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600 Days on an Asteroid: A Story of Survival and Growth in RimWorldThe survival story on an asteroid begins with slavery and escape. The main character, Tony, finds himself on an abandoned asteroid where he must build a base from scratch, mine resources, and fight for survival. Gradually, he develops his colony, attracts new inhabitants, and faces dangers, transforming from a slave into a powerful leader.
1. 🚀 The Beginning: Escape and Settling on the Asteroid
· The story of the main character, Tony, begins with slavery in the imperial mines, from which he escapes in an emergency evacuation pod.
· Tony finds himself on an asteroid, previously inhabited by astrals, with minimal resources.
· Discovery of an arch-tree, which aids in terraforming and creating a habitable environment.
· Beginning to set up the base: sealing holes, building a roof, creating a chemfuel generator for heating and preparing the soil for planting.
· Gradual expansion of the living quarters, warehouse, and mining of the asteroid's useful resources.
· Creation of a stonecutting workbench due to a shortage of building materials, using debris from orbital ships.
· Processing part of the harvest into chemfuel to replenish supplies.
· Tony finds himself on an asteroid, previously inhabited by astrals, with minimal resources.
· Discovery of an arch-tree, which aids in terraforming and creating a habitable environment.
· Beginning to set up the base: sealing holes, building a roof, creating a chemfuel generator for heating and preparing the soil for planting.
· Gradual expansion of the living quarters, warehouse, and mining of the asteroid's useful resources.
· Creation of a stonecutting workbench due to a shortage of building materials, using debris from orbital ships.
· Processing part of the harvest into chemfuel to replenish supplies.
00:00 - 01:34
1. 🚀 The Beginning: Escape and Settling on the Asteroid
· The story of the main character, Tony, begins with slavery in the imperial mines, from which he escapes in an emergency evacuation pod.
· Tony finds himself on an asteroid, previously inhabited by astrals, with minimal resources.
· Discovery of an arch-tree, which aids in terraforming and creating a habitable environment.
· Beginning to set up the base: sealing holes, building a roof, creating a chemfuel generator for heating and preparing the soil for planting.
· Gradual expansion of the living quarters, warehouse, and mining of the asteroid's useful resources.
· Creation of a stonecutting workbench due to a shortage of building materials, using debris from orbital ships.
· Processing part of the harvest into chemfuel to replenish supplies.
· Tony finds himself on an asteroid, previously inhabited by astrals, with minimal resources.
· Discovery of an arch-tree, which aids in terraforming and creating a habitable environment.
· Beginning to set up the base: sealing holes, building a roof, creating a chemfuel generator for heating and preparing the soil for planting.
· Gradual expansion of the living quarters, warehouse, and mining of the asteroid's useful resources.
· Creation of a stonecutting workbench due to a shortage of building materials, using debris from orbital ships.
· Processing part of the harvest into chemfuel to replenish supplies.
01:35 - 03:22
2. 🔬 Colony Development and First Trials
· Six months later, a research table is built, psychoid leaves are harvested, and a second arch-tree is planted to grow cotton.
· Tony picks up refugee radio signals but cannot save them yet due to the inability to return.
· Searching for ways to earn capital in harsh conditions, ignoring basic needs.
· Reaching level four in crafting, enabling the ability to mine steel from rocks.
· Beginning production of flake (an addictive drug) due to a shortage of resources for the chem lab.
· Researching the basics of microelectronics; the first pirate raid, successful capture, and recruitment of one of them (Strange).
· The faction and asteroid are named: Shadow Orbit Cartel and Icarus's Haven.
· Significant acceleration of base development thanks to Strange.
· Tony picks up refugee radio signals but cannot save them yet due to the inability to return.
· Searching for ways to earn capital in harsh conditions, ignoring basic needs.
· Reaching level four in crafting, enabling the ability to mine steel from rocks.
· Beginning production of flake (an addictive drug) due to a shortage of resources for the chem lab.
· Researching the basics of microelectronics; the first pirate raid, successful capture, and recruitment of one of them (Strange).
· The faction and asteroid are named: Shadow Orbit Cartel and Icarus's Haven.
· Significant acceleration of base development thanks to Strange.
03:23 - 05:07
3. ⚔️ Defense and Trade: First Successes and Losses
· Second pirate raid, successful repulsion of the attack, acquisition of new armor and weapons.
· Researching transport pods, beginning to trade accumulated goods.
· During trade, a raider lands at the base and wounds Strange.
· Raiders pursue the protagonist; the combat effectiveness of purchased weapons is tested.
· Building a logistics hub for future travel and expansion of crops.
· Strengthening relations with factions by destroying an imperial outpost.
· Successful destruction of the imperial camp and receiving a reward.
· Completing a contract to destroy a pigman camp, gaining a new recruit (Grant).
· Finding a new shotgun in the pigman camp.
· Researching transport pods, beginning to trade accumulated goods.
· During trade, a raider lands at the base and wounds Strange.
· Raiders pursue the protagonist; the combat effectiveness of purchased weapons is tested.
· Building a logistics hub for future travel and expansion of crops.
· Strengthening relations with factions by destroying an imperial outpost.
· Successful destruction of the imperial camp and receiving a reward.
· Completing a contract to destroy a pigman camp, gaining a new recruit (Grant).
· Finding a new shotgun in the pigman camp.
05:08 - 07:27
4. ⚙️ Production Expansion and New Technologies
· Construction of a communication channel and trade beacons for trading with passing ships.
· Planning to expand the product range with a new drug requiring neutroamine; beginning research on neuro-leaves.
· Replacing depleted surface resources with deep deposits.
· Restoring the logistics hub after a pirate attack.
· Arrival of Strange's daughter, Bella (10 years old), with excellent negotiation skills; her acceptance into the community.
· A meteorite falls containing components.
· Researching and beginning production of blue sky.
· Research related to transport: the choice falls on the frog, despite the steel shortage.
· Rescuing a wounded refugee, the engineer Dirt, with outstanding crafting and science skills.
· Tony takes Luciferium to increase production and usefulness.
· The logistics hub is attacked; it is abandoned.
· Bella reaches 13 years old, improving diplomatic abilities.
· Death of Strange and Dirt during a raid; Tony is on the verge of death.
· Planning to expand the product range with a new drug requiring neutroamine; beginning research on neuro-leaves.
· Replacing depleted surface resources with deep deposits.
· Restoring the logistics hub after a pirate attack.
· Arrival of Strange's daughter, Bella (10 years old), with excellent negotiation skills; her acceptance into the community.
· A meteorite falls containing components.
· Researching and beginning production of blue sky.
· Research related to transport: the choice falls on the frog, despite the steel shortage.
· Rescuing a wounded refugee, the engineer Dirt, with outstanding crafting and science skills.
· Tony takes Luciferium to increase production and usefulness.
· The logistics hub is attacked; it is abandoned.
· Bella reaches 13 years old, improving diplomatic abilities.
· Death of Strange and Dirt during a raid; Tony is on the verge of death.
07:28 - 09:38
5. 📈 Becoming a Boss and New Allies
· Trading with passing ships, purchasing resources and a new companion (Wrench).
· Capturing the raider Phoenix.
· Bella flies into a rage and is punished; construction of a workbench for creating implants.
· Lack of a proper crafter; Tony takes up sewing.
· Bella destroys the blue sky reserves; successful implantation of three implants.
· Repelling a raid, capturing one pirate (unrecruitable).
· Phoenix joins; beginning to use hydroponics due to a shortage of arch-tree seeds.
· Crop loss due to vacuum from forgotten doors.
· Negotiations with the wine-people, whom they previously helped.
· Harvesting the first neuro-leaves.
· Planning to descend to the surface to sow fields, but Tony fears the empire.
· Tony and Phoenix begin a romance; Tony officially solidifies his status as boss.
· Bella is appointed as his right-hand for her deal-making skills.
· Bella's successful negotiations with a new potential ally.
· Trade visits to regular customers and pigman settlements.
· Capturing the raider Phoenix.
· Bella flies into a rage and is punished; construction of a workbench for creating implants.
· Lack of a proper crafter; Tony takes up sewing.
· Bella destroys the blue sky reserves; successful implantation of three implants.
· Repelling a raid, capturing one pirate (unrecruitable).
· Phoenix joins; beginning to use hydroponics due to a shortage of arch-tree seeds.
· Crop loss due to vacuum from forgotten doors.
· Negotiations with the wine-people, whom they previously helped.
· Harvesting the first neuro-leaves.
· Planning to descend to the surface to sow fields, but Tony fears the empire.
· Tony and Phoenix begin a romance; Tony officially solidifies his status as boss.
· Bella is appointed as his right-hand for her deal-making skills.
· Bella's successful negotiations with a new potential ally.
· Trade visits to regular customers and pigman settlements.
09:39 - 11:55
6. 🚀 Mechanoids, Exoskeletons, and New Technologies
· Arrival of the first mechanoids, confirming their resilience and bloodthirstiness.
· Retreat to the planet due to a small number of troops.
· Beginning deep fuel extraction.
· Synthesizing the first batches of drugs with scarlet mechanics; choosing a lift as a resource-efficient option.
· Improving scarlet collectors for constant access to scarlet mechanics.
· Raids become less frequent but stronger; successful repulsion with minimal damage.
· Bol joins; need for emergency trade due to food shortage.
· The empire offers negotiations, which are declined for now.
· Renewed offer from the empire for a drop assault to obtain a shuttle engine.
· Luciferium synthesis proves unprofitable; testing the scarlet magnet.
· Loss of Grant during an attack; Tony's overdose; Probe blows up the warehouse.
· Firefighting using vacuum.
· Onset of withdrawal symptoms for Tony due to Luciferium; Bol pacifies him.
· Tony receives the title of knight; opening a new sales market.
· Completing the family's re-equipment; obtaining gravitic technology.
· Opening an official goods sales point.
· Tony has achieved everything he dreamed of and is looking for a way to get rid of his Luciferium addiction.
· Retreat to the planet due to a small number of troops.
· Beginning deep fuel extraction.
· Synthesizing the first batches of drugs with scarlet mechanics; choosing a lift as a resource-efficient option.
· Improving scarlet collectors for constant access to scarlet mechanics.
· Raids become less frequent but stronger; successful repulsion with minimal damage.
· Bol joins; need for emergency trade due to food shortage.
· The empire offers negotiations, which are declined for now.
· Renewed offer from the empire for a drop assault to obtain a shuttle engine.
· Luciferium synthesis proves unprofitable; testing the scarlet magnet.
· Loss of Grant during an attack; Tony's overdose; Probe blows up the warehouse.
· Firefighting using vacuum.
· Onset of withdrawal symptoms for Tony due to Luciferium; Bol pacifies him.
· Tony receives the title of knight; opening a new sales market.
· Completing the family's re-equipment; obtaining gravitic technology.
· Opening an official goods sales point.
· Tony has achieved everything he dreamed of and is looking for a way to get rid of his Luciferium addiction.
11:56 - 14:20
7. 💎 Becoming a Legend: Immortality and Power
· Researching arch-genetics, the possibility of making everyone immortal; Tony receives this gift.
· Tony suffers severe injuries in a fight with mechanoids, falling into a regenerative coma.
· Phoenix takes a lover.
· Tony emerges from the coma, receiving the title of knight.
· Re-equipping the family, obtaining gravitic technology.
· Opening an official goods sales point.
· Tony has achieved everything he dreamed of and is looking for a way to get rid of his Luciferium addiction.
· Negotiations with the empire, receiving two units of royal favor.
· Sending blue sky for the empire to test.
· Implanting arch-genes; purchasing arch-capsules.
· Contract from the pigmen to destroy a raider camp; pigmen become allies.
· Tony is a walking warehouse of implants.
· Successful second childbirth for Bella, a daughter is born.
· Shortage of plasteel, construction of a mineral scanner and an orca.
· Probe causes sabotage, a fight with Tony, arrest, and execution.
· Completing an imperial mission for royal favor.
· Clearing out a settlement of toxic people.
· Recruiting a new prisoner, repelling a colossal raid.
· Manufacturing equipment from plasteel.
· Tony receives the title of yeoman.
· Large earnings, purchasing unnecessary resources.
· Carney beats Tony's wife; he will suffer the same fate.
· Bella cannot cope with the loss of her husband, attacks her son, and is killed.
· The children are deeply affected by the loss of their parents.
· Tony suffers severe injuries in a fight with mechanoids, falling into a regenerative coma.
· Phoenix takes a lover.
· Tony emerges from the coma, receiving the title of knight.
· Re-equipping the family, obtaining gravitic technology.
· Opening an official goods sales point.
· Tony has achieved everything he dreamed of and is looking for a way to get rid of his Luciferium addiction.
· Negotiations with the empire, receiving two units of royal favor.
· Sending blue sky for the empire to test.
· Implanting arch-genes; purchasing arch-capsules.
· Contract from the pigmen to destroy a raider camp; pigmen become allies.
· Tony is a walking warehouse of implants.
· Successful second childbirth for Bella, a daughter is born.
· Shortage of plasteel, construction of a mineral scanner and an orca.
· Probe causes sabotage, a fight with Tony, arrest, and execution.
· Completing an imperial mission for royal favor.
· Clearing out a settlement of toxic people.
· Recruiting a new prisoner, repelling a colossal raid.
· Manufacturing equipment from plasteel.
· Tony receives the title of yeoman.
· Large earnings, purchasing unnecessary resources.
· Carney beats Tony's wife; he will suffer the same fate.
· Bella cannot cope with the loss of her husband, attacks her son, and is killed.
· The children are deeply affected by the loss of their parents.
14:21 - 16:48
8. 💥 Final Stages: Power and New Horizons
· Research into arch-genetics allows everyone to become immortal.
· Tony gains immortality and the title of knight.
· Tony suffers severe injuries in a battle with mechanoids, falling into a coma.
· Phoenix takes a lover.
· Tony emerges from the coma, opening a new sales market.
· Re-equipping the family, obtaining gravitic technology.
· Opening an official goods sales point.
· Tony has achieved everything he dreamed of and is looking for a way to get rid of his Luciferium addiction.
· Negotiations with the empire, receiving royal favor.
· Destruction of a settlement of toxic people.
· Recruiting a new prisoner, repelling a colossal raid.
· Manufacturing equipment from plasteel.
· Tony receives the title of yeoman.
· Large earnings, purchasing unnecessary resources.
· Carney beats Tony's wife; he will suffer the same fate.
· Bella is killed; the children are deeply affected by the loss of their parents.
· Siege of a raider settlement, capture of prisoners, acquisition of batteries and solar panels.
· Bella gives birth to a healthy baby.
· Bol becomes the commander of the assault squad.
· Synthesis of the first batches of drugs with scarlet mechanics.
· Improving the Luciferium factory.
· Raids become stronger but are repelled with minimal damage.
· Beginning deep fuel extraction.
· The empire offers negotiations.
· Renewed offer from the empire for a drop assault.
· Luciferium synthesis proves unprofitable; testing the scarlet magnet.
· Loss of Grant; Probe blows up the warehouse.
· Firefighting using vacuum.
· Onset of withdrawal symptoms for Tony due to Luciferium.
· Tony receives the title of knight.
· Negotiations with the empire, receiving royal favor.
· Destruction of a settlement of toxic people.
· Recruiting a new prisoner, repelling a colossal raid.
· Manufacturing equipment from plasteel.
· Tony receives the title of yeoman.
· Large earnings, purchasing unnecessary resources.
· Carney beats Tony's wife; he will suffer the same fate.
· Bella is killed; the children are deeply affected by the loss of their parents.
· Tony gains immortality and the title of knight.
· Tony suffers severe injuries in a battle with mechanoids, falling into a coma.
· Phoenix takes a lover.
· Tony emerges from the coma, opening a new sales market.
· Re-equipping the family, obtaining gravitic technology.
· Opening an official goods sales point.
· Tony has achieved everything he dreamed of and is looking for a way to get rid of his Luciferium addiction.
· Negotiations with the empire, receiving royal favor.
· Destruction of a settlement of toxic people.
· Recruiting a new prisoner, repelling a colossal raid.
· Manufacturing equipment from plasteel.
· Tony receives the title of yeoman.
· Large earnings, purchasing unnecessary resources.
· Carney beats Tony's wife; he will suffer the same fate.
· Bella is killed; the children are deeply affected by the loss of their parents.
· Siege of a raider settlement, capture of prisoners, acquisition of batteries and solar panels.
· Bella gives birth to a healthy baby.
· Bol becomes the commander of the assault squad.
· Synthesis of the first batches of drugs with scarlet mechanics.
· Improving the Luciferium factory.
· Raids become stronger but are repelled with minimal damage.
· Beginning deep fuel extraction.
· The empire offers negotiations.
· Renewed offer from the empire for a drop assault.
· Luciferium synthesis proves unprofitable; testing the scarlet magnet.
· Loss of Grant; Probe blows up the warehouse.
· Firefighting using vacuum.
· Onset of withdrawal symptoms for Tony due to Luciferium.
· Tony receives the title of knight.
· Negotiations with the empire, receiving royal favor.
· Destruction of a settlement of toxic people.
· Recruiting a new prisoner, repelling a colossal raid.
· Manufacturing equipment from plasteel.
· Tony receives the title of yeoman.
· Large earnings, purchasing unnecessary resources.
· Carney beats Tony's wife; he will suffer the same fate.
· Bella is killed; the children are deeply affected by the loss of their parents.
