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Chinese Dungeon & Fighter, users ‘enraged’ over the new emblem system introductionChina's Dungeon & Fighter is introducing a new emblem system alongside the upcoming 'Cheonhaecheon' content. However, this system has sparked outrage among existing users, facing strong criticism. What are the issues causing such anger among players?
1. 🇨🇳 China's Dungeon & Fighter Announces Emblem System Overhaul with 'Cheonhaecheon' Update
· This week, China's Dungeon & Fighter is scheduled for the 'Cheonhaecheon' update, but ahead of it, news of an emblem system overhaul is causing significant backlash from users.
· Previously, China's Dungeon & Fighter allowed emblems to be equipped on all gear slots except for earrings and weapons, but this overhaul is expected to improve equipping convenience.
· However, the controversy began not just with convenience improvements, but with the addition of a new top-tier grade called 'Sacred Emblem'. In addition to the existing four grades (Shining, Brilliant, Radiant, Luminous), a new 'Sacred' grade, equivalent to Epic, has been added.
· Previously, China's Dungeon & Fighter allowed emblems to be equipped on all gear slots except for earrings and weapons, but this overhaul is expected to improve equipping convenience.
· However, the controversy began not just with convenience improvements, but with the addition of a new top-tier grade called 'Sacred Emblem'. In addition to the existing four grades (Shining, Brilliant, Radiant, Luminous), a new 'Sacred' grade, equivalent to Epic, has been added.
00:00 - 00:45
1. 🇨🇳 China's Dungeon & Fighter Announces Emblem System Overhaul with 'Cheonhaecheon' Update
· This week, China's Dungeon & Fighter is scheduled for the 'Cheonhaecheon' update, but ahead of it, news of an emblem system overhaul is causing significant backlash from users.
· Previously, China's Dungeon & Fighter allowed emblems to be equipped on all gear slots except for earrings and weapons, but this overhaul is expected to improve equipping convenience.
· However, the controversy began not just with convenience improvements, but with the addition of a new top-tier grade called 'Sacred Emblem'. In addition to the existing four grades (Shining, Brilliant, Radiant, Luminous), a new 'Sacred' grade, equivalent to Epic, has been added.
· Previously, China's Dungeon & Fighter allowed emblems to be equipped on all gear slots except for earrings and weapons, but this overhaul is expected to improve equipping convenience.
· However, the controversy began not just with convenience improvements, but with the addition of a new top-tier grade called 'Sacred Emblem'. In addition to the existing four grades (Shining, Brilliant, Radiant, Luminous), a new 'Sacred' grade, equivalent to Epic, has been added.
00:46 - 01:47
2. 💎 Detailed Analysis of 'Sacred Emblem' Addition and Stat Changes
· The newly added 'Sacred Emblem' offers a magic attack value of 60, which is 20 higher than the existing 'Luminous Emblem'. This not only increases raw stats but also affects the skill attack power increase based on emblem grade.
· The skill attack power increase by emblem grade is as follows:
· Furthermore, as the emblem grade increases, not only the base stats but also the skill attack power increase values rise, widening the gap between grades.
· The skill attack power increase by emblem grade is as follows:
| Grade | Skill Attack Power Increase Rate |
|---|---|
| Brilliant | 0.1% |
| Radiant | 0.1% |
| Luminous | 0.2% |
| Sacred | 0.2% |
· Furthermore, as the emblem grade increases, not only the base stats but also the skill attack power increase values rise, widening the gap between grades.
01:48 - 02:41
3. 📈 Emblem Grade Up System and Material Acquisition Methods
· To increase emblem grade, players must use material items obtained by dismantling existing emblems.
· When upgrading a 'Radiant Emblem' to a higher grade, the success rate for 'Luminous' grade is 13%, and for 'Sacred' grade, it's 2%.
· There is a 'pity' system that guarantees progression to the next grade after a certain number of attempts, and using the same emblem guarantees a 100% success rate.
· Additionally, a system exists that allows for a two-grade increase in emblem level using specific materials.
· When upgrading a 'Radiant Emblem' to a higher grade, the success rate for 'Luminous' grade is 13%, and for 'Sacred' grade, it's 2%.
· There is a 'pity' system that guarantees progression to the next grade after a certain number of attempts, and using the same emblem guarantees a 100% success rate.
· Additionally, a system exists that allows for a two-grade increase in emblem level using specific materials.
02:42 - 03:45
4. 💰 Astronomical Costs and Fame Increase: Controversy Over Excessive Monetization
· It is estimated that acquiring a full set of emblems will cost approximately 600,000 to 700,000 KRW, and including upgrades, the total cost could reach up to 3 million KRW.
· Such investment significantly boosts a character's fame, leading to a widening gap within the game.
· Notably, the emblem system is permanent and does not reset with seasons, meaning invested costs translate into permanent character stat improvements. This significantly lowers game accessibility for players without significant capital.
· Such investment significantly boosts a character's fame, leading to a widening gap within the game.
· Notably, the emblem system is permanent and does not reset with seasons, meaning invested costs translate into permanent character stat improvements. This significantly lowers game accessibility for players without significant capital.
03:46 - 04:47
5. 🗣️ Player Outrage: "Different Treatment from Korean Server", "Lack of Communication"
· In China's Dungeon & Fighter community, dissatisfaction with the emblem system is rampant, with many users demanding the update be revoked.
· Some users are calling for the resignation of the Chinese server director, and criticism is high regarding unfair treatment compared to the Korean server.
· While the Korean server development team actively communicates and apologizes when facing criticism, the Chinese server development team is criticized for its indifferent attitude.
· Furthermore, questions are being raised about why such a system wasn't implemented on the Korean server if it's a good system, and whether it's solely intended to drive excessive spending on the Chinese server.
· Some users are calling for the resignation of the Chinese server director, and criticism is high regarding unfair treatment compared to the Korean server.
· While the Korean server development team actively communicates and apologizes when facing criticism, the Chinese server development team is criticized for its indifferent attitude.
· Furthermore, questions are being raised about why such a system wasn't implemented on the Korean server if it's a good system, and whether it's solely intended to drive excessive spending on the Chinese server.
04:48 - 05:26
6. 📉 The Fall of Free-to-Play Players and Declarations of Quitting
· Currently, the prevailing sentiment in China's Dungeon & Fighter is that 'it's difficult to play without spending money', a trend that has intensified since the director change.
· However, some argue that simply spending money isn't enough. Criticism of the China-exclusive difficulty levels is growing, along with dissatisfaction over the situation where players must spend money to overcome challenges harder than those on the Korean server.
· Some players have quit the game due to these difficulty levels and the burden of spending, with predictions that many will move to 'Dungeon Fighter Online Classic' next year.
· However, some argue that simply spending money isn't enough. Criticism of the China-exclusive difficulty levels is growing, along with dissatisfaction over the situation where players must spend money to overcome challenges harder than those on the Korean server.
· Some players have quit the game due to these difficulty levels and the burden of spending, with predictions that many will move to 'Dungeon Fighter Online Classic' next year.
05:27 - 06:12
7. 📺 'Robin's' Role and Past Communication Issues Re-examined
· 'Robin', a well-known figure in China's Dungeon & Fighter, who previously managed MapleStory at Tencent before returning to DNF, is also drawing attention regarding his role in the current situation.
· Past communication issues were also pointed out on the Korean server, and user distrust grew when it was revealed that an event was pre-recorded, suggesting a similar situation is occurring in China's Dungeon & Fighter.
· Past communication issues were also pointed out on the Korean server, and user distrust grew when it was revealed that an event was pre-recorded, suggesting a similar situation is occurring in China's Dungeon & Fighter.
06:13 - 07:02
8. 🚨 Demand for Update Withdrawal and Players' Desperate Sentiments
· Currently, the 'Cheonhaecheon' update for China's Dungeon & Fighter has been applied to the public test server and is scheduled for the main server soon. However, player attention is solely focused on the emblem system.
· Many users are concerned about the burden of redoing emblem work for each character, the resulting inflation, and the potential restriction of low-spending players from participating in raids.
· Ultimately, users argue that there is no other solution than to delete the current emblem system and offer a sincere apology, strongly demanding the update be withdrawn.
· Many users are concerned about the burden of redoing emblem work for each character, the resulting inflation, and the potential restriction of low-spending players from participating in raids.
· Ultimately, users argue that there is no other solution than to delete the current emblem system and offer a sincere apology, strongly demanding the update be withdrawn.
