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The support card was -iron-, but what about the main body? Satono Diamond

The symbolic pickup commemorating the 1st anniversary was taken by Kitasan Black, but Satono Diamond, who forms a pair with her, also appeared afterwards.

 

In the story, Satono appears as a very prestigious family's daughter, though not quite at the level of Fine Motion. The Satono Group is even mentioned as the background in the story, and she is described as top-tier even in the Uma Musume world where many young ladies exist, starting from being naive and not knowing the ways of the world, to renting out amusement parks.

 

Also, like Kitasan, she looks like she's already in high school just by her appearance, but surprisingly, she's just graduated from elementary school and entered junior high school. She has also been chosen as the main character of the 3rd TV animation series with her best friend Kitasan this fall, so we look forward to her future activities.

 

In terms of in-game performance, like Kitasan, she is a type specialized in long distances. Noteworthy is that she came out with the top-tier rare of the direction passive skill for the first time, and it is also a point that the performance of the unique skill increases depending on the conditions.

 

However, it is a bit difficult to play an active role without modification due to the limitations of growth and tactics, and there are some ambiguous skills in terms of skill composition, so she is not a character that you must pick.

 

Still, she had some presence in the Aries Cup, which was the competition immediately after its release, and if the unique skill activation timing is amazing, it shows unexpected explosive power, so it shows performance worth using as a character of affection.

 

 

 

 

 

성장 보정 및 기본 스탯

 

 

■ Recommended Distance: Mid-distance, Long-distance

 

She was active once in long-distance races, and other than that, mid-distance is considered the appropriate distance. At distances of a mile or less, the activation timing of the unique skill is too late, so it is not recommended.

 

 

■ Recommended Tactic: Lead, Chase

 

The key is whether or not you can aim for the maximum effect of the unique skill, and in the main distance, it is mainly modified and used as a Chaser. In distances below mid-distance, the Leader tactic is preferred, and the trap is that it is hardly used as the default tactic, Interceptor.

 

 

■ 육성 난이도 : 어려움

 

The default tactic, Interceptor, has many difficulties in the training process unless it is modified, so the difficulty itself is high. In particular, even the growth rate is not very synergistic at Stamina 15% / Intelligence 15%, and there are many things to raise because it is a type that goes to all long-distance competitions.

 

The compatibility with the Stamina/Guts training in the New Track standard was really bad, but even with the general composition of Stamina/Stamina/Intelligence, there is a limit to training, so you have to go through quite a few trials and errors.

 

 

보유 스킬

 

 

 

■ Unique Skill: Light up the darkness, eternal light

 

Activation condition 1. : Enter the final straight / Rank 2 or higher, 5 or lower (2~5th) /Distance difference from the leader is 5m or less

 

Activation condition 2. : Enter the final straight / Rank 2 or higher, 5 or lower (2~5th) /Distance difference from the leader is more than 5m

 

In terms of numerical value, it is a unique skill with the modifier 'very' like Oguri Cap's Impulse or Rudolph's Emperor. However, it is not always activated at the highest value, and there is a condition that the distance from the leader is 5m or less. Of course, you don't have to worry too much because even if you don't meet the condition, the performance is at a normal value.

 

However, as a unique skill that activates at a late timing called the final straight, it is useless unless it is activated at the highest value.

 

In the end, it is important to match the ranking condition of 2~5th, but the problem is that depending on the course, modification to Chaser or Leader is required instead of the default tactic, Interceptor, in order to meet the condition.

 

It is the main culprit for raising Satono's training difficulty, and in the Japanese server, the treatment (acceleration skill) for the Interceptor tactic is now better, so it is usable, but in the Korean server, it is still difficult to use unless it is a pure physical Chaser or a Leader tactic that stabs through the gaps.

 

 

■ 보유 스킬

 

It is a somewhat disappointing composition with long-distance and mid-distance, Leader and Interceptor skills mixed together. In particular, one of the awakening rare skills, Clockwise Ghost, is a very good skill that simultaneously corrects speed and power by 60 each on a right-turn course, but on the contrary, it has the disadvantage of being useless in left-turn competitions.

 

Another rare skill, Lurking Stance, also has a ranking condition, so it is not very high in tier among recovery skills. Above all, it can only be used as an Interceptor, but Satono has no chance to go to the competition as an Interceptor, so it is no different from having no skill.

 

Mid-distance Straight also feels like throwing away a skill, and the result of effort is also ambiguous to use in Interceptor and Chaser. In fact, the only skill that can be called a Tier 1 skill is Clockwise Ghost, and the rest are mediocre skills, so it is difficult to say that it is an excellent composition.

 

 

육성 방법

 

 

 

■ Recommended Stats

 

It is recommended to train thinking that the main activity course is a long-distance Chaser. Guts training is difficult in itself, but it is even more difficult with Satono, who has stamina growth.

 

Basically, take training focused on Speed + Stamina + Intelligence, which feels like Ao Haru, and fortunately, the training event itself gives a lot of power stats, so it is possible to grow quite balanced.

 

As a point to note, in the case of the Lurking Stance skill, not only the tactic but also the ranking condition is applied, so the activation probability is not very reliable. Let's basically learn other Tier 1 recovery skills such as Maestro of Support, and think of it as a skill to learn for insurance.

 

 

■ Support Card Setting

 

 

 

Guts training has a very high high-end, but for Satono, who has no speed growth at all, it becomes a hellish training. Unless the support pool is wide enough, the average high-end can be easily raised with a general Stamina/Stamina/Intelligence type deck.

 

Also, it is almost impossible to match stamina with Guts training during the New Track period for 3,000m or 3,200m courses where Satono is active, so Guts training is likely to remain in the realm of hobby.

 

 

히든 이벤트 및 고유 칭호

 

 

■ Hidden Stats & Skill Acquisition Event

 

◈ After Senior Arima Memorial - Side by side with the object of longing

Acquisition condition :Achieve the Autumn Senior Triple Crown
ㄴAcquisition Reward: Speed +10 / Stamina +10 / Guts +10 / Hint Lv +2 of 'Autumn Uma Musume◯'

 

Since the training goals include Tenno Sho (Autumn) and Arima Memorial, you can receive hidden stats if you don't forget to go to the Senior Season Japan Cup. In particular, since it gives a hint of Autumn Uma Musume, you must not forget to go if you are preparing for the autumn season competition.

 

※ This event does not apply to the Climax Scenario.

 

 

■ Unique Title Acquisition Condition

 

◈ A jewel that grants wishes

Acquisition condition 1. :Inherit from Uma Musume (parent) with a training rank of 'S' or higher

Acquisition condition 2. :Win the Kikuka Sho, Tenno Sho (Spring), and Japan Cup (Senior Class), and win the Arima Memorial twice in a row

 

The condition that the rank of the parent horse inherited before training must be S is not very difficult to achieve after entering the New Track.

 

Kikuka Sho - Tenno Sho (Spring) - Arima Memorial (2 consecutive wins) are included in the training goals, so you can acquire the title if you don't forget to go to the Senior Season Japan Cup, just like the event to get hidden stats.

웹진 인벤이문길 기자
2023-06-22