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Nikke New Character Neon Performance Perfect Analysis & Latest Anis Precautions Comprehensive SummaryIn this video, we've compiled a detailed performance analysis of the new Nikke character 'Neon', along with the latest precautions for 'Anis'. Don't miss out on essential gameplay information, from Neon's skill mechanics to optimal team-building strategies.
1. ✨ Neon Skill 1 Detailed Analysis: Powerful Effects Triggered Upon Taking Damage
· Neon's Skill 1 has effects that activate when she takes damage.
· She becomes invincible for 3 seconds, grants debuff removal and immunity, and increases incoming HP recovery.
· Invincibility and debuff immunity can be activated every 20 seconds, and it's guaranteed to activate on the first hit. This is expected to be highly useful in modes like the Arena.
· Additionally, a special effect is triggered when a fully charged attack hits a target, but this effect disappears if the target is defeated, making it useful in specific situations like boss battles. It does not apply to regular mobs.
· She becomes invincible for 3 seconds, grants debuff removal and immunity, and increases incoming HP recovery.
· Invincibility and debuff immunity can be activated every 20 seconds, and it's guaranteed to activate on the first hit. This is expected to be highly useful in modes like the Arena.
| Effect | Duration & Conditions |
|---|---|
| Invincibility & Debuff Immunity | Activates every 20 seconds (when not in a healthy state) |
| Increased HP Recovery | Lasts for 20 seconds |
00:00 - 00:42
1. ✨ Neon Skill 1 Detailed Analysis: Powerful Effects Triggered Upon Taking Damage
· Neon's Skill 1 has effects that activate when she takes damage.
· She becomes invincible for 3 seconds, grants debuff removal and immunity, and increases incoming HP recovery.
· Invincibility and debuff immunity can be activated every 20 seconds, and it's guaranteed to activate on the first hit. This is expected to be highly useful in modes like the Arena.
· Additionally, a special effect is triggered when a fully charged attack hits a target, but this effect disappears if the target is defeated, making it useful in specific situations like boss battles. It does not apply to regular mobs.
· She becomes invincible for 3 seconds, grants debuff removal and immunity, and increases incoming HP recovery.
· Invincibility and debuff immunity can be activated every 20 seconds, and it's guaranteed to activate on the first hit. This is expected to be highly useful in modes like the Arena.
| Effect | Duration & Conditions |
|---|---|
| Invincibility & Debuff Immunity | Activates every 20 seconds (when not in a healthy state) |
| Increased HP Recovery | Lasts for 20 seconds |
00:43 - 01:49
2. 💥 Neon Skill 2 Key: Perfect Understanding of the 'Firepower Gauge' System
· Understanding the 'Firepower Gauge' system is key to Neon's Skill 2.
· When the Firepower Gauge is at maximum (100), using her Burst Skill enters 'Super Firepower Mode', granting additional benefits.
· The gauge starts at 100 at the beginning of combat, entering Super Firepower Mode on the first Burst Skill use. However, after that, it needs to be refilled from 0.
· Normal attacks charge 2 points of the gauge, and gauge charging is possible for 10 seconds after using a Burst Skill. You must fill the gauge during this charging period.
· Super Firepower Mode might only be achievable about once every three Burst Skill uses, making it potentially harder to activate than expected.
· However, the actual usage frequency could differ due to effects that increase Firepower Gauge charging.
· Furthermore, Neon has difficulty charging the gauge with immediate shots; only by holding the screen to auto-fire can a fully charged shot be achieved, making full charges essential for gauge charging. (Similar to Liberio)
· When the Firepower Gauge is at maximum (100), using her Burst Skill enters 'Super Firepower Mode', granting additional benefits.
· The gauge starts at 100 at the beginning of combat, entering Super Firepower Mode on the first Burst Skill use. However, after that, it needs to be refilled from 0.
· Normal attacks charge 2 points of the gauge, and gauge charging is possible for 10 seconds after using a Burst Skill. You must fill the gauge during this charging period.
· Super Firepower Mode might only be achievable about once every three Burst Skill uses, making it potentially harder to activate than expected.
· However, the actual usage frequency could differ due to effects that increase Firepower Gauge charging.
· Furthermore, Neon has difficulty charging the gauge with immediate shots; only by holding the screen to auto-fire can a fully charged shot be achieved, making full charges essential for gauge charging. (Similar to Liberio)
| Gauge Charging Method | Conditions & Effects |
|---|---|
| Normal Attack | Charges 2 per hit |
| After Using Burst Skill | Can charge for 10 seconds |
| Upon Completing Charge Time | Charges 45 |
01:50 - 02:29
3. 🌟 Neon Burst Skill and Super Firepower Mode Effects
· Neon's Burst Skill focuses more on buff effects than direct damage.
· It activates buffs that increase explosion range by 200% and attack damage by 110%.
· Using the Burst Skill when the Firepower Gauge is at 100 enters Super Firepower Mode.
· In Super Firepower Mode, additional effects are activated, significantly boosting firepower.
· Overall, while it might be difficult to frequently utilize Super Firepower Mode, Neon is expected to perform strongly in boss battles through her Skill 1's fully charged attacks and buff effects.
· It activates buffs that increase explosion range by 200% and attack damage by 110%.
· Using the Burst Skill when the Firepower Gauge is at 100 enters Super Firepower Mode.
· In Super Firepower Mode, additional effects are activated, significantly boosting firepower.
| Additional Super Firepower Mode Effects | Details |
|---|---|
| Base Firepower Increase | Various firepower-related stat increases |
02:30 - 03:10
4. 🏆 Neon's Latest Recommended Team Compositions: General and Rapid-Fire
· Neon's latest recommended team compositions can vary depending on the content. Here are some general and rapid-fire composition candidates for the current meta.
· **General Composition:** Centered around the new 'Counter' characters, you can also utilize Helm (Ornament) or Rapunzel depending on the situation.
· **Rapid-Fire Composition:** This is the ideal setup when Neon shines as a powerful main DPS. The combination of Anis, Neon, and Cinderella offers great synergy, and including Maiden (Rocket Launcher) can lead to extremely strong performance in rapid-fire and rocket launcher compositions.
· While Summer Anis provides powerful buffs, her synergy with shotguns isn't ideal, so she might not be suitable for rapid-fire compositions.
· **General Composition:** Centered around the new 'Counter' characters, you can also utilize Helm (Ornament) or Rapunzel depending on the situation.
· **Rapid-Fire Composition:** This is the ideal setup when Neon shines as a powerful main DPS. The combination of Anis, Neon, and Cinderella offers great synergy, and including Maiden (Rocket Launcher) can lead to extremely strong performance in rapid-fire and rocket launcher compositions.
· While Summer Anis provides powerful buffs, her synergy with shotguns isn't ideal, so she might not be suitable for rapid-fire compositions.
| Composition Type | Key Characters & Features |
|---|---|
| General Composition | Counter-focused, flexible use of Helm (Ornament), Rapunzel, etc. |
| Rapid-Fire Composition (Ideal) | Anis, Neon, Cinderella combo + Maiden (Rocket Launcher) synergy |
03:11 - 03:55
5. ⚠️ Anis's Latest Precautions: Re-entry Mechanic and Defense
· These are precautions regarding Anis's re-entry mechanic, including information from previous videos and additional details.
· When used with certain Burst 1 characters, Anis may be excluded from the re-entry target. This applies not only to Avila but also when used with general Burst 1 characters (like Liter, Little Mermaid, etc.).
· **Exception:** When used with Burst 1 characters that have a re-entry effect (Avila, Tier, Bunny Aris, etc.), Anis herself is not a re-entry target, allowing for additional firepower utilization.
· When used with characters like Red Hood or Aka (Crimson Salute), who can also function as Burst 1, Anis does not trigger the re-entry mechanic.
· Additionally, there are precautions regarding Anis's defense. Anis provides a buff that increases allied firing damage for allies with lower defense than hers. To maximize this effect, Anis's own defense must be kept high.
· Depending on the breakthrough levels of attacker characters, Anis's defense might be exceeded. Therefore, you need to check buff statuses during combat and adjust Anis's defense by strengthening her equipment, breakthroughs, or Overload effects if necessary.
· Especially when coordinating with Burst 2 Crown's buff effects, team compositions need to consider the defense increase applied to Burst 3 attackers.
· When used with certain Burst 1 characters, Anis may be excluded from the re-entry target. This applies not only to Avila but also when used with general Burst 1 characters (like Liter, Little Mermaid, etc.).
· **Exception:** When used with Burst 1 characters that have a re-entry effect (Avila, Tier, Bunny Aris, etc.), Anis herself is not a re-entry target, allowing for additional firepower utilization.
· When used with characters like Red Hood or Aka (Crimson Salute), who can also function as Burst 1, Anis does not trigger the re-entry mechanic.
| Situation | Anis Re-entry Mechanic |
|---|---|
| When using a general Burst 1 character | Re-entry target |
| When using a Burst 1 character with a re-entry effect | Not a re-entry target |
| When using Red Hood, Aka | Not a re-entry target |
· Depending on the breakthrough levels of attacker characters, Anis's defense might be exceeded. Therefore, you need to check buff statuses during combat and adjust Anis's defense by strengthening her equipment, breakthroughs, or Overload effects if necessary.
· Especially when coordinating with Burst 2 Crown's buff effects, team compositions need to consider the defense increase applied to Burst 3 attackers.
