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Limbus Company Status Ailment Effects, Why Did They Become Like This?Limbus Company's combat system has more depth than it appears, but status effects aren't fully realizing their potential. Specifically, the latest new identities, 7th and 7th's Heathcliff, have status effects like Bleed and Shock, but they don't hold much significance in actual gameplay. This video deeply analyzes the problems with these status effects and suggests directions for improvement.
Limbus Company Status Ailment Effects, Why Did They Become Like This?
1. 🎮 Limbus Company's Combat System and the Current State of Status Effects
· Limbus Company has a more complex combat mechanism than other gacha games.
· In particular, the recently released 7th and 7th's Heathcliff identities possess various status effects such as Bleed, Shock, and Tremor.
· However, these status effects often don't provide significant utility in actual gameplay.
00:00 - 00:44
1. 🎮 Limbus Company's Combat System and the Current State of Status Effects
· Limbus Company has a more complex combat mechanism than other gacha games.
· In particular, the recently released 7th and 7th's Heathcliff identities possess various status effects such as Bleed, Shock, and Tremor.
· However, these status effects often don't provide significant utility in actual gameplay.
00:45 - 01:47
2. 🔥 Bleed and Shock: Wasted Status Effects
· Heathcliff's Bleed and Shock effects don't hold much meaning in general combat, and Shock, in particular, is almost useless due to its low damage.
· Bleed is also difficult to maintain and offers little reward, making it inefficient.
· These status effects are primarily useful only in specific game modes like Mirror Dungeons.
01:48 - 02:42
3. 🔄 Mirror Dungeon-Centric Design and the Problems with Status Effects
· Many of Limbus Company's identity designs are tailored for Mirror Dungeons (MD), reducing the utility of status effects in general combat.
· This limits the overall application of status effects in the game and leads to a design that relies solely on specific game modes.
· Consequently, many status effects are not properly utilized, hindering gameplay diversity.
02:43 - 03:55
4. 💥 Ideal Status Effects: Paralysis and Defense Reduction
· Paralysis, which incapacitates enemies, and Defense Reduction, which amplifies the entire team's attack power, are examples of ideal status effects.
· These effects allow for exploiting enemy weaknesses and enabling strategic team compositions.
· If Limbus Company had utilized these effects more actively, the gameplay would have been far more varied.
03:56 - 06:42
5. 💥 Analysis of Limbus Company's Major Status Effects
· **Shock**: Low utility due to low damage and limited interaction. Its only notable synergy is with Gloom Flame.
· **Bleed**: Contrary to its setting of being difficult to maintain but highly rewarding, it's actually easy to maintain and offers little reward. Synergy with characters like Rime is lacking.
· **Tremor**: Has the characteristic of leading to Rupture and can create synergy with other status effects. It also has the unique effect of increasing stagger thresholds.
· **Rupture**: Offers high skill power and rewards, but it's difficult to achieve. The status of Rupture has significantly changed since the appearance of Talisman Sinclair.
· **Enfeeble**: Its own damage increase is minimal, and it's mainly synergistic with critical damage increases. However, it lacks uniqueness as similar effects can already be achieved with other status effects.
· **Lethargy**: Similar to Rupture, but its effect varies depending on the enemy's sanity. It can be less efficient than Rupture if the enemy has high sanity resistance.
· **Charge**: While it had unique effects at launch, many identities now have similar 'Ramp Up' mechanics, diminishing its uniqueness.
06:43 - 08:54
6. ⚖️ Status Effect Balance Issues and Directions for Improvement
· Currently, Limbus Company's status effects are too similar to each other or are too focused on specific game modes, lacking diversity.
· Improvements are needed so that each status effect has unique characteristics and strategic utility.
· For example, changes are needed such as the Shock effect dealing more damage as it stacks, or Bleed dealing additional damage under certain conditions.
08:55 - 10:13
7. 💡 Limbus Company's Potential and the Limits of Game Design
· Limbus Company is a game with excellent potential, but it's not fully realizing that potential due to limitations in its game design philosophy and development capabilities.
· Improving various game mechanics, including status effects, is essential for enhancing the game's completeness.
· Project Moon needs to recognize these issues and work towards improvements.
10:14 - 11:17
8. 🤔 Suggestions for Improving Status Effects
· Changes are needed such as the Shock effect dealing more damage as it stacks, or Bleed dealing additional damage under certain conditions.
· The Charge effect could evolve into a support archetype that aids in triggering other status effects.
· Through such improvements, Limbus Company can offer deeper and more diverse team building and gameplay.
11:18 - 12:16
9. ✨ Limbus Company's Future and Player Expectations
· Limbus Company has the potential to become the best gacha game.
· Improvements to game systems, including status effects, will provide players with a better experience.
· We look forward to seeing how Project Moon addresses these issues in the future.
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