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Helldivers 2: Top 10 Fun Secondary WeaponsIntroducing the TOP 10 secondary weapons in Helldivers 2 that will make your gameplay even more enjoyable. We've ranked them based on weapons that aren't just powerful, but also have unique charm and change up the gameplay. See which weapon will capture your heart!
1. 10th: Talon
· The Talon is a weapon obtained from the 'Borderline Justice' Warbond.
· Many were looking forward to it, but it's a weapon focused on basic performance rather than uniqueness.
· It has become a meta weapon due to its high damage and infinite ammo, and is especially useful against bots.
· It's also fun to spin the weapon by holding down the reload button.
· However, it's a basic pistol that wouldn't have made the list without its high damage and infinite ammo.
· Many were looking forward to it, but it's a weapon focused on basic performance rather than uniqueness.
· It has become a meta weapon due to its high damage and infinite ammo, and is especially useful against bots.
· It's also fun to spin the weapon by holding down the reload button.
· However, it's a basic pistol that wouldn't have made the list without its high damage and infinite ammo.
| Category | Details |
|---|---|
| Features | High Damage Infinite Ammo Basic Pistol |
| Pros | Stable Performance Useful Against Bots |
00:45 - 01:47
1. 10th: Talon
· The Talon is a weapon obtained from the 'Borderline Justice' Warbond.
· Many were looking forward to it, but it's a weapon focused on basic performance rather than uniqueness.
· It has become a meta weapon due to its high damage and infinite ammo, and is especially useful against bots.
· It's also fun to spin the weapon by holding down the reload button.
· However, it's a basic pistol that wouldn't have made the list without its high damage and infinite ammo.
· Many were looking forward to it, but it's a weapon focused on basic performance rather than uniqueness.
· It has become a meta weapon due to its high damage and infinite ammo, and is especially useful against bots.
· It's also fun to spin the weapon by holding down the reload button.
· However, it's a basic pistol that wouldn't have made the list without its high damage and infinite ammo.
| Category | Details |
|---|---|
| Features | High Damage Infinite Ammo Basic Pistol |
| Pros | Stable Performance Useful Against Bots |
01:48 - 02:50
2. 9th: Warrant
· The Warrant is a weapon available for purchase in the Super Store.
· Unlike the Talon, its efficiency is lower, but it made the list due to its unique functionality.
· It fires homing missiles that track targets without aiming, and they are not affected by ballistics.
· It's particularly effective against fast-moving enemies like Watchers or Flying Overseers.
· It also helps quickly deal with Shriekers when fighting bugs.
· Unlike the Talon, its efficiency is lower, but it made the list due to its unique functionality.
· It fires homing missiles that track targets without aiming, and they are not affected by ballistics.
· It's particularly effective against fast-moving enemies like Watchers or Flying Overseers.
· It also helps quickly deal with Shriekers when fighting bugs.
| Category | Details |
|---|---|
| Features | Homing Missiles No Aiming Required Rocket-Propelled Rounds |
| Pros | Effective Against Tricky Enemies like Watchers, Overseers Efficient Shrieker Disposal |
02:51 - 03:54
3. 8th: Re-educator
· The Re-educator is obtained from the 'Addicted Regiment' Warbond.
· Originally advertised as a stealth weapon, it's now gaining attention for its unique utility.
· It fires acid rounds that have an immediate effect and is useful against charging monsters or Hulks.
· It can destroy a Hulk's visor or make charging monsters veer off course.
· It's a fun weapon to use defensively.
· Originally advertised as a stealth weapon, it's now gaining attention for its unique utility.
· It fires acid rounds that have an immediate effect and is useful against charging monsters or Hulks.
· It can destroy a Hulk's visor or make charging monsters veer off course.
· It's a fun weapon to use defensively.
| Category | Details |
|---|---|
| Features | Fires Acid Rounds Immediate Effect Penetrates Heavy Armor |
| Pros | Useful Against Charging Monsters, Hulks Induces Path Deviation |
03:55 - 05:22
4. 7th: Saber
· The Saber is a melee weapon obtained from the 'Master of Ceremonies' Warbond.
· It's rare for a melee weapon to be useful against Illuminate.
· It's especially fun to swing the sword when dealing with numerous Bile Titans.
· Unlike other melee weapons, it maintains a fast attack speed even after stamina depletion.
· The Saber's close-range attacks and stagger effects against Illuminate are well-balanced, making sword combat satisfying.
· It's rare for a melee weapon to be useful against Illuminate.
· It's especially fun to swing the sword when dealing with numerous Bile Titans.
· Unlike other melee weapons, it maintains a fast attack speed even after stamina depletion.
· The Saber's close-range attacks and stagger effects against Illuminate are well-balanced, making sword combat satisfying.
| Category | Details |
|---|---|
| Features | Melee Weapon Fast Swing Speed |
| Pros | Useful Against Illuminate Efficiently Deals with Multiple Bile Titans |
05:23 - 06:27
5. 6th: Bushwhacker
· The Bushwhacker is a weapon obtained from the 'Viper Commandos' Warbond.
· It's a shotgun-type secondary weapon with a unique style and utility.
· It uses light piercing rounds and boasts the same damage as the 'Punisher'.
· It's a 3-round burst shotgun, and like the 'Double Freedom', you can change the firing mode.
· It can take down an Alpha Commander in one burst and provides a powerful stagger effect.
· It performs exceptionally well in close-quarters combat and is useful against Hunters or Warriors.
· It's a shotgun-type secondary weapon with a unique style and utility.
· It uses light piercing rounds and boasts the same damage as the 'Punisher'.
· It's a 3-round burst shotgun, and like the 'Double Freedom', you can change the firing mode.
· It can take down an Alpha Commander in one burst and provides a powerful stagger effect.
· It performs exceptionally well in close-quarters combat and is useful against Hunters or Warriors.
| Category | Details |
|---|---|
| Features | 3-Round Burst Shotgun Light Piercing Rounds Selectable Firing Mode |
| Pros | Can Instantly Kill Alpha Commanders Powerful Stagger Effect Specialized for Close Combat |
06:28 - 07:18
6. 5th: Grenade Pistol
· The Grenade Pistol is obtained from the 'Explosive Democracy' Warbond.
· It offers the unique utility of destroying spawners.
· It's particularly effective at clearing bug breaches when grenades are scarce on higher difficulties.
· It's also effective against enemy types like Bile Spewers, Striders, and Bile Elites.
· While its blast radius isn't huge, it performs a unique and powerful role.
· It offers the unique utility of destroying spawners.
· It's particularly effective at clearing bug breaches when grenades are scarce on higher difficulties.
· It's also effective against enemy types like Bile Spewers, Striders, and Bile Elites.
· While its blast radius isn't huge, it performs a unique and powerful role.
| Category | Details |
|---|---|
| Features | Fires Grenades Specialized for Spawner Destruction |
| Pros | Easy Bug Breach Clearing Effective Against Bile Spewers, Striders, etc. |
07:19 - 08:47
7. 4th: Ultimatum
· The Ultimatum is obtained from the 'Servant of Freedom' Warbond.
· It's so powerful it's nicknamed the 'Meta Slave' secondary weapon.
· It boasts immense firepower capable of instantly killing charging monsters.
· It can be used as a portable anti-tank weapon, though some argue it's overrated.
· It carries the risk of self-detonation on misfire, requiring skill.
· It can only be fired twice and requires resupply.
· It's so powerful it's nicknamed the 'Meta Slave' secondary weapon.
· It boasts immense firepower capable of instantly killing charging monsters.
· It can be used as a portable anti-tank weapon, though some argue it's overrated.
· It carries the risk of self-detonation on misfire, requiring skill.
· It can only be fired twice and requires resupply.
| Category | Details |
|---|---|
| Features | High Explosive Power Can Instantly Kill Charging Monsters |
| Cons | Risk of Self-Detonation on Misfire Limited Ammo (2 shots) Requires Skill |
08:48 - 09:59
8. Honorable Mentions
· Redeemer: Was a meta secondary weapon at launch and has since been buffed into a fully automatic secondary with limited ammo.
· SOCOM Pistol & Verdict: Both pistols can one-shot Devastators with a headshot. The SOCOM has a silencer and light armor penetration, while the Verdict has heavy armor penetration. Both boast high ballistic damage.
· Stim Pistol: A useful tool for healing teammates, but it's tricky to use and the stim effect has been reduced.
· SOCOM Pistol & Verdict: Both pistols can one-shot Devastators with a headshot. The SOCOM has a silencer and light armor penetration, while the Verdict has heavy armor penetration. Both boast high ballistic damage.
· Stim Pistol: A useful tool for healing teammates, but it's tricky to use and the stim effect has been reduced.
10:00 - 10:45
9. 3rd: Loyalist
· The Loyalist is obtained from the 'Truth Enforcer' Warbond.
· It ranked high due to its unique firing mechanism.
· It can charge up to 8 shots, with each shot capable of dealing additional damage.
· While not as destructive as the Grenade Pistol, it's advantageous for crowd control against units like Devastators or Automatons.
· When used with the 'FRV' Stratagem, it can flip the FRV, allowing continuous use with minimal damage.
· It ranked high due to its unique firing mechanism.
· It can charge up to 8 shots, with each shot capable of dealing additional damage.
· While not as destructive as the Grenade Pistol, it's advantageous for crowd control against units like Devastators or Automatons.
· When used with the 'FRV' Stratagem, it can flip the FRV, allowing continuous use with minimal damage.
| Category | Details |
|---|---|
| Features | Charges up to 8 shots Potential for additional damage |
| Pros | Easy Crowd Control Against Devastators, Automatons Synergy with FRV Stratagem |
10:46 - 11:26
10. 2nd: Senator
· The Senator is an older weapon obtained from the 'Steel Veteran' Warbond.
· It's a Western-style revolver, and it's fun to spin the weapon during reloads.
· It deals armor-piercing damage, allowing you to take down Hulks via their visor.
· It's highly effective against bots and helps deal with tricky enemies.
· Thanks to its high armor penetration, it's a unique and appealing weapon that stands out from other pistols.
· It's a Western-style revolver, and it's fun to spin the weapon during reloads.
· It deals armor-piercing damage, allowing you to take down Hulks via their visor.
· It's highly effective against bots and helps deal with tricky enemies.
· Thanks to its high armor penetration, it's a unique and appealing weapon that stands out from other pistols.
| Category | Details |
|---|---|
| Features | Revolver Armor-Piercing Damage |
| Pros | Easy Hulk Takedowns Effective Against Bots Unique Appeal |
11:27 - 12:07
11. 1st: Crisper
· The Crisper is obtained from the 'Flame of Freedom' Warbond.
· It provides the functionality of a standard flamethrower in a secondary weapon form.
· It can take down heavily armored units like Tanks, charging monsters, and Factory Striders.
· It's incredibly fun to burn the ground and mow down hordes of enemies.
· While ammo is limited, it boasts immense damage.
· It provides the functionality of a standard flamethrower in a secondary weapon form.
· It can take down heavily armored units like Tanks, charging monsters, and Factory Striders.
· It's incredibly fun to burn the ground and mow down hordes of enemies.
· While ammo is limited, it boasts immense damage.
| Category | Details |
|---|---|
| Features | Flamethrower Functionality Wide Area Damage |
| Pros | Can Take Down Heavily Armored Units Wipes Out Enemies Over a Large Area High Fun Factor |
