Post
Warframe Benato augment mode, bug‑riddled but powerful performance?This is an in-depth analysis video of Warframe's new Venato augmentation mode 'Sentient Incision'. This mode deals 120% extra damage to the target's weak element, but it comes with several critical bugs that prevent it from performing properly. The video introduces the mode's effects, the three major bugs discovered, and two build configurations that leverage them (Influence, Dawti).
1. ✨ Venato augmentation mode 'Sentient Incision' effects and translation error
· Venato augmentation mode 'Sentient Incision' grants 120% extra damage to the target's weak element.
· Due to a translation error, the phrase 'cannot be combined with other damage types' appears, but it actually means that element synthesis is impossible. For example, if a weapon has the poison element applied and you attack an enemy weak to fire, it is treated as both poison and fire elements, not as gas.
· This effect alone is expected to be very powerful.
· Due to a translation error, the phrase 'cannot be combined with other damage types' appears, but it actually means that element synthesis is impossible. For example, if a weapon has the poison element applied and you attack an enemy weak to fire, it is treated as both poison and fire elements, not as gas.
· This effect alone is expected to be very powerful.
00:00 - 00:55
1. ✨ Venato augmentation mode 'Sentient Incision' effects and translation error
· Venato augmentation mode 'Sentient Incision' grants 120% extra damage to the target's weak element.
· Due to a translation error, the phrase 'cannot be combined with other damage types' appears, but it actually means that element synthesis is impossible. For example, if a weapon has the poison element applied and you attack an enemy weak to fire, it is treated as both poison and fire elements, not as gas.
· This effect alone is expected to be very powerful.
· Due to a translation error, the phrase 'cannot be combined with other damage types' appears, but it actually means that element synthesis is impossible. For example, if a weapon has the poison element applied and you attack an enemy weak to fire, it is treated as both poison and fire elements, not as gas.
· This effect alone is expected to be very powerful.
00:56 - 02:22
2. 🐞 Three critical bugs: fixed element, damage reduction, status effect not applied
· Bug 1: Overguard enemy element fixed
- A bug occurs where enemies with Overguard have their weak element fixed to 'Corrosion'. This applies not only to the Infested Eximus and Corpus Eximus but also to any enemy with Overguard attached. Overguard's weak element is Void, but this augmentation mode adds Corrosion instead of Void.
· Bug 2: General element mode damage fixed at 120%
- A bug where the element damage added by the general element mode is fixed at 120%. For example, setting Corrosion element to 255% and attacking a Grineer deals 2412 damage, but using the augmentation mode reduces it to 1401. This is the same damage as attacking with only the augmentation mode.
· Bug 3: Status effect damage not applied
- A bug where the element added by the augmentation mode does not contribute to status effect damage. This is similar to a past bug where abilities granted elements that did not affect status damage. For example, creating a fire element at 120% with the mode and attacking an Infested yields fire status damage of 810, but the fire status damage from the augmentation mode is only 368.
- A bug occurs where enemies with Overguard have their weak element fixed to 'Corrosion'. This applies not only to the Infested Eximus and Corpus Eximus but also to any enemy with Overguard attached. Overguard's weak element is Void, but this augmentation mode adds Corrosion instead of Void.
· Bug 2: General element mode damage fixed at 120%
- A bug where the element damage added by the general element mode is fixed at 120%. For example, setting Corrosion element to 255% and attacking a Grineer deals 2412 damage, but using the augmentation mode reduces it to 1401. This is the same damage as attacking with only the augmentation mode.
· Bug 3: Status effect damage not applied
- A bug where the element added by the augmentation mode does not contribute to status effect damage. This is similar to a past bug where abilities granted elements that did not affect status damage. For example, creating a fire element at 120% with the mode and attacking an Infested yields fire status damage of 810, but the fire status damage from the augmentation mode is only 368.
02:23 - 03:07
3. 🛠️ Bug-assisted build configurations: Influence and Dawti utilization
· Influence Build
- A build that operates Influence assuming an attack speed buff. The extra damage from the augmentation mode's weak element is strong, but Influence alone provides sufficient annihilation power, so focusing on firepower in this build may not be necessary.
· Dawti Build
- A build that leverages an approximately 10 increase in Dawti multiplier at maximum combo. The element added by the augmentation mode appears not to affect Dawti's multiplier bonus, allowing attacks with the weak element while maintaining this multiplier. Precise calculations are complex and require further verification.
- A build that operates Influence assuming an attack speed buff. The extra damage from the augmentation mode's weak element is strong, but Influence alone provides sufficient annihilation power, so focusing on firepower in this build may not be necessary.
· Dawti Build
- A build that leverages an approximately 10 increase in Dawti multiplier at maximum combo. The element added by the augmentation mode appears not to affect Dawti's multiplier bonus, allowing attacks with the weak element while maintaining this multiplier. Precise calculations are complex and require further verification.
03:08 - 03:43
4. 🤔 Practical application and future outlook
· This augmentation mode can shine in missions where enemy factions change frequently.
· It suggests the possibility of missions with mixed factions being added in future updates.
· Since no element addition occurs with Ineros's second augmentation mode or when adding Operator Arcane vulnerabilities, it is presumed to only react to melee attacks.
· Although there are many bugs currently, it is expected to perform as intended once fixed.
· It suggests the possibility of missions with mixed factions being added in future updates.
· Since no element addition occurs with Ineros's second augmentation mode or when adding Operator Arcane vulnerabilities, it is presumed to only react to melee attacks.
· Although there are many bugs currently, it is expected to perform as intended once fixed.
