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Luck-Based Game's Water DPS Growth Guide: Immortal Level-Up Order and Diamond Earning Secrets Fully CompiledAre you struggling to decide between a physical damage dealer and a magic damage dealer? This video will guide you through the pros and cons of each, the most efficient order for leveling up Immortals, and how to quickly farm diamonds in the game.
Luck-Based Game's Water DPS Growth Guide: Immortal Level-Up Order and Diamond Earning Secrets Fully Compiled
1. 🎮 Physical vs. Magic Damage: Which Path Should You Choose?
· In the early game, physical damage dealers (phys-DPS) were considered the standard, but with the introduction of the Immortal Suit, magic damage dealers (mag-DPS) have also seen improved damage output.
· While mag-DPS might have some minor inconveniences, they rarely suffer from a lack of damage.
· The meta can change depending on future Immortal types, so it's important to choose the dealer you prefer.
00:00 - 00:52
1. 🎮 Physical vs. Magic Damage: Which Path Should You Choose?
· In the early game, physical damage dealers (phys-DPS) were considered the standard, but with the introduction of the Immortal Suit, magic damage dealers (mag-DPS) have also seen improved damage output.
· While mag-DPS might have some minor inconveniences, they rarely suffer from a lack of damage.
· The meta can change depending on future Immortal types, so it's important to choose the dealer you prefer.
00:53 - 03:46
2. 💪 Analyzing the Pros and Cons of Physical Damage Dealers
· Key Phys-DPS: Batman, Roka, Banba, Mythic Rocket, etc.
· Core Supporters: Immortal Ato, Chrono Ato, Monopoly, Lucky Stone, Hunter, etc.
· Pros:
· Transformations occur naturally through probability or ultimate skills during cooperative play, making it convenient.
· In situations requiring solo damage, like clearing early stages or totems, Roka's powerful performance allows for quick completion.
· The main damage dealers are Immortals, making them strong against Shamans and Half-Breaks in the later stages.
· Chrono Ato's buffs easily increase the defense reduction stat, making it easier to acquire.
· Cons:
· The materials for main phys-DPS (Batman, Roka, Banba) require tigers, and needing three or more can make early game management difficult.
· If tigers appear late, you might miss the transformation timing.
· You need to secure enough defense reduction items like Demon Soldier, Electric Robot, Satanist, War Machine, Monopoly, and Chrono Ato to prevent damage loss. (At least 200 recommended)
03:47 - 05:49
3. 🔮 Analyzing the Pros and Cons of Magic Damage Dealers
· Key Mag-DPS: Pulse, Miyaw, Hailey, Frog, etc.
· Core Supporter: Immortal Suitman
· Pros:
· Even with just two well-developed dealers, the damage output is very high. (e.g., Pulse + Miyaw)
· Using multiple Suitmen increases mana recovery speed, allowing for sustained damage.
· Units like Pulse and Miyaw require many materials but have guaranteed transformations, reducing stress from not obtaining Immortals.
· Fewer units need to be raised compared to phys-DPS, making them relatively easier to develop.
· Cons:
· When carrying solo, the damage might be slightly lacking compared to phys-DPS (Roka), and material consumption is high, which can be a bit awkward.
· Clearing stages like 80 or totems isn't as fast as with Roka.
· Can be vulnerable to units in stages 80 (Half-Break) or 70 (Shaman). (Mag-DPS 80 dealer Watt is still in Mythic state)
· If you don't secure units early on, it becomes difficult to stack power in the late game.
· When Pulse transforms, feeding too many robots can remove the stun, causing the lane to be pushed back. However, leaving about 3 Electric Robots can resolve this.
05:50 - 06:25
4. 📊 Current Popularity Poll: Physical vs. Magic Damage
· As of April 22nd, the popularity poll results show phys-DPS at about 60% and mag-DPS at about 40%, with phys-DPS being more popular.
· This reflects the larger player base for phys-DPS and the perception that mag-DPS performance is somewhat lacking.
· However, regardless of which dealer you choose, if you play effectively, you can contribute more than your share.
06:26 - 09:20
5. 🚀 Physical Damage Build: Recommended Immortal Leveling Order
· Standard Build (Recommended for Beginners): Hailey, Batman, Ato, Mama
· Hailey and Batman have high base attack power, so they deal good damage even with fewer coins.
· This build is easily convertible to a phys-DPS build later.
· Additional Phys-DPS Build Components:
· Che: Deals an additional 10% damage based on accumulated damage after 5 seconds; a supporter usable in all decks.
· Vane: For single-target boss damage; recommended to have one, considering tiger material consumption.
· Roka or Banba: Roka has a longer range, and Banba is also a good option. (Roka requires high levels for Close Combat Shape and exclusive treasure levels)
· Gravity Bomb (Optional): Performs support roles like Stun Pros, Body Molds, etc.
09:21 - 12:02
6. ✨ Magic Damage Build: Recommended Immortal Leveling Order
· Recommended Order: Hailey → Pulse → Suitman → Che → Miyaw or Frog → Mama → Watt
· Hailey: Although a mag-DPS, she has high base attack, making her good for beginners (weakens in the late game).
· Pulse: The strongest mag-DPS, easy to combine (skill level difference between 6 and 12 is important).
· Suitman: Essential for enhancing mag-DPS damage.
· Che: Shares materials with Mama, so Che is recommended first instead of Mama.
· Miyaw or Frog: Frog deals more damage, but the double gacha can be stressful. Miyaw has a guaranteed transformation.
· Mama: Recommended for future Frog build-up.
· Watt: Even in Mythic state, can deal powerful burst damage in the 10-20 level range.
12:03 - 12:34
7. 🔄 Hybrid Build: Reasons Not Recommended
· This build adds Pulse to Hailey, Batman, Ato, and Mama.
· It's inefficient because many physical and magic damage materials overlap.
· It can be considered if you lack boss damage dealers (Vane, Banba, Roka, etc.), but it's generally not a recommended build.
12:35 - 13:43
8. 🌟 Predicting Upcoming Immortal Units
· Hopes for Phys-DPS:
· Rocket: Expected to be powerful even in Mythic state (Immortal Rocket's performance is unknown).
· Chona Sheriff: Expected to be a phys-DPS.
· Tar: Expected to be a conditional unit, so high expectations are unlikely.
· Hopes for Mag-DPS:
· Jiji: If Immortalized, could help with Stage 80 or hidden boss encounters.
· Watt: Expected to become even stronger if Immortalized.
· Lancelot: Expected to be a mag-DPS.
13:44 - 15:43
9. 💎 How to Quickly Earn Diamonds
· Triple Purchase: With research applied, running 6 rounds per day allows for a large acquisition of invitation tickets (earning Mythic Stones and Diamonds).
· Guild Raid: Clearing Stage 10 rewards 1500 Diamonds, and top open rewards give an additional 1400 Diamonds (total 2900 Diamonds per week).
· Guild Conquest: Just participating rewards 500 Diamonds per week.
· Mine: Resets every 2 weeks and rewards approximately 2000 Diamonds + alpha.
· Co-op Mode: Can collect cards and earn Diamonds.
· VBP/VIP Purchases: Good diamond acquisition efficiency for low-spending players.
· Hunting Pass: Obtain resources cost-effectively through repeated purchases and resets.
15:44 - 16:26
10. 💰 Diamond Usage and Tips for Your First Immortal Purchase
· Diamond Usage: Purchasing Immortal Stones is common, and considering Mythic Stones in the early game is also possible.
· First Immortal Purchase Precautions:
· You need to secure 6,000 Diamonds before reaching Mythic Level 15.
· It's important to save Diamonds so you can purchase an Immortal immediately after reaching Mythic Level 15.
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