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Wild Rift 7.1D Patch, Major Champion Changes with W Buffs - Full SummaryIn this Wild Rift 7.1D patch, various champion adjustments have been made, including buffs to W skills. We'll provide a detailed analysis of the changes to key champions like Vayne, Urgot, Tristana, Mel, Vladimir, Riven, Sivir, and Zeri, as well as changes to the rune system.
1. ⚔️ Vayne Changes: Nerf or Buff?
· Vayne's first skill (Tumble) duration is reduced from 7 seconds to 4 seconds, removing the slow effect after dashing. This could potentially be a buff, as it might increase mobility in chase or escape situations.
· Her second skill (Silver Bolts) has reduced true damage and attack speed, weakening her tank-killing potential. This is considered a reasonable nerf, given Vayne's strong performance this season.
· Her second skill (Silver Bolts) has reduced true damage and attack speed, weakening her tank-killing potential. This is considered a reasonable nerf, given Vayne's strong performance this season.
| Champion | Skill | Changes |
|---|---|---|
| Vayne | First Skill (Tumble) | Duration reduced (7s → 4s) Slow effect removed after dash |
| Vayne | Second Skill (Silver Bolts) | True damage reduced Attack speed reduced |
00:32 - 01:41
1. ⚔️ Vayne Changes: Nerf or Buff?
· Vayne's first skill (Tumble) duration is reduced from 7 seconds to 4 seconds, removing the slow effect after dashing. This could potentially be a buff, as it might increase mobility in chase or escape situations.
· Her second skill (Silver Bolts) has reduced true damage and attack speed, weakening her tank-killing potential. This is considered a reasonable nerf, given Vayne's strong performance this season.
· Her second skill (Silver Bolts) has reduced true damage and attack speed, weakening her tank-killing potential. This is considered a reasonable nerf, given Vayne's strong performance this season.
| Champion | Skill | Changes |
|---|---|---|
| Vayne | First Skill (Tumble) | Duration reduced (7s → 4s) Slow effect removed after dash |
| Vayne | Second Skill (Silver Bolts) | True damage reduced Attack speed reduced |
01:42 - 02:54
2. 💪 Urgot Buff: Expect Stronger Laning Phase
· Urgot's base attack damage increases from 58 to 62, which will apply to all AD-scaling skills and attacks, bringing a significant performance boost.
· The increase in base stats synergizes better with all AD-based items and skills, and is expected to make him even stronger, especially with the increased AD scaling on his passive.
· The increase in base stats synergizes better with all AD-based items and skills, and is expected to make him even stronger, especially with the increased AD scaling on his passive.
| Champion | Changes | Impact |
|---|---|---|
| Urgot | Base AD increased (58 → 62) | Strengthens all AD-scaling skills and attacks |
| Urgot | Passive AD scaling increased | Increased bonus damage |
02:55 - 04:21
3. 🚀 Tristana Changes: Improved Wave Clear and Solo Lane Strength
· Tristana's 'Explosive Charge' skill now deals more damage to surrounding enemies when a minion is killed, enhancing her wave clear. This addresses her previous weakness in freezing lanes.
· This change is expected to provide greater advantages for Tristana in solo and mid lanes, making it easier to push waves and secure turret gold.
· This change is expected to provide greater advantages for Tristana in solo and mid lanes, making it easier to push waves and secure turret gold.
| Champion | Skill | Changes |
|---|---|---|
| Tristana | Explosive Charge (Passive) | Enhanced splash damage upon killing a minion |
04:22 - 05:36
4. 📉 Mel Nerf: Reduced Early Pressure, Increased Counterplay Opportunities
· Mel's first skill has reduced AP scaling and base damage. Due to the multi-hit nature of the skill, the actual damage reduction might be more significant. Additionally, damage to minions is increased, potentially slightly improving wave clear.
· The cooldown of her 'Counter Strike' skill is increased to 32 seconds, making it easier to approach Mel and increasing opportunities for counterplay. This is expected to reduce Mel's pressure in the early laning phase.
· The cooldown of her 'Counter Strike' skill is increased to 32 seconds, making it easier to approach Mel and increasing opportunities for counterplay. This is expected to reduce Mel's pressure in the early laning phase.
| Champion | Skill | Changes |
|---|---|---|
| Mel | First Skill | AP ratio reduced by 1% Base damage reduced by 2 |
| Mel | Counter Strike | Cooldown increased (Previous → 32s) |
05:37 - 06:53
5. 🛡️ Vladimir Buff: Improved Early Survivability and Late-Game Tankiness
· Vladimir's base armor increases by 3, enhancing his survivability in lane against AD-based champions. This will be advantageous in trades against melee champions.
· The conversion rate of Ability Power to bonus Health increases from 120% to 140%, strengthening his late-game tankiness. This is expected to synergize well with the Psychic Projector build.
· The conversion rate of Ability Power to bonus Health increases from 120% to 140%, strengthening his late-game tankiness. This is expected to synergize well with the Psychic Projector build.
| Champion | Changes | Impact |
|---|---|---|
| Vladimir | Base armor increased (+3) | Improved survivability in early AD matchups |
| Vladimir | AP to bonus Health conversion rate increased (120% → 140%) | Enhanced late-game tankiness |
07:14 - 08:52
6. ⚔️ Riven Changes: Good for Junglers, Bad for Top Laners?
· Riven's passive base damage scaling is nerfed, reducing her burst damage in the early laning phase. However, damage to jungle monsters is increased, slightly improving her clear speed.
· While these changes hit top lane Riven harder, jungle Riven is expected to maintain strong performance. This raises questions about the balance adjustments for Riven across different roles.
· While these changes hit top lane Riven harder, jungle Riven is expected to maintain strong performance. This raises questions about the balance adjustments for Riven across different roles.
| Champion | Skill | Changes |
|---|---|---|
| Riven | Passive (Blade of the Exile) | Base damage scaling nerfed (vs. champions) Damage to jungle monsters increased |
08:53 - 10:56
7. 📈 Sivir & Zeri Buffs: Enhanced Late-Game Carry Potential
· Sivir's base attack damage per level and her first skill's AD scaling are increased, boosting her late-game carry potential. This makes her a more threatening presence in team fights beyond just relying on her ultimate.
· Zeri's passive AD scaling is increased, and her third skill's cooldown is reduced, generally enhancing her mobility and offensive capabilities. Skilled Zeri players can expect to see a significant power spike.
· Zeri's passive AD scaling is increased, and her third skill's cooldown is reduced, generally enhancing her mobility and offensive capabilities. Skilled Zeri players can expect to see a significant power spike.
| Champion | Changes | Impact |
|---|---|---|
| Sivir | Base AD per level increased First skill AD scaling increased | Enhanced late-game carry potential |
| Zeri | Passive AD scaling increased Third skill cooldown reduced | Improved mobility and offensive capabilities |
11:07 - 13:11
8. ⚡ Rune Changes: Lethal Tempo Nerfed, Bone Plating Buffed
· The 'Lethal Tempo' rune's maximum attack speed increase for ranged champions is reduced from 12% to 10%. This could lead to changes in build paths for attack speed-reliant champions.
· The 'Bone Plating' rune's base damage is increased to 60-200, and the bonus damage on hit is increased to 9%, strengthening early engagement capabilities. This could be a viable alternative to 'Lethal Tempo' for champions like Tristana.
· The 'Bone Plating' rune's base damage is increased to 60-200, and the bonus damage on hit is increased to 9%, strengthening early engagement capabilities. This could be a viable alternative to 'Lethal Tempo' for champions like Tristana.
| Rune | Changes | Impact |
|---|---|---|
| Lethal Tempo | Max attack speed increase for ranged champions reduced (12% → 10%) | Induces build changes for attack speed-based champions |
| Bone Plating | Base damage increased (60-200) Bonus damage increased (9%) | Strengthens early engagement ability |
13:12 - 14:29
9. 🌿 Gathering Storm & Manaflow Band Rune Changes
· The 'Gathering Storm' rune's activation threshold is lowered to 65%, and the adaptive force increase is buffed to 2-20, making it more favorable for poke champions.
· The 'Manaflow Band' rune's cooldown is reduced by 15 seconds, providing advantages in gold acquisition and plant usage. This could significantly impact specific playstyles.
· The 'Manaflow Band' rune's cooldown is reduced by 15 seconds, providing advantages in gold acquisition and plant usage. This could significantly impact specific playstyles.
| Rune | Changes | Impact |
|---|---|---|
| Gathering Storm | Activation threshold reduced (65%) Adaptive force increased (2-20) | Benefits poke champions |
| Manaflow Band | Cooldown reduced by 15 seconds | Increased benefits for gold acquisition and plant usage |
