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Top 5 Heroes by Role for Tier Climbing After Patch 2.1.67Want to break out of Epic tier? We've handpicked the top 5 strongest heroes for each role, tailored for the latest patch 2.1.67. With these heroes, you'll be able to secure victories even in solo queue.
1. ⚔️ Fighter Role: Top Heroes Dominating the Meta
· Allain: After his rework, his reliance on basic attacks has decreased, with improved mobility, slow, and chase abilities. Utilizing the crowd control immunity on Skill 1 allows for more aggressive combat. However, he is vulnerable to crowd control, burst damage, and Titan's Steel Armor.
· Dyrroth: Post-buff, early game pressure and defense trading are easier. Skill 1 has become more crucial, allowing him to effectively target enemy tanks or slow heroes in the mid to late game. If early snowballing fails, he becomes vulnerable to kiting.
· Terizla: With mana cost removed, skill usage is smoother. He can gain an advantage in prolonged fights and objective contests. Against highly mobile heroes, timing his ultimate is key.
· Minsitthar: A strong counter in a meta with many dash heroes. His ultimate effectively controls enemy movement, and he can fulfill both EXP and Roamer roles. However, he is vulnerable if exposed to assassins.
· Hilda: Without complex combos, she excels at map control, jungle invasion, and pushing weak lanes. She can also fulfill EXP or Roamer roles, and her high survivability makes her suitable for solo queue. She can become weaker in the late game due to insufficient damage.
· Dyrroth: Post-buff, early game pressure and defense trading are easier. Skill 1 has become more crucial, allowing him to effectively target enemy tanks or slow heroes in the mid to late game. If early snowballing fails, he becomes vulnerable to kiting.
· Terizla: With mana cost removed, skill usage is smoother. He can gain an advantage in prolonged fights and objective contests. Against highly mobile heroes, timing his ultimate is key.
· Minsitthar: A strong counter in a meta with many dash heroes. His ultimate effectively controls enemy movement, and he can fulfill both EXP and Roamer roles. However, he is vulnerable if exposed to assassins.
· Hilda: Without complex combos, she excels at map control, jungle invasion, and pushing weak lanes. She can also fulfill EXP or Roamer roles, and her high survivability makes her suitable for solo queue. She can become weaker in the late game due to insufficient damage.
| Hero | Key Features & Weaknesses |
|---|---|
| Allain | Enhanced mobility and CC immunity Weaknesses: Crowd control, burst damage |
| Dyrroth | Enhanced early pressure and defense trading Weakness: Vulnerable to kiting |
| Terizla | Skill spam due to mana cost removal Weakness: Highly mobile heroes |
| Minsitthar | Counter to dash heroes, wide area control Weakness: Exposed to assassins |
| Hilda | High survivability, easy map control Weakness: Insufficient late-game damage |
00:17 - 02:32
1. ⚔️ Fighter Role: Top Heroes Dominating the Meta
· Allain: After his rework, his reliance on basic attacks has decreased, with improved mobility, slow, and chase abilities. Utilizing the crowd control immunity on Skill 1 allows for more aggressive combat. However, he is vulnerable to crowd control, burst damage, and Titan's Steel Armor.
· Dyrroth: Post-buff, early game pressure and defense trading are easier. Skill 1 has become more crucial, allowing him to effectively target enemy tanks or slow heroes in the mid to late game. If early snowballing fails, he becomes vulnerable to kiting.
· Terizla: With mana cost removed, skill usage is smoother. He can gain an advantage in prolonged fights and objective contests. Against highly mobile heroes, timing his ultimate is key.
· Minsitthar: A strong counter in a meta with many dash heroes. His ultimate effectively controls enemy movement, and he can fulfill both EXP and Roamer roles. However, he is vulnerable if exposed to assassins.
· Hilda: Without complex combos, she excels at map control, jungle invasion, and pushing weak lanes. She can also fulfill EXP or Roamer roles, and her high survivability makes her suitable for solo queue. She can become weaker in the late game due to insufficient damage.
· Dyrroth: Post-buff, early game pressure and defense trading are easier. Skill 1 has become more crucial, allowing him to effectively target enemy tanks or slow heroes in the mid to late game. If early snowballing fails, he becomes vulnerable to kiting.
· Terizla: With mana cost removed, skill usage is smoother. He can gain an advantage in prolonged fights and objective contests. Against highly mobile heroes, timing his ultimate is key.
· Minsitthar: A strong counter in a meta with many dash heroes. His ultimate effectively controls enemy movement, and he can fulfill both EXP and Roamer roles. However, he is vulnerable if exposed to assassins.
· Hilda: Without complex combos, she excels at map control, jungle invasion, and pushing weak lanes. She can also fulfill EXP or Roamer roles, and her high survivability makes her suitable for solo queue. She can become weaker in the late game due to insufficient damage.
| Hero | Key Features & Weaknesses |
|---|---|
| Allain | Enhanced mobility and CC immunity Weaknesses: Crowd control, burst damage |
| Dyrroth | Enhanced early pressure and defense trading Weakness: Vulnerable to kiting |
| Terizla | Skill spam due to mana cost removal Weakness: Highly mobile heroes |
| Minsitthar | Counter to dash heroes, wide area control Weakness: Exposed to assassins |
| Hilda | High survivability, easy map control Weakness: Insufficient late-game damage |
02:33 - 04:47
2. 🛡️ Support/Tank Role: Core Heroes Leading the Team to Victory
· Floryn: Shines with the meta changes. Her AoE healing can turn the tide in chaotic team fights, making her a stable support in solo queue. Staying alive to time her ultimate is crucial, and she's vulnerable to burst damage and anti-heal.
· Minotaur: Shows strong presence even without buffs. He possesses charge, healing, and crowd control abilities, offering high efficiency without complex mechanics. It's best to use his ultimate during objective fights or when diving the enemy backline.
· Minsitthar: Post-patch, his ability to protect allies during his ultimate has been enhanced. He's useful when carry heroes are focused or when enemy burst damage comes in. However, his high ban rate means team composition should be considered.
· Belerick: More specialized for the Roamer role. His early game tanking ability and ability to disrupt enemy formations in objective areas are outstanding. Effective at breaking enemy formations and targeting carries.
· Lolita: Acts as a powerful shield against enemy compositions heavily reliant on projectile-based damage. Her ultimate is best used for ambushes or in narrow paths, specializing in nullifying projectile attacks.
· Minotaur: Shows strong presence even without buffs. He possesses charge, healing, and crowd control abilities, offering high efficiency without complex mechanics. It's best to use his ultimate during objective fights or when diving the enemy backline.
· Minsitthar: Post-patch, his ability to protect allies during his ultimate has been enhanced. He's useful when carry heroes are focused or when enemy burst damage comes in. However, his high ban rate means team composition should be considered.
· Belerick: More specialized for the Roamer role. His early game tanking ability and ability to disrupt enemy formations in objective areas are outstanding. Effective at breaking enemy formations and targeting carries.
· Lolita: Acts as a powerful shield against enemy compositions heavily reliant on projectile-based damage. Her ultimate is best used for ambushes or in narrow paths, specializing in nullifying projectile attacks.
| Hero | Key Features & Usage |
|---|---|
| Floryn | AoE healing, stable solo queue support Note: Survival and ultimate timing are important |
| Minotaur | Charge, healing, crowd control abilities Usage: Objective fights, diving enemy backline |
| Minsitthar | Enhanced ally protection Note: High ban rate |
| Belerick | Roamer specialization, enemy formation disruption Usage: Securing objective areas |
| Lolita | Nullifies projectile attacks, shield role Usage: Ambush, ultimate in narrow paths |
04:48 - 07:01
3. 🔮 Mage Role: Powerful Crowd Control and Burst Damage Dominating the Battlefield
· Gusion: While not directly buffed by the patch, his crowd control abilities shine in the chaotic meta. He controls enemy movement and positioning, exerting strong influence in objective fights and team fights. Care must be taken not to be exposed to assassins.
· Eudora: Shows strong performance in objective fights. Her ultimate can turn a specific area into a danger zone or force enemies to retreat. It's best used from a safe position after your tank initiates.
· Zhask: A hero that fits the meta well, he wears down the enemy team by prolonging fights. He harasses opponents with sustained pressure, and utilizing the frontline effectively to trap enemies in the zone is a viable strategy.
· Pharsa: Her long range gives her an advantage in objective fights. She can pre-damage enemies gathered around an objective. Use her ultimate from stealth or behind walls, and be careful not to stand in predictable positions.
· Kadita: With excellent assassination capabilities, she can instantly eliminate key backline damage dealers. Stealth, flanking, and diving after the enemy uses their skills are effective playstyles.
· Eudora: Shows strong performance in objective fights. Her ultimate can turn a specific area into a danger zone or force enemies to retreat. It's best used from a safe position after your tank initiates.
· Zhask: A hero that fits the meta well, he wears down the enemy team by prolonging fights. He harasses opponents with sustained pressure, and utilizing the frontline effectively to trap enemies in the zone is a viable strategy.
· Pharsa: Her long range gives her an advantage in objective fights. She can pre-damage enemies gathered around an objective. Use her ultimate from stealth or behind walls, and be careful not to stand in predictable positions.
· Kadita: With excellent assassination capabilities, she can instantly eliminate key backline damage dealers. Stealth, flanking, and diving after the enemy uses their skills are effective playstyles.
| Hero | Key Features & Usage |
|---|---|
| Gusion | Strong crowd control, map control Note: Vulnerable to assassins |
| Eudora | Specializes in objective fights, area control Usage: Use ultimate from a safe position |
| Zhask | Sustained pressure, prolonging fights Usage: Utilize allied frontline |
| Pharsa | Long range, objective fight advantage Usage: Stealth, ultimate behind walls |
| Kadita | Excellent assassination ability, eliminates backline dealers Usage: Flanking, skill combos |
07:02 - 09:12
4. 🎯 Marksman Role: Powerful Damage Output Re-highlighted by the Patch
· Melissa: With reduced cooldown on Skill 1, the ability to combo Skill 2 and Skill 1, and an enhanced ultimate shield, her survivability and stability have greatly improved. Although the damage and mana cost of Skill 2 have increased, she has become a smoother and more reliable hero overall.
· Natan: While his durability and sustain have decreased and his ultimate mana cost increased, he remains strong in compositions needing magic damage. Playing safely in the early game and focusing on item timings is crucial.
· Lesley: Despite a reduction in HP and defense, her late-game carry potential is enhanced with increased physical attack growth and reduced cooldown on Skill 1. She is weak early on but becomes powerful as the game progresses.
· Brody: Improved in both early and late game, but mid-game timing is key. His early game pressure with Skill 1 and finishing ability with his ultimate have been enhanced. Smart engagements and skill combos are important.
· Hayabusa: Although his mana consumption has increased, he remains a stable marksman. If managed well and maintaining a playstyle of attacking the backline from the front, he remains powerful. The patch only reduced mana convenience, not the hero's value.
· Natan: While his durability and sustain have decreased and his ultimate mana cost increased, he remains strong in compositions needing magic damage. Playing safely in the early game and focusing on item timings is crucial.
· Lesley: Despite a reduction in HP and defense, her late-game carry potential is enhanced with increased physical attack growth and reduced cooldown on Skill 1. She is weak early on but becomes powerful as the game progresses.
· Brody: Improved in both early and late game, but mid-game timing is key. His early game pressure with Skill 1 and finishing ability with his ultimate have been enhanced. Smart engagements and skill combos are important.
· Hayabusa: Although his mana consumption has increased, he remains a stable marksman. If managed well and maintaining a playstyle of attacking the backline from the front, he remains powerful. The patch only reduced mana convenience, not the hero's value.
| Hero | Key Changes & Features |
|---|---|
| Melissa | Enhanced skill combos, increased ultimate shield Improved stability and survivability |
| Natan | Reduced durability, increased mana cost Maintains magic damage dealing capability |
| Lesley | Reduced HP/defense, enhanced late-game carry potential Weak early, strong late |
| Brody | Early/late game improvements, mid-game timing crucial Improved Skill 1 pressure, ultimate finishing ability |
| Hayabusa | Increased mana cost Maintains power with stable mana management |
09:13 - 11:15
5. 🌲 Jungler Role: New Jungle Meta and Powerful Heroes Due to the Patch
· Harith: Faster jungle clear speed due to additional creep damage, improved growth, and faster access to cooldown items. Skill 1 has increased damage, Skill 2 enhances basic attacks, and the Stallion build path has been improved. However, he is vulnerable to crowd control, shields, and burst damage.
· Fredrinn: While not directly buffed, he remains a good choice with his stable frontline presence and crowd control abilities. He increases team stability in objective fights and is advantageous for securing Retribution. He can be weaker if the team lacks damage.
· Hilda: Excellent ganking ability, especially strong in a meta focused on the Gold Lane. From level 4 onwards, she can move quickly to target mages or marksmen. If the enemy buys shields from Esmeralda or groups tightly, Hilda's burst damage can be difficult to execute.
· Leomord: Possesses strong finishing potential when enemy HP is low. It's effective to wait for the enemy to use their skills before activating his ultimate and diving in with a Barbiel to finish the fight. Avoid reckless engagements without his ultimate.
· Julian: Highly flexible and fits well into any composition. If the team needs magic damage, depending on the chosen combo, he can provide burst damage, crowd control, or mobility. Best suited for experienced players.
· Fredrinn: While not directly buffed, he remains a good choice with his stable frontline presence and crowd control abilities. He increases team stability in objective fights and is advantageous for securing Retribution. He can be weaker if the team lacks damage.
· Hilda: Excellent ganking ability, especially strong in a meta focused on the Gold Lane. From level 4 onwards, she can move quickly to target mages or marksmen. If the enemy buys shields from Esmeralda or groups tightly, Hilda's burst damage can be difficult to execute.
· Leomord: Possesses strong finishing potential when enemy HP is low. It's effective to wait for the enemy to use their skills before activating his ultimate and diving in with a Barbiel to finish the fight. Avoid reckless engagements without his ultimate.
· Julian: Highly flexible and fits well into any composition. If the team needs magic damage, depending on the chosen combo, he can provide burst damage, crowd control, or mobility. Best suited for experienced players.
| Hero | Key Features & Usage |
|---|---|
| Harith | Improved jungle clear speed, increased skill damage Note: Vulnerable to crowd control, shields |
| Fredrinn | Stable frontline presence, crowd control Usage: Objective fights, securing Retribution |
| Hilda | Strong ganking, assassination ability Note: Enemy defensive items and tight formations |
| Leomord | Excellent finishing ability, ultimate usage Usage: Dive when enemy HP is low |
| Julian | High flexibility, can perform various roles Requires high skill |
