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Dungeon & Fighter Matching System: A Continuous Gamble with Serious Leaver ProblemsDungeon & Fighter's matching system is full of luck of the draw, and players are experiencing significant difficulties in gameplay, especially due to the issue of players leaving matches. This analysis delves into these problems and proposes solutions.
1. 🎮 The Current State of Dungeon & Fighter's Matching System
· Dungeon & Fighter's matching system is currently vibrant, but it sometimes feels like a gamble.
· Situations arise where you need to move quickly to acquire specific items or effects.
· Gameplay can change depending on the power of Seraph or the weapon's reinforcement status.
· Matching is like not knowing if it's dirt or soybean paste until you taste it, as you can't know the result until you try.
· Situations arise where you need to move quickly to acquire specific items or effects.
· Gameplay can change depending on the power of Seraph or the weapon's reinforcement status.
· Matching is like not knowing if it's dirt or soybean paste until you taste it, as you can't know the result until you try.
00:06 - 00:46
1. 🎮 The Current State of Dungeon & Fighter's Matching System
· Dungeon & Fighter's matching system is currently vibrant, but it sometimes feels like a gamble.
· Situations arise where you need to move quickly to acquire specific items or effects.
· Gameplay can change depending on the power of Seraph or the weapon's reinforcement status.
· Matching is like not knowing if it's dirt or soybean paste until you taste it, as you can't know the result until you try.
· Situations arise where you need to move quickly to acquire specific items or effects.
· Gameplay can change depending on the power of Seraph or the weapon's reinforcement status.
· Matching is like not knowing if it's dirt or soybean paste until you taste it, as you can't know the result until you try.
01:16 - 02:41
2. 🤔 Matching Difficulty and the Importance of Party Composition
· While gameplay sometimes feels easier than expected, unusual situations can also occur.
· The game becomes difficult if the monsters' difficulty is high compared to the fame cut, or if the party members are not properly composed.
· In particular, when a party with a fame requirement of 75,000 is composed of members with 70,000 fame, situations where players give up can arise.
· Some suggest it's better to send monsters as 'fosterlings' if you're going to send them away for solo play.
· This reflects the user's desire to avoid time-consuming and difficult matches.
· The game becomes difficult if the monsters' difficulty is high compared to the fame cut, or if the party members are not properly composed.
· In particular, when a party with a fame requirement of 75,000 is composed of members with 70,000 fame, situations where players give up can arise.
· Some suggest it's better to send monsters as 'fosterlings' if you're going to send them away for solo play.
· This reflects the user's desire to avoid time-consuming and difficult matches.
02:45 - 04:22
3. 📉 The Issue of Players Leaving and Changes to the Matching System
· Game progression is often disrupted by players leaving matches.
· Since only the attempt is lost and the penalty is minimal when a player leaves, malicious desertions occur frequently.
· Due to these issues, Neople has implemented patches for the matching system, but problems persist.
· It's fortunate if the remaining party members clear the monsters after someone leaves, but if not, the game becomes even more difficult.
· It seems the system was implemented this way because many users play with this mindset.
· Since only the attempt is lost and the penalty is minimal when a player leaves, malicious desertions occur frequently.
· Due to these issues, Neople has implemented patches for the matching system, but problems persist.
· It's fortunate if the remaining party members clear the monsters after someone leaves, but if not, the game becomes even more difficult.
· It seems the system was implemented this way because many users play with this mindset.
04:26 - 04:54
4. 💡 Future Directions and Prospects for Matching System Improvement
· Neople is not expected to make further adjustments to this desertion patch.
· Therefore, users have no choice but to reduce the number of matching characters through methods like sending them away first or using the 'fosterling' strategy.
· It's unclear whether the monsters' difficulty is too high compared to the entry fame requirement, or if it's a problem with the matching system itself.
· It's difficult to find a clear answer regarding where the problem lies and what the solution is.
· Therefore, users have no choice but to reduce the number of matching characters through methods like sending them away first or using the 'fosterling' strategy.
· It's unclear whether the monsters' difficulty is too high compared to the entry fame requirement, or if it's a problem with the matching system itself.
· It's difficult to find a clear answer regarding where the problem lies and what the solution is.
