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Dune: Awakening 1.3.20.0 Patch: In-depth Analysis of Major Combat and Vehicle System UpdatesDive into the major changes in Dune Awakening's latest Public Test Server patch, version 1.3.20.0. This update focuses on combat system improvements, new vehicle functionalities, and an overall enhanced gameplay experience.
Dune: Awakening 1.3.20.0 Patch: In-depth Analysis of Major Combat and Vehicle System Updates
1. ✨ Introducing New PvE & PvP Deep Desert Instances
· At least one PvE and PvP Deep Desert instance will be added to all official worlds.
· Several changes have been made to streaming distances, improving performance and memory usage.
00:18 - 00:49
1. ✨ Introducing New PvE & PvP Deep Desert Instances
· At least one PvE and PvP Deep Desert instance will be added to all official worlds.
· Several changes have been made to streaming distances, improving performance and memory usage.
00:56 - 01:24
2. ⚔️ Adjusting Test Station Bosses & Item Drop Rates
· Item drop rates in Test Stations have been adjusted to prevent over-reliance on specific weapons (e.g., Ancient Ways, Pyro Rockets).
· Boss HP in the Ground Empire Test Station has been reduced for group combat.
· Drop rates for less useful items (e.g., Steel Suit Parts) have been decreased in the Ground Empire Test Station, with a priority increase in combat-related items.
01:27 - 01:38
3. 🔧 Technical & Stability Improvements: Client Performance & Rendering Optimization
· Several changes have been made to distances, client performance, rendering performance, vehicle collisions and animations, and UI.
01:39 - 01:49
4. 🚗 Vehicle System Update: Rule Changes for Backup Tool Usage
· Rules for using vehicle backup tool mods have been updated to prevent the use of recovery and redeployment tools within claimed land without permission.
01:52 - 02:16
5. ⛰️ Ground Empire Test Station: Adjusted Group Boss Combat Difficulty
· Reflecting feedback that boss fights are more challenging in groups, boss HP will now scale with group size.
· A 3% HP reduction for 2-player bosses, 5% for 3-player bosses, and 10% for 4-player bosses has been implemented.
· The first electrical puzzle has been modified to be less punishing and repetitive for players passing through multiple times.
02:31 - 02:45
6. 💎 Test Station Item Drop Rate Adjustments & Increased Blueprint Acquisition Chance
· Item drop rates in Test Stations have been adjusted to prevent over-reliance on Ancient Ways weapons.
· Drop rates for less useful items have been decreased, while the chance of obtaining blueprints has been increased.
02:48 - 03:22
7. 🏜️ PvP & PvE Deep Desert Instances: Increased Resource Yield & PvP Zone Changes
· One PvE and PvP Deep Desert instance will be available in all worlds.
· Mining yield and spice harvesting in the PvP version of the Deep Desert zone have been increased by 2.5x.
03:24 - 03:38
8. 🌊 Hagar Basin PvE Conversion & Increased Deep Desert Blueprint Drop Rate
· The Hagar Basin area has been converted to PvE across the entire map (including shipwrecks).
· The drop rate for non-combat unique items in the Deep Desert has been increased, improving the chances of obtaining blueprints not found in surface world dungeons.
03:40 - 03:54
9. 🛠️ Land Claim Mission Recipes & Fiber Resource Adjustments
· All Land Claim mission recipes will now only appear in the crafting menu when they have charges.
· The amount of fiber resources around shipwrecks has been reduced.
03:58 - 04:13
10. 👤 User Interface Improvements: Blocked Player Name Display & Chat UI
· Blocked players will now display with their default name instead of their actual name if they participate in an event.
· A latest toggle UI has been added within the chat window.
04:23 - 05:01
11. 💥 Combat System Bug Fixes: Normalizing Fire Rate Amplification & Weapon Buff Effects
· Fixed an issue where weapon augmentations that increase fire rate caused excessive amplification. The values stated on augmentation items and cells will now be correctly applied.
· Fixed an issue where dual-wield and unique variant weapons dealt excessive shield damage.
05:05 - 05:25
12. decor Decorations & Furniture Interaction Improvements
· The Festival Tree Holographic Decoration can no longer be climbed.
· Sitting and exiting positions for the Smuggler's Sofa have been corrected.
· An issue with the Ammo Box not providing ammo in the Smuggler's Execution Area has been fixed.
05:27 - 06:17
13. 🎯 Combat Targeting & Skill Effect Normalization
· Fixed an issue with combat targeting abilities failing to target NPCs.
· Fixed an issue where certain skill effects were not applied after logging out and back in.
· Fixed an issue where re-slotting active skill upgrades did not reset new cooldowns or cost attributes before re-slotting.
· Fixed an issue where larger NPCs could not aim downwards when attacking.
· Fixed an issue where camera rotation would lock when stunned simultaneously with weapon switching.
· Fixed an issue where higher-tier dual-wield and unique variants dealt excessive shield damage.
06:18 - 06:34
14. 🩹 Health Kit & Spice Freshener Usage Bug Fixes
· Fixed an issue where Health Kits were not consumed after their healing effect triggered.
· Fixed an issue where Spice Fresheners could be used infinitely by leaving and re-entering the ground map.
06:45 - 07:42
15. 🚁 Vehicle-Related Issue Resolution: Recovery, Durability, Interaction & Collisions
· Fixed an issue where vehicles restored immediately after a server crash were lost; they will now be recovered.
· Fixed an error in vehicle durability repair.
· Fixed an issue where vehicles became non-interactive.
· Ornithopters will now automatically disengage Eagle Mode when the travel request UI pops up, preventing them from crashing at the map edge.
· Fixed an issue where speed did not decrease when ascending in Ornithopter Eagle Mode.
· Fixed an issue where vehicle limit checks were not functioning correctly after travel.
· Fixed an issue where vehicle modules were duplicated when dismantling vehicles.
· Fixed an issue that occurred when dismantling vehicles stuck in sand traps.
07:43 - 08:05
16. 🎨 Custom Swatch & Character Menu Display Error Fixes
· Fixed an issue with applying custom swatches when using unique armor pieces.
· Fixed an issue where customization was displayed in the main menu.
· Fixed an issue where character customization options were not defaulting to the player's current selection.
· Fixed an issue where the Explorer Helmet did not receive dye pack customization.
08:06 - 08:09
17. ✨ Character Screen Customization Display Error Fix
· Fixed an issue where characters were not wearing swatches in the main menu.
08:10 - 08:14
18. 📸 Main Menu Character Swatch Display Error Fix
· Fixed an issue where custom swatches were not applied in the main menu.
08:23 - 08:37
19. ☢️ Tactical Radiation Suit Drop Rate & Grade Adjustment
· Fixed an issue where the Tactical Radiation Suit was not dropping on higher difficulties. Tactical Radiation Suits of Grade 0 or higher can now be obtained.
08:38 - 08:54
20. 🚢 Small Shipwreck & Test Station Player Trapping Issue Fixes
· Fixed an issue where small shipwrecks were colliding with rocky islands.
· Fixed an issue where players could get trapped after completing Sector 136.
· Fixed issues where players could get trapped in ceiling gaps in the Forgotten Laboratory and in Test Station 10.
08:55 - 09:03
21. NPC Spawn & Story-Related Issue Fixes
· Fixed an issue where the Advanced Trainer NPC was not spawning.
09:13 - 09:20
22. ⚔️ Arena Combat Model & Land Claim Reward Display Error Fixes
· Fixed an issue where the Arena combat model was breaking.
· Fixed an issue where irrelevant rewards were briefly displayed when viewing rewards for the Land Claim House Representative.
09:29 - 09:46
23. 🔁 Land Claim Mission Repetition & Sharing Issue Fixes
· Fixed an issue where the same Land Claim mission was being offered repeatedly.
· Fixed an issue where Land Claim missions could be repeatedly shared with other players.
09:47 - 10:02
24. 🎒 User Interface: Full Bag Warning & Exchange Item Display Error Fixes
· A "Bag Full" warning will now be displayed in the pickup menu when a user cannot receive items due to lack of space.
· Fixed an issue where the Burning Blade blueprint was not displayed in the Short Blade category of the Exchange.
10:03 - 10:17
25. ♻️ Recycler Resource Display Range Clarification
· Recycler items that provide a non-fixed amount of resources will now display a minimum and maximum range.
10:25 - 10:45
26. 🗺️ Overland Map & Location Text Visibility Improvements
· Fixed the bundle preview display after research search.
· Adjusted the panel size animation value in the crafting menu.
· "Not Ready" will now display as "Loading" when moving on the overland map.
· The camera's field of view has been increased when zooming out to make the text for overland location shipwrecks visible.
10:46 - 11:05
27. 🎨 Custom Color Swatch & Character Selection Error Fixes
· Fixed an issue where custom colors were not displayed correctly in the color swatch.
· Fixed an issue where character customization options were not defaulting to the player's current selection.
· Fixed an issue where the Explorer Helmet did not receive dye pack customization.
11:06 - 11:18
28. 🛠️ Construction Tool & 'Stop' Ability Description Clarification
· Fixed an issue where the construction tool was selecting the wrong house swatch.
· The description for the 'Stop' ability has been clarified to indicate that it affects enemies in a cone shape.
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