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Monster Guild Star Dive, a game that shows a 'stance' of wanting to communicate with users from day oneThis is a first-day review of Monster Master: Star Dive. It analyzes the game's overall BM (Business Model) and user-friendly operational approach. Notably, the reasonable pricing and diverse benefits offered stand out compared to competing games.
1. 🎮 Monster Master Star Dive's Attitude of Actively Reflecting User Feedback
· Monster Master Star Dive is a game that shows efforts to diligently research and reflect what users want.
· The development team has no intention of engaging in unnecessary power struggles with users, which is even more evident in the BM (Business Model) composition.
00:01 - 00:33
1. 🎮 Monster Master Star Dive's Attitude of Actively Reflecting User Feedback
· Monster Master Star Dive is a game that shows efforts to diligently research and reflect what users want.
· The development team has no intention of engaging in unnecessary power struggles with users, which is even more evident in the BM (Business Model) composition.
00:34 - 01:45
2. 💰 Open World BM and Price Comparison Analysis
· Monster Master Star Dive adopts an open-world BM, and offers monthly subscriptions and pass products.
· Compared to other games, the price for 10 consecutive draws during the first purchase and regular purchases is slightly lower.
| Category | Details |
|---|---|
| Regular Draw (10 pulls) | Approx. 23,564 KRW |
| First Purchase Draw (10 pulls) | Approx. 14,691 KRW |
01:46 - 03:11
3. 🌟 Monster Master Star Dive's Differentiated Gacha System
· Unlike typical games with a 1.8% chance of obtaining a 5-star and a 1-1.2% pickup rate, Monster Master Star Dive sets the pickup rate at 1.8%.
· The price for 10 consecutive draws during the first purchase is 14,646 KRW, and even calculated as a regular draw, it's around 16,000 KRW for 1600 units, which is cheaper than other games.
· It offers first-purchase benefits twice and increases the pickup rate, reducing the burden of acquiring characters.
03:12 - 04:30
4. 💰 Analysis of Expected Value for Character and Weapon Acquisition
· Based on the first purchase, the expected value for acquiring a character is about 80,000 KRW (55 pulls), and for acquiring a weapon, it's about 50 pulls.
· When purchasing with regular draws, the expected value is about 120,000 KRW, which is lower compared to other open-world BM games.
· The 'Thread of Fate' lowers the difficulty of acquiring characters from the 'Honor Battlefield,' adding to the fun of collecting resources.
04:31 - 05:59
5. 💎 Detailed Analysis of Monthly Subscription and Pass Products
· There are two types of monthly subscription-like products: Special Subscription and Membership.
· Membership is similar to a typical monthly subscription, providing a total of 3,360 resources over 28 days, which is a large amount compared to other games.
· Special Subscription is 'Monflix Premium,' offering benefits like automatic capture and exceeding capacity acquisition, and provides 30 resources per day.
06:00 - 07:17
6. 🎁 Subscription Shop Benefits and Pass Efficiency
· Subscribing to Monflix Premium unlocks the 'Subscription Shop,' which immediately grants 30 Oath Tokens.
· These tokens can be used to purchase pickup gacha tickets and pickup weapon gacha tickets, providing benefits equivalent to a total of 15 pulls.
· Combining the monthly subscription product and the subscription pass, you can get about 46 pulls for 15,900 KRW, making it a cost-effective option.
· The pass products are composed of free, 12,000 KRW, and 14,000 KRW tiers. Purchasing the premium pass allows you to obtain all rewards for a total of 26,000 KRW.
07:18 - 08:58
7. 💯 Overall BM Evaluation of Monster Master Star Dive
· With a monthly expenditure of around 41,900 KRW, you can enjoy significant benefits, and the gacha prices are low, reducing the burden.
· The development team has clearly put in a lot of effort to exclude elements that users might find unpleasant.
· The BM composition, which aims to realize a subscription economy by increasing pickup rates, is noteworthy.
08:59 - 10:15
8. 🤔 Evaluation of Gameplay Experience, Story, and Humor
· The gameplay itself was decent based on the first day's experience, and the initial visual concerns were resolved after playing the game.
· The story is not problematic, but the humor tends to be a bit childish.
· Efforts to actively reflect the opinions of subculture game users can be seen in the dialogue, etc.
10:16 - 11:43
9. 👍 Positive Game Operation Attitude and Future Prospects
· The development team shows a willingness to listen to user feedback and operate the game long-term.
· The reasonable BM and the attitude of communicating without power struggles with users give a positive first impression.
· Unlike Netmarble's previous image, the operational approach of aiming for longevity rather than pursuing excessive profits early on is anticipated.
