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Path of Exile: Destroy everything with the Elementalist 6-Herald build!Introducing the Elementalist Six-Herald of Agony build for Path of Exile 3.28. Summon six Heralds to clear maps, and defeat bosses with Agony's Embrace and Ignite damage for a unique playstyle.
1. ⚡ Elementalist 6-Herald of Agony Build Introduction
· This build utilizes the Elementalist class for a Six-Herald of Agony setup.
· Summon six Heralds to clear maps, and defeat bosses by applying Agony's Embrace and Ignite damage.
· Amplify buff effects through the Lycia Ascendancy, and gain Elemental Equilibrium by utilizing Denarius's Observatory to trigger Ignites on monsters.
· This build uses a Spell Caster setup, featuring full block with a Soul Taker and freeing yourself from attribute restrictions with a Noble Watcher, allowing for numerous tattoos to be applied.
· Summon six Heralds to clear maps, and defeat bosses by applying Agony's Embrace and Ignite damage.
· Amplify buff effects through the Lycia Ascendancy, and gain Elemental Equilibrium by utilizing Denarius's Observatory to trigger Ignites on monsters.
· This build uses a Spell Caster setup, featuring full block with a Soul Taker and freeing yourself from attribute restrictions with a Noble Watcher, allowing for numerous tattoos to be applied.
00:00 - 00:16
1. ⚡ Elementalist 6-Herald of Agony Build Introduction
· This build utilizes the Elementalist class for a Six-Herald of Agony setup.
· Summon six Heralds to clear maps, and defeat bosses by applying Agony's Embrace and Ignite damage.
· Amplify buff effects through the Lycia Ascendancy, and gain Elemental Equilibrium by utilizing Denarius's Observatory to trigger Ignites on monsters.
· This build uses a Spell Caster setup, featuring full block with a Soul Taker and freeing yourself from attribute restrictions with a Noble Watcher, allowing for numerous tattoos to be applied.
· Summon six Heralds to clear maps, and defeat bosses by applying Agony's Embrace and Ignite damage.
· Amplify buff effects through the Lycia Ascendancy, and gain Elemental Equilibrium by utilizing Denarius's Observatory to trigger Ignites on monsters.
· This build uses a Spell Caster setup, featuring full block with a Soul Taker and freeing yourself from attribute restrictions with a Noble Watcher, allowing for numerous tattoos to be applied.
00:36 - 01:06
2. ✨ Herald Activation and Damage Amplification Mechanics
· To activate Heralds, use the 'Unnatural Instinct' ring, which allows the use of a Level 30 Hivemind Herald.
· The Hivemind Herald periodically fires waves dealing physical, elemental, and chaos damage. Upon inflicting a status ailment, it gains 'Three-Star Pressure,' increasing the wave firing frequency.
· Damage is amplified per Herald, so utilize all five Heralds to maximize damage.
· The Hivemind Herald periodically fires waves dealing physical, elemental, and chaos damage. Upon inflicting a status ailment, it gains 'Three-Star Pressure,' increasing the wave firing frequency.
· Damage is amplified per Herald, so utilize all five Heralds to maximize damage.
01:07 - 01:47
3. 🔥 How to Obtain Elemental Equilibrium: Utilizing Denarius's Observatory
· To gain 'Three-Star Pressure,' you must inflict status ailments.
· While the Elementalist Ascendancy has options for inflicting status ailments, this build uses the amulet 'Denarius's Observatory.'
· This amulet grants 'Elemental Equilibrium from Aligned Stars' if six types of influence are present on other equipped items.
· Elemental Equilibrium is a buff that causes your all damage to trigger Shock, Chill, and Ignite.
· To achieve this, you need to acquire a total of six influences from your helmet, body armour, and rings.
· While the Elementalist Ascendancy has options for inflicting status ailments, this build uses the amulet 'Denarius's Observatory.'
· This amulet grants 'Elemental Equilibrium from Aligned Stars' if six types of influence are present on other equipped items.
· Elemental Equilibrium is a buff that causes your all damage to trigger Shock, Chill, and Ignite.
· To achieve this, you need to acquire a total of six influences from your helmet, body armour, and rings.
01:48 - 02:32
4. 🛡️ Influence Item Setup: Helmet, Body Armour, Rings
· Helmet: Crown of the Vaal (Elder/Shaper Influence) - Must have support gems for Burning Damage, increased Elemental Damage, increased gem level, and Burning Damage. Add Life, Armour, and Energy Shield.
· Body Armour: Crusader/Redeemer Influence - Obtain Corpse Explosion and Physical Damage to Elemental Damage conversion through unique options. Enhance survivability with Life, Resistances, and Energy Shield recovery on kill.
· Rings: Hunter/Warlord Influence - Must have the option to apply Elemental Weakness curse on hit. Include Life, Armour, Resistance options, and reduced mana cost for non-channeling skills.
· Body Armour: Crusader/Redeemer Influence - Obtain Corpse Explosion and Physical Damage to Elemental Damage conversion through unique options. Enhance survivability with Life, Resistances, and Energy Shield recovery on kill.
· Rings: Hunter/Warlord Influence - Must have the option to apply Elemental Weakness curse on hit. Include Life, Armour, Resistance options, and reduced mana cost for non-channeling skills.
03:15 - 04:05
5. 🧤 Gloves, Boots, Weapon, Shield, and Flask Setup
· Gloves: Crusader Gloves base - Resistances, Life, increased Armour/Energy Shield, Life recovery per enemy killed. Obtain 'Apply Burning Ground on Hit' and 'Ignite Proliferation' from Hunter influence options.
· Boots: Crusader Boots base - Aim for 100% or more Shock Avoidance. Activate all elemental ailment avoidance with the Storm Brand jewel. Add Movement Speed, Resistances, Life, and Armour/Energy Shield.
· Weapon: The Goddess's Gift unique wand - High physical damage and added elemental damage are important.
· Shield: Soul Taker for full block.
· Belt: Spell Caster.
· Flasks: Use Life, Ruby, Topaz, and Sapphire Flasks. Recommended options include instant Life recovery at low life, Poison immunity, Stun avoidance, reduced curse effect, Life regeneration, and increased movement speed.
· Boots: Crusader Boots base - Aim for 100% or more Shock Avoidance. Activate all elemental ailment avoidance with the Storm Brand jewel. Add Movement Speed, Resistances, Life, and Armour/Energy Shield.
· Weapon: The Goddess's Gift unique wand - High physical damage and added elemental damage are important.
· Shield: Soul Taker for full block.
· Belt: Spell Caster.
· Flasks: Use Life, Ruby, Topaz, and Sapphire Flasks. Recommended options include instant Life recovery at low life, Poison immunity, Stun avoidance, reduced curse effect, Life regeneration, and increased movement speed.
04:46 - 05:35
6. 💎 Gem Setup: Body Armour, Helmet, Gloves, Boots, Weapon, Shield
· Body Armour: Herald of Pain, Herald of Ice, Herald of Ash, Herald of Purity + Shield Charge, Momentum Support.
· Helmet: Agony's Embrace + Awakened Spell Cascade, Inspiration, Critical Weakness, Increased Critical Damage.
· Gloves: Increased Attack Speed, Shield Charge, Molten Shell, Summon Lightning Golem.
· Boots: Enhance Support, Summon Fire Golem, Summon Stone Golem.
· Weapon: Herald of Thunder, Arcane Surge Support, Frost Bomb.
· Shield: Summon Stone Golem, Automation, Steelskin, Bleed Immunity.
· Helmet: Agony's Embrace + Awakened Spell Cascade, Inspiration, Critical Weakness, Increased Critical Damage.
· Gloves: Increased Attack Speed, Shield Charge, Molten Shell, Summon Lightning Golem.
· Boots: Enhance Support, Summon Fire Golem, Summon Stone Golem.
· Weapon: Herald of Thunder, Arcane Surge Support, Frost Bomb.
· Shield: Summon Stone Golem, Automation, Steelskin, Bleed Immunity.
05:36 - 07:38
7. 🌳 Passive Tree and Jewel Setup
· Utilize nodes commemorating the Noble Watcher to bypass attribute restrictions.
· Achieve all elemental ailment avoidance with the Storm Brand jewel at 12 o'clock.
· Secure spell damage with the blue Nightmare on the left and Lightning Resistance tattoos.
· Large Cluster Jewel at 11 o'clock: Unnerve the Weak, Heart of Courage/Sadist (can substitute for Splintering Heart). Unnerve the Weak amplifies damage and buff effects when four Golems are summoned.
· Medium Cluster Jewels: Dictator's Demeanor, Heraldry (triggers Herald elemental exposure), Harbinger of Doom (damage amplification).
· Regular Jewels: Chance to block attack damage while wielding a shield, increased damage over time multiplier, increased fire damage over time multiplier, fire damage, etc.
· Small Cluster Jewels: Enduring Calm (maintain 3 Endurance charges). Add Mana Regeneration Rate.
· Bear large cluster jewel at 9 o'clock, medium cluster jewels are Dictator's Demeanor and Harbinger of Doom.
· Regular Jewels: Chance to block attack damage while wielding a shield, increased damage over time multiplier, fire damage, etc. Obtain 'Cannot be Inflicted with Corrupted Blood' from corrupted implicits.
· Tattoos: Balako's Shield Bearer (chance to block attack damage), Blue Nightmare (Lightning Resistance), Intelligence (Mana Regeneration Rate or increased Herald effect).
· Achieve all elemental ailment avoidance with the Storm Brand jewel at 12 o'clock.
· Secure spell damage with the blue Nightmare on the left and Lightning Resistance tattoos.
· Large Cluster Jewel at 11 o'clock: Unnerve the Weak, Heart of Courage/Sadist (can substitute for Splintering Heart). Unnerve the Weak amplifies damage and buff effects when four Golems are summoned.
· Medium Cluster Jewels: Dictator's Demeanor, Heraldry (triggers Herald elemental exposure), Harbinger of Doom (damage amplification).
· Regular Jewels: Chance to block attack damage while wielding a shield, increased damage over time multiplier, increased fire damage over time multiplier, fire damage, etc.
· Small Cluster Jewels: Enduring Calm (maintain 3 Endurance charges). Add Mana Regeneration Rate.
· Bear large cluster jewel at 9 o'clock, medium cluster jewels are Dictator's Demeanor and Harbinger of Doom.
· Regular Jewels: Chance to block attack damage while wielding a shield, increased damage over time multiplier, fire damage, etc. Obtain 'Cannot be Inflicted with Corrupted Blood' from corrupted implicits.
· Tattoos: Balako's Shield Bearer (chance to block attack damage), Blue Nightmare (Lightning Resistance), Intelligence (Mana Regeneration Rate or increased Herald effect).
07:58 - 08:25
8. 📜 Ascendancy, Pantheon, Bandit Choice, and Build Performance
· Ascendancy: Path of the Annihilator, Lord of the Primordial, Bulwark of the Faith, Lycia's Covenant (Farewell, Flesh).
· Pantheon: Lunaris, Abberath.
· Bandit: Kill all for 1 passive point.
· Build Performance: Can smoothly clear Nightmare maps and possesses enough damage to defeat Uber bosses. Has potential for even higher damage with further investment.
· Pantheon: Lunaris, Abberath.
· Bandit: Kill all for 1 passive point.
· Build Performance: Can smoothly clear Nightmare maps and possesses enough damage to defeat Uber bosses. Has potential for even higher damage with further investment.
