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Crystal of Atlan: LV70 Kraken Raid 'Forbidden Heart' Strategy GuideThis is a detailed guide for conquering the new LV70 raid dungeon 'Forbidden Heart: Kraken' in Crystal of Atlan. It perfectly organizes key mechanics, boss patterns for each phase, and reward information to help adventurers successfully challenge the raid. From dungeon entry requirements to boss strategy tips, this guide will help you defeat the Kraken.
1. 📜 Kraken Raid 'Forbidden Heart' Basic Info & Common Mechanics
· The 'Forbidden Heart: Kraken' dungeon opens on April 11th, continuing the story of the Kraken that merged with purple water in the previous Kraken dungeon.
· Dungeon entry requirements and rewards are as follows:
· When attacking the boss, a purple triangular gauge at the bottom of the screen increases. When the gauge is full, a bomb mark appears above the player's head, and a bomb is dropped.
· After the bomb is dropped, a purple puddle is created. Stepping on the puddle reduces movement speed and deals continuous damage. Puddles are also created when a player dies, so you must lure them to the edge of the map to secure space for other players.
· The boss starts with 1,000 HP. When its HP is reduced to 900-800, the boss jumps to another area, and Phase 1 begins.
· Dungeon entry requirements and rewards are as follows:
| Category | Details |
|---|---|
| Opening Date | April 11th |
| Entry Requirements (Combat Power) | Solo/Story: 7,000 Elite: 7,400 Legend: 7,600 |
| Main Rewards | 1 New Emblem 1 New Stone (for Level 70 Armor Tier 3 Upgrade) 1 New Lyric Moniker awarded to the first 24 players |
· When attacking the boss, a purple triangular gauge at the bottom of the screen increases. When the gauge is full, a bomb mark appears above the player's head, and a bomb is dropped.
· After the bomb is dropped, a purple puddle is created. Stepping on the puddle reduces movement speed and deals continuous damage. Puddles are also created when a player dies, so you must lure them to the edge of the map to secure space for other players.
· The boss starts with 1,000 HP. When its HP is reduced to 900-800, the boss jumps to another area, and Phase 1 begins.
00:02 - 02:27
1. 📜 Kraken Raid 'Forbidden Heart' Basic Info & Common Mechanics
· The 'Forbidden Heart: Kraken' dungeon opens on April 11th, continuing the story of the Kraken that merged with purple water in the previous Kraken dungeon.
· Dungeon entry requirements and rewards are as follows:
· When attacking the boss, a purple triangular gauge at the bottom of the screen increases. When the gauge is full, a bomb mark appears above the player's head, and a bomb is dropped.
· After the bomb is dropped, a purple puddle is created. Stepping on the puddle reduces movement speed and deals continuous damage. Puddles are also created when a player dies, so you must lure them to the edge of the map to secure space for other players.
· The boss starts with 1,000 HP. When its HP is reduced to 900-800, the boss jumps to another area, and Phase 1 begins.
· Dungeon entry requirements and rewards are as follows:
| Category | Details |
|---|---|
| Opening Date | April 11th |
| Entry Requirements (Combat Power) | Solo/Story: 7,000 Elite: 7,400 Legend: 7,600 |
| Main Rewards | 1 New Emblem 1 New Stone (for Level 70 Armor Tier 3 Upgrade) 1 New Lyric Moniker awarded to the first 24 players |
· When attacking the boss, a purple triangular gauge at the bottom of the screen increases. When the gauge is full, a bomb mark appears above the player's head, and a bomb is dropped.
· After the bomb is dropped, a purple puddle is created. Stepping on the puddle reduces movement speed and deals continuous damage. Puddles are also created when a player dies, so you must lure them to the edge of the map to secure space for other players.
· The boss starts with 1,000 HP. When its HP is reduced to 900-800, the boss jumps to another area, and Phase 1 begins.
02:31 - 04:35
2. ⚔️ Phase 1: Slime Interception & Mark Mechanic
· The boss summons 2 orbs, which change to red, green, and purple. Attacking an orb changes its color in sequence, and the effects of each color are as follows:
· In Phase 1, two slimes are summoned, so you must turn both orbs purple to prevent the slimes from reaching the boss. The exclamation mark gauge above the orbs automatically changes color when full, so it's important to remember the timing of attacking the orbs and the color sequence.
· In the next mechanic, a green or purple mark appears above players' heads. Players with a green mark can move freely, but players with a purple mark cannot.
· At this time, two orbs reappear, and the green-marked players who can move must turn both orbs green.
· Attack the boss during the countdown. When the countdown ends, the boss uses an area-of-effect attack. If all orbs are green, you are safe; otherwise, it can lead to a wipe.
· After successfully handling this mechanic, reduce the boss's HP to 600 to enter Phase 2.
| Color | Effect |
|---|---|
| Red | Damage to players |
| Purple | Monster action hindrance (Slow/Stun) |
| Green | Shield generation, increased movement speed, reduced damage taken |
· In Phase 1, two slimes are summoned, so you must turn both orbs purple to prevent the slimes from reaching the boss. The exclamation mark gauge above the orbs automatically changes color when full, so it's important to remember the timing of attacking the orbs and the color sequence.
· In the next mechanic, a green or purple mark appears above players' heads. Players with a green mark can move freely, but players with a purple mark cannot.
· At this time, two orbs reappear, and the green-marked players who can move must turn both orbs green.
· Attack the boss during the countdown. When the countdown ends, the boss uses an area-of-effect attack. If all orbs are green, you are safe; otherwise, it can lead to a wipe.
· After successfully handling this mechanic, reduce the boss's HP to 600 to enter Phase 2.
04:52 - 06:09
3. 🐸 Phase 2: Frog Summon & Orb Handling
· The boss summons frog monsters and 3 orbs.
· The frogs target players, and a red line appears above the targeted player's head. Targeted players must lure the frogs outside the central circle to secure space for other players to operate in the center.
· All 3 summoned orbs must be turned purple to hinder the frogs' actions.
· If the frogs are not dealt with within the countdown time, they mutate into a tentacled form.
· Once the orbs and frogs are handled, reduce the boss's HP to 200 to enter Phase 3.
· When the boss's HP reaches approximately 450, a pattern similar to Phase 1's green orb mechanic reappears, so you must turn the orbs green to safely pass it.
· The frogs target players, and a red line appears above the targeted player's head. Targeted players must lure the frogs outside the central circle to secure space for other players to operate in the center.
· All 3 summoned orbs must be turned purple to hinder the frogs' actions.
· If the frogs are not dealt with within the countdown time, they mutate into a tentacled form.
· Once the orbs and frogs are handled, reduce the boss's HP to 200 to enter Phase 3.
· When the boss's HP reaches approximately 450, a pattern similar to Phase 1's green orb mechanic reappears, so you must turn the orbs green to safely pass it.
06:19 - 08:14
4. 🌀 Phase 3: Maze Escape & Absorption Pattern
· When the boss's HP reaches 200, the boss dives to the center, and tentacles rise to form a maze.
· The maze consists of 2 floors, with 3 orbs on each floor. All orbs must be turned purple.
· After dealing with all orbs, you must find the purple eye-shaped door to escape the maze. In Elite mode, this door moves quickly, so be careful.
· If you fail to escape the maze, this phase repeats indefinitely.
· After escaping the maze, the boss uses an absorption pattern that pulls players to the center. At this time, you must move along the walls to avoid being caught in the boss's area-of-effect attack.
· After successfully passing this phase, reduce the boss's HP to 50 to enter the final phase.
· The maze consists of 2 floors, with 3 orbs on each floor. All orbs must be turned purple.
· After dealing with all orbs, you must find the purple eye-shaped door to escape the maze. In Elite mode, this door moves quickly, so be careful.
· If you fail to escape the maze, this phase repeats indefinitely.
· After escaping the maze, the boss uses an absorption pattern that pulls players to the center. At this time, you must move along the walls to avoid being caught in the boss's area-of-effect attack.
· After successfully passing this phase, reduce the boss's HP to 50 to enter the final phase.
08:34 - 08:43
5. 💥 Phase 4: Final DPS Check
· The boss's last 50 HP is a DPS check section.
· If you fail to defeat the boss within the time limit, it will result in a wipe, so you must focus all your firepower to take down the boss.
· If you fail to defeat the boss within the time limit, it will result in a wipe, so you must focus all your firepower to take down the boss.
