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MLBB Major Update: Hero Buffs/Nerfs, Item Changes, and New Events RoundupIn this major Mobile Legends update, hero stats have been adjusted, with significant changes to marksman heroes, items, and the marksman emblem. Additionally, new game modes and exciting ALLSTAR events have been added, which are expected to greatly impact gameplay.
MLBB Major Update: Hero Buffs/Nerfs, Item Changes, and New Events Roundup
1. ✨ Major Hero Adjustments: Marcel, Diros, Harris, Melissa, Terizla
· Marcel: Ultimate optimization reduces negative effects on allies. Passive 'Ice Freeze' duration nerfed from 0.5s to 0.4s, but ultimate buffed. Allies are no longer affected by 'Golden Time' when the ultimate is used. Overall, more team-play friendly.
· Diros: Passive now restores rage over time. Passive damage and healing increase with level. Skill 1 base damage increased, strengthening early laning. Skill 2 now has a fixed cooldown. Overall, smoother, stronger, and easier to use.
· Harris: Adjustments to enhance his viability as a jungler. Skill 1 now deals extra damage to minions, greatly aiding jungle clear. Enhanced basic attack damage increased. Ultimate now applies a continuous slow effect. Clearer transition to the jungle role.
· Melissa: Improved control feel when chaining Skill 1 and Skill 2. Skill 1 cooldown significantly reduced for easier repositioning. Skill 2 can now be used during Skill 1 cast, leading to smoother combos. Skill 2 damage and mana cost increased. Ultimate Rework: Existing passive effect removed, gains a shield upon use. Overall smoother and safer, but Skill 2 damage reduced and mana efficiency lowered.
· Terizla: Mana system completely removed, allowing all skills to be used for free. Usability greatly improved.
· Xora: Nerfed due to excessive strength in solo kill situations at level 4. Dash skill damage and max HP-based extra damage reduced. Ultimate cooldown increased. Early game kill potential slightly reduced.
· CC: Bug fixes and minor compensation buffs. Skill 1 base damage increased. Issue where minion damage during ultimate was higher than intended fixed. Overall, more of a cleanup adjustment.
· Vain: Art concept renewed and renamed to 'Shi'. Focus on visual changes rather than gameplay.
00:17 - 00:52
1. ✨ Major Hero Adjustments: Marcel, Diros, Harris, Melissa, Terizla
· Marcel: Ultimate optimization reduces negative effects on allies. Passive 'Ice Freeze' duration nerfed from 0.5s to 0.4s, but ultimate buffed. Allies are no longer affected by 'Golden Time' when the ultimate is used. Overall, more team-play friendly.
· Diros: Passive now restores rage over time. Passive damage and healing increase with level. Skill 1 base damage increased, strengthening early laning. Skill 2 now has a fixed cooldown. Overall, smoother, stronger, and easier to use.
· Harris: Adjustments to enhance his viability as a jungler. Skill 1 now deals extra damage to minions, greatly aiding jungle clear. Enhanced basic attack damage increased. Ultimate now applies a continuous slow effect. Clearer transition to the jungle role.
· Melissa: Improved control feel when chaining Skill 1 and Skill 2. Skill 1 cooldown significantly reduced for easier repositioning. Skill 2 can now be used during Skill 1 cast, leading to smoother combos. Skill 2 damage and mana cost increased. Ultimate Rework: Existing passive effect removed, gains a shield upon use. Overall smoother and safer, but Skill 2 damage reduced and mana efficiency lowered.
· Terizla: Mana system completely removed, allowing all skills to be used for free. Usability greatly improved.
· Xora: Nerfed due to excessive strength in solo kill situations at level 4. Dash skill damage and max HP-based extra damage reduced. Ultimate cooldown increased. Early game kill potential slightly reduced.
· CC: Bug fixes and minor compensation buffs. Skill 1 base damage increased. Issue where minion damage during ultimate was higher than intended fixed. Overall, more of a cleanup adjustment.
· Vain: Art concept renewed and renamed to 'Shi'. Focus on visual changes rather than gameplay.
03:39 - 07:59
2. 🎯 Marksman Overhaul: Detailed Analysis of Hero Stat and Skill Adjustments
· Overall Marksman Changes: Durability, movement speed, and mana cost adjustments. Some heroes have enhanced early-game survivability, with late-game scaling adjusted.

HeroMajor Changes
RodyEarly/late game buff, mid-game nerf. Movement speed, HP, defense reduced; physical attack growth increased. Skill 1 early base damage increased, late game reduced. Ultimate late-game HP-based damage enhanced.
BeatrixMovement speed reduced. Base HP, base attack, attack growth increased. Survivability enhanced: gains 100% additional magic lifesteal based on HP lifesteal. Ultimate effect increased.
WanwanEarly game buff. Movement speed reduced, HP and physical defense increased. Skill 1 early damage greatly increased. Skill 2 mana cost increased.
IrithelDurability reduced, damage increased. HP, HP growth, defense reduced; physical attack growth increased. Skill 1 cooldown reduced per level.
AAEarly game durability weakened, usability improved. Movement speed increased. Skill 1 early damage increased, mana cost reduced. Skill 2 mana cost reduced. Ultimate mana cost greatly increased.
MelissaEarly game buff. Movement speed and base HP increased. Late-game scaling nerf: HP growth and attack speed growth reduced. Skill 1 mana cost increased, Skill 2 mana cost reduced.
LaylaEarly game survivability enhanced. Movement speed, base HP, base defense increased. Late-game scaling nerf: physical attack growth reduced. Skill 1, 2 mana cost increased.
HanabiMana cost increased. HP growth slightly increased. Skill 1, 2 mana cost greatly increased.
BrunoMovement speed and base HP increased. HP growth slightly reduced. Mana cost adjusted.
ClaudeMovement speed and HP growth increased. Base HP and base defense reduced. Mana cost adjusted.
OdetteSkill 2 stability improved. Ultimate mana cost set to a fixed value.
MoskovEarly game durability enhanced. Base HP and base defense increased. HP growth reduced. Mana cost adjusted.
CarryBase HP slightly increased, HP growth reduced. Skill 1 mana cost increased, Ultimate mana cost increased.
ClaudeEarly game durability enhanced. Base HP and physical defense increased. Additional mana cost added to some skills including the ultimate. Ultimate early damage reduced.
TigrealBase HP, HP growth, base defense reduced. Ultimate mana cost set to a fixed value. Overall nerf.
LesleyBase HP reduced, base physical defense slightly increased.
Popol & KupaBase HP and base defense reduced. Skill 2 mana cost reduced, Ultimate mana cost set to a fixed value.
08:20 - 09:29
3. 🗺️ Role and Item Changes: New Meta and Key Item Adjustments
· Role Recommendation Changes:
· Gloo: Roam priority, EXP Lane recommended.
· Badang: Roam priority, EXP Lane recommended.
· Harris: Gold Lane and Jungle recommended (changed from existing Gold Lane and Mid Lane).
· Item Changes:
· Sky Side: Passive cooldown greatly reduced from 5s to 1.5s. Damage per hit and slow effect reduced. Build path adjusted to improve accessibility for heroes like Harris to reduce cooldown. Item itself is smoother, but individual effects are reduced.
· Dominance Ice: 'Fortress Shield' and 'Life Drain' effect range increased from 3.5 to 5. Much easier to apply in team fights. One of the most impactful item changes in this patch.
· Warlock's: New icon applied (no gameplay changes).
09:31 - 10:10
4. 🌟 Marksman Emblem and Mode-Specific Balance Adjustments
· Marksman Emblem Buff: Adaptive Penetration increased from 5% to 10%. Marksman hero damage is expected to increase noticeably.
· Brawl Mode Balance Adjustments: Adjustments based on recent hero win rates and pick rates.
· Nerfed Heroes: Nathan, Estes, Freya, Gloo, Hanabi, Lylia, Sun, Kadita, Uranus, Argus.
· Buffed Heroes: Zhask, Gatotkaca, Chip 1, Ranger, Lancelot, Fanny, Hanzo, Khaleed, Franco.
10:11 - 11:51
5. 🎉 New Events and Content: ALLSTAR Festival and Various Mode Releases
· Frozen Sea Showdown: 4v4 mode based on logger hooks, special skills, and team-wide bonuses. Expected to be a fast-paced and chaotic arcade mode. Runs from April 23rd to May 6th.
· Title Gold Rush: Event to acquire treasure hunt coins and title mount chests. Runs from April 30th to June 28th.
· Tide Siege: 3-player co-op defense mode. Grow stronger while facing waves of monsters and bosses. Cooperative survival mode format. Standard mode opens May 7th, Infinite mode May 8th.
· ALLSTAR Events:
· Tidal Treasure Hunt: Main event to acquire rewards including the new Yu Zhong skin. Runs from April 30th to June 28th.
· Tide Clash 5v5: Event mode supporting team and solo modes. Runs from May 8th to June 16th.
· Tidal Fishing: Mini-game event related to collecting fish and additional rewards. Runs from May 15th to June 28th.
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