Post
Teamfight Tactics Season 17: Complete Analysis and Strategy Guide for New SynergiesGet a sneak peek at everything in Teamfight Tactics Set 17, launching April 15th! We'll break down the exciting new synergies like Nova, Star Guardian, and Mech, detailing their unique features and powerful effects to help you prepare for Season 17.
1. ✨ Nova Synergy: A Game-Changing Powerhouse
· Nova synergy grants allies a special effect after 6 seconds into combat.
· When activated with Aatrox, it applies 30% Shred and Pierce to enemies, making even 1-cost units perform strongly.
· Caitlyn provides 20% attack speed to all allies, and Akali grants Precision (skill damage critical hits).
· Maokai heals 15% of allies' max HP, and Kindred grants an 800 shield to the strongest tank.
· The Nova Emblem deals an additional 10% true damage to allies, and the "Onova Kindred" comp is showing strong performance in PBE.
· Activating 5 synergies grants the 'Strike Selector,' which, when used on your main damage dealer, provides an additional 45% attack speed and 40% magic/armor penetration.
· It's effective to give the Emblem and Strike Selector to Bruiser units.
· When activated with Aatrox, it applies 30% Shred and Pierce to enemies, making even 1-cost units perform strongly.
· Caitlyn provides 20% attack speed to all allies, and Akali grants Precision (skill damage critical hits).
· Maokai heals 15% of allies' max HP, and Kindred grants an 800 shield to the strongest tank.
· The Nova Emblem deals an additional 10% true damage to allies, and the "Onova Kindred" comp is showing strong performance in PBE.
· Activating 5 synergies grants the 'Strike Selector,' which, when used on your main damage dealer, provides an additional 45% attack speed and 40% magic/armor penetration.
· It's effective to give the Emblem and Strike Selector to Bruiser units.
| Synergy | Effect |
|---|---|
| Nova (2/3/4) | Grants allies a special effect · Aatrox: 30% Shred/Pierce · Caitlyn: 20% ally Attack Speed · Akali: Precision effect · Maokai: 15% ally Max HP Heal · Kindred: 800 Shield for strongest tank |
| Nova (5) | Gain Strike Selector · When used on Emblem-equipped unit: +45% Attack Speed, +40% Magic/Armor Penetration |
00:23 - 01:31
1. ✨ Nova Synergy: A Game-Changing Powerhouse
· Nova synergy grants allies a special effect after 6 seconds into combat.
· When activated with Aatrox, it applies 30% Shred and Pierce to enemies, making even 1-cost units perform strongly.
· Caitlyn provides 20% attack speed to all allies, and Akali grants Precision (skill damage critical hits).
· Maokai heals 15% of allies' max HP, and Kindred grants an 800 shield to the strongest tank.
· The Nova Emblem deals an additional 10% true damage to allies, and the "Onova Kindred" comp is showing strong performance in PBE.
· Activating 5 synergies grants the 'Strike Selector,' which, when used on your main damage dealer, provides an additional 45% attack speed and 40% magic/armor penetration.
· It's effective to give the Emblem and Strike Selector to Bruiser units.
· When activated with Aatrox, it applies 30% Shred and Pierce to enemies, making even 1-cost units perform strongly.
· Caitlyn provides 20% attack speed to all allies, and Akali grants Precision (skill damage critical hits).
· Maokai heals 15% of allies' max HP, and Kindred grants an 800 shield to the strongest tank.
· The Nova Emblem deals an additional 10% true damage to allies, and the "Onova Kindred" comp is showing strong performance in PBE.
· Activating 5 synergies grants the 'Strike Selector,' which, when used on your main damage dealer, provides an additional 45% attack speed and 40% magic/armor penetration.
· It's effective to give the Emblem and Strike Selector to Bruiser units.
| Synergy | Effect |
|---|---|
| Nova (2/3/4) | Grants allies a special effect · Aatrox: 30% Shred/Pierce · Caitlyn: 20% ally Attack Speed · Akali: Precision effect · Maokai: 15% ally Max HP Heal · Kindred: 800 Shield for strongest tank |
| Nova (5) | Gain Strike Selector · When used on Emblem-equipped unit: +45% Attack Speed, +40% Magic/Armor Penetration |
02:07 - 02:40
2. 🐾 Star Guardian: A Unique Synergy That Turns Losing Streaks into Rewards
· Star Guardian is the only synergy that rewards losing streaks.
· When 3 synergies are active and you lose a player-vs-player combat, you gain 20 "Tech," with bonus gains based on your losing streak.
· You gain Tech for each takedown, and upon reaching 100 Tech, you'll acquire a new Star Guardian weapon or an even stronger one.
· 6 synergies grant Loot Orbs upon winning, but require an Emblem.
· When 3 synergies are active and you lose a player-vs-player combat, you gain 20 "Tech," with bonus gains based on your losing streak.
· You gain Tech for each takedown, and upon reaching 100 Tech, you'll acquire a new Star Guardian weapon or an even stronger one.
· 6 synergies grant Loot Orbs upon winning, but require an Emblem.
| Synergy | Effect |
|---|---|
| Star Guardian (3) | Gain Tech when losing player-vs-player combat (bonus based on streak) Gain Tech per takedown Acquire weapon at 100 Tech |
| Star Guardian (6) | Gain Loot Orbs on win (requires Emblem) |
02:48 - 03:44
3. 🤖 Mech Synergy: A Powerful Mechanical Legion That Transforms into Ultimate Forms
· Mech units transform into their ultimate forms, recovering 50% of their HP and upgrading their skills upon transformation.
· Transformed Mechs occupy two team slots and are considered two stacks of the Mech trait.
· You can use the Mech Transformer to change Mech units into their ultimate forms.
· Orgo transforms into a tank, the Giant Mech into a sword-wielding form, and Aurelion Sol into a fighter jet.
· 3 synergies increase Mech's Attack Damage and Ability Power by 20%.
· 4 synergies increase AD/AP by 35%.
· 6 synergies increase the maximum team size by +1, allowing for an additional unit.
· Transformed Mechs occupy two team slots and are considered two stacks of the Mech trait.
· You can use the Mech Transformer to change Mech units into their ultimate forms.
· Orgo transforms into a tank, the Giant Mech into a sword-wielding form, and Aurelion Sol into a fighter jet.
· 3 synergies increase Mech's Attack Damage and Ability Power by 20%.
· 4 synergies increase AD/AP by 35%.
· 6 synergies increase the maximum team size by +1, allowing for an additional unit.
| Synergy | Effect |
|---|---|
| Mech (3) | +20% Mech Attack Damage/Ability Power |
| Mech (4) | +35% Mech Attack Damage/Ability Power |
| Mech (6) | +1 Max Team Size |
03:45 - 06:51
4. ⭐ Astral: Analyzing 7 Different Constellation Effects That Vary Each Game
· The Astral synergy features 7 unique constellations that appear each game, with each constellation offering a distinct effect.
· As your player level increases, Astral slots are added.
· Tailor's Chamber: Becomes a sacrifice upon champion death, granting 8% HP and 8% Attack Speed to allies on empowered hexes. Upon reaching 60 sacrifices, gain 20% bonus HP and 18% bonus Attack Speed for Astral.
· Boar's Turn: Grants gold upon winning player-vs-player combat. Grants 8% HP/AD/AP to allies on empowered hexes.
· Wellspring: Grants mana regeneration to allies on empowered hexes. When an Astral unit on an empowered hex uses a skill, it heals the ally with the lowest HP. At 5 synergies, gain 5 Mana Regen and 25% Skill Damage healed.
· Huntress's Turn: At the start of combat, marks the enemy with the highest HP. Allies on empowered hexes gain 15% Attack Speed. When a marked enemy dies, heal 10% of their max HP.
· Medallion: Allies on empowered hexes gain 12% Damage Amplification. Increases by 6.5% per 3-star unit. Beneficial for reroll comps, especially Lulu reroll.
· Mountain: Grants an Astral Emblem every 5 player-vs-player combats. Allies on empowered hexes gain additional effects. Starts at 3 synergies and goes up to 8, reaching a Prism synergy at 11 synergies.
· Serpent: Allies on empowered hexes gain 5% Tenacity. Poisons enemies, reapplying a portion of damage dealt as magic damage.
· As your player level increases, Astral slots are added.
· Tailor's Chamber: Becomes a sacrifice upon champion death, granting 8% HP and 8% Attack Speed to allies on empowered hexes. Upon reaching 60 sacrifices, gain 20% bonus HP and 18% bonus Attack Speed for Astral.
· Boar's Turn: Grants gold upon winning player-vs-player combat. Grants 8% HP/AD/AP to allies on empowered hexes.
· Wellspring: Grants mana regeneration to allies on empowered hexes. When an Astral unit on an empowered hex uses a skill, it heals the ally with the lowest HP. At 5 synergies, gain 5 Mana Regen and 25% Skill Damage healed.
· Huntress's Turn: At the start of combat, marks the enemy with the highest HP. Allies on empowered hexes gain 15% Attack Speed. When a marked enemy dies, heal 10% of their max HP.
· Medallion: Allies on empowered hexes gain 12% Damage Amplification. Increases by 6.5% per 3-star unit. Beneficial for reroll comps, especially Lulu reroll.
· Mountain: Grants an Astral Emblem every 5 player-vs-player combats. Allies on empowered hexes gain additional effects. Starts at 3 synergies and goes up to 8, reaching a Prism synergy at 11 synergies.
· Serpent: Allies on empowered hexes gain 5% Tenacity. Poisons enemies, reapplying a portion of damage dealt as magic damage.
| Constellation | Effect |
|---|---|
| Tailor's | Sacrifice on champion death, empower allies, gain bonus empowerment with accumulated sacrifices |
| Boar's | Gain gold on PvP win, empower allies |
| Wellspring | Ally mana regen, heal low HP allies, skill damage heal |
| Huntress's | Mark enemies, increase ally AS, heal on marked enemy death |
| Medallion | Ally damage amp, good for reroll comps |
| Mountain | Gain Astral Emblem, gain bonus effects, potential Prism synergy |
| Serpent | Increase ally tenacity, poison enemies and deal magic damage |
07:13 - 08:08
5. ⏳ Chrono & 🌌 Void: Synergies for Building Up and Powerful Late Games
· Chrono: Optimized for the early game, offering free rerolls on loss and experience on win. The amount of stored experience varies by stage. 3 synergies grant 25% ally attack speed, and 4 synergies grant an additional 40% attack speed for Chrono units.
· Void: Has 2, 4, 6, and 9 synergies, with 9 being a Prism synergy. Creates a black hole that consumes enemies below 8% max HP. 4 synergies increase AD/AP by 40%, 6 synergies increase the effect of the strongest Void unit by 85% and create two swirling black holes. 9 synergies create a massive black hole.
· Void: Has 2, 4, 6, and 9 synergies, with 9 being a Prism synergy. Creates a black hole that consumes enemies below 8% max HP. 4 synergies increase AD/AP by 40%, 6 synergies increase the effect of the strongest Void unit by 85% and create two swirling black holes. 9 synergies create a massive black hole.
| Synergy | Effect |
|---|---|
| Chrono (3) | +25% Ally Attack Speed |
| Chrono (4) | +40% Chrono Unit Attack Speed |
| Void (4) | +40% Attack Damage/Ability Power |
| Void (6) | +85% Effect for strongest Void unit, creates 2 swirling black holes |
| Void (9) | Creates a massive black hole (Prism Synergy) |
08:30 - 09:56
6. 🎶 Starcallers & 🌿 Spirit: Synergies with Unique Mechanics
· Starcallers: Similar to the old Disco synergy, increasing Attack Speed and Max HP Regen based on the number of allies in the group. Each unit has a different activation effect, and 10 synergies is a Prism synergy.
· Spirit: Enhances Spirit skills, with their power growing based on potential. At 7 synergies, you can duplicate units on the bench, similar to the "Recess" ability from the Inkborn Fables set. 10 synergies summon an alien that devastates the battlefield.
· Spirit: Enhances Spirit skills, with their power growing based on potential. At 7 synergies, you can duplicate units on the bench, similar to the "Recess" ability from the Inkborn Fables set. 10 synergies summon an alien that devastates the battlefield.
| Synergy | Effect |
|---|---|
| Starcaller (1) | When in group, gain AS and Max HP Regen based on ally count |
| Starcaller (5) | Gain 5% AD/AP per second while in group |
| Starcaller (10) | Prism Synergy |
| Spirit (7) | Creates a bench unit duplication slot (gain gold and 1-star copy) |
| Spirit (10) | Alien appears (Prism Synergy) |
10:25 - 11:54
7. ⚖️ Arbitrator & 💡 Psionic: Synergies Adding Fun Through Choice and Combination
· Arbitrator: A synergy that lets you choose between "Cause" and "Effect" to apply to the game. You must carefully select from randomly presented causes and effects. 3 synergies make the "Effect" more potent.
· Psionic: Grants Psionic items that can be equipped by any ally. When a Psionic unit equips an item, they gain an additional effect. 4 synergies grant two Psionic items. Can be utilized in various comps like Pyke, Viktor, Master Yi, and Sona.
· Psionic: Grants Psionic items that can be equipped by any ally. When a Psionic unit equips an item, they gain an additional effect. 4 synergies grant two Psionic items. Can be utilized in various comps like Pyke, Viktor, Master Yi, and Sona.
| Synergy | Effect |
|---|---|
| Arbitrator (3) | Empowers the "Effect" outcome |
| Psionic (2) | Gain 1 Psionic Item |
| Psionic (4) | Gain 2 Psionic Items Gain bonus effects when equipped by Psionic units |
12:05 - 13:50
8. 🦖 Primal & Unique Traits: Key Units for Reroll Comps and Strong Late Games
· Primal: Contributes damage by dealing 8% of damage taken, and generates Hive Larvae upon dealing damage. 3 synergies generate 45% additional Hive Larvae and grant a random champion upon winning player-vs-player combat. Great for reroll comps like Bel'Veth reroll.
· Unique Trait Units:
· Last (Redeemer): Gains ally Attack Speed and Magic Resist per activated Unique Trait. Useful when many synergies are active.
· Miss Fortune (Gunslinger): Can choose between Envoy, Challenger, or Tyrant modes, gaining unique skills and traits based on the chosen mode.
· Tahm Kench (Oracle): Provides rewards every 3 rounds. You can obtain Sacrificial units, Orc units, or gold, offering high potential for diamond farming.
· Unique Trait Units:
· Last (Redeemer): Gains ally Attack Speed and Magic Resist per activated Unique Trait. Useful when many synergies are active.
· Miss Fortune (Gunslinger): Can choose between Envoy, Challenger, or Tyrant modes, gaining unique skills and traits based on the chosen mode.
· Tahm Kench (Oracle): Provides rewards every 3 rounds. You can obtain Sacrificial units, Orc units, or gold, offering high potential for diamond farming.
| Synergy/Trait | Effect |
|---|---|
| Primal (3) | +45% Hive Larvae generation, gain random champion on PvP win |
| Redeemer (Last) | Gain ally AS/MR per activated Unique Trait |
| Gunslinger (Miss Fortune) | Choose from 3 modes, each with unique skills/traits |
| Oracle (Tahm Kench) | Provides rewards every 3 rounds (units or gold) |
14:03 - 16:12
9. ⚔️ Class Synergies: Familiar and New Combat Combinations
· This season introduces many new synergies with fresh effects, alongside familiar class synergies.
· Pathfinder: Summons a helper unit that aids in combat. The summon's power increases with the total star level of Pathfinders.
· Challenger: Gains bonus attack speed. Upon a target's death, dashes to a new target, increasing the attack speed bonus.
· Replicator: Skills are cast an additional time with reduced effectiveness.
· Rebel: Gains AD and AP. If HP drops below 50%, they enter shadow form and prioritize attacking the enemy tank.
· Raider: Gains Omnivamp. Excess healing is converted into a shield.
· Voyager: At the start of combat, allied tanks gain a shield, while other allies gain damage amplification.
· Diviner: Possesses Precision (skill damage critical hits), with increased critical strike chance, damage, and luck effects.
· Sniper: Gains damage amplification, which increases when targeting distant enemies.
· Channeler: Gains 20% more mana from all sources and provides mana regeneration to allies.
· Vanguard: Gains durability, making it easier to frontline, and gains a shield based on HP percentage.
· Brawler: Gains HP and bonus stats.
· Bastion: Gains Armor and Magic Resist, and gains double these stats for a duration after combat begins.
· Pathfinder: Summons a helper unit that aids in combat. The summon's power increases with the total star level of Pathfinders.
· Challenger: Gains bonus attack speed. Upon a target's death, dashes to a new target, increasing the attack speed bonus.
· Replicator: Skills are cast an additional time with reduced effectiveness.
· Rebel: Gains AD and AP. If HP drops below 50%, they enter shadow form and prioritize attacking the enemy tank.
· Raider: Gains Omnivamp. Excess healing is converted into a shield.
· Voyager: At the start of combat, allied tanks gain a shield, while other allies gain damage amplification.
· Diviner: Possesses Precision (skill damage critical hits), with increased critical strike chance, damage, and luck effects.
· Sniper: Gains damage amplification, which increases when targeting distant enemies.
· Channeler: Gains 20% more mana from all sources and provides mana regeneration to allies.
· Vanguard: Gains durability, making it easier to frontline, and gains a shield based on HP percentage.
· Brawler: Gains HP and bonus stats.
· Bastion: Gains Armor and Magic Resist, and gains double these stats for a duration after combat begins.
| Class Synergy | Primary Effect |
|---|---|
| Pathfinder | Summon and empower helper units |
| Challenger | Bonus AS, dash and increased AS on target death |
| Replicator | Skill casts an additional time (reduced effect) |
| Rebel | Gain AD/AP, stealth at low HP, prioritize attacking tanks |
| Raider | Omnivamp, excess healing converted to shield |
| Voyager | Tank shield, ally damage amp |
| Diviner | Precision (skill crit), applies luck effects |
| Sniper | Damage amp (increases vs distant targets) |
| Channeler | Increased mana gain, ally mana regen |
| Vanguard | Increased durability, HP-based shield |
| Brawler | Gain HP, bonus stats |
| Bastion | Gain Armor/MR, double stats for a duration |
