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DQ Walk Chapter 18 New Core Performance Summary: Analysis of Key Information You'll Regret MissingAll cores added with the Dragon Quest Walk Chapter 18 update have had their performance revealed. This video provides a detailed analysis of each core's stats and special effects, and ranks which cores are most useful in the current meta.
1. ✨ May Update & Important Notes
· We'll cover important points for May, including free 100 items from the web store, Demon Lord medal exchanges, and mileage resets.
· The treasure map mission ends with the update on May 7th, so make sure to collect all 3 'Dancing Jewel' treasure maps.
· The treasure map mission ends with the update on May 7th, so make sure to collect all 3 'Dancing Jewel' treasure maps.
00:00 - 00:40
1. ✨ May Update & Important Notes
· We'll cover important points for May, including free 100 items from the web store, Demon Lord medal exchanges, and mileage resets.
· The treasure map mission ends with the update on May 7th, so make sure to collect all 3 'Dancing Jewel' treasure maps.
· The treasure map mission ends with the update on May 7th, so make sure to collect all 3 'Dancing Jewel' treasure maps.
00:41 - 01:43
2. 🌟 Regional Mega Monster Awakening Status & Precautions
· You can obtain Mega Monster Core Boxes by defeating the 5 regional mega monsters 10 times during the ongoing 'Golden Walk' event.
· While the awakening system has been added, it's not necessary to awaken all monsters. We especially recommend prioritizing the awakening of 'Orgdermira'.
· Be cautious with the 'Strange Bamboo' core, as awakening it prevents you from obtaining the '1% Mark of the Beast' option.
· Similarly, awakening the 'General Tororo' core may cause you to lose the '1% Guard Rate' option, so be careful.
· While the awakening system has been added, it's not necessary to awaken all monsters. We especially recommend prioritizing the awakening of 'Orgdermira'.
· Be cautious with the 'Strange Bamboo' core, as awakening it prevents you from obtaining the '1% Mark of the Beast' option.
· Similarly, awakening the 'General Tororo' core may cause you to lose the '1% Guard Rate' option, so be careful.
01:44 - 03:06
3. 💎 Chapter 18 New Core Performance Analysis (Early Game)
· Majima Danza (Green Core): Has high HP but low healing magic and no special effects. It can be used as a collection item or a Guardian Core, but it's not essential as other cores can substitute it.
· Saurus Lord (Yellow Core): Doesn't have particularly high HP or defense, and lacks special effects. It can be used as a collection item or a Great Mage Core, but other cores can substitute it.
· Jade Flare (Blue Core): A collection-only core with no particularly noteworthy performance.
· Skull Knight (Red Core): Doesn't have high strength and offers a 1% guard rate as a special effect, but it's classified as a collection item since other cores can substitute it.
· Saurus Lord (Yellow Core): Doesn't have particularly high HP or defense, and lacks special effects. It can be used as a collection item or a Great Mage Core, but other cores can substitute it.
· Jade Flare (Blue Core): A collection-only core with no particularly noteworthy performance.
· Skull Knight (Red Core): Doesn't have high strength and offers a 1% guard rate as a special effect, but it's classified as a collection item since other cores can substitute it.
03:07 - 05:05
4. 💎 Chapter 18 New Core Performance Analysis (Mid Game)
· Octo Sentry (Water Monster/Rainy Day): Offers 5% Jabba resistance as a special effect. Its attack magic isn't particularly high, making it a collection-only core.
· Shadow Noble (Red Core): Doesn't have high strength or agility and offers 5% instant death resistance, but its priority is low as other cores can substitute it.
· Iron Knight (Blue Core): Has unremarkable stats and offers 5% curse resistance. Its priority is low as other cores can substitute it.
· Shadow Noble (Red Core): Doesn't have high strength or agility and offers 5% instant death resistance, but its priority is low as other cores can substitute it.
· Iron Knight (Blue Core): Has unremarkable stats and offers 5% curse resistance. Its priority is low as other cores can substitute it.
05:06 - 06:44
5. 💎 Chapter 18 New Core Performance Analysis (Late Game - Black Rune, Hell Mirage)
· Black Rune (Purple Core): Provides 124 spell power and 5% spell damage as a special effect. It can learn 'Scalor' and 'Larip' skills. Its value lies in being a high-cost core that can learn 'Scalor', but its priority is low. (Required Quantity: 1)
· Hell Mirage (Yellow Core): Can learn the 'Mist of Protection' skill. This skill nullifies one instance of either slash, breath, or spell damage during battle. It has high potential utility in various situations and is currently one of the most noteworthy cores. (Priority: Medium, Required Quantity: 1)
· Hell Mirage (Yellow Core): Can learn the 'Mist of Protection' skill. This skill nullifies one instance of either slash, breath, or spell damage during battle. It has high potential utility in various situations and is currently one of the most noteworthy cores. (Priority: Medium, Required Quantity: 1)
06:45 - 08:34
6. 💎 Chapter 18 New Core Performance Analysis (Metal Hand, Siren Ghost)
· Metal Hand (Blue Core): Costs 84 and provides 189 HP, with a 2% increase in experience gained from regular battles. It's highly valuable due to its high HP and experience boost, and also offers status ailment resistance. (Priority: Very High, Required Quantity: 4)
· Siren Ghost (Green Core): Provides 155 HP and 133 healing magic, with 10% special HP recovery, 5% Mera resistance, and 10% sleep and charm resistance. It's particularly useful for increasing the healing amount of special HP recovery skills and can be used as a starting member alongside items like the 'Dharma's Holy Staff'. (Priority: High, Required Quantity: 1)
· Siren Ghost (Green Core): Provides 155 HP and 133 healing magic, with 10% special HP recovery, 5% Mera resistance, and 10% sleep and charm resistance. It's particularly useful for increasing the healing amount of special HP recovery skills and can be used as a starting member alongside items like the 'Dharma's Holy Staff'. (Priority: High, Required Quantity: 1)
08:35 - 10:55
7. 💎 Chapter 18 New Core Performance Analysis (God Rider)
· God Rider (Red Core): Provides 146 strength and over 100 agility, with special effects granting 10% general damage and 10% for Gira/Bagi/Dorma 3 elements. It offers an additional 3% damage increase for all elements when equipping two-handed weapons. It has similar performance to the sword-exclusive cores implemented this time, offering excellent utility if you have it, but its performance is balanced enough that you won't be severely disadvantaged without it. (Priority: Very High, Required Quantity: 1)
· A mission is currently underway to obtain 3 A-rank cores, and it runs until June 11th, so it's recommended to secure them by defeating monsters in advance.
· A mission is currently underway to obtain 3 A-rank cores, and it runs until June 11th, so it's recommended to secure them by defeating monsters in advance.
10:56 - 11:36
8. ✨ Overall Evaluation & Conclusion
· The most noteworthy cores from Chapter 18 are 'Hell Mirage' and 'Metal Hand'.
· 'Metal Hand' is highly valuable for its experience gain boost and high HP, while 'Hell Mirage' is valuable for its unique nullification skill.
· 'Siren Ghost' and 'God Rider' are also very useful in specific situations, so we recommend collecting them first.
· Please like and subscribe to the channel after watching the video.
· 'Metal Hand' is highly valuable for its experience gain boost and high HP, while 'Hell Mirage' is valuable for its unique nullification skill.
· 'Siren Ghost' and 'God Rider' are also very useful in specific situations, so we recommend collecting them first.
· Please like and subscribe to the channel after watching the video.
