These materials can be broadly categorized into three types.
· Construction Materials: Used for constructing and upgrading facility buildings, producing other facility materials, and producing and upgrading vehicles.
· Assembly Materials: Used for producing supplies, vehicles, and vehicle upgrades.
· Rare Alloys and Metals: Used for producing advanced vehicles and vehicle parts, and some special uniforms.
· These materials can be broadly categorized into three types.
· Construction Materials: Used for constructing and upgrading facility buildings, producing other facility materials, and producing and upgrading vehicles.
· Assembly Materials: Used for producing supplies, vehicles, and vehicle upgrades.
· Rare Alloys and Metals: Used for producing advanced vehicles and vehicle parts, and some special uniforms.
00:35 - 01:25
2. 🏗️ Construction Materials (CMATs) Production Recipes
· Construction Materials (CMATs) are fundamental facility materials, used in many basic facility recipes and construction tasks.
| Production Facility | Upgrade | Required Resources | Output | Notes |
|---|---|---|---|---|
| Materials Factory | None | Salvage 10 | Construction Materials 1 | Basic Recipe |
| Materials Factory | Metal Press | Salvage 15 Petrol 25L | Construction Materials 3 | |
| Materials Factory | Smelter | Salvage 15 Coal Coke 25 | Construction Materials 3 | |
| Materials Factory | Assembly Bay | When producing Sandbags, Metal Beams, Barbed Wire | Construction Materials (Byproduct) |
01:26 - 02:21
3. ⚙️ Processed Construction Materials (PCMATs) Production Recipes
· Processed Construction Materials (Peacons) are refined materials used for advanced facility construction and upgrades, armored vehicle upgrades, and as resources for advanced facility materials.
| Production Facility | Upgrade | Required Resources | Output | Notes |
|---|---|---|---|---|
| Metal Works Factory | None | Construction Materials 3 Components 20 | Processed Construction Materials 1 | Basic Recipe |
| Metal Works Factory | Blast Furnace | Construction Materials 3 Components 55 Heavy Oil 6L | Processed Construction Materials 3 | |
| Metal Works Factory | Recycler | Construction Materials 15 Metal Beam 1 Heavy Oil 10L | Processed Construction Materials 1 | 'Vegan' Recipe (No Components required) |
02:22 - 03:08
4. 🔩 Steel Construction Materials (SCMATs) Production Recipes
· Steel Construction Materials (Escons, Steelcons) are the highest grade of construction materials, used in exclusive product recipes such as aircraft fuselages, advanced vehicles, advanced facility structure upgrades, and cutting-edge assembly materials.
| Production Facility | Upgrade | Required Resources | Output | Notes |
|---|---|---|---|---|
| Metal Works Factory | Engineering Center | Processed Construction Materials 3 Coal Coke 200 Sulfur 6 Heavy Oil 35L | Steel Construction Materials 1 | |
| Metal Works Factory | Engineering Center | Processed Construction Materials 9 Coal Coke 375 Enriched Oil 90L (3 Cans) Water 100L (2 Cans) | Steel Construction Materials 3 |
03:09 - 04:41
5. 🛠️ Assembly Materials (AATs/Asmats) Production Recipes
· Assembly Materials (AATs or Asmats) are used for assembling equipment, vehicles, and vehicle parts.
· Additional resources such as Salvage, Coal Coke, and Petrol are required for production, making the selection of production facility locations very important.
· Placing facilities near resource fields allows for the production of large quantities of assembly materials without transportation.
· Generally, trading between facilities located near different resource fields is more efficient than producing everything at a single facility.
· Additional resources such as Salvage, Coal Coke, and Petrol are required for production, making the selection of production facility locations very important.
· Placing facilities near resource fields allows for the production of large quantities of assembly materials without transportation.
· Generally, trading between facilities located near different resource fields is more efficient than producing everything at a single facility.
| Material Type | Production Facility | Upgrade | Required Resources | Output |
|---|---|---|---|---|
| Assembly Material Type 1 | Materials Factory | Forge | Salvage 15 Coal Coke 75 | Assembly Material Type 1 (1) |
| Assembly Material Type 2 | Materials Factory | Forge | Salvage 15 Petrol 50L (1 Can) | Assembly Material Type 2 (1) |
| Assembly Material Type 3 | Metal Works Factory | Blast Furnace | Construction Materials 3 Sulfur 20 | Assembly Material Type 3 (1) |
| Assembly Material Type 4 | Metal Works Factory | Blast Furnace | Processed Construction Materials 1 Heavy Oil 66L | Assembly Material Type 4 (1) |
| Assembly Material Type 5 | Metal Works Factory | Engineering Center | Steel Construction Materials 3 Coal Coke 245 Assembly Material Type 1 (10) Assembly Material Type 2 (10) | Assembly Material Type 5 (1) |
04:42 - 05:09
6. 💎 Rare Alloys and Materials Production Recipes
· Rare Alloys and Materials are used for advanced facility upgrades, superstructures, ship and aircraft parts, and special uniform production.
| Material Type | Production Facility | Upgrade | Required Resources | Output |
|---|---|---|---|---|
| Rare Materials | Metal Works Factory | Blast Furnace | Rare Metal 1 Construction Materials 5 | Rare Materials 1 |
| Rare Alloys | Metal Works Factory | Blast Furnace | Rare Metal 20 Processed Construction Materials 5 Coal Coke 60 | Rare Alloys 1 |
05:10 - 06:37
7. 📊 Detailed Facility Menu Analysis
· To produce facility materials, approach a facility, press Shift + E, and select the facility from the dropdown menu to open the production menu.
· Top Left: The facility's inventory
· Bottom Left: The vehicle's inventory
· Center: The production panel, showing all available recipes. Use the scroll wheel to view hidden recipes.
· Top Right: The facility's Stockpile
· Below that: Power status and (if applicable) fluid tank status
· You can switch between Personal and Public production via the dropdown menu at the top of the production panel; Personal production is the default.
· Recipes show which resources are converted into which materials, and the time it takes to complete one production cycle at maximum efficiency.
· The switch behind a recipe can turn production on (green) or off (red). If production is halted, the switch turns orange, and hovering over it will show missing requirements (e.g., insufficient materials, no power supply).
· Hovering over the small factory icon below the switch will show the actual conversion rate of resources to materials.
· Next to it, the power requirements for maximum efficiency production are displayed. If less power than required is supplied, the production speed will slow down proportionally. This applies to all facilities connected to the same power grid.
· Top Left: The facility's inventory
· Bottom Left: The vehicle's inventory
· Center: The production panel, showing all available recipes. Use the scroll wheel to view hidden recipes.
· Top Right: The facility's Stockpile
· Below that: Power status and (if applicable) fluid tank status
· You can switch between Personal and Public production via the dropdown menu at the top of the production panel; Personal production is the default.
· Recipes show which resources are converted into which materials, and the time it takes to complete one production cycle at maximum efficiency.
· The switch behind a recipe can turn production on (green) or off (red). If production is halted, the switch turns orange, and hovering over it will show missing requirements (e.g., insufficient materials, no power supply).
· Hovering over the small factory icon below the switch will show the actual conversion rate of resources to materials.
· Next to it, the power requirements for maximum efficiency production are displayed. If less power than required is supplied, the production speed will slow down proportionally. This applies to all facilities connected to the same power grid.
06:38 - 07:20
8. 🤝 Differences Between Personal and Public Production
· Personal Production: Produced materials are stored in a personal queue for a limited time, and finished materials can be retrieved as crates and stored in a Reserve Stockpile.
· Public Production: Finished materials are stored in the facility's Public Stockpile and cannot be retrieved as reservable crates.
· Personal production requires you to directly submit the necessary resources and materials into the recipe's input slots. However, liquids can be used directly for personal production orders if they are in the facility's internal fluid tanks.
· Public production can use materials stored in the facility's Public Stockpile, as well as materials submitted to the recipe's input slots.
· Public Production: Finished materials are stored in the facility's Public Stockpile and cannot be retrieved as reservable crates.
· Personal production requires you to directly submit the necessary resources and materials into the recipe's input slots. However, liquids can be used directly for personal production orders if they are in the facility's internal fluid tanks.
· Public production can use materials stored in the facility's Public Stockpile, as well as materials submitted to the recipe's input slots.
07:21 - 09:08
9. 📦 How to Produce Personal Facility Materials
· To submit resources or materials to a facility for personal production, bring the materials to the facility and press E to open the facility menu.
· With the appropriate materials in your vehicle's inventory (bottom left), hold Shift and left-click the recipe's material input slot to transfer all resources or materials to the production panel.
· This applies to resources and materials stacked in vehicle inventories like regular trucks, resource trucks, personal backpacks when on foot, or vehicle stockpiles like trailers or small rail cars.
· Liquid cans can be directly transferred from a truck inventory or fuel cart stockpile to an input slot.
· To submit liquids to a facility's internal fluid tank, equip a can in your third equipment slot, press 3 to pull out the can. Aim at the facility and hold left-click to fill the fluid tank.
· If a small fuel cart, fuel truck, or fuel container is nearby, you can click the 'Refuel' button in the fluid tank status panel to connect a hose and automatically fill the fluid tank.
· Note that all liquids in a facility's fluid tanks are public and can be used by anyone.
· Once all required resources are submitted, power is supplied, and the production queue is not full, production will automatically begin. You can confirm this by the switch turning green and the progress bar below the recipe filling up.
· With the appropriate materials in your vehicle's inventory (bottom left), hold Shift and left-click the recipe's material input slot to transfer all resources or materials to the production panel.
· This applies to resources and materials stacked in vehicle inventories like regular trucks, resource trucks, personal backpacks when on foot, or vehicle stockpiles like trailers or small rail cars.
· Liquid cans can be directly transferred from a truck inventory or fuel cart stockpile to an input slot.
· To submit liquids to a facility's internal fluid tank, equip a can in your third equipment slot, press 3 to pull out the can. Aim at the facility and hold left-click to fill the fluid tank.
· If a small fuel cart, fuel truck, or fuel container is nearby, you can click the 'Refuel' button in the fluid tank status panel to connect a hose and automatically fill the fluid tank.
· Note that all liquids in a facility's fluid tanks are public and can be used by anyone.
· Once all required resources are submitted, power is supplied, and the production queue is not full, production will automatically begin. You can confirm this by the switch turning green and the progress bar below the recipe filling up.
09:09 - 10:39
10. 🚚 Retrieving and Storing Personal Order Materials
· Once a personal production cycle is complete, the produced materials will appear in the recipe's output slot within the production panel.
· These materials will remain in the production panel for up to 26 hours after the last material was produced. If not retrieved within this time, they will be transferred to the facility's Public Stockpile.
· To retrieve materials as stacks without crates, simply left-click them, and they will move to your selected inventory or stockpile.
· To submit materials directly to the facility's stockpile for further processing, right-click the materials in the output slot, select 'Submit to Stockpile', choose the quantity of materials to submit, and click submit.
· To retrieve as crates, right-click the output icon and select 'Retrieve All as Crates'. Depending on the material, multiple finished materials may need to be present in the output slot.
· Hovering over the output slot will show detailed information about the material and the quantity required to retrieve it as crates.
· Retrieved crated materials are 'Reservable'. To store them in a Reserve Stockpile, go to a Depot or Seaport and press E to open the menu.
· Click the large '+' button in the 'Actions' panel to create a Reserve Stockpile, enter a name, and submit. Ensure the newly created Reserve Stockpile is selected, then right-click the crates in your vehicle's inventory (bottom left) and select 'Submit All to Stockpile'.
· Materials retrieved as stacks can also be crated here, but they will not be reservable. In this case, right-click the stack and select 'Create Materials'. These crates can be stored in the Public Stockpile of a Depot or Seaport.
· These materials will remain in the production panel for up to 26 hours after the last material was produced. If not retrieved within this time, they will be transferred to the facility's Public Stockpile.
· To retrieve materials as stacks without crates, simply left-click them, and they will move to your selected inventory or stockpile.
· To submit materials directly to the facility's stockpile for further processing, right-click the materials in the output slot, select 'Submit to Stockpile', choose the quantity of materials to submit, and click submit.
· To retrieve as crates, right-click the output icon and select 'Retrieve All as Crates'. Depending on the material, multiple finished materials may need to be present in the output slot.
· Hovering over the output slot will show detailed information about the material and the quantity required to retrieve it as crates.
· Retrieved crated materials are 'Reservable'. To store them in a Reserve Stockpile, go to a Depot or Seaport and press E to open the menu.
· Click the large '+' button in the 'Actions' panel to create a Reserve Stockpile, enter a name, and submit. Ensure the newly created Reserve Stockpile is selected, then right-click the crates in your vehicle's inventory (bottom left) and select 'Submit All to Stockpile'.
· Materials retrieved as stacks can also be crated here, but they will not be reservable. In this case, right-click the stack and select 'Create Materials'. These crates can be stored in the Public Stockpile of a Depot or Seaport.
10:40 - 11:31
11. 🔄 How to Switch Recipes in a Facility
· Stopping recipe production is as simple as clicking the switch behind the recipe. This will halt production, but all resources and materials will remain in the recipe's input and output slots.
· To switch to a different recipe in the same facility, you must first clear the input and output slots of the previous recipe. Otherwise, you will receive an error message: 'Must retrieve all items from orders first'.
· Right-click a slot and select 'Retrieve All' to transfer all resources or materials from that slot to your selected inventory.
· Right-click an input or output slot and select 'Submit to Stockpile' to transfer those resources or materials to the facility's Public Stockpile.
· Once all input and output slots are empty, you can switch recipes by Shift + left-clicking the recipe's input slot or by turning on the switch for that recipe.
· To switch to a different recipe in the same facility, you must first clear the input and output slots of the previous recipe. Otherwise, you will receive an error message: 'Must retrieve all items from orders first'.
· Right-click a slot and select 'Retrieve All' to transfer all resources or materials from that slot to your selected inventory.
· Right-click an input or output slot and select 'Submit to Stockpile' to transfer those resources or materials to the facility's Public Stockpile.
· Once all input and output slots are empty, you can switch recipes by Shift + left-clicking the recipe's input slot or by turning on the switch for that recipe.
11:32 - 12:51
12. 🏭 How to Produce Public Facility Materials
· Producing materials with the Public setting allows you to directly use resources and materials stored in the facility's Public Stockpile, and newly produced materials are added to the stockpile after each production cycle is complete.
· To submit materials to the Public Stockpile, bring the resources or materials to the facility and press E to open the facility menu. Right-click the resources or materials and select 'Submit All to Stockpile' to transfer them all.
· Keep in mind that resources and materials within the facility's stockpile can be used or retrieved by anyone.
· To start public production, select 'Public' from the dropdown menu. If the required resources and materials are in the facility's stockpile, power is supplied, and a production slot is available, click the switch behind the material recipe to begin production.
· If you already have resources and materials in your personal queue, you can open the dropdown and select 'Public' to switch to public production. In this case, the materials in the recipe's input slots will be used first, followed by materials from the Public Stockpile.
· A combination of inputs from both input slots and the stockpile is also possible.
· To submit materials to the Public Stockpile, bring the resources or materials to the facility and press E to open the facility menu. Right-click the resources or materials and select 'Submit All to Stockpile' to transfer them all.
· Keep in mind that resources and materials within the facility's stockpile can be used or retrieved by anyone.
· To start public production, select 'Public' from the dropdown menu. If the required resources and materials are in the facility's stockpile, power is supplied, and a production slot is available, click the switch behind the material recipe to begin production.
· If you already have resources and materials in your personal queue, you can open the dropdown and select 'Public' to switch to public production. In this case, the materials in the recipe's input slots will be used first, followed by materials from the Public Stockpile.
· A combination of inputs from both input slots and the stockpile is also possible.
12:52 - 13:19
13. 📤 How to Retrieve Public Materials
· Once a public production cycle is complete, materials are stored in the facility's stockpile.
· Here's how to retrieve these materials:
· Left-click: Transfers one at a time (10 for CMATs).
· Shift + Left-click: Transfers three at a time (30 for CMATs).
· When a vehicle stockpile is selected (e.g., Small Rail Car): Right-click and select 'Retrieve Custom' to retrieve up to 15 at a time.
· Here's how to retrieve these materials:
· Left-click: Transfers one at a time (10 for CMATs).
· Shift + Left-click: Transfers three at a time (30 for CMATs).
· When a vehicle stockpile is selected (e.g., Small Rail Car): Right-click and select 'Retrieve Custom' to retrieve up to 15 at a time.
