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Diablo 2 Season 14 PTR Patch Notes Revealed! Key Changes SummarizedDiablo 2 Resurrected Season 14 PTR patch notes have been released. This patch includes various system changes such as changes to the maximum number of summoned demons for the Sorceress and changes to the conditions for equipping two-handed weapons, along with skill and item adjustments. Let's take a closer look at the main changes.
1. 🎮 Season 14 PTR Server Schedule and Major Changes
· The Season 14 PTR server will be operational from April 15th, 3 AM to April 22nd, 3 AM.
· The potion recovery efficiency for the Necromancer's life potions has been slightly increased.
· You can now equip two-handed weapons with one hand only if you equip a spellbook (Tome) in your off-hand instead of a shield. Equipping a spellbook is mandatory when using items like 'Call to Arms'.
· The potion recovery efficiency for the Necromancer's life potions has been slightly increased.
· You can now equip two-handed weapons with one hand only if you equip a spellbook (Tome) in your off-hand instead of a shield. Equipping a spellbook is mandatory when using items like 'Call to Arms'.
00:00 - 00:48
1. 🎮 Season 14 PTR Server Schedule and Major Changes
· The Season 14 PTR server will be operational from April 15th, 3 AM to April 22nd, 3 AM.
· The potion recovery efficiency for the Necromancer's life potions has been slightly increased.
· You can now equip two-handed weapons with one hand only if you equip a spellbook (Tome) in your off-hand instead of a shield. Equipping a spellbook is mandatory when using items like 'Call to Arms'.
· The potion recovery efficiency for the Necromancer's life potions has been slightly increased.
· You can now equip two-handed weapons with one hand only if you equip a spellbook (Tome) in your off-hand instead of a shield. Equipping a spellbook is mandatory when using items like 'Call to Arms'.
00:49 - 01:06
2. 😈 Demon Summoner Changes
· To increase the maximum number of demons that can be summoned, you must invest 20 levels in pure skills.
· Previously, 20 levels including all skills allowed summoning 3 demons, but now 20 levels in pure skills are required. This is considered a nerf.
· Previously, 20 levels including all skills allowed summoning 3 demons, but now 20 levels in pure skills are required. This is considered a nerf.
01:07 - 01:25
3. 💀 Goatman and Damage Pact Adjustments
· The attack speed of Goatmen has been limited to 50%.
· The damage transfer amount for Damage Pact is limited to 50%. Previously, only directly invested skills applied, but it's unclear if all skills now apply.
· The damage transfer amount for Damage Pact is limited to 50%. Previously, only directly invested skills applied, but it's unclear if all skills now apply.
01:26 - 01:41
4. 🔥 Boiling Blood Area Greatly Increased
· The range of Boiling Blood increases with level. It's 2 yards for levels 1-4, 3 yards for levels 5-9, and 4 yards for level 10 and above.
· This 4 yards is the maximum range, and the area of Boiling Blood has significantly expanded. This is considered a major buff.
· This 4 yards is the maximum range, and the area of Boiling Blood has significantly expanded. This is considered a major buff.
01:42 - 02:08
5. 🤝 Demon Binding Required Skill Points Changed
· Minimum pure skill point requirements have been introduced for binding demons of different ranks.
· Champion: 10 levels, Unique: 15 levels, Super Unique: 20 levels are required. To use items like 'Duri' or 'Hephaestus', a level 20 mastery is mandatory.
· Mark of the Death's life bonus is reduced, but the binding chance increases. A cap on maximum life for each demon has been introduced, making it difficult to maintain an almost invincible state as before.
· Champion: 10 levels, Unique: 15 levels, Super Unique: 20 levels are required. To use items like 'Duri' or 'Hephaestus', a level 20 mastery is mandatory.
· Mark of the Death's life bonus is reduced, but the binding chance increases. A cap on maximum life for each demon has been introduced, making it difficult to maintain an almost invincible state as before.
02:13 - 02:37
6. 💀 Cursed Touch and Reaper's Toll Changes
· The chance to cast Amplify Damage from Cursed Touch has been reduced from 75% to 5%. Infinite Amplify casting is no longer possible, and Amplify should be considered a secondary role.
· This may increase the utility of mercenaries using Reaper's Toll.
· This may increase the utility of mercenaries using Reaper's Toll.
02:39 - 03:19
7. ✨ Bound Demon Auras Changed (Conviction, Holy Fire Shock Removed)
· Conviction, Holy Fire Shock, Blessed Aim, Aim, and Vigor auras have been removed.
· The removal of the Conviction (Might) aura, which was previously free to use, reduces the viability of physical builds.
· The Holy Fire Shock aura's damage and Amplify effect have been removed.
· However, the Holy Freeze aura remains, but it has been nerfed to 5%, potentially reducing its immediate effectiveness.
· Fanaticism aura remains unchanged.
· The removal of the Conviction (Might) aura, which was previously free to use, reduces the viability of physical builds.
· The Holy Fire Shock aura's damage and Amplify effect have been removed.
· However, the Holy Freeze aura remains, but it has been nerfed to 5%, potentially reducing its immediate effectiveness.
· Fanaticism aura remains unchanged.
03:20 - 03:53
8. ⚡ Might, Concentration Auras Added and Fanaticism Effect Adjusted
· The Might aura has been added, offering early-game benefits.
· The Concentration aura has been added. While Fanaticism provides fast attack speed but less damage increase, Concentration is advantageous for securing early damage increases.
· The damage increase from Fanaticism applied to party members has been halved.
· Fanaticism, Might, and Holy Freeze auras are expected to be the most commonly used.
· The Concentration aura has been added. While Fanaticism provides fast attack speed but less damage increase, Concentration is advantageous for securing early damage increases.
· The damage increase from Fanaticism applied to party members has been halved.
· Fanaticism, Might, and Holy Freeze auras are expected to be the most commonly used.
03:54 - 04:36
9. ☠️ Chaos Skill Changes (Axe Bolt, Lethargy Seal)
· A delay has been added after Axe Bolt fires before the poison cloud forms, and poison cloud stacking is no longer possible. Stacking for burst damage like before is not possible.
· The double-tick damage bug has been fixed.
· The increased damage taken effect of Lethargy Seal has been removed. This means the physical resistance reduction effect is gone, creating an opportunity for Nova builds. The inability to reduce physical resistance weakens the monster-clearing capability of physical builds.
· The double-tick damage bug has been fixed.
· The increased damage taken effect of Lethargy Seal has been removed. This means the physical resistance reduction effect is gone, creating an opportunity for Nova builds. The inability to reduce physical resistance weakens the monster-clearing capability of physical builds.
04:37 - 04:58
10. ❄️ Frostwind and Axe Chain Adjustments
· Frostwind has been nerfed similarly to Frost Claw. The abnormal early-game damage seems to have been adjusted.
· The cast delay for Axe Chain has been removed, but the number of activatable chains is limited to 5. The cloud damage has also been reduced.
· The cast delay for Axe Chain has been removed, but the number of activatable chains is limited to 5. The cloud damage has also been reduced.
04:59 - 05:25
11. 🔥 Fire Wave and Eldritch Changes
· The damage of Fire Wave has been reduced by 15%. Its previously strong early-game performance has been adjusted.
· The synergy bonus for Eldritch's Echo has been significantly reduced from 5% to 3%.
· Previously, due to a bug, the damage was abnormally high, but this has been corrected to a differential calculation, and hit detection is now applied.
· The synergy bonus for Eldritch's Echo has been significantly reduced from 5% to 3%.
· Previously, due to a bug, the damage was abnormally high, but this has been corrected to a differential calculation, and hit detection is now applied.
05:26 - 05:47
12. 💥 Weapon Durability and Attack Rating Accuracy Importance Increased
· The reduction of weapon durability has been changed to apply correctly.
· When using ethereal weapons for Echo builds, the 'Indestructible' property is now mandatory.
· The importance of Attack Rating (accuracy) has increased, which needs to be considered during gearing.
· When using ethereal weapons for Echo builds, the 'Indestructible' property is now mandatory.
· The importance of Attack Rating (accuracy) has increased, which needs to be considered during gearing.
05:48 - 06:06
13. 💎 Normal Boss Drops Outside of Terror Zones and Worldstone Changes
· Shardstones (Worldstone Fragments) can now drop from normal Act bosses outside of Terror Zones. This means you'll encounter Uber Tristram more often, increasing accessibility to new unique jewels.
· Worldstones now drop consistently, regardless of the number of players in the game.
· Worldstones now drop consistently, regardless of the number of players in the game.
06:07 - 06:47
14. 👻 Herald Spawn Conditions Changed and Destruction Charm Drop Rate Adjusted
· Heralds now spawn immediately upon defeating monsters in Terror Zones. They spawn instantly without needing to build up Fury stacks.
· The more monsters you defeat, the higher the chance of encountering a Herald.
· Normal monsters can now also drop Herald's Destruction Charms, increasing farming efficiency.
· The point at which the drop rate of Destruction Charms from Heralds significantly increases has been changed from stage 4 to stage 2.
· The more monsters you defeat, the higher the chance of encountering a Herald.
· Normal monsters can now also drop Herald's Destruction Charms, increasing farming efficiency.
· The point at which the drop rate of Destruction Charms from Heralds significantly increases has been changed from stage 4 to stage 2.
07:08 - 07:22
15. 🎁 Herald Drop Item Probability Adjusted
· If a Herald does not drop a Destruction Charm, the probability of it dropping a useful charm or amulet increases.
· Heralds are expected to have a higher chance of dropping charms and amulets.
· Heralds are expected to have a higher chance of dropping charms and amulets.
07:23 - 07:38
16. ⚔️ Uber Tristram Buffed and Demon Binding Changed
· Uber Tristram's attack power has been buffed.
· The second line of the feet (Demon Binding) which was previously possible is now impossible.
· The second line of the feet (Demon Binding) which was previously possible is now impossible.
07:39 - 08:01
17. 🔥 Boiling Blood Synergy and Corrupted One Damage Applied
· The bug where the damage of Corrupted One was not applied as a synergy for Boiling Blood has been fixed.
· Now that Corrupted One's damage is applied correctly, the Boiling Blood build is expected to become even stronger.
· Now that Corrupted One's damage is applied correctly, the Boiling Blood build is expected to become even stronger.
08:03 - 08:31
18. 🌌 Entropy Area Application and Weapon Durability Related Changes
· The area of the Entropy skill has been changed to apply correctly through items or all skills. Previously, it only applied when directly invested in.
· Now, the Entropy area gained through all skills also increases.
· When using ethereal weapons for Echo builds, the 'Indestructible' property is now mandatory.
· Now, the Entropy area gained through all skills also increases.
· When using ethereal weapons for Echo builds, the 'Indestructible' property is now mandatory.
08:32 - 08:56
19. ⚖️ Patch Notes Key Summary
· Boiling Blood: Area buff
· Echo: Damage nerf, accuracy application fix, ethereal weapon indestructible option forced
· Two-handed weapon equipping: Tome required
· Fire skills: Some nerfs (excluding Apocalypse)
· Axe skills: Can be considered a buff due to increased Entropy area
· Echo: Damage nerf, accuracy application fix, ethereal weapon indestructible option forced
· Two-handed weapon equipping: Tome required
· Fire skills: Some nerfs (excluding Apocalypse)
· Axe skills: Can be considered a buff due to increased Entropy area
