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No Rest for the Wicked Patch 1: All Changes Perfectly SummarizedWe provide detailed information about the first patch of the 'Together' update for No Rest for the Wicked. This patch includes changes to rune placement, convenience improvements, PvP with friends, and significant balance adjustments affecting overall gameplay.
1. 🎮 Patch 1 Major Changes: Convenience Improvements and New Features
· Several fixes have been applied to improve game performance, enhancing the overall play experience.
· You can now change the rune placement for weapons and characters by talking to Eleanor.
· The gesture menu has been improved, allowing gestures to be used immediately upon releasing the menu button for quicker emotional expression.
· UI aspect ratio settings have been added for ultra-wide display users.
· When connecting to a world, the loading screen will display world name, character name, and level information.
· A world log has been added, allowing you to check other players' activities and completed story progress.
· Text chat functionality has been added to communicate with other players in the world. Messages will appear above the character's head and in the chat window at the bottom right of the screen.
· Quick shouts can be sent via the gesture menu, which will also appear above the character's head and in the chat window.
· You can now change the rune placement for weapons and characters by talking to Eleanor.
· The gesture menu has been improved, allowing gestures to be used immediately upon releasing the menu button for quicker emotional expression.
· UI aspect ratio settings have been added for ultra-wide display users.
· When connecting to a world, the loading screen will display world name, character name, and level information.
· A world log has been added, allowing you to check other players' activities and completed story progress.
· Text chat functionality has been added to communicate with other players in the world. Messages will appear above the character's head and in the chat window at the bottom right of the screen.
· Quick shouts can be sent via the gesture menu, which will also appear above the character's head and in the chat window.
00:00 - 01:42
1. 🎮 Patch 1 Major Changes: Convenience Improvements and New Features
· Several fixes have been applied to improve game performance, enhancing the overall play experience.
· You can now change the rune placement for weapons and characters by talking to Eleanor.
· The gesture menu has been improved, allowing gestures to be used immediately upon releasing the menu button for quicker emotional expression.
· UI aspect ratio settings have been added for ultra-wide display users.
· When connecting to a world, the loading screen will display world name, character name, and level information.
· A world log has been added, allowing you to check other players' activities and completed story progress.
· Text chat functionality has been added to communicate with other players in the world. Messages will appear above the character's head and in the chat window at the bottom right of the screen.
· Quick shouts can be sent via the gesture menu, which will also appear above the character's head and in the chat window.
· You can now change the rune placement for weapons and characters by talking to Eleanor.
· The gesture menu has been improved, allowing gestures to be used immediately upon releasing the menu button for quicker emotional expression.
· UI aspect ratio settings have been added for ultra-wide display users.
· When connecting to a world, the loading screen will display world name, character name, and level information.
· A world log has been added, allowing you to check other players' activities and completed story progress.
· Text chat functionality has been added to communicate with other players in the world. Messages will appear above the character's head and in the chat window at the bottom right of the screen.
· Quick shouts can be sent via the gesture menu, which will also appear above the character's head and in the chat window.
01:43 - 02:25
2. ⚔️ PvP with Friends: Introduction of the Duel System
· You can now interact with friends to initiate duels.
· During a duel, a red circle will appear around the player, and it ends when one player's HP reaches 0 or they leave the arena.
· After the duel, HP is restored to its pre-duel state, and there is no loss of equipment durability.
· During a duel, a red circle will appear around the player, and it ends when one player's HP reaches 0 or they leave the arena.
· After the duel, HP is restored to its pre-duel state, and there is no loss of equipment durability.
02:26 - 04:03
3. 🏠 Comfort System: The Impact of Home Coziness on Buffs
· Buffs received during sleep have been completely revamped. The buffs you receive will now be determined by the 'Comfort' level of the furniture and decorations placed inside your home.
· The higher the quality of items and the more diverse decorations you place, the higher the comfort level, granting additional bonuses.
· Buff effects by comfort level are as follows:
· The higher the quality of items and the more diverse decorations you place, the higher the comfort level, granting additional bonuses.
· Buff effects by comfort level are as follows:
| Comfort Level | Required Value | Buff Effect (Duration) |
|---|---|---|
| Bare | 0 | Max HP +20 (30 min) |
| Basic | 25 | Max HP +30, Max Stamina +5 (40 min) |
| Comfortable | 50 | Max HP +40, Max Stamina +5, Max Focus +20 (50 min) |
| Cozy | 100 | Max HP +50, Max Stamina +10, Max Focus +25 (60 min) |
| Luxurious | 150 | Max HP +60, Max Stamina +10, Max Focus +35 (90 min) |
| Opulent | 250 | Max HP +70, Max Stamina +15, Max Focus +50 (90 min) |
04:04 - 06:23
4. ⚖️ Balance Changes: Detailed Analysis of Stat, Equipment, and Weapon Adjustments
· Extensive balance adjustments have been made, affecting all builds.
· Facet Changes:
- Sharp: Critical Damage bonus reduced from 40% to 30%.
- Keen, Razor: Critical Hit Chance bonus reduced from 10% to 5%.
· Enchantment Nerfs:
- Critical Damage and Critical Hit Chance caps reduced from 20% to 10% and 10% to 5%, respectively.
- Armor Penetration reduced from 15% to 10%.
- Damage Reduction based on equipment durability reduced from 10% to 5%.
- Barrier on kill and Barrier on food consumption effects reduced from 25 to 20 and 10 to 5, respectively.
- All elemental damage bonus reduced from 10% to 5%.
· Unique Ring Changes:
- Battle Cry Ring: Healing reduction effect now applies at 20%.
- Ring of Determination: Focus cost increased by 20%.
· Rune Ring Changes:
- Rune damage bonus reduced from 30% to 20%.
- Band of Calmness's Focus gain cap reduced from 25% to 15%.
· Vials Changes:
- Vials of Defense: Now provide +10 Poise at all tiers.
- Scaling for all vials has been adjusted to balance survivability and resource acquisition.
· Bows Nerf:
- Ranged damage has been reduced, and arrows now curve downwards at the end of their range.
· Other Changes:
- Damage reduction scaling has been adjusted to prevent excessive tanking.
- Shock skill no longer hits the same enemy multiple times.
- Late-game enemy HP has been slightly increased.
- Life Steal scaling has been adjusted.
· Facet Changes:
- Sharp: Critical Damage bonus reduced from 40% to 30%.
- Keen, Razor: Critical Hit Chance bonus reduced from 10% to 5%.
· Enchantment Nerfs:
- Critical Damage and Critical Hit Chance caps reduced from 20% to 10% and 10% to 5%, respectively.
- Armor Penetration reduced from 15% to 10%.
- Damage Reduction based on equipment durability reduced from 10% to 5%.
- Barrier on kill and Barrier on food consumption effects reduced from 25 to 20 and 10 to 5, respectively.
- All elemental damage bonus reduced from 10% to 5%.
· Unique Ring Changes:
- Battle Cry Ring: Healing reduction effect now applies at 20%.
- Ring of Determination: Focus cost increased by 20%.
· Rune Ring Changes:
- Rune damage bonus reduced from 30% to 20%.
- Band of Calmness's Focus gain cap reduced from 25% to 15%.
· Vials Changes:
- Vials of Defense: Now provide +10 Poise at all tiers.
- Scaling for all vials has been adjusted to balance survivability and resource acquisition.
· Bows Nerf:
- Ranged damage has been reduced, and arrows now curve downwards at the end of their range.
· Other Changes:
- Damage reduction scaling has been adjusted to prevent excessive tanking.
- Shock skill no longer hits the same enemy multiple times.
- Late-game enemy HP has been slightly increased.
- Life Steal scaling has been adjusted.
06:24 - 07:16
5. 🐞 Bug Fixes and Other Changes Summary
· Various bug fixes have been implemented.
· Key Fixes:
- Elemental Gems can no longer be applied to multiple equipment pieces simultaneously. Only one gem can be used per loadout.
- Thorns effect no longer triggers Life Steal.
- Pestilence now occurs naturally over time.
- Boss monsters will no longer drop multiple instances of the same unique item.
· For more details, please refer to the patch notes in the video description or pause the video to check.
· Key Fixes:
- Elemental Gems can no longer be applied to multiple equipment pieces simultaneously. Only one gem can be used per loadout.
- Thorns effect no longer triggers Life Steal.
- Pestilence now occurs naturally over time.
- Boss monsters will no longer drop multiple instances of the same unique item.
· For more details, please refer to the patch notes in the video description or pause the video to check.
