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Torquee Commando 1.6 Patch: Extreme Difficulty, Honor System Changes, and Class Buffs RoundupA new 'Insane' difficulty has been added to Torkish Commando, and the honor system has been revamped. Additionally, class-specific balance adjustments and various bug fixes have been implemented. Take a closer look at the main changes in this update.
Torquee Commando 1.6 Patch: Extreme Difficulty, Honor System Changes, and Class Buffs Roundup
1. 🎮 'Insane' Difficulty Added & Reward Details
· A new 'Insane' difficulty has been added with the Torkish Commando 1.6 patch. This difficulty was tested by PC players and is difficult to clear without the progress of max-level players.
· Rewards are provided upon completing the Insane difficulty, but currently, the items lack significant value, suggesting a need for improvement.
· The attack power of Romers has been slightly reduced in Insane difficulty, and their health has been decreased. On the previous test server, a single attack from a Romer could drain nearly half of your health, but they are less threatening now.
00:00 - 00:43
1. 🎮 'Insane' Difficulty Added & Reward Details
· A new 'Insane' difficulty has been added with the Torkish Commando 1.6 patch. This difficulty was tested by PC players and is difficult to clear without the progress of max-level players.
· Rewards are provided upon completing the Insane difficulty, but currently, the items lack significant value, suggesting a need for improvement.
· The attack power of Romers has been slightly reduced in Insane difficulty, and their health has been decreased. On the previous test server, a single attack from a Romer could drain nearly half of your health, but they are less threatening now.
01:22 - 01:48
2. ✨ Weapon Honor System Changes
· Attachments and tiers will no longer be removed when increasing weapon honor rank.
· Only the weapon level will now be removed when increasing weapon honor rank.
· This change is receiving positive feedback as it allows many players to increase their honor rank while keeping their attachments and tiers.
01:49 - 02:22
3. 🔄 Revive System Update
· When the first player dies, a random spawn point within 100-160m will be selected.
· If there is no spawn point within that range, the closest available spawn point will be chosen.
· This change was made to address the inconvenience of players having to traverse significant portions of the map to rescue teammates. The need to travel for teammate revives, especially on large maps or during final boss fights, has been reduced.
02:23 - 04:06
4. ⚔️ Class-Specific Update Details
· Operator: Drone base attack power increased by 20%.
· Lancer: Ability duration decreased by 70%. (A very significant nerf)
· Defender: Barrier deployment cost reduced, allowing for 5 barriers instead of 3. Energy consumption reduced by 55% when using abilities after a barrier takes damage or deals damage.
· Medic: When setting Trauma, base ability energy regeneration now only occurs on kills (can be changed with the Mage perk). Ability duration decreased by 50%. When using First Aid, base ability energy regeneration now only occurs on kills (can be changed with the Mage perk).
· Mage Perk: Passive ability energy regeneration increased by 1% per second.
· Striker: Increased shatter blast passive ability energy regeneration time by 20 seconds. Cluster blast damage increased by 33%. Sentinel projectile damage increased by 33%. Sentinels can now fire 25 projectiles, up from the previous 7.
· The Striker class is considered less frequently used and underperforming compared to other classes.
04:07 - 05:03
5. 🤔 Overall Review & Player Feedback
· Overall, this patch brings many positive changes. The Insane difficulty, in particular, offers a very challenging but rewarding experience.
· However, improvements are needed for the rewards obtained from completing Insane difficulty, and contrary to expectations, no new weapon tiers have been added yet.
· Players are encouraged to share their thoughts on this update in the comments. Feedback on the overall game evaluation, the Insane difficulty, and the honor system changes is welcome.
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