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Kingdom Come 2: 5 Critical Choices and Their ConsequencesA deep dive into the 5 worst decisions a player can make in Kingdom Come: Deliverance 2. We highlight choices that can lead to missed quests, destroyed settlements, ruined relationships, and permanently altered storylines.
Kingdom Come 2: 5 Critical Choices and Their Consequences
1. What Happens When You Report Miller Krazel?
· One of the two ways to progress early quest lines involves getting entangled in suspicious activities with Miller Krazel.
· Krazel asks you to acquire a secret document containing a recipe for explosives, which could contribute to chemical advancements that might change medieval warfare.
· You might have to sift through piles of waste to find the ingredients needed to make gunpowder.
· If you report Krazel to the authorities, his experiments will be deemed heretical and he will be punished immediately. This blocks the quest line and the opportunity to learn the gunpowder recipe.
· On the other hand, if you let Krazel live, he can start producing gunpowder and agree to share profits with the authorities, creating a win-win situation for everyone. Therefore, reporting him is one of the worst choices in the game.
00:24 - 03:55
1. What Happens When You Report Miller Krazel?
· One of the two ways to progress early quest lines involves getting entangled in suspicious activities with Miller Krazel.
· Krazel asks you to acquire a secret document containing a recipe for explosives, which could contribute to chemical advancements that might change medieval warfare.
· You might have to sift through piles of waste to find the ingredients needed to make gunpowder.
· If you report Krazel to the authorities, his experiments will be deemed heretical and he will be punished immediately. This blocks the quest line and the opportunity to learn the gunpowder recipe.
· On the other hand, if you let Krazel live, he can start producing gunpowder and agree to share profits with the authorities, creating a win-win situation for everyone. Therefore, reporting him is one of the worst choices in the game.
03:56 - 07:27
2. The Tragedy That Unfolds When You Report Lord Semek
· Through interrogation of prisoners, you learn that the recently married young lord, Semek, is involved with rebels.
· The demand to hand Semek over to his father is refused, and the situation escalates. Gashk decides everyone in the fortress is complicit in the betrayal and orders immediate execution.
· This results in the massacre of the fortress's inhabitants, the summary execution of young Semek, and the entire fortress burning down. This choice blocks access to various activities, including training, the stables, and Trudov's quest line, where you could have earned rewards by clearing out his gang.
· A better option is to send Semek and Gashk together, but side with the inhabitants. In this case, Semek's family must flee, but the fortress will not burn down, and you can later meet Semek's father in the Kuttenberg region and obtain his sword.
07:28 - 11:08
3. Kuttenberg Thieves Guild: Betrayal or Loyalty?
· The Kuttenberg Thieves Guild has goals beyond simple profit-seeking. Your first mission is to steal sausages from Sigismund's supplies and distribute them to the poor of Kuttenberg.
· Sigismund is a major antagonist, so any attempt to weaken his position makes the guild our ally.
· If you betray the guild and report them to the authorities, you become a double agent, collecting evidence against them. This eventually leads to a mission to blow up Sigismund's largest silver mine.
· Helping the guild, but killing the guild leader, Chenek, and following Stultz, reduces the guild to a greedy band of thieves. In this case, the reward is the lowest at 60 groschen.
11:09 - 13:49
4. The Ethical Dilemma of Burning a Village During the Siege of Marshevitz Castle
· Suhart Scherth, a subordinate of Jan Žižka, proposes burning down a nearby village to lure some of the enemy forces out of Marshevitz Castle, allowing for a surprise attack and the capture of Otto von Berg.
· This results in the tragedy of villagers perishing in the flames or by the sword. This mirrors the protagonist Henry's past, forcing him to act like the very people he swore to fight.
· If you refuse to burn the village, you must win a duel against Suhart Scherth. In this case, the villagers survive, but opening the castle gates becomes slightly more difficult.
14:46 - 18:14
5. Abandoning Shmuel or Going Together: The Final Choice
· During the siege of Sudhdel, Henry and his half-brother Shmuel volunteer to break through enemy lines to acquire horses and supplies.
· Shmuel is captured, but Henry rescues him. However, Shmuel is severely wounded and asks Henry to leave him behind and continue the mission.
· If Henry escapes with Shmuel, they return with supplies, but it's too late, and Sudhdel falls. In this case, all main characters survive, but they are left in a resource-depleted state.
· If Henry leaves Shmuel behind and returns alone, he successfully secures supplies and wins the siege. However, he later learns that Shmuel was executed, leaving Henry burdened with guilt. This is the most tragic choice, significantly impacting the game's ending.
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