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Aion 2: Hall of Illusions Strategy: Releasing Key Tips for Beginners to Clear EasilyHere's a concise guide to the first Tier 5 dungeon of Season 3, the Hall of Illusions. We'll cover boss patterns and strategy tips to help even first-timers clear it without getting lost.
1. 🎮 Hall of Illusions Dungeon Intro & Boss 1: Summoning Specter Pattern Guide
· The Hall of Illusions is the first Tier 5 dungeon of Season 3.
· The key to defeating the first boss is 'luring the specter into the barrier'.
· If you fail to lure the specter, it's best to die alone in a corner.
· The key to defeating the first boss is 'luring the specter into the barrier'.
· If you fail to lure the specter, it's best to die alone in a corner.
| Pattern | How to Deal |
|---|---|
| Specter Summon | · Four players will be marked with a red target. · Each player must lure the specter into a barrier. · Specters lured into the barrier will naturally dissipate, and the target on the character will disappear. · If luring fails, the specter explodes, dealing massive damage and inflicting fear. |
| Boss Patterns (AoE, Jump Rope) | · Dodge the ground AoE attacks. · When the boss's HP drops to 60%, the jump rope pattern begins. · Be cautious when small red circles appear on the ground. |
| Personal Red AoE | · The boss will cast a red AoE on an individual player. · This must be taken alone, away from party members. · Find a safe barrier zone to stand in. |
00:00 - 00:25
1. 🎮 Hall of Illusions Dungeon Intro & Boss 1: Summoning Specter Pattern Guide
· The Hall of Illusions is the first Tier 5 dungeon of Season 3.
· The key to defeating the first boss is 'luring the specter into the barrier'.
· If you fail to lure the specter, it's best to die alone in a corner.
· The key to defeating the first boss is 'luring the specter into the barrier'.
· If you fail to lure the specter, it's best to die alone in a corner.
| Pattern | How to Deal |
|---|---|
| Specter Summon | · Four players will be marked with a red target. · Each player must lure the specter into a barrier. · Specters lured into the barrier will naturally dissipate, and the target on the character will disappear. · If luring fails, the specter explodes, dealing massive damage and inflicting fear. |
| Boss Patterns (AoE, Jump Rope) | · Dodge the ground AoE attacks. · When the boss's HP drops to 60%, the jump rope pattern begins. · Be cautious when small red circles appear on the ground. |
| Personal Red AoE | · The boss will cast a red AoE on an individual player. · This must be taken alone, away from party members. · Find a safe barrier zone to stand in. |
01:11 - 02:30
2. 🎮 Boss 1: Handling Lure Failure & Additional Patterns
· If you fail to lure the specter, dying alone in a corner is the best way to save the rest of your party.
· If you're late to lure the specter, don't try to catch up; it's better to die safely.
· Dodge the AoE and jump rope patterns that occur as the boss takes damage while dealing your own.
· When the boss turns into smoke and moves, stay away from it.
· If a red AoE appears on you, move away from party members to a safe area.
· If you're late to lure the specter, don't try to catch up; it's better to die safely.
· Dodge the AoE and jump rope patterns that occur as the boss takes damage while dealing your own.
· When the boss turns into smoke and moves, stay away from it.
· If a red AoE appears on you, move away from party members to a safe area.
04:04 - 04:34
3. 🎮 Navigating Past Boss 1 & Mirror Wall Strategy
· You won't aggro monsters if you stay behind them.
· The mirror walls must be destroyed quickly with basic attacks.
· If all four players don't break the mirrors quickly, you can be crushed by green mirrors or walls approaching from behind.
· Ignore the adds and head straight to the boss room.
· The mirror walls must be destroyed quickly with basic attacks.
· If all four players don't break the mirrors quickly, you can be crushed by green mirrors or walls approaching from behind.
· Ignore the adds and head straight to the boss room.
04:35 - 05:50
4. 🎮 Boss 2 Guide: Jumping, Stamina Management, Personal AoE Placement
· The second boss is quite simple; just remember these three key points: watch for jumps, manage your stamina, and place personal red AoEs on the outskirts.
· Jump Pattern: Standing near the small ice orbs around you will trigger the jump rope pattern. It's slow, so it's easy to dodge.
· Stamina Management: Using Shift too often can leave you with insufficient stamina to escape large AoEs when the boss summons them, leading to death. Always manage your stamina.
· Personal Red AoE: This is a damage-over-time AoE that needs to be placed on the outskirts. Try to place it as far out as possible.
· When the boss casts a red AoE, it's an instant kill, so get out immediately.
· Jump Pattern: Standing near the small ice orbs around you will trigger the jump rope pattern. It's slow, so it's easy to dodge.
· Stamina Management: Using Shift too often can leave you with insufficient stamina to escape large AoEs when the boss summons them, leading to death. Always manage your stamina.
· Personal Red AoE: This is a damage-over-time AoE that needs to be placed on the outskirts. Try to place it as far out as possible.
· When the boss casts a red AoE, it's an instant kill, so get out immediately.
05:51 - 06:40
5. 🎮 Boss 2 Additional Patterns & Shortcut
· Standing near the crystal spheres will create the jump rope pattern. You'll naturally move towards them while dealing damage, so don't worry too much.
· The cross pattern isn't very damaging.
· After the second boss, activating the Mirror of Illusions allows you to use a shortcut directly to the third boss.
· The mirror walls must be destroyed quickly with basic attacks, or you'll be crushed by green mirrors approaching from behind.
· The cross pattern isn't very damaging.
· After the second boss, activating the Mirror of Illusions allows you to use a shortcut directly to the third boss.
· The mirror walls must be destroyed quickly with basic attacks, or you'll be crushed by green mirrors approaching from behind.
06:41 - 07:50
6. 🎮 Boss 3 Core Strategy: Shield Pattern & Laser Dodge
· The key to defeating the third boss is to take red AoEs alone, reflect the crystal spheres with your shield, and don't let the spheres hit you directly.
· Red AoE: If three or more players stand in it, it's a wipe, so you must take it alone. Melee characters should spread out.
· Dodge the ranged pattern where the boss jumps to the furthest player using Shift.
· Laser Pattern: There's no safe zone indicated, but the area directly behind you is safe. Stick close to your back to avoid the lasers.
· Red AoE: If three or more players stand in it, it's a wipe, so you must take it alone. Melee characters should spread out.
· Dodge the ranged pattern where the boss jumps to the furthest player using Shift.
· Laser Pattern: There's no safe zone indicated, but the area directly behind you is safe. Stick close to your back to avoid the lasers.
08:30 - 09:49
7. 🎮 Boss 3 Main Mechanic: Crystal Sphere Reflection & Precautions
· When the 'Annihilation Light' gauge fills up, the boss moves to the center and summons Illusory Crystal Shards.
· Approach a shard and press F to obtain a shield. All four players must obtain a shield.
· Use the acquired shield to reflect the crystal spheres shot by the boss. You can reflect them from the side by pressing F, not just from the front.
· If the sphere hits you first, you'll take damage, and the sphere will split into three.
· If a sphere enters a crystal shard, it turns red, potentially triggering a wipe mechanic. Be careful not to let two or more enter.
· Approach a shard and press F to obtain a shield. All four players must obtain a shield.
· Use the acquired shield to reflect the crystal spheres shot by the boss. You can reflect them from the side by pressing F, not just from the front.
· If the sphere hits you first, you'll take damage, and the sphere will split into three.
· If a sphere enters a crystal shard, it turns red, potentially triggering a wipe mechanic. Be careful not to let two or more enter.
09:50 - 11:20
8. 🎮 Boss 3 Bad Examples & Repeating Patterns
· If the crystal sphere hits you first, you'll take damage, and the sphere will split into three, increasing the risk of a wipe.
· Dodge the AoE patterns that occur as the boss takes damage while dealing your own.
· Dodge the laser pattern by going behind the boss, and for the consecutive AoE pattern, dodge outwards and then back inwards.
· The red AoE, ranged pattern, and laser pattern repeat continuously, so it's important to get used to them.
· Dodge the AoE patterns that occur as the boss takes damage while dealing your own.
· Dodge the laser pattern by going behind the boss, and for the consecutive AoE pattern, dodge outwards and then back inwards.
· The red AoE, ranged pattern, and laser pattern repeat continuously, so it's important to get used to them.
11:21 - 13:07
9. 🎮 Boss 3 Final Mechanic: Add Pattern Guide (Numbers 1 & 2)
· When the boss's HP is around 5%, the add pattern begins.
· The boss moves to the center, summons illusory clone adds, and assigns players numbers 1 or 2.
· The adds will fire lasers three times, then teleport to players assigned numbers 1 and 2 respectively.
· Players assigned numbers 1 and 2 must gather at the location where the adds are converging after the laser pattern.
· If the adds are not defeated within the time limit, it's a wipe.
· Be careful: if players 1 and 2 move far away to dodge lasers, the adds will scatter, making them harder to defeat.
· The boss moves to the center, summons illusory clone adds, and assigns players numbers 1 or 2.
· The adds will fire lasers three times, then teleport to players assigned numbers 1 and 2 respectively.
· Players assigned numbers 1 and 2 must gather at the location where the adds are converging after the laser pattern.
· If the adds are not defeated within the time limit, it's a wipe.
· Be careful: if players 1 and 2 move far away to dodge lasers, the adds will scatter, making them harder to defeat.
13:17 - 14:06
10. 🎮 Hall of Illusions Final Strategy Summary
· Boss 1: Lure the specter into the barrier; if you fail, die alone in a corner.
· Boss 2: Watch for jumps, manage stamina, and place personal red AoEs on the outskirts.
· Boss 3: Reflect crystal spheres with shields during the shield pattern (don't get hit first), take red AoEs alone, and for the final add pattern, players 1 and 2 must group up to deal with the adds.
· Boss 2: Watch for jumps, manage stamina, and place personal red AoEs on the outskirts.
· Boss 3: Reflect crystal spheres with shields during the shield pattern (don't get hit first), take red AoEs alone, and for the final add pattern, players 1 and 2 must group up to deal with the adds.
