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Hero Siege Early Act Guide: Core Tips for Boosting Damage and Skill Selection GuideIf you want to quickly clear the early acts in Hero Siege, skill selection and stat distribution are crucial. This guide introduces a strategy to secure powerful damage from the start by understanding the difference between attack skills and cast skills, and by utilizing intelligence stats and equipment with the 'all skill levels' option.
Hero Siege Early Act Guide: Core Tips for Boosting Damage and Skill Selection Guide
1. 🎮 Understanding Attack Skills and Cast Skills
· Hero Siege skills are broadly divided into two types: Attack and Cast.
· Attack skills are heavily influenced by weapon damage and attack speed. Early on, it can be difficult to acquire good weapons, which may slow down progression.
· Cast skills scale with skill level, meaning they consistently grow stronger just by leveling up, which is advantageous for early act progression.
· Some classes use both attack and cast skills, or only one type, but most are divided into these two types.
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1. 🎮 Understanding Attack Skills and Cast Skills
· Hero Siege skills are broadly divided into two types: Attack and Cast.
· Attack skills are heavily influenced by weapon damage and attack speed. Early on, it can be difficult to acquire good weapons, which may slow down progression.
· Cast skills scale with skill level, meaning they consistently grow stronger just by leveling up, which is advantageous for early act progression.
· Some classes use both attack and cast skills, or only one type, but most are divided into these two types.
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2. 📈 Stat and Skill Strategy for Early Act Progression
· When progressing through early acts, it's efficient to choose cast-type skills and distribute Intelligence and Vitality appropriately.
· The Strength stat contributes to a 1% attack power increase per point.
· The Intelligence stat significantly affects cast-type skills; for example, 2 Intelligence points increase poison damage by 7.2%, showing much higher efficiency than just increasing skill levels.
· Investing the stat points (4 points) gained from skill level-ups into Intelligence can lead to significantly more damage increase than simply raising skill levels.
StatEffectEarly Game Efficiency
Strength1% attack power increase per pointAffects attack skills
Inefficient due to difficulty in acquiring weapons early on
IntelligenceIncreases cast skill damage (e.g., 2 Intelligence points increase poison damage by 7.2%)Significantly affects cast skills
Higher damage efficiency than skill level-ups
Very advantageous for early act progression
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3. 🛡️ Importance of 'All Skill Levels' Equipment
· In the early game, equipment with the 'all skill levels' option frequently appears, which greatly amplifies the damage of cast-type skills.
· When 'all skill levels' increases, not only main skills but also auxiliary skills level up, leading to significant additional effects like poison damage per level.
· For example, if all skill levels increase by 1, poison damage can significantly increase by 10%, 12.5%, 5%, 15%, and so on.
· On the other hand, for attack-type skills, even if 'all skill levels' increases, the damage increase is negligible, around 2.4%, making it less advantageous compared to cast-type skills.
· Therefore, starting with a cast-type build that can utilize the 'all skill levels' option is much more beneficial for early act progression.
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4. 🔍 Distinguishing Damage Terms: 'Additional Damage' and 'Skill Damage'
· In equipment options, terms like 'physical damage, additional poison damage' and 'poison skill damage' have different application methods.
· 'X Skill Damage' (e.g., Poison Skill Damage) only affects cast skills of that specific attribute.
· 'Additional X Damage' (e.g., Additional Poison Damage) affects attack skills. You can understand that if the word 'Additional' is present, it applies to attack-type skills.
· You can check which damage type is affected through gem descriptions. For example, a specific gem might add 8 to attack damage and 4 poison skill damage to cast-type skills.
· While cast skills only react to specific attributes (e.g., poison skill damage), attack skills freely accept various types of additional damage, such as 'additional lightning damage' or 'additional cold damage,' leading to increased damage.
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