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Ran through Fragmata to the true ending! Story and gameplay recapJourney into the hidden stories and endings of Pragmata! Dive deep into the emotional narrative alongside key gameplay moments. This video covers everything about Pragmata.
1. 🎮 Game Start and Early Gameplay
· The player struggles with awkward voice output at the start of the game.
· The player expresses confidence in the game, saying, 'Only I can do this.'
· The player expresses confidence in the game, saying, 'Only I can do this.'
00:02 - 00:18
1. 🎮 Game Start and Early Gameplay
· The player struggles with awkward voice output at the start of the game.
· The player expresses confidence in the game, saying, 'Only I can do this.'
· The player expresses confidence in the game, saying, 'Only I can do this.'
00:20 - 00:55
2. 🚀 Beginning Exploration of the Pragmata World
· The player enters the world of Pragmata and expresses awe.
· A character holding a giant umbrella appears, along with a figure resembling a ghost costume.
· A character holding a giant umbrella appears, along with a figure resembling a ghost costume.
01:02 - 01:13
3. 🎯 Mission Objective and Player's Challenge
· The mission 'Reach the destination' is given, with the challenge of clearing it without taking any damage.
· The player anticipates this mission will require high physical skill.
· The player anticipates this mission will require high physical skill.
01:29 - 03:37
4. 💥 Gameplay Difficulties and Character Control
· The player is flustered by unexpected hits and struggles with distance control.
· They complain that the character's slow startup and recovery animations make it difficult to move quickly as intended.
· They feel frustrated by the delays when picking up items or moving on platforms.
· They complain that the character's slow startup and recovery animations make it difficult to move quickly as intended.
· They feel frustrated by the delays when picking up items or moving on platforms.
03:40 - 04:39
5. ✨ Flashy Action and Moment of Victory
· The player describes the enemy's actions, saying, 'Pretending to be cute is so easy.'
· A scene implying the player's victory appears with the line, 'How you like this?'
· Finally, the player declares victory, saying, 'I won.'
· A scene implying the player's victory appears with the line, 'How you like this?'
· Finally, the player declares victory, saying, 'I won.'
05:06 - 06:00
6. 📖 Pragmata Storyline Analysis
· The story is presented: Dr. Higgins loses his daughter and tries to destroy Earth.
· It's explained that Ate was Dr. Higgins' daughter, who died due to a rushed project.
· The player speculates that Ate might have been the target of Dr. Higgins' revenge.
· It's explained that Ate was Dr. Higgins' daughter, who died due to a rushed project.
· The player speculates that Ate might have been the target of Dr. Higgins' revenge.
06:02 - 06:49
7. 💔 Ate's Sorrow and Anger
· It's explained that Ate is Daisy's clone and becomes enraged upon understanding her father.
· The scene depicts Ate seeking revenge on humans on behalf of her father.
· The scene depicts Ate seeking revenge on humans on behalf of her father.
07:04 - 07:35
8. 🚀 A Vow Towards a New Path
· The line 'I decide my own way and I'm going to earth with you.' appears.
· 'You are pragm.' is followed by the reaction 'So what?'
· The player responds with 'Okay,' preparing for the next step.
· 'You are pragm.' is followed by the reaction 'So what?'
· The player responds with 'Okay,' preparing for the next step.
08:00 - 08:41
9. 💡 Potential of New Materials and Importance of Timing
· The player questions if the game's new materials can be used to advance the story.
· 'Dead Filament' and 'Red Existence' are mentioned, suggesting elements that require precise timing.
· 'Dead Filament' and 'Red Existence' are mentioned, suggesting elements that require precise timing.
08:48 - 09:32
10. ⬆️ Unpredictable Game Progression
· An unexpected situation occurs where the character suddenly moves upwards.
· Words like 'Safe zone?' and 'Skull' appear, describing the chaotic situation.
· Words like 'Safe zone?' and 'Skull' appear, describing the chaotic situation.
10:00 - 10:37
11. 🌀 Character's Rampage and Dark Filament
· It's speculated that the character was a 'Six Paths Pain' and experienced the village's suffering.
· Questions arise whether the 'Dark Filament' is going berserk or if 'Dead Filament' is in charge.
· Questions arise whether the 'Dark Filament' is going berserk or if 'Dead Filament' is in charge.
10:41 - 11:48
12. ⚔️ Unexpected Weapons and Limits of Abilities
· The player questions why weapons appear in appropriate places.
· It's compared to a situation in an RPG where a companion throws a weapon.
· It's speculated that Ate had the ability to control the Dark Filament, but lost control due to death.
· It's compared to a situation in an RPG where a companion throws a weapon.
· It's speculated that Ate had the ability to control the Dark Filament, but lost control due to death.
11:54 - 12:56
13. 🎬 Scenes Reminiscent of Stellar Blade and Story Speculation
· Scenes reminiscent of 'Stellar Blade' appear.
· Speculation arises that Diana fainted from using too much power, and questions are raised about whether the story will proceed smoothly.
· Characters who are unaware of the situation due to communication loss are depicted.
· Speculation arises that Diana fainted from using too much power, and questions are raised about whether the story will proceed smoothly.
· Characters who are unaware of the situation due to communication loss are depicted.
12:57 - 14:45
14. 🚀 Escape Pod and Diana's Sacrifice
· With the transport ship gone, the possibility of only a single-person pod remaining is raised.
· A situation arises where only Diana can be sent to Earth, leading to moral questions about leaving her behind.
· Diana chooses sacrifice, claiming she cannot go to Earth due to the Dark Filament within her.
· A situation arises where only Diana can be sent to Earth, leading to moral questions about leaving her behind.
· Diana chooses sacrifice, claiming she cannot go to Earth due to the Dark Filament within her.
14:46 - 15:38
15. 🤝 A Choice to Accompany
· Questions arise about why Sugar doesn't burn.
· A scene shows someone inserting their own battery, and a companion is proposed with the question, 'Want to go together?'
· The mention of batteries comes up with the statement, 'I'm going to see the sea.'
· A scene shows someone inserting their own battery, and a companion is proposed with the question, 'Want to go together?'
· The mention of batteries comes up with the statement, 'I'm going to see the sea.'
16:01 - 16:53
16. 🌟 Game Quality and True Ending Conditions
· The player expresses satisfaction with the game, which is better made than expected.
· They state that if a sequel is released, they will strive to see the true ending.
· They mention figuring out a title that boosts views, indicating the video's direction.
· They state that if a sequel is released, they will strive to see the true ending.
· They mention figuring out a title that boosts views, indicating the video's direction.
16:58 - 17:20
17. 💥 End of the Human Era and Overwhelming Presence
· The video's climax is shown with the phrase 'The end of the human era.'
· A giant being with red eyes appears, creating a sense of dread.
· The player exclaims, 'Its head is that big,' expressing shock at the overwhelming size.
· A giant being with red eyes appears, creating a sense of dread.
· The player exclaims, 'Its head is that big,' expressing shock at the overwhelming size.
17:32 - 18:24
18. 🤝 A Being Lending Power and AI Art
· The line 'Why don't you borrow my power? Human.' appears, suggesting an intention to lend power to humans.
· Art with an AI-generated style and pen-drawn sketches appear.
· The question arises whether the art style differs because Diana is an AI.
· Art with an AI-generated style and pen-drawn sketches appear.
· The question arises whether the art style differs because Diana is an AI.
18:40 - 19:07
19. 🚀 Hugh's Survival and Game Conclusion
· It's speculated that the ending is Hugh returning to the base alive.
· A hopeful message is left, suggesting they might meet someday.
· The player concludes their thoughts on the game, stating it was very fun and sharing their experience of seeing the true ending.
· A hopeful message is left, suggesting they might meet someday.
· The player concludes their thoughts on the game, stating it was very fun and sharing their experience of seeing the true ending.
