Post
MapleStory Boss Tier List: Which Boss is the Best?We're revealing a tier list of MapleStory's various bosses, ranked based on factors like unpleasantness, completeness, and gimmicks. From Vellumn to Carin, let's analyze the pros and cons of each boss and find out who the best boss is together.
1. 👑 Vellumn: A Well-Designed Boss, But Not S-Tier
· Vellumn is evaluated as a well-designed boss with clean patterns and appropriate difficulty.
· Once you master dodging the poison and lightning patterns, clearing within 20 minutes isn't difficult.
· However, due to a lack of unique gimmicks or new ideas, it's considered not quite S-tier.
· Once you master dodging the poison and lightning patterns, clearing within 20 minutes isn't difficult.
· However, due to a lack of unique gimmicks or new ideas, it's considered not quite S-tier.
| Category | Details |
|---|---|
| Evaluation | Well-designed, but not S-tier |
| Patterns | Simple, evasion-focused |
00:22 - 01:17
1. 👑 Vellumn: A Well-Designed Boss, But Not S-Tier
· Vellumn is evaluated as a well-designed boss with clean patterns and appropriate difficulty.
· Once you master dodging the poison and lightning patterns, clearing within 20 minutes isn't difficult.
· However, due to a lack of unique gimmicks or new ideas, it's considered not quite S-tier.
· Once you master dodging the poison and lightning patterns, clearing within 20 minutes isn't difficult.
· However, due to a lack of unique gimmicks or new ideas, it's considered not quite S-tier.
| Category | Details |
|---|---|
| Evaluation | Well-designed, but not S-tier |
| Patterns | Simple, evasion-focused |
01:18 - 02:21
2. ⏳ Papulatus: A Sandbag After Nerfs, An F-Tier Unpleasant Boss
· Papulatus was notorious for its clock bomb pattern in the past, but it has been nerfed so that it no longer causes instant death.
· Currently, it's considered a sandbag, making it difficult to discuss its completeness as a boss.
· The only critical pattern is the instant-death laser intersection, which isn't hard to avoid.
· During its past instant-death pattern era, it was certainly an F-tier boss that caused significant unpleasantness.
· Currently, it's considered a sandbag, making it difficult to discuss its completeness as a boss.
· The only critical pattern is the instant-death laser intersection, which isn't hard to avoid.
· During its past instant-death pattern era, it was certainly an F-tier boss that caused significant unpleasantness.
| Category | Details |
|---|---|
| Evaluation | C-Tier (F-Tier before nerf) |
| Patterns | Easy, laser intersection instant death |
| Notes | Notorious for its past clock bomb pattern |
02:22 - 03:15
3. 🤖 Suu & Demian: Modernized, But Still Disappointing Bosses
· Suu's patterns were modernized with a remaster, but it's now considered more chaotic than before.
· There's a noticeable pressure to add patterns due to public opinion on unpleasant elements like falling objects and "poop" patterns.
· Demian was poorly designed from the start, with confusing mechanics like the "curse death" gimmick.
· Both bosses have undergone significant pattern nerfs, but their fundamental design flaws remain.
· There's a noticeable pressure to add patterns due to public opinion on unpleasant elements like falling objects and "poop" patterns.
· Demian was poorly designed from the start, with confusing mechanics like the "curse death" gimmick.
· Both bosses have undergone significant pattern nerfs, but their fundamental design flaws remain.
| Category | Details |
|---|---|
| Suu | Decent completeness, modernized but chaotic |
| Demian | Initial design flaws, confusing gimmicks |
03:37 - 04:43
4. 💎 Lucid: Innovative But Obsolete Boss
· When Lucid was released, its innovative patterns like vertical flight and long maps created a sensation.
· It was a boss where you could feel the satisfaction of "statue DPS," but it was criticized for the difficulty of dealing damage in Hard Lucid's 3rd phase.
· While patterns have been nerfed, the lack of changes to the 3rd phase gimmicks makes it an obsolete boss.
· It was a boss where you could feel the satisfaction of "statue DPS," but it was criticized for the difficulty of dealing damage in Hard Lucid's 3rd phase.
· While patterns have been nerfed, the lack of changes to the 3rd phase gimmicks makes it an obsolete boss.
| Category | Details |
|---|---|
| Evaluation | B-Tier |
| Features | Innovative patterns, 3rd phase DPS difficulty issues |
04:44 - 05:14
5. 🌀 Will: Unique Gimmicks and High-Quality Boss
· Will is a continuation of Lucid, being the first boss with many special gimmicks.
· It introduced unique mechanics like gathering and gauge recovery in two separate rooms.
· While the boss's completeness is rated A-Tier, some players find it unpleasant.
· It introduced unique mechanics like gathering and gauge recovery in two separate rooms.
· While the boss's completeness is rated A-Tier, some players find it unpleasant.
| Category | Details |
|---|---|
| Evaluation | A-Tier |
| Features | Unique gimmicks, high completeness |
06:06 - 06:42
6. 🦇 Dusk & June: Low-Quality Bosses That Feel Rushed
· Dusk and June feel very rushed, lacking effort in their patterns.
· Dusk has a gimmick where you can only deal damage when its eyes are open, but June has no special gimmicks.
· They feel so hastily made that they wouldn't feel out of place compared to bosses from 15 years ago.
· They are rated lower than Demian, with opinions leaning towards F-Tier.
· Dusk has a gimmick where you can only deal damage when its eyes are open, but June has no special gimmicks.
· They feel so hastily made that they wouldn't feel out of place compared to bosses from 15 years ago.
· They are rated lower than Demian, with opinions leaning towards F-Tier.
| Category | Details |
|---|---|
| Evaluation | F-Tier |
| Features | Rushed feel, low completeness, simple patterns |
06:43 - 07:15
7. 🌟 Jin Hilla: S-Tier Boss with Clear Time Varying by Skill
· Jin Hilla is rated S-Tier in terms of boss completeness, with clear times varying significantly based on player skill.
· While there were some unfair hitboxes early on, pattern nerfs have made it quite decent now.
· Its high overall completeness earns it positive reviews from many players.
· While there were some unfair hitboxes early on, pattern nerfs have made it quite decent now.
· Its high overall completeness earns it positive reviews from many players.
| Category | Details |
|---|---|
| Evaluation | S-Tier |
| Features | High completeness, clear time varies by skill |
07:16 - 07:52
8. 🌸 Gaeasl: Mid-Tier Boss Lacking Originality, Feels Assembled
· Gaeasl was released as a mid-tier boss but is criticized for lacking originality or uniqueness.
· It feels more like a collection of options taken from existing mini-games rather than a new idea.
· Its completeness is considered low, with opinions leaning towards F-Tier.
· It feels more like a collection of options taken from existing mini-games rather than a new idea.
· Its completeness is considered low, with opinions leaning towards F-Tier.
| Category | Details |
|---|---|
| Evaluation | F-Tier |
| Features | Lacks originality, feels assembled |
07:53 - 08:16
9. 💀 Black Mage: S-Tier Boss with Harmonious Concept and Patterns
· The Black Mage presents unique "creation and destruction" power gimmicks, completely different from previous bosses.
· The patterns, which align well with the boss's concept, add to the fun, along with its overall completeness.
· Rated S-Tier, it showcases the pinnacle of MapleStory boss design.
· The patterns, which align well with the boss's concept, add to the fun, along with its overall completeness.
· Rated S-Tier, it showcases the pinnacle of MapleStory boss design.
| Category | Details |
|---|---|
| Evaluation | S-Tier |
| Features | Creation/destruction power gimmicks, harmonious concept and patterns |
08:17 - 08:50
10. 👑 Seren: High Quality, Difficulty Lowers Rank
· Seren, the first Grandis boss, boasts high quality and unique gimmicks.
· It successfully implements the unique gimmicks characteristic of bosses after the Black Mage and Jin Hilla.
· While its quality is A-Tier, its high difficulty causes it to be ranked two tiers lower.
· It successfully implements the unique gimmicks characteristic of bosses after the Black Mage and Jin Hilla.
· While its quality is A-Tier, its high difficulty causes it to be ranked two tiers lower.
| Category | Details |
|---|---|
| Evaluation | B-Tier |
| Features | High quality, unique gimmicks, high difficulty |
08:51 - 09:56
11. 💥 Kalos: Worst Unpleasantness, Flawed from the Planning Stage
· Kalos is considered one of the most unpleasant bosses in MapleStory history.
· There were many unfair deaths due to strict entry requirements at the time, and the overlap of bombs and patterns.
· The fast activation speed of the laser pattern and its unintuitive gimmicks suggest it was flawed from the planning stage.
· It's rated similarly to Gaeasl.
· There were many unfair deaths due to strict entry requirements at the time, and the overlap of bombs and patterns.
· The fast activation speed of the laser pattern and its unintuitive gimmicks suggest it was flawed from the planning stage.
· It's rated similarly to Gaeasl.
| Category | Details |
|---|---|
| Evaluation | F-Tier |
| Features | Worst unpleasantness, unintuitive gimmicks, high difficulty |
09:57 - 10:51
12. 🐉 Carin: 3-Phase 4-Boss Gimmick, Worst Design
· Carin is considered a poorly designed boss, even after recent nerfs.
· The gimmick of having four bosses in the 3rd phase, in particular, is criticized as a result of being too focused on creating something new.
· Its F-Tier rating stems from design choices that disregard balance, such as skill reach and single-target skills.
· The gimmick of having four bosses in the 3rd phase, in particular, is criticized as a result of being too focused on creating something new.
· Its F-Tier rating stems from design choices that disregard balance, such as skill reach and single-target skills.
| Category | Details |
|---|---|
| Evaluation | F-Tier |
| Features | 3-phase 4-boss gimmick, balance issues, worst design |
10:52 - 11:32
13. 🛡️ The Great Hero: Well-Structured Patterns and Skill-Based Difficulty
· The Great Hero, similar to Jin Hilla, is a boss that received praise for its good design.
· While skilled players can deal damage quickly, it's a challenging boss for those who aren't.
· The parry pattern can be frustrating in party play, as it sometimes changes direction suddenly based on party members' positions.
· Overall, it boasts well-structured patterns and high quality.
· While skilled players can deal damage quickly, it's a challenging boss for those who aren't.
· The parry pattern can be frustrating in party play, as it sometimes changes direction suddenly based on party members' positions.
· Overall, it boasts well-structured patterns and high quality.
| Category | Details |
|---|---|
| Evaluation | A-Tier |
| Features | Skill-based difficulty, well-structured patterns |
11:33 - 12:17
14. ⚔️ Dunkel: Difficulty Varies by Class Utility, Chaotic Patterns
· Dunkel is a boss where the difficulty varies greatly depending on a player's class utility.
· Classes with invincibility skills or high mobility have an advantage, while others are at a disadvantage.
· While the boss's completeness is high, its patterns are somewhat chaotic, lacking the satisfaction of a clean fight.
· Classes with invincibility skills or high mobility have an advantage, while others are at a disadvantage.
· While the boss's completeness is high, its patterns are somewhat chaotic, lacking the satisfaction of a clean fight.
| Category | Details |
|---|---|
| Evaluation | A-Tier |
| Features | High dependency on class utility, chaotic patterns |
12:18 - 12:56
15. 💎 Limbo: Comfortable Sandbag, Excellent Effects and Graphics
· Limbo is a comfortable, sandbag-like boss with very easy difficulty.
· It receives high marks for its visual aspects, including effects, graphics, and presentation, which show many new attempts.
· While the pattern urgency is somewhat lacking, its overall quality is considered top-tier.
· It receives high marks for its visual aspects, including effects, graphics, and presentation, which show many new attempts.
· While the pattern urgency is somewhat lacking, its overall quality is considered top-tier.
| Category | Details |
|---|---|
| Evaluation | Top-tier |
| Features | Easy difficulty, excellent presentation and graphics |
12:57 - 13:11
16. 🛡️ Baldrix: A Slightly Harder Sandbag Than Limbo
· Baldrix is slightly harder than Limbo but still feels like a sandbag.
· It's placed before Limbo in the ranking.
· It's placed before Limbo in the ranking.
| Category | Details |
|---|---|
| Evaluation | Ahead of Limbo |
| Features | Easy difficulty |
13:12 - 13:39
17. ❓ Jupiter: Evaluation Pending, Insufficient Clear Experience
· A precise evaluation of Jupiter is difficult as it hasn't been cleared directly yet.
· Based on videos, it appears to be a decent boss, presumed to be in the same category as Limbo and Baldrix.
· The tier ranking is pending due to a lack of direct clearing experience.
· Based on videos, it appears to be a decent boss, presumed to be in the same category as Limbo and Baldrix.
· The tier ranking is pending due to a lack of direct clearing experience.
| Category | Details |
|---|---|
| Evaluation | Pending |
| Features | No direct clearing experience |
13:40 - 14:15
18. 🌟 Kain: Excellent Rewards and Convenience, S-Tier Boss
· Regardless of pattern completeness or difficulty, Kain is an outstanding boss in terms of rewards.
· Similar to The Great Hero, its pattern quality is decent, and efforts to improve boss convenience are evident.
· Rated S-Tier for its light design, considering new players.
· Similar to The Great Hero, its pattern quality is decent, and efforts to improve boss convenience are evident.
· Rated S-Tier for its light design, considering new players.
| Category | Details |
|---|---|
| Evaluation | S-Tier |
| Features | Excellent rewards, high convenience, light design |
