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Path of Exile 2: 4 Unreleased Classes Imminent Release Full AnalysisThis covers all information about the four unreleased classes before the official 1.0 launch of Path of Exile 2. We'll provide a detailed analysis of which classes might appear in the 0.5.0 patch, along with their characteristics and expected weapon and skill systems.
1. ✨ Path of Exile 2: Currently Revealed Classes and Status of Unreleased Classes
· Currently, Path of Exile 2 features 8 implemented classes: Ranger, Monk, Sorceress, Witch, Mynah, Warrior, Huntress, and Druid.
· Huntress was added in the 0.2.0 patch, and Druid in the 0.4.0 patch.
· The four unreleased classes are Duelist, Templar, Shadow, and Marauder, with their releases planned sequentially until 2026.
· Huntress was added in the 0.2.0 patch, and Druid in the 0.4.0 patch.
· The four unreleased classes are Duelist, Templar, Shadow, and Marauder, with their releases planned sequentially until 2026.
00:01 - 01:26
1. ✨ Path of Exile 2: Currently Revealed Classes and Status of Unreleased Classes
· Currently, Path of Exile 2 features 8 implemented classes: Ranger, Monk, Sorceress, Witch, Mynah, Warrior, Huntress, and Druid.
· Huntress was added in the 0.2.0 patch, and Druid in the 0.4.0 patch.
· The four unreleased classes are Duelist, Templar, Shadow, and Marauder, with their releases planned sequentially until 2026.
· Huntress was added in the 0.2.0 patch, and Druid in the 0.4.0 patch.
· The four unreleased classes are Duelist, Templar, Shadow, and Marauder, with their releases planned sequentially until 2026.
01:27 - 02:25
2. ⚔️ Likely Candidate for 0.5.0 Patch 1: Duelist's Swords and New Weapon System
· The Duelist is anticipated to be the most likely class to be added in the 0.5.0 patch, a prediction echoed by international media.
· According to comments from a GGG Community Manager, swords and the Duelist are the next in line for updates, with swords being one of the most requested weapon types.
· The Duelist is expected to contribute to melee weapon diversity by introducing various swords like the Star Sword, Two-Handed Sword, and Rapier.
· According to comments from a GGG Community Manager, swords and the Duelist are the next in line for updates, with swords being one of the most requested weapon types.
· The Duelist is expected to contribute to melee weapon diversity by introducing various swords like the Star Sword, Two-Handed Sword, and Rapier.
02:26 - 03:24
3. ⚡ Likely Candidate for 0.5.0 Patch 2: Templar and the Connection to Holy Themed Skills
· The Templar is the second most likely candidate for release. The vast amount of holy-themed skills and support effects added in the recent 3.28 patch suggests they might have been developed in parallel with the Templar class.
· The Templar is expected to use the Staff weapon type and will occupy the Strength and Intelligence areas.
· There are also community speculations that the Templar and Duelist might be released in the same patch.
· The Templar is expected to use the Staff weapon type and will occupy the Strength and Intelligence areas.
· There are also community speculations that the Templar and Duelist might be released in the same patch.
03:26 - 05:16
4. Harmony of Traps and Daggers: The Complexity and Release Potential of the Shadow Class
· The Shadow is the most complex class to implement, as it requires the introduction of two new equipment types: daggers and traps.
· According to POE2 DB data mining, traps are designed as two-handed ranged weapons requiring Dexterity and Intelligence, with two types: proximity and underwater explosions.
· Traps are expected to follow a pattern where they are granted as equippable weapons rather than cooldown-based spells. Some anticipate traps will be included in the dagger skill tree.
· While the Shadow is closely linked to the assassin archetype with skills like poison, critical strikes, attack speed, and dual-wielding daggers, its complexity suggests a release closer to the 1.0 official version.
· According to POE2 DB data mining, traps are designed as two-handed ranged weapons requiring Dexterity and Intelligence, with two types: proximity and underwater explosions.
· Traps are expected to follow a pattern where they are granted as equippable weapons rather than cooldown-based spells. Some anticipate traps will be included in the dagger skill tree.
· While the Shadow is closely linked to the assassin archetype with skills like poison, critical strikes, attack speed, and dual-wielding daggers, its complexity suggests a release closer to the 1.0 official version.
05:18 - 06:00
5. 🪓 Potential 4th Candidate for 0.5.0 Patch: Marauder and the Discovery of Axe Skills
· The Marauder is the least discussed candidate for the 0.5.0 patch, but cannot be entirely ruled out, as basic axe skill stops have been found in POE2 DB data mining.
· The Marauder uses one-handed and two-handed axes, and since shields already exist in the game, it's one of the simpler classes to implement.
· However, community interest in this class is relatively low compared to others.
· The Marauder uses one-handed and two-handed axes, and since shields already exist in the game, it's one of the simpler classes to implement.
· However, community interest in this class is relatively low compared to others.
06:01 - 08:04
6. 🤔 Possibility of Two Classes Released in One Season: Outlook for the 0.5.0 Patch
· The community believes there's a strong possibility of more than one new class being added in the 0.5.0 patch. This is supported by GGG's claims that endgame updates were significantly advanced even before the 0.4.0 release.
· Unlike the complex development process of the Druid, the remaining classes are expected to be less complicated to develop.
· Considering that the 0.5.0 version had the longest development period and some endgame overhauls were completed, the scenario that they had enough resources to work on both endgame overhauls and one or more new classes is plausible.
· Counterarguments suggest that combining new class releases with large-scale endgame overhauls could increase the risk of unforeseen issues like bugs, exploits, and balance problems.
· Furthermore, unlike the Huntress and Druid, the development progress of the remaining classes is uncertain, and rushing their release or releasing incomplete classes could do more harm than good. Some players would prefer a proper endgame overhaul over new classes.
· Unlike the complex development process of the Druid, the remaining classes are expected to be less complicated to develop.
· Considering that the 0.5.0 version had the longest development period and some endgame overhauls were completed, the scenario that they had enough resources to work on both endgame overhauls and one or more new classes is plausible.
· Counterarguments suggest that combining new class releases with large-scale endgame overhauls could increase the risk of unforeseen issues like bugs, exploits, and balance problems.
· Furthermore, unlike the Huntress and Druid, the development progress of the remaining classes is uncertain, and rushing their release or releasing incomplete classes could do more harm than good. Some players would prefer a proper endgame overhaul over new classes.
