Post
Granblue Fantasy New Light Element Weapons 3 Types, Perfect Analysis of Roles and Required Quantities!We delve into the detailed roles and optimal quantities of three newly added light-element metal weapons. Understand the unique skills and synergies of each weapon to establish an efficient team-building strategy.
1. ✨ Weapon #10: The Core of Light Element Teams, 'Shin' Skill Analysis
· Weapon #10 possesses the 'Shin' and 'Merchant' skills, serving as a boost for Magna-tier weapons, with one of each type provided across all elements.
· The 'Shin' skill simultaneously enhances attack power and HP, making it highly useful for establishing a team's foundation due to its high effect value.
· The 'Merchant' skill increases additional damage, allowing for the simultaneous acquisition of both base attack power and damage cap.
· This weapon has a unique 'Additional Damage Frame' that stacks with other additional damage effects, increasing up to 20%.
· Therefore, it's a core weapon for building light element teams and requires the largest quantity.
· To achieve the maximum additional damage cap based on current standards, 5 copies are needed. However, considering combinations with other weapons and the future update of 6-player multiplayer content, 3 copies might be appropriate.
· Evolved weapons also require careful selection for the 'Merchant' skill, so ultimately, creating 5 copies is common.
· Its special attack grants the enemy a darkness effect and the user a single instance of light element pursuit effect, but its priority as a main weapon is low due to the target being only oneself and the limited number of uses.
· Since the weapon type is #10, it can be utilized in Valet setups depending on the configuration.
· The 'Shin' skill simultaneously enhances attack power and HP, making it highly useful for establishing a team's foundation due to its high effect value.
· The 'Merchant' skill increases additional damage, allowing for the simultaneous acquisition of both base attack power and damage cap.
· This weapon has a unique 'Additional Damage Frame' that stacks with other additional damage effects, increasing up to 20%.
· Therefore, it's a core weapon for building light element teams and requires the largest quantity.
· To achieve the maximum additional damage cap based on current standards, 5 copies are needed. However, considering combinations with other weapons and the future update of 6-player multiplayer content, 3 copies might be appropriate.
· Evolved weapons also require careful selection for the 'Merchant' skill, so ultimately, creating 5 copies is common.
· Its special attack grants the enemy a darkness effect and the user a single instance of light element pursuit effect, but its priority as a main weapon is low due to the target being only oneself and the limited number of uses.
· Since the weapon type is #10, it can be utilized in Valet setups depending on the configuration.
00:18 - 01:44
1. ✨ Weapon #10: The Core of Light Element Teams, 'Shin' Skill Analysis
· Weapon #10 possesses the 'Shin' and 'Merchant' skills, serving as a boost for Magna-tier weapons, with one of each type provided across all elements.
· The 'Shin' skill simultaneously enhances attack power and HP, making it highly useful for establishing a team's foundation due to its high effect value.
· The 'Merchant' skill increases additional damage, allowing for the simultaneous acquisition of both base attack power and damage cap.
· This weapon has a unique 'Additional Damage Frame' that stacks with other additional damage effects, increasing up to 20%.
· Therefore, it's a core weapon for building light element teams and requires the largest quantity.
· To achieve the maximum additional damage cap based on current standards, 5 copies are needed. However, considering combinations with other weapons and the future update of 6-player multiplayer content, 3 copies might be appropriate.
· Evolved weapons also require careful selection for the 'Merchant' skill, so ultimately, creating 5 copies is common.
· Its special attack grants the enemy a darkness effect and the user a single instance of light element pursuit effect, but its priority as a main weapon is low due to the target being only oneself and the limited number of uses.
· Since the weapon type is #10, it can be utilized in Valet setups depending on the configuration.
· The 'Shin' skill simultaneously enhances attack power and HP, making it highly useful for establishing a team's foundation due to its high effect value.
· The 'Merchant' skill increases additional damage, allowing for the simultaneous acquisition of both base attack power and damage cap.
· This weapon has a unique 'Additional Damage Frame' that stacks with other additional damage effects, increasing up to 20%.
· Therefore, it's a core weapon for building light element teams and requires the largest quantity.
· To achieve the maximum additional damage cap based on current standards, 5 copies are needed. However, considering combinations with other weapons and the future update of 6-player multiplayer content, 3 copies might be appropriate.
· Evolved weapons also require careful selection for the 'Merchant' skill, so ultimately, creating 5 copies is common.
· Its special attack grants the enemy a darkness effect and the user a single instance of light element pursuit effect, but its priority as a main weapon is low due to the target being only oneself and the limited number of uses.
· Since the weapon type is #10, it can be utilized in Valet setups depending on the configuration.
02:42 - 04:40
2. 👊 Fighting Weapon: Enhance Short-Term Firepower with the 'Gide' Skill
· The Fighting weapon has the 'Gide' and 'Air Defense' skills. The 'Gide' skill increases ability damage.
· In the past, it was difficult to increase ability damage in Magna teams. With the addition of this weapon, fighting teams can be considered for situations where ability damage is crucial in short battles.
· The 'Air Defense' skill provides high defense but has the drawback of reducing maximum HP by 10%, making it somewhat difficult for long battles.
· As ability damage becomes more important in short battles, this is a powerful weapon that can secure firepower while also boosting ability damage.
· However, the 'Gide' skill's effect value is not very high, requiring 2 copies even in a balanced setup. 3 copies could potentially lower overall base attack power.
· Therefore, 2 copies are generally recommended.
· The special attack effect includes a darkness effect on the enemy and a 10% increase to light element character's special attack damage, but its priority is low as special attack teams are not commonly used.
· In the past, it was difficult to increase ability damage in Magna teams. With the addition of this weapon, fighting teams can be considered for situations where ability damage is crucial in short battles.
· The 'Air Defense' skill provides high defense but has the drawback of reducing maximum HP by 10%, making it somewhat difficult for long battles.
· As ability damage becomes more important in short battles, this is a powerful weapon that can secure firepower while also boosting ability damage.
· However, the 'Gide' skill's effect value is not very high, requiring 2 copies even in a balanced setup. 3 copies could potentially lower overall base attack power.
· Therefore, 2 copies are generally recommended.
· The special attack effect includes a darkness effect on the enemy and a 10% increase to light element character's special attack damage, but its priority is low as special attack teams are not commonly used.
04:41 - 06:47
3. 🗡️ Spear Weapon: Secure Separate Frames and Combo with 'Konshin' and 'Sansu' Skills
· The Spear weapon plays a role in securing the separate frame 'Konshin' while assisting combos with 'Sansu'.
· The 'Sansu' skill facilitates guaranteed setups, but if the goal is guaranteed TA (Triple Attack), other weapons are more advantageous for Magna teams.
· Since this weapon type is a spear, it's also useful for securing spears for Lancer Origin.
· However, for Shinseki teams, there's 'Eden', and for Magna teams, there are weapons with 'Konshin' and 'Kiko' skills. Even when using Lancer Origin, its priority might be lower than that of a fighting team.
· If you build a team of 5 spears centered around this weapon, you can fill 2 slots with Omega and Kyoku, making 3 copies ideal.
· The 'Konshin' skill is additive, so stacking many copies has limited effect. Therefore, a maximum of 2 copies is recommended.
· The special attack effect includes a darkness effect on the enemy and a non-damage increase effect, but its low importance means there's no need to choose it as a main weapon for its special attack effect.
· The 'Sansu' skill facilitates guaranteed setups, but if the goal is guaranteed TA (Triple Attack), other weapons are more advantageous for Magna teams.
· Since this weapon type is a spear, it's also useful for securing spears for Lancer Origin.
· However, for Shinseki teams, there's 'Eden', and for Magna teams, there are weapons with 'Konshin' and 'Kiko' skills. Even when using Lancer Origin, its priority might be lower than that of a fighting team.
· If you build a team of 5 spears centered around this weapon, you can fill 2 slots with Omega and Kyoku, making 3 copies ideal.
· The 'Konshin' skill is additive, so stacking many copies has limited effect. Therefore, a maximum of 2 copies is recommended.
· The special attack effect includes a darkness effect on the enemy and a non-damage increase effect, but its low importance means there's no need to choose it as a main weapon for its special attack effect.
06:48 - 09:20
4. 📊 Comprehensive Analysis: Required Quantities and Usage Strategies for the 3 New Light Element Weapons
· Weapon #10 requires the most copies due to its 'Shin' skill, with 3 copies being standard.
· The Fighting weapon is used to enhance ability damage in short battles utilizing the 'Gide' skill, with 2 copies recommended.
· The Spear weapon offers 'Konshin' and 'Sansu' skills, but its priority is lower due to synergy with other weapons and TA acquisition, making 2 copies appropriate.
· Currently, Magna teams do not show the potential to completely replace fighting teams.
· They are expected to truly shine after the 6-player multiplayer content update, so there's no urgent need to collect them right now. However, it's advisable to gather them during half-price campaigns or drop rate boost periods.
· The Fighting weapon is used to enhance ability damage in short battles utilizing the 'Gide' skill, with 2 copies recommended.
· The Spear weapon offers 'Konshin' and 'Sansu' skills, but its priority is lower due to synergy with other weapons and TA acquisition, making 2 copies appropriate.
· Currently, Magna teams do not show the potential to completely replace fighting teams.
· They are expected to truly shine after the 6-player multiplayer content update, so there's no urgent need to collect them right now. However, it's advisable to gather them during half-price campaigns or drop rate boost periods.
| Weapon Type | Main Skills | Recommended Quantity | Primary Use |
|---|---|---|---|
| #10 (Spear) | Shin, Merchant | 3 | Core of Light Element Teams, Secures Firepower & HP |
| Fighting | Gide, Air Defense | 2 | Enhances Short-Term Ability Damage |
| Spear | Konshin, Sansu | 2 | Secures Separate Frame (Konshin), Assists Combos |
