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Terraria 1.4.5 Update: Complete Ranking of 19 New Weapons! From Worst to StrongestThis video provides a detailed analysis and ranking of the 19 new weapons added in the Terraria 1.4.5 update, from worst to best. It offers practical information for Master Mode and Expert Mode players, considering each weapon's pros and cons, acquisition difficulty, and usefulness at different stages of the game. From post-Moon Lord utility to hidden gems that can turn the early game around, all your questions about the new weapons will be answered.
Terraria 1.4.5 Update: Complete Ranking of 19 New Weapons! From Worst to Strongest
1. 🗑️ Rank 19: Pretty Mirror - The Worst New Weapon
· Rated as the worst new weapon added in the Terraria 1.4.5 update.
· It's a throwing weapon, but its damage is even lower than a basic Throwing Knife.
· Its attack range is very narrow, and it lacks splash damage, making it difficult to hit even slow enemies.
· Acquisition Method: Purchasable from the Clothier for 1 gold each after defeating Skeletron. This is only possible in the late game, giving it no value as an early-game weapon.
· Special Effect: Has a negative effect that reduces the player's luck if within a 20-block explosion radius.
00:50 - 01:56
1. 🗑️ Rank 19: Pretty Mirror - The Worst New Weapon
· Rated as the worst new weapon added in the Terraria 1.4.5 update.
· It's a throwing weapon, but its damage is even lower than a basic Throwing Knife.
· Its attack range is very narrow, and it lacks splash damage, making it difficult to hit even slow enemies.
· Acquisition Method: Purchasable from the Clothier for 1 gold each after defeating Skeletron. This is only possible in the late game, giving it no value as an early-game weapon.
· Special Effect: Has a negative effect that reduces the player's luck if within a 20-block explosion radius.
01:57 - 03:10
2. 🎣 Rank 18: Barnacle Staff - A Hard-to-Get Sentry
· This is the only Sentry weapon added in this update.
· Inflicts poison on enemies and has fast projectile speed.
· Acquisition Difficulty: One of the hardest weapons to obtain in all of Terraria, dropping with an abysmal 0.5% chance from fishing in the early Hardmode. Even with an optimized fishing setup, it can take over 30 minutes.
· Performance: The reward is minimal for the immense effort, performing worse than the Queen Spider Staff, which can be obtained within 10 minutes of starting Hardmode. Its efficiency relative to investment is very low.
03:11 - 03:48
3. 🌰 Rank 17: Acorn Slingshot - Unsuitable for Combat
· An early-game weapon found in Living Tree Chests.
· Damage: Boasts a very low damage of 1-5, making it one of the weakest weapons in the game.
· Features: Uses acorns as ammunition and has the unique ability to plant trees, but it's completely useless in combat.
· Alternatives: An easily craftable Wooden Bow is more than 10 times more efficient.
03:49 - 04:36
4. ✨ Rank 16: True Copper Shortsword - Zenith Shimmering
· Acquisition Difficulty: A weapon obtained by Shimmering the Zenith, making it one of the hardest weapons to get in the game.
· Performance: A reskin of the regular Copper Shortsword, with slightly lower damage.
· Pros: When used, it widens your field of view, which can help in dodging attacks during boss fights like Empress.
· Utility: Since it's obtained after already defeating Moon Lord, its value is low when most content is already completed. It can be useful for quickly clearing missed events like the Old One's Army.
04:37 - 05:14
5. 🧪 Rank 15: Slime Spear - A Late-Game Early-Game Weapon
· An early-game melee weapon, quite useful for fending off ground monsters and has high DPS at that stage.
· Crafting: Can be crafted from Slimes, the most common monster in Terraria.
· Problem: Requires a Solidifier to craft, which can only be obtained by defeating King Slime. This makes its acquisition time late for an early-game weapon, reducing its value.
· Very useful in Skyblock seeds.
05:15 - 06:01
6. 🔥 Rank 14: Slime Whip - A Good Early-Game Option for Summoners
· For Summoner players, there aren't many options at this point, so it's a pretty good weapon.
· Defeating King Slime is much easier than getting the Snapthorn from the Jungle.
· Special Effect: Has an effect that sets enemies on fire, and it stacks with the 'Slimed' effect, doubling burn damage.
· Overall, it's a pretty decent option.
06:02 - 06:35
7. 💀 Rank 13: Soul Scourge - A Mediocre Corruption Whip
· A new Corruption whip, one of the most unremarkable weapons.
· Has average damage and range, performing as expected.
· A decent mid-tier whip without any special pros or cons.
06:36 - 07:01
8. 🩸 Rank 12: Vascular Ash - Crimson's Slightly Better Whip
· A whip from the Crimson biome, an upgrade to the Soul Scourge.
· Has the same mechanics as the Soul Scourge but with slightly higher damage.
· Still a mediocre weapon that performs worse than the Snapthorn or other whips.
07:02 - 08:03
9. 🌸 Rank 11: Vulgar Display of Flowers - Plantera Drop Whip
· A whip dropped by Plantera.
· Features: Has a unique ability to generate homing petals that track enemies.
· Utility: If you're lucky, you can get it without much grinding, making it a quite useful option for Golem and Hardmode Dungeons.
· Particularly effective against large groups of enemies, but it lacks the game-changing power of other whips like the Morning Star.
08:04 - 08:56
10. 🪓 Rank 10: Axe Rang - Excellent Utility Outside of Combat
· Its combat performance isn't outstanding, but it's a very useful weapon for chopping trees.
· Acquisition: Easily obtainable before boss fights.
· Features: Can instantly chop down 10 trees at once, making terraforming incredibly easy.
· Provides immense convenience, especially in the early game, and ranks in the middle due to its practical utility.
08:57 - 09:58
11. 👻 Rank 9: Possession - The Strongest Post-Moon Lord Whip
· Acquisition: Can only be obtained after defeating Moon Lord.
· Performance: The best whip in Terraria, boasting incredible attack speed and the only auto-fire capability.
· Utility: Its value depends on how much content is left after Moon Lord. Summoners might use this whip post-Moon Lord, but for general players, its value might be low as the game is mostly completed.
· Very powerful, but its late acquisition time makes it difficult to rank higher.
09:59 - 11:01
12. 🌠 Rank 8: Starfury - A Powerful Early-Game Whip
· A whip crafted from Meteorite.
· Special Effect: When hitting an enemy, powerful meteor showers fall, dealing massive damage.
· Acquisition Time: If you find Meteorite in underground chests, it can be crafted before boss fights. This makes it useful enough to clear the entire pre-Hardmode.
· Utility: Especially in Secret Seeds that start in the underground, it can be obtained very early in the playthrough, giving it very high value.
11:02 - 11:53
13. 🍄 Rank 7: Mushroom Staff - An Underestimated Pre-Hardmode Summon Weapon
· A new pre-Hardmode summon weapon.
· Features: A melee-based summon weapon that summons small mushroom minions to attack enemies.
· Acquisition: Easily obtainable in the Mushroom biome after defeating a demon boss.
· Performance: Powerful enough to defeat Skeletron and Queen Bee. It has fast attack speed and high damage, with the advantage that minions rarely miss attacks.
· Combines with Starfury, Snapthorn, and Spinal Tap for a very powerful synergy.
11:54 - 13:06
14. 🕸️ Rank 6: Cobweb Whip - Solving Summoner's Early-Game Challenges
· Rated as the best pre-Hardmode whip.
· Performance: Its damage, attack speed, and range are not outstanding.
· True Value: Lies in its acquisition difficulty. It can be crafted with just wood and cobwebs, allowing you to make it within 3 minutes of starting the game.
· Significance: Summoner class previously struggled to get whips early on, but the Cobweb Whip provides a consistent way to get a whip without luck or dangerous combat. This greatly alleviates the early-game challenges for Summoner players.
13:07 - 14:42
15. 💣 Rank 5: Barrel Launcher - Powerful but Many Alternatives in Early Hardmode
· An early Hardmode Ranger weapon.
· Acquisition: Drops with a 10% chance from the Pirate Invasion. Requires a bit of luck, but it's not a bad chance.
· Performance: Has infinite ammo and slow but powerful projectiles, with excellent damage and crowd control capabilities.
· Cons: Along with its acquisition difficulty, there are many other useful Ranger weapons in early Hardmode, such as the Uzi, Clockwork Assault Rifle, and Megashark, making it hard to justify its use.
· Weak against flying enemies.
14:43 - 15:30
16. 🔥 Rank 4: The Flint - Easy to Craft, Powerful Melee Weapon
· An early Hardmode melee weapon.
· Crafting: Very easy to craft.
· Performance: Deals massive area-of-effect damage and can easily handle bosses like the Destroyer.
· Utility: Melee class has fewer options before the Mech Bosses compared to Ranger, giving it higher value than the Barrel Launcher.
15:31 - 16:30
17. 🃏 Rank 3: Killing Deck - A Godsend for Mages
· An early Hardmode Mage weapon.
· Acquisition: Easily obtainable with just a Blood Moon and the Wizard.
· Performance: Its mechanism involves cards returning to the enemy, dealing damage, which can result in high DPS depending on skill.
· Significance: In the current weak state of the Mage class, it provides an easy and powerful weapon in early Hardmode, greatly helping Mage players.
16:31 - 17:19
18. 🌌 Rank 2: Constellation - Summoner's Hope Just Before Moon Lord
· A whip obtained from the Stardust Pillar.
· Performance: Excellent in all aspects, including immense damage, wide range, and generating small homing particles that track enemies.
· Acquisition Time: Obtained just before the final battle with Moon Lord, making its timing perfect.
· Significance: Previously, Summoners had to rely on outdated whips for the Moon Lord fight, but with the addition of the Constellation, they can now use a powerful pillar weapon like other classes.
17:20 - 18:55
19. ⚡ Rank 1: Electric Eel - The Game-Breaking Ultimate Whip
· The best weapon added in the Terraria 1.4.5 update.
· Acquisition: Obtained by defeating Duke Fishron.
· Special Effect: Has the best special effect among all weapons in the game. When attacking multiple enemies, lightning arcs between all of them, delivering overwhelming crowd control.
· Utility: With this whip alone, you can solo all invasion events in the game, including Pumpkin Moon, Frost Moon, Martian Madness, Pirate Invasion, and all Pillars.
· Acquisition Time: If you can defeat Duke Fishron even before defeating the Mech Bosses, this whip alone can carry you through the rest of the game.
· It performs at a level that 'harasses' the Master Mode Destroyer, making it a very fun and ridiculously powerful weapon.
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