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Reason for quitting Genshin Impact after 4 years: Game addiction and the 'sunk cost' trapIt's hard to break away from a game you've invested a lot of time and effort into. Especially when you fall into the 'sunk cost' trap, you end up continuing to play even if you've lost interest. In this video, we talk about the psychology of game addiction and sunk costs through the experience of quitting Genshin Impact after playing for four years.
1. 🎮 Moments When Games Felt Like 'Drugs': My Journey to Break Free from Genshin Addiction
· I share my experience of playing Genshin Impact for 4 years, where the game felt like a drug. I logged in daily out of obligation, and due to FOMO (Fear Of Missing Out) about missing events and daily quests, I played the game by sacrificing sleep.
· I still love the game itself, but my dependency became so severe that I was playing all night. This made me realize I was addicted and gradually led me to distance myself from the game.
· I still love the game itself, but my dependency became so severe that I was playing all night. This made me realize I was addicted and gradually led me to distance myself from the game.
00:00 - 00:43
1. 🎮 Moments When Games Felt Like 'Drugs': My Journey to Break Free from Genshin Addiction
· I share my experience of playing Genshin Impact for 4 years, where the game felt like a drug. I logged in daily out of obligation, and due to FOMO (Fear Of Missing Out) about missing events and daily quests, I played the game by sacrificing sleep.
· I still love the game itself, but my dependency became so severe that I was playing all night. This made me realize I was addicted and gradually led me to distance myself from the game.
· I still love the game itself, but my dependency became so severe that I was playing all night. This made me realize I was addicted and gradually led me to distance myself from the game.
00:44 - 01:54
2. 💸 The 'Sunk Cost' Trap: Why Do We Keep Playing Games We Don't Enjoy?
· The 'daily login' mechanic in gacha games compels players to log in out of obligation. I explain the phenomenon where players continue to log in to avoid missing events or daily quests, even when the game is no longer fun.
· The 'sunk cost' psychology kicks in, making us feel like the four years of time, effort, and energy invested would be a waste if we quit. This is similar to staying in a relationship where you're no longer happy, but you feel compelled to continue because of the time you've already invested.
· I liken the situation of being unable to quit a game due to the time, money (like buying skins), and effort invested in the past, even when interest has waned, to being in a 'toxic relationship'.
· The 'sunk cost' psychology kicks in, making us feel like the four years of time, effort, and energy invested would be a waste if we quit. This is similar to staying in a relationship where you're no longer happy, but you feel compelled to continue because of the time you've already invested.
· I liken the situation of being unable to quit a game due to the time, money (like buying skins), and effort invested in the past, even when interest has waned, to being in a 'toxic relationship'.
01:55 - 03:14
3. 🤔 The Courage to Stop 'When It's No Longer Fun': Finding Balance Between Games and Life
· After playing for four years, I decided to quit Genshin Impact when I realized it was no longer enjoyable. This was more than just quitting a game; it was an important decision about what's truly good for me.
· Games should ultimately be about 'fun.' If you're playing out of obligation because you've lost the enjoyment, you've fallen into the 'sunk cost' trap, and it's crucial to recognize this and stop.
· The 'sunk cost fallacy' is a psychological phenomenon where we make irrational decisions due to the time and effort already invested. This can occur not only in games but also in various aspects of life, such as relationships and careers.
· Games should ultimately be about 'fun.' If you're playing out of obligation because you've lost the enjoyment, you've fallen into the 'sunk cost' trap, and it's crucial to recognize this and stop.
· The 'sunk cost fallacy' is a psychological phenomenon where we make irrational decisions due to the time and effort already invested. This can occur not only in games but also in various aspects of life, such as relationships and careers.
03:15 - 04:57
4. 🎮 Games Aren't 'Work': Healthy Play for Enjoyment
· Playing Genshin Impact for over four years, accumulating over 3000 hours and engaging in community activities, made the game feel like 'work.' When I started playing out of obligation rather than enjoyment, I eventually stopped playing altogether.
· Game addiction can become more severe when it's directly linked to 'spending money.' However, many games can be fully enjoyed even with free-to-play options, and strategic play can lead to satisfaction without excessive spending.
· Games should be about 'fun,' not 'work.' Logging in at 4 AM to do daily quests is not healthy play. If you're playing out of obligation without feeling enjoyment, you need to recognize that it's time to stop.
· Game addiction can become more severe when it's directly linked to 'spending money.' However, many games can be fully enjoyed even with free-to-play options, and strategic play can lead to satisfaction without excessive spending.
· Games should be about 'fun,' not 'work.' Logging in at 4 AM to do daily quests is not healthy play. If you're playing out of obligation without feeling enjoyment, you need to recognize that it's time to stop.
04:58 - 07:57
5. 🔄 From MMOs to Single-Player: Evolving Game Preferences and New Experiences
· In the past, I was deeply immersed in MMO RPGs, playing over 30 games. However, issues like 'stream sniping' made playing MMOs difficult. This was a particularly tough decision for someone who enjoyed PvP.
· Instead of MMOs, I discovered new fun by getting into single-player games, especially the Soulslike genre. This also connects to my childhood experiences of enjoying graphic adventure or RTS games.
· The experiences gained through gaming are never a 'waste of time.' Even if a game is no longer enjoyable, those experiences help you understand yourself better and find your direction forward.
· Instead of MMOs, I discovered new fun by getting into single-player games, especially the Soulslike genre. This also connects to my childhood experiences of enjoying graphic adventure or RTS games.
· The experiences gained through gaming are never a 'waste of time.' Even if a game is no longer enjoyable, those experiences help you understand yourself better and find your direction forward.
07:58 - 09:55
6. 💡 Reinterpreting Gaming Experiences: An Opportunity for 'Growth,' Not 'Waste'
· The experience of immersing myself in games like Genshin Impact became an opportunity to learn how to enjoy games in a 'healthy way.' Playing out of obligation after losing enjoyment is an attitude to avoid.
· Experiences gained from games, whether positive or negative, all serve as a foundation for growth. The process of learning what you like and what you don't like is important in itself.
· You don't need to feel like you've 'wasted time' just because a past game or relationship has ended. Every experience teaches us something and helps us make better choices.
· Experiences gained from games, whether positive or negative, all serve as a foundation for growth. The process of learning what you like and what you don't like is important in itself.
· You don't need to feel like you've 'wasted time' just because a past game or relationship has ended. Every experience teaches us something and helps us make better choices.
09:56 - 11:27
7. ♟️ The Evolution of Gaming Taste: From MMOs to Single-Player and New Challenges
· While my passion for MMO RPGs has decreased, I still enjoy the genre and keep up with related news. However, I now enjoy a wider variety of games beyond MMOs, expanding my gaming experience.
· I'm reliving memories by revisiting and playing adventure games or RTS genres I enjoyed as a child, and I'm finding joy in experiencing masterpieces I missed.
· Recently, I've started a new challenge: chess. Although I'm still a beginner, I'm learning consistently and value the process of finding new enjoyment through games.
· I'm reliving memories by revisiting and playing adventure games or RTS genres I enjoyed as a child, and I'm finding joy in experiencing masterpieces I missed.
· Recently, I've started a new challenge: chess. Although I'm still a beginner, I'm learning consistently and value the process of finding new enjoyment through games.
11:28 - 12:52
8. 🎮 Changes in Game Streaming: Shifting from MMOs to Single-Player
· In the past, 'stream sniping' issues during MMO game streams made playing difficult. I experienced intentional attacks during PvP in games like Black Desert and World of Warcraft.
· Because of these problems, I was able to consistently stream Final Fantasy XIV, which has no PvP, for 5 years. However, it became difficult to enjoy PvP in other MMOs, naturally leading me to explore other genres.
· I also considered that MMO games might be perceived as boring by viewers. Therefore, I transitioned to other genres that could offer more excitement and immersion to the audience.
· Because of these problems, I was able to consistently stream Final Fantasy XIV, which has no PvP, for 5 years. However, it became difficult to enjoy PvP in other MMOs, naturally leading me to explore other genres.
· I also considered that MMO games might be perceived as boring by viewers. Therefore, I transitioned to other genres that could offer more excitement and immersion to the audience.
12:53 - 14:59
9. 🚀 Rediscovering the Joy of Gaming: Exploring Diverse Genres and Documenting Growth
· Since the early days of streaming in 2013, I discovered new fun by encountering Soulslike genres like Dark Souls. This was an alternative I found amidst the difficulties of playing MMOs.
· I'm finding joy by replaying classic games I missed in the past. This includes adventure games and RTS genres I enjoyed as a child, as well as experiencing various games like the Assassin's Creed series.
· Gaming isn't just an activity to pass the time; it can be an opportunity to learn new things and grow as a person. Through past experiences, I've come to clearly understand what I like and dislike, which positively impacts other areas of my life.
· I'm finding joy by replaying classic games I missed in the past. This includes adventure games and RTS genres I enjoyed as a child, as well as experiencing various games like the Assassin's Creed series.
· Gaming isn't just an activity to pass the time; it can be an opportunity to learn new things and grow as a person. Through past experiences, I've come to clearly understand what I like and dislike, which positively impacts other areas of my life.
