Post
Monster Guild: Star Dive, Developer Live Broadcast Key Info Summary!This is a detailed summary of the developer live broadcast for Netmarble's new collection RPG 'Mongil: Star Dive'. It includes essential information you need to know before the game's release, such as the release schedule, business model structure, character gender ratio, and coupon details.
1. 🎮 Showcase Controversy and the Sincerity of the Developer Live Broadcast
· The developer live broadcast received a much more positive response than the showcase, with PD Lee Dong-jo and Business Manager Kang Dong-ki participating.
· When asked about the showcase's presentation method, the business manager replied that it was an excessive attempt to promote the game widely, but personally, he believes securing a positive response is more important.
· As a CBT participant, I evaluate 'Mongil: Star Dive' as a good project with attractive character design and combat.
· We look forward to seeing an improved presentation in the next showcase and emphasize the importance of reflecting internal feedback from the development team. · Regarding the reason why the first pickup character is not 'Mina', the business manager explained that it was a decision made after careful consideration to ensure smoother early gameplay.
· Considering the difficulty of the 'Amon' boss battle during CBT, it's an understandable decision, but it's fortunate that an S-class character is the first pickup.
· We will be able to see if the business department's judgment was correct after the game launches.
· When asked about the showcase's presentation method, the business manager replied that it was an excessive attempt to promote the game widely, but personally, he believes securing a positive response is more important.
· As a CBT participant, I evaluate 'Mongil: Star Dive' as a good project with attractive character design and combat.
· We look forward to seeing an improved presentation in the next showcase and emphasize the importance of reflecting internal feedback from the development team. · Regarding the reason why the first pickup character is not 'Mina', the business manager explained that it was a decision made after careful consideration to ensure smoother early gameplay.
· Considering the difficulty of the 'Amon' boss battle during CBT, it's an understandable decision, but it's fortunate that an S-class character is the first pickup.
· We will be able to see if the business department's judgment was correct after the game launches.
00:01 - 01:35
1. 🎮 Showcase Controversy and the Sincerity of the Developer Live Broadcast
· The developer live broadcast received a much more positive response than the showcase, with PD Lee Dong-jo and Business Manager Kang Dong-ki participating.
· When asked about the showcase's presentation method, the business manager replied that it was an excessive attempt to promote the game widely, but personally, he believes securing a positive response is more important.
· As a CBT participant, I evaluate 'Mongil: Star Dive' as a good project with attractive character design and combat.
· We look forward to seeing an improved presentation in the next showcase and emphasize the importance of reflecting internal feedback from the development team. · Regarding the reason why the first pickup character is not 'Mina', the business manager explained that it was a decision made after careful consideration to ensure smoother early gameplay.
· Considering the difficulty of the 'Amon' boss battle during CBT, it's an understandable decision, but it's fortunate that an S-class character is the first pickup.
· We will be able to see if the business department's judgment was correct after the game launches.
· When asked about the showcase's presentation method, the business manager replied that it was an excessive attempt to promote the game widely, but personally, he believes securing a positive response is more important.
· As a CBT participant, I evaluate 'Mongil: Star Dive' as a good project with attractive character design and combat.
· We look forward to seeing an improved presentation in the next showcase and emphasize the importance of reflecting internal feedback from the development team. · Regarding the reason why the first pickup character is not 'Mina', the business manager explained that it was a decision made after careful consideration to ensure smoother early gameplay.
· Considering the difficulty of the 'Amon' boss battle during CBT, it's an understandable decision, but it's fortunate that an S-class character is the first pickup.
· We will be able to see if the business department's judgment was correct after the game launches.
02:23 - 03:05
2. 📅 Detailed Information on Open Schedule, Character Gender Ratio, and Business Model
· Pre-download will be available from April 14th at 10 AM, and the server will open on April 15th at 10 AM.
· As of the open specifications, there are 4 male characters, and there are no plans to add male characters for the next 6 months.
· The coupling system will be completely excluded.
· Personally, I hope there will be no content that can only be cleared by having a specific male character.
· As of the open specifications, there are 4 male characters, and there are no plans to add male characters for the next 6 months.
· The coupling system will be completely excluded.
· Personally, I hope there will be no content that can only be cleared by having a specific male character.
03:06 - 04:42
3. 💎 Detailed Analysis of Business Model Structure and Gacha System
· The business model consists of character and artifact gacha. The character pickup rate is 1%, with a pity system at 90 pulls.
· The artifact pity system is at 80 pulls, and the cost for obtaining a base character is estimated to be under 200,000 KRW.
· A major advantage is the absence of a breakthrough or half-pity system for pickups, and it is said that base characters alone are sufficient for combat.
· In-game rewards allow for up to 674 pulls, and character breakthroughs can be made up to stage 6 through the 'Awakening' system.
· The character pickup cycle is 3 weeks, the update cycle is 6 weeks, and story updates are planned every 3 months.
· The 'Legendary Monster' update is expected to give an indication of the business model's level.
· The artifact pity system is at 80 pulls, and the cost for obtaining a base character is estimated to be under 200,000 KRW.
· A major advantage is the absence of a breakthrough or half-pity system for pickups, and it is said that base characters alone are sufficient for combat.
· In-game rewards allow for up to 674 pulls, and character breakthroughs can be made up to stage 6 through the 'Awakening' system.
· The character pickup cycle is 3 weeks, the update cycle is 6 weeks, and story updates are planned every 3 months.
· The 'Legendary Monster' update is expected to give an indication of the business model's level.
04:43 - 05:36
4. ⚔️ Content Update Direction and Control Method
· From the launch, the 'Dimensional Rift' content will be provided with a tier-based reward system.
· PvP is a lower priority, and multiplayer content (multi-raid, party, guild) will be reviewed based on player response after launch.
· Updates will focus on individual achievement rather than competition.
· Auto-battle is not supported and will be 100% manual combat.
· Auto-movement will only be supported in the mobile environment.
· Both DualShock and Xbox controllers are supported, and daily/weekly grind content is expected to be cleared within 10-20 minutes.
· PvP is a lower priority, and multiplayer content (multi-raid, party, guild) will be reviewed based on player response after launch.
· Updates will focus on individual achievement rather than competition.
· Auto-battle is not supported and will be 100% manual combat.
· Auto-movement will only be supported in the mobile environment.
· Both DualShock and Xbox controllers are supported, and daily/weekly grind content is expected to be cleared within 10-20 minutes.
05:37 - 05:56
5. 🎁 Coupon Information for Broadcast Commemoration
· Two coupon codes were revealed at the end of the broadcast.
· The first coupon is 'devlive0410', which grants Monster Rings.
· The second coupon is 'LOVEMONGIL', which grants the Francis artifact.
· Both coupons are valid until May 13th, and it is recommended to use them immediately after the game opens.
· The first coupon is 'devlive0410', which grants Monster Rings.
· The second coupon is 'LOVEMONGIL', which grants the Francis artifact.
· Both coupons are valid until May 13th, and it is recommended to use them immediately after the game opens.
