Post
Marathon, is this okay? Analyzing Bungie's future and the problems in the game industryA deep dive into Marathon's low player count and Bungie's future. It examines the limitations of the extraction shooter genre, flawed decision-making in the gaming industry, and proposes solutions.
1. 🎮 Marathon, Extraction Shooter Genre Limits, and Bungie's Misjudgment
· It's questionable why Bungie believed they could make Marathon, a 'highly competitive' extraction shooter, a mainstream success.
· The analysis points out the lack of past mainstream success for extraction shooters, offering a critical perspective on Bungie and Sony's decision.
· It speculates that these decisions might have been based solely on board meetings or streamer feedback.
· The analysis points out the lack of past mainstream success for extraction shooters, offering a critical perspective on Bungie and Sony's decision.
· It speculates that these decisions might have been based solely on board meetings or streamer feedback.
00:01 - 00:41
1. 🎮 Marathon, Extraction Shooter Genre Limits, and Bungie's Misjudgment
· It's questionable why Bungie believed they could make Marathon, a 'highly competitive' extraction shooter, a mainstream success.
· The analysis points out the lack of past mainstream success for extraction shooters, offering a critical perspective on Bungie and Sony's decision.
· It speculates that these decisions might have been based solely on board meetings or streamer feedback.
· The analysis points out the lack of past mainstream success for extraction shooters, offering a critical perspective on Bungie and Sony's decision.
· It speculates that these decisions might have been based solely on board meetings or streamer feedback.
00:42 - 01:24
2. 🎮 Marathon's Fatal Flaws: Forced Co-op and Weekend Restrictions
· Marathon's endgame content is designed to be played only with friends via Discord calls, creating a high barrier to entry for casual gamers or those using random matchmaking.
· The limited availability of endgame content on weekends further reduces accessibility for casual gamers with busy schedules.
· The limited availability of endgame content on weekends further reduces accessibility for casual gamers with busy schedules.
01:25 - 02:13
3. 🎮 Adding a Battle Royale Mode? Why It Won't Solve Marathon's Core Issues
· The announcement of a Battle Royale mode as a potential fix for Marathon is likely to only provide a short-term boost.
· The Battle Royale genre itself faces increasing competition and vulnerability to cheating over time, eventually leading to casual players leaving.
· The example of Warzone shows how Battle Royale modes, while fun initially, lost their original appeal due to meta shifts and cheating issues over time.
· The Battle Royale genre itself faces increasing competition and vulnerability to cheating over time, eventually leading to casual players leaving.
· The example of Warzone shows how Battle Royale modes, while fun initially, lost their original appeal due to meta shifts and cheating issues over time.
02:14 - 04:01
4. 🎮 Gaming Industry Problems: Cheating, Developer Apathy, and Influencer Marketing
· The analysis criticizes the widespread cheating in the gaming industry, suggesting developers aren't actively addressing it and are instead resorting to superficial measures like account bans.
· It highlights technical challenges in preventing cheating, such as VPNs and hardware manipulation, along with developers' passive approach.
· The tendency for developers to focus on paying large streamers for promotion rather than on the game's actual quality is criticized.
· It highlights technical challenges in preventing cheating, such as VPNs and hardware manipulation, along with developers' passive approach.
· The tendency for developers to focus on paying large streamers for promotion rather than on the game's actual quality is criticized.
04:02 - 05:20
5. 🎮 The Evolving Role of Influencers: True Gamers or Corporate Tools?
· The argument is made that influencers, who once streamed games for enjoyment, have now become mere promotional tools for corporations.
· It's pointed out that some major streamers are paid substantial amounts to promote specific games, which is far removed from the game's intrinsic fun.
· True gamers play for passion and enjoyment, but major influencers are now criticized as mere 'chess pieces' or 'corporate extensions'.
· It's pointed out that some major streamers are paid substantial amounts to promote specific games, which is far removed from the game's intrinsic fun.
· True gamers play for passion and enjoyment, but major influencers are now criticized as mere 'chess pieces' or 'corporate extensions'.
05:21 - 06:01
6. 🎮 Marathon's Likelihood of Failure: Player Count vs. Competitor Analysis
· Marathon's current player count of 26,000 is extremely low for a AAA game with a $300 million development budget.
· Compared to other games in similar genres (Gray Zone Warfare, Wind Rose, Arena Breakout Infinite, Hunt: Showdown), Marathon's competitiveness is significantly lacking.
· The fact that Arena Breakout Infinite, a free-to-play game, has more players suggests Marathon's potential for failure.
· Compared to other games in similar genres (Gray Zone Warfare, Wind Rose, Arena Breakout Infinite, Hunt: Showdown), Marathon's competitiveness is significantly lacking.
· The fact that Arena Breakout Infinite, a free-to-play game, has more players suggests Marathon's potential for failure.
06:02 - 07:39
7. 🎮 Bungie's Future: Why They Should Abandon Marathon and Focus on Destiny
· The argument is made that Marathon is beyond saving and Bungie should abandon it to focus on the Destiny series.
· Bungie has alienated the Destiny community and needs to regain trust by releasing Destiny 3 or enhancing support for Destiny 2.
· It emphasizes the need to recapture the fun of the original Destiny and focus on the game's core elements, making decisions that benefit gamers.
· Bungie has alienated the Destiny community and needs to regain trust by releasing Destiny 3 or enhancing support for Destiny 2.
· It emphasizes the need to recapture the fun of the original Destiny and focus on the game's core elements, making decisions that benefit gamers.
07:40 - 08:04
8. 🎮 Marathon Development Questions: Where Did $300 Million Go? Lack of Content
· Questions are raised about the $300 million budget allocated to Marathon's development, suggesting excessive spending for the limited amount of content.
· It criticizes the lack of transparency in the development process and developers' freedom in budget allocation.
· It criticizes the lack of transparency in the development process and developers' freedom in budget allocation.
08:05 - 09:57
9. 🎮 Marathon Player Count Analysis: Comparison with Competitor Games
· Marathon's current player count is 7,594, with a 24-hour peak of only 26,000 players.
· This is a very low figure for a AAA game with a $300 million budget and lacks competitiveness compared to other games in similar genres.
· Games like Wind Rose (£22), Arena Breakout Infinite (Free), and Hunt: Showdown (an older game) have more players than Marathon.
· This is a very low figure for a AAA game with a $300 million budget and lacks competitiveness compared to other games in similar genres.
· Games like Wind Rose (£22), Arena Breakout Infinite (Free), and Hunt: Showdown (an older game) have more players than Marathon.
09:58 - 10:48
10. 🎮 Marathon's Future: Declining Player Count and Long-Term Survival
· Given the current player count trend, it's questionable whether Marathon can survive for another six months.
· As player numbers decrease, the remaining players become more competitive, eventually losing interest in the game.
· It's pointed out that Marathon fails to offer a unique appeal that differentiates it from other games.
· As player numbers decrease, the remaining players become more competitive, eventually losing interest in the game.
· It's pointed out that Marathon fails to offer a unique appeal that differentiates it from other games.
10:49 - 11:46
11. 🎮 Bungie's Only Hope: Announcing Marathon's Demise and Focusing on Destiny
· The argument is made that the only way for Bungie to save the studio is to abandon Marathon and focus on the Destiny series.
· They need to publicly admit their mistakes, revamp the leadership team, and strive to recapture the fun of past Destiny games.
· It emphasizes the need to rebuild trust through enhanced story content and gamer-centric decision-making.
· They need to publicly admit their mistakes, revamp the leadership team, and strive to recapture the fun of past Destiny games.
· It emphasizes the need to rebuild trust through enhanced story content and gamer-centric decision-making.
