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Dungeon & Fighter New Legion 'Apocalypse' Complete Analysis and Equipment Score Controversy SummaryThis is a detailed analysis of the new Legion content 'Apocalypse' added to Dungeon & Fighter for the new season, including entry requirements, strategy, and reward systems. It also provides an in-depth analysis of the problems and controversies surrounding the recently added 'Equipment Score' system.
1. 🎮 Introduction to the New Legion 'Apocalypse' and Entry Requirements
· The new Legion content 'Apocalypse' has been added through the First Server update.
· There is no separate Ascension content, and the clear time is about 1 minute and 20 seconds.
· It can be quite difficult with low specs (200-300 million base damage), and the entry requirement is high.
· For solo play, the entry requirement is estimated to be around 300 million, and for party play with a buffer, around 200 million.
· In party play, there are no minor mobs, and only named monsters need to be dealt with, making it relatively easier.
· There is no separate Ascension content, and the clear time is about 1 minute and 20 seconds.
· It can be quite difficult with low specs (200-300 million base damage), and the entry requirement is high.
· For solo play, the entry requirement is estimated to be around 300 million, and for party play with a buffer, around 200 million.
· In party play, there are no minor mobs, and only named monsters need to be dealt with, making it relatively easier.
00:21 - 01:02
1. 🎮 Introduction to the New Legion 'Apocalypse' and Entry Requirements
· The new Legion content 'Apocalypse' has been added through the First Server update.
· There is no separate Ascension content, and the clear time is about 1 minute and 20 seconds.
· It can be quite difficult with low specs (200-300 million base damage), and the entry requirement is high.
· For solo play, the entry requirement is estimated to be around 300 million, and for party play with a buffer, around 200 million.
· In party play, there are no minor mobs, and only named monsters need to be dealt with, making it relatively easier.
· There is no separate Ascension content, and the clear time is about 1 minute and 20 seconds.
· It can be quite difficult with low specs (200-300 million base damage), and the entry requirement is high.
· For solo play, the entry requirement is estimated to be around 300 million, and for party play with a buffer, around 200 million.
· In party play, there are no minor mobs, and only named monsters need to be dealt with, making it relatively easier.
01:03 - 03:26
2. 💰 Rewards and Covenant Upgrade System for the 'Antienbai' Dungeon
· Rewards from the Antienbai dungeon are used for Covenant upgrades through 'Light Shards'.
· Covenant upgrades are content that increases character specs, and from the second week, 80 Light Shards are consumed.
· Through Covenant upgrades, you can choose to gain 4% final damage and 8% cooldown reduction.
· With the 'Mist's Calling' material, you can obtain 'Unique Covenants' similar to the unique epic equipment from the Middle Heaven.
· This Unique Covenant provides a 2% damage increase, which is slightly weaker than the existing Middle Heaven unique epics but can be helpful for players in a hurry.
· Unique Covenants are used to upgrade existing Unique Covenants, so careful selection is required.
· The amount of Mist's Calling obtained per run is 96 (Light Shards) + 24 (Gauge), totaling 120, and upgrades are possible once every two weeks.
· Covenant upgrades are content that increases character specs, and from the second week, 80 Light Shards are consumed.
· Through Covenant upgrades, you can choose to gain 4% final damage and 8% cooldown reduction.
· With the 'Mist's Calling' material, you can obtain 'Unique Covenants' similar to the unique epic equipment from the Middle Heaven.
· This Unique Covenant provides a 2% damage increase, which is slightly weaker than the existing Middle Heaven unique epics but can be helpful for players in a hurry.
· Unique Covenants are used to upgrade existing Unique Covenants, so careful selection is required.
· The amount of Mist's Calling obtained per run is 96 (Light Shards) + 24 (Gauge), totaling 120, and upgrades are possible once every two weeks.
03:27 - 04:16
3. 💎 Integrated Reward System with Solid Soul and Venus
· The Antienbai dungeon provides a considerable amount of 'Solid Souls'. It is recommended not to purchase the monthly exchangeable Radiant Souls.
· You can obtain 150 Solid Souls for 10 characters and 300 for 20 characters, and these are non-tradable items.
· Apocalypse is handled as an integrated reward with Venus, meaning you cannot run Venus anymore if you run Antienbai.
· 'Perfume', which was obtained from Venus, must now be purchased from the Antienbai shop.
· You can obtain 150 Solid Souls for 10 characters and 300 for 20 characters, and these are non-tradable items.
· Apocalypse is handled as an integrated reward with Venus, meaning you cannot run Venus anymore if you run Antienbai.
· 'Perfume', which was obtained from Venus, must now be purchased from the Antienbai shop.
04:38 - 06:03
4. 📈 Introduction and Problems of the New 'Equipment Score' System
· The 'Equipment Score' system has been added in this patch.
· However, the current equipment score does not properly reflect character efficiency, skill information, set option characteristics, utility options, etc.
· In simple terms, it seems to reflect the development team's intention of 'not wanting to calculate', suggesting players refer to Dunkim (Dungeon Damage Analyzer).
· It is causing confusion because it is applied differently from how players calculate it.
· However, the current equipment score does not properly reflect character efficiency, skill information, set option characteristics, utility options, etc.
· In simple terms, it seems to reflect the development team's intention of 'not wanting to calculate', suggesting players refer to Dunkim (Dungeon Damage Analyzer).
· It is causing confusion because it is applied differently from how players calculate it.
06:04 - 08:23
5. 🤔 Unreasonableness of the Equipment Score System and Improvement Directions
· The current equipment score is worse than the fame score, and there are many unreasonable aspects, such as the score increasing even when damage decreases.
· Differences in legacy weapons, set options, platinum titles/creatures, etc., are not properly reflected.
· It is pointed out as a problem that the development team intentionally creates differences but does not reflect them.
· It should establish clear criteria, such as the damage/cooldown ratio (e.g., 1:2), and perfectly reflect all elements.
· The efficiency of calculating spec upgrades should be increased by clearly reflecting differences in set effects, weapon types, and sub-equipment.
· Differences in legacy weapons, set options, platinum titles/creatures, etc., are not properly reflected.
· It is pointed out as a problem that the development team intentionally creates differences but does not reflect them.
· It should establish clear criteria, such as the damage/cooldown ratio (e.g., 1:2), and perfectly reflect all elements.
· The efficiency of calculating spec upgrades should be increased by clearly reflecting differences in set effects, weapon types, and sub-equipment.
08:24 - 09:21
6. 📉 Imbalance in Equipment Score Reflection for Buffers and Dealers
· For buffers, the reflection of Enchantress, Encore, etc., is insufficient, and most utility options other than Golden Sheep's buff power are not reflected.
· The inconsistent standards between dealers and buffers reduce the system's reliability.
· The development team should implement it properly if they are going to do it, and perfectly reflect all elements.
· The inconsistent standards between dealers and buffers reduce the system's reliability.
· The development team should implement it properly if they are going to do it, and perfectly reflect all elements.
09:35 - 10:40
7. 📉 2026 First Half Roadmap and Lack of Content Issues
· There are criticisms that the 2026 first half roadmap lacks content.
· In particular, the new Legion 'Apocalypse' lacks an Ascension mode like Venus, resulting in a lack of enjoyable content for high-level players.
· Rankers have already achieved high specs, but they feel disillusioned because the content ends too quickly.
· The current declining trend in Dungeon & Fighter's market share seems closely related to this lack of content and operational issues.
· In particular, the new Legion 'Apocalypse' lacks an Ascension mode like Venus, resulting in a lack of enjoyable content for high-level players.
· Rankers have already achieved high specs, but they feel disillusioned because the content ends too quickly.
· The current declining trend in Dungeon & Fighter's market share seems closely related to this lack of content and operational issues.
10:41 - 11:59
8. 📉 Lack of Game Operation Philosophy and Rising User Dissatisfaction
· The current operation philosophy of Dungeon & Fighter is unclear, and it fails to provide a satisfying experience for both diligent and casual players.
· Despite it being a new season, the economic system is unstable, with falling soul prices and declining market prices.
· User dissatisfaction is escalating due to the overall decrease in the game's fun and efficiency.
· Despite it being a new season, the economic system is unstable, with falling soul prices and declining market prices.
· User dissatisfaction is escalating due to the overall decrease in the game's fun and efficiency.
12:11 - 12:32
9. 👍 Positive Aspects: Unique Equipment and Covenant System
· Positive aspects include the absence of new unique equipment and the fact that the Covenant upgrade system contributes to character growth.
· However, the overall problems with the game system overshadow these positive aspects.
· However, the overall problems with the game system overshadow these positive aspects.
