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Warframe: Weapons you'll regret deleting by mistakeIn Warframe, players often regret accidentally deleting weapons, only to realize later they were needed to craft more powerful ones. This video categorizes weapons by Mastery Rank that you should never delete, from beginner to veteran.
1. ⚠️ Deleting Warframe Weapons Can Be a Critical Mistake!
· In Warframe, you can accidentally delete weapons, causing significant setbacks in your game progression.
· Many players have likely made this mistake or are currently making it.
· Some weapons aren't just tools for combat; they serve as crucial materials for crafting stronger weapons or are part of their evolution.
· Since this information isn't clearly provided in-game, deleting weapons to free up inventory space can actually mean removing resources you'll need later.
· Many players have likely made this mistake or are currently making it.
· Some weapons aren't just tools for combat; they serve as crucial materials for crafting stronger weapons or are part of their evolution.
· Since this information isn't clearly provided in-game, deleting weapons to free up inventory space can actually mean removing resources you'll need later.
00:01 - 00:44
1. ⚠️ Deleting Warframe Weapons Can Be a Critical Mistake!
· In Warframe, you can accidentally delete weapons, causing significant setbacks in your game progression.
· Many players have likely made this mistake or are currently making it.
· Some weapons aren't just tools for combat; they serve as crucial materials for crafting stronger weapons or are part of their evolution.
· Since this information isn't clearly provided in-game, deleting weapons to free up inventory space can actually mean removing resources you'll need later.
· Many players have likely made this mistake or are currently making it.
· Some weapons aren't just tools for combat; they serve as crucial materials for crafting stronger weapons or are part of their evolution.
· Since this information isn't clearly provided in-game, deleting weapons to free up inventory space can actually mean removing resources you'll need later.
00:58 - 01:49
2. 🤔 Shifting Your Perspective on Weapons: Not Just Tools, But Crafting Materials
· In Warframe, weapons should be understood as part of a larger progression system, not just combat tools.
· Many weapons are used as materials to craft other weapons or are essential for evolving into more powerful versions.
· The problem is that the game doesn't clearly communicate these crafting interdependencies.
· This information is mainly only visible in the Foundry or appears when you're aiming to craft a specific item, making it easy to make mistakes if you don't understand these mechanics.
· Many weapons are used as materials to craft other weapons or are essential for evolving into more powerful versions.
· The problem is that the game doesn't clearly communicate these crafting interdependencies.
· This information is mainly only visible in the Foundry or appears when you're aiming to craft a specific item, making it easy to make mistakes if you don't understand these mechanics.
01:50 - 02:41
3. 🚨 The Most Common Mistake for Beginners: Deleting Weapons After Reaching Max Rank
· A common mistake beginners make is deleting weapons after leveling them to max rank to free up inventory space.
· This might seem like a logical decision due to limited slots, but it's a system trap.
· Many deleted weapons are later used as materials to craft more powerful weapons.
· Ultimately, you'll find yourself needing to re-craft that weapon, wasting time and resources.
· Therefore, it's crucial to always check if a weapon is a crafting requirement before deleting it.
· This might seem like a logical decision due to limited slots, but it's a system trap.
· Many deleted weapons are later used as materials to craft more powerful weapons.
· Ultimately, you'll find yourself needing to re-craft that weapon, wasting time and resources.
· Therefore, it's crucial to always check if a weapon is a crafting requirement before deleting it.
02:54 - 05:56
4. 📜 Mastery Rank 0-3: Essential Weapons for Early Progression
· Weapons in this range are very important for early progression and future weapon crafting. Deleting them can block several crafting paths.
| Category | Details |
|---|---|
| Latron | No Mastery Rank requirement Crafting material for Tiberon (MR 10) |
| Bronco (2 needed) | Crafting material for SAC Bronco (MR 2) |
| Dual Grakata | Crafting material for Aga (MR 8) |
| Lato | Crafting material for Vasto (MR 7) Crafting material for Histric (MR 7) |
| Kraken | Crafting material for Quillstar (MR 5) |
| Dual Grakata (material) | Crafting material for Dark Sword (MR 5) |
| Bo | Crafting material for Cadus (MR 4) |
| Dual Grakata (material) | Crafting material for Redeemer (MR 4) |
| Kunai | Crafting material for Tipedo (MR 3) Crafting material for Lesion (MR 9) |
| Bo (material) | Crafting material for Tipedo (MR 3) Crafting material for Lesion (MR 9) |
06:00 - 07:27
5. 🌟 Mastery Rank 1-2: Key Weapons for Future Efficiency
· Deleting weapons in this range can significantly hinder your future efficiency.
| Category | Details |
|---|---|
| Furis (2 needed) | Crafting material for Furis (MR 4) |
| Kama (2 needed) | Crafting material for Kama (MR 1) Crafting material for Raza (MR 6) |
| Ordless | Crafting material for Basol Twin (MR 7) |
| Voltor | Crafting material for Volt (MR 4) |
| Gammacore | Crafting material for Heliocor (MR 9) |
| Koga | Crafting material for Irudo (MR 7) |
| Anqiros | Crafting material for Ripcas (MR 5) Crafting material for Teco (MR 6) |
07:28 - 09:17
6. 🚀 Mastery Rank 3-4: Crucial Links to Meta Weapons
· Weapons in this range act as important bridges to powerful meta weapons.
| Category | Details |
|---|---|
| Lex (2 needed) | Crafting material for AG Lex (MR 4) |
| Vasto (2 needed) | Crafting material for Vasto (MR 8) |
| Extron | Crafting material for Extron Twin (MR 7) |
| Viper | Crafting material for Histric (MR 7) Crafting material for Viper Twin (MR 5) |
| Tipedo | Crafting material for Lesion (MR 9) |
| Nikanas | Crafting material for Dragon Nikanas (MR 8) |
| Vasto (material) | Crafting material for Redeemer (MR 4) |
| Cronen | Crafting material for Volt (MR 4) |
09:18 - 10:28
7. ✨ Mastery Rank 5: The Starting Point for Powerful Weapon Builds
· From this point on, weapons gain distinct characteristics, and deleting them can mean falling behind.
| Category | Details |
|---|---|
| Dragon | Crafting material for Zar (MR 7) |
| Grakata (2 needed) | Crafting material for Grakata Twin (MR 9) |
| Coma (2 needed) | Crafting material for Coma Twin (MR 10) |
| Atomos | Crafting material for Basol Twin (MR 7) |
| Dual Cleavers | Crafting material for Ripcas (MR 5) |
| Furax | Crafting material for Nux (MR 7) |
10:29 - 11:57
8. 🚀 Mastery Rank 6-7: Key Weapon Trees and the Start of Powerful Weapons
· Weapons in this range form some of the most important weapon trees in the game, and powerful weapons start appearing.
| Category | Details |
|---|---|
| Cernos | Crafting material for Mutalitic Cernos (MR 7) Crafting material for Proboscis Cernos (MR 15) |
| Miter | Crafting material for Panther (MR 7) |
| Jiku | Crafting material for Panther (MR 7) |
| Volto (2 needed) | Crafting material for V.Volto (MR 8) Crafting material for Aga (MR 8) |
| Volto (material) | Crafting material for Histric (MR 7) |
11:58 - 12:58
9. 🏆 Mastery Rank 8: Specialized Weapons and the Start of Complete Build Configurations
· From this point on, specialized weapons appear, and deleting them could mean losing a complete build.
| Category | Details |
|---|---|
| Agvolto | Crafting material for Aga (MR 8) |
| Dual Grakata | Crafting material for Yagara (MR 8) |
| Axileto | Crafting material for Axomati (MR 9) Crafting material for Zarpa (MR 8) |
| Nincondi | Crafting material for Chaku (MR 10) |
12:59 - 15:16
10. 📈 Mastery Rank 10 and Above: The Fruits of Investments Made from Lower Ranks
· Weapons in this range are often completed by combining decisions made from lower Mastery Ranks.
· Warframe is designed not just as a list of weapons, but as an interconnected growth network.
· Weapons from lower Mastery Ranks form the foundation for higher-ranked weapons. Growth is not linear but cumulative.
· All acquired items can have future value. Therefore, the real mistake isn't deleting weapons, but deleting them without understanding the system.
· Understanding this system allows for faster progression, resource conservation, and avoidance of unnecessary setbacks.
· This list is not static; new weapons and crafting paths are added with updates, making continuous information updates important.
· This video doesn't cover all weapon crafting paths, including Prime versions, but serves as a guide to foster overall understanding.
· The biggest mistake isn't a lack of resources, but destroying resources unknowingly. Every weapon can be an investment for the future.
| Category | Details |
|---|---|
| Magnus (2 needed) | Crafting material for ACM Magnus (MR 12) |
| Mutalitic Cernos | Crafting material for Proboscis Cernos (MR 15) |
· Weapons from lower Mastery Ranks form the foundation for higher-ranked weapons. Growth is not linear but cumulative.
· All acquired items can have future value. Therefore, the real mistake isn't deleting weapons, but deleting them without understanding the system.
· Understanding this system allows for faster progression, resource conservation, and avoidance of unnecessary setbacks.
· This list is not static; new weapons and crafting paths are added with updates, making continuous information updates important.
· This video doesn't cover all weapon crafting paths, including Prime versions, but serves as a guide to foster overall understanding.
· The biggest mistake isn't a lack of resources, but destroying resources unknowingly. Every weapon can be an investment for the future.
