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Uma Musume 5th Anniversary! New Pickup Support Cards, Should You Pull Now? Complete Analysis GuideWe've conducted an in-depth analysis of the performance of the newly released pickup support cards, Tap Dance City and Agnes Digital, in anticipation of the upcoming 5th Anniversary Golden Week. We'll provide details on whether you should pull for these cards, from which breakthrough level they become efficient, and their pros and cons compared to other cards.
1. ✨ Tap Dance City: Powerful Performance and the Importance of Breakthroughs
· The Tap Dance City support card is highly dependent on its breakthrough level.
· We highly recommend aiming for high breakthroughs, especially since the Skill Point Bonus significantly changes with each breakthrough.
· At 3 breakthroughs, the Skill Point Bonus increases to 16, and at full breakthrough, it reaches 20, greatly impacting the card's performance.
· The Hint Level also increases with breakthroughs, notably rising to 3 from 2 breakthroughs, making hint acquisition easier.
· Other bonus effects, such as increased acquisition probability, also improve with breakthroughs.
· We highly recommend aiming for high breakthroughs, especially since the Skill Point Bonus significantly changes with each breakthrough.
· At 3 breakthroughs, the Skill Point Bonus increases to 16, and at full breakthrough, it reaches 20, greatly impacting the card's performance.
· The Hint Level also increases with breakthroughs, notably rising to 3 from 2 breakthroughs, making hint acquisition easier.
· Other bonus effects, such as increased acquisition probability, also improve with breakthroughs.
| Breakthrough Level | Skill Point Bonus |
|---|---|
| None (0 Breakthroughs) | 14 |
| 3 Breakthroughs | 16 |
| Full (6 Breakthroughs) | 20 |
00:01 - 01:45
1. ✨ Tap Dance City: Powerful Performance and the Importance of Breakthroughs
· The Tap Dance City support card is highly dependent on its breakthrough level.
· We highly recommend aiming for high breakthroughs, especially since the Skill Point Bonus significantly changes with each breakthrough.
· At 3 breakthroughs, the Skill Point Bonus increases to 16, and at full breakthrough, it reaches 20, greatly impacting the card's performance.
· The Hint Level also increases with breakthroughs, notably rising to 3 from 2 breakthroughs, making hint acquisition easier.
· Other bonus effects, such as increased acquisition probability, also improve with breakthroughs.
· We highly recommend aiming for high breakthroughs, especially since the Skill Point Bonus significantly changes with each breakthrough.
· At 3 breakthroughs, the Skill Point Bonus increases to 16, and at full breakthrough, it reaches 20, greatly impacting the card's performance.
· The Hint Level also increases with breakthroughs, notably rising to 3 from 2 breakthroughs, making hint acquisition easier.
· Other bonus effects, such as increased acquisition probability, also improve with breakthroughs.
| Breakthrough Level | Skill Point Bonus |
|---|---|
| None (0 Breakthroughs) | 14 |
| 3 Breakthroughs | 16 |
| Full (6 Breakthroughs) | 20 |
01:46 - 03:50
2. 🌟 Tap Dance City: Comparison with Other Cards and Skill Analysis
· Tap Dance City boasts performance on par with Air Groove and offers a Power Bonus, allowing for similar usage.
· Compared to other cards, its Friendship effects are particularly high, leading to strong performance.
· Its skills include a very robust set of Escape skills, such as Direct Escape, Fast Escape, and Concentration.
· It also possesses useful skills like Evasion, Shakari, and Middle Distance 1st Place.
· Skills like Subtle Early Acceleration and Honest Step are also beneficial, and notably, the rare skill 'Miracle Cut-in' can be acquired.
· The Gold skill 'Concentration' is included, which provides extremely powerful performance when activated.
· Concentration can be utilized in all distances – Short, Mile, Middle, and Long – and its acceleration boost effect is outstanding.
· Compared to other cards, its Friendship effects are particularly high, leading to strong performance.
· Its skills include a very robust set of Escape skills, such as Direct Escape, Fast Escape, and Concentration.
· It also possesses useful skills like Evasion, Shakari, and Middle Distance 1st Place.
· Skills like Subtle Early Acceleration and Honest Step are also beneficial, and notably, the rare skill 'Miracle Cut-in' can be acquired.
· The Gold skill 'Concentration' is included, which provides extremely powerful performance when activated.
· Concentration can be utilized in all distances – Short, Mile, Middle, and Long – and its acceleration boost effect is outstanding.
04:43 - 06:13
3. 🚀 Tap Dance City: Application in Various Races
· It is highly useful for preventing starting delays in the League of Heroes (LoH).
· It has high utility when you want to use an Escape runner at any distance, especially in middle distances when combined with acceleration skills.
· Since it offers options for all distances, it's also effective for training long-distance Escape runners (including Great Escapes).
· It provides very high utility for users who primarily train Escape runners.
· Overall: Tap Dance City is undoubtedly a 5-star support card and is considered one of the most powerful cards during the Golden Week.
· Its drawbacks include the high breakthrough requirement and lower utility if you don't primarily use Escape runners.
· It has high utility when you want to use an Escape runner at any distance, especially in middle distances when combined with acceleration skills.
· Since it offers options for all distances, it's also effective for training long-distance Escape runners (including Great Escapes).
· It provides very high utility for users who primarily train Escape runners.
· Overall: Tap Dance City is undoubtedly a 5-star support card and is considered one of the most powerful cards during the Golden Week.
· Its drawbacks include the high breakthrough requirement and lower utility if you don't primarily use Escape runners.
06:14 - 07:47
4. 🎯 Agnes Digital: Importance of Breakthroughs and Hint Level
· Agnes Digital is also a card for which full breakthroughs are recommended.
· Full breakthroughs increase the Skill Point Bonus, and the significant increase in Hint Level makes hint acquisition easier.
· The difference in Hint Level between 3 breakthroughs and full breakthroughs is particularly large, so aiming for 3 breakthroughs or more is advisable.
· Compared to other support cards, it shows similar performance to Fine Motion and belongs to a strong group of cards.
· Although there's a difference in the Stamina Bonus, its high Training Effect and Motivation Effect allow it to perform well in other ways.
· Full breakthroughs increase the Skill Point Bonus, and the significant increase in Hint Level makes hint acquisition easier.
· The difference in Hint Level between 3 breakthroughs and full breakthroughs is particularly large, so aiming for 3 breakthroughs or more is advisable.
· Compared to other support cards, it shows similar performance to Fine Motion and belongs to a strong group of cards.
· Although there's a difference in the Stamina Bonus, its high Training Effect and Motivation Effect allow it to perform well in other ways.
07:48 - 09:16
5. 🏃 Agnes Digital: Skills and Specialization Strategy
· Agnes Digital is particularly well-equipped with Chaser (差し) skills.
· You can acquire new skills like 'Bold Strategy' and 'Go With The Flow'.
· These skills can also be used for training Front runners and are expected to be useful in future races.
· It also possesses powerful skills like '100,000 Horsepower', drawing attention.
· Its Gold skills are primarily specialized for Chaser (差し) and are applicable to all distances.
· It also has a Gold skill with a long duration of 4 seconds, making it powerful.
· This card is mainly specialized for training Chaser (差し) runners.
· You can acquire new skills like 'Bold Strategy' and 'Go With The Flow'.
· These skills can also be used for training Front runners and are expected to be useful in future races.
· It also possesses powerful skills like '100,000 Horsepower', drawing attention.
· Its Gold skills are primarily specialized for Chaser (差し) and are applicable to all distances.
· It also has a Gold skill with a long duration of 4 seconds, making it powerful.
· This card is mainly specialized for training Chaser (差し) runners.
09:17 - 10:46
6. ⚖️ Agnes Digital vs. Neo Universe: Selection Guide by Situation
· Agnes Digital is optimized primarily for training Chaser (差し) runners.
· It provides strong firepower over short distances, but for middle distances and beyond, a comparison with other cards (e.g., Neo Universe) considering stamina management is necessary.
· Neo Universe offers various options, including recovery skills, and can be more useful depending on the situation.
· Agnes Digital's performance is rated 5 stars, but its utility varies depending on whether you primarily train Chaser (差し) runners.
· Due to the existence of Neo Universe, Agnes Digital's priority might be slightly lower.
· It provides strong firepower over short distances, but for middle distances and beyond, a comparison with other cards (e.g., Neo Universe) considering stamina management is necessary.
· Neo Universe offers various options, including recovery skills, and can be more useful depending on the situation.
· Agnes Digital's performance is rated 5 stars, but its utility varies depending on whether you primarily train Chaser (差し) runners.
· Due to the existence of Neo Universe, Agnes Digital's priority might be slightly lower.
10:47 - 13:47
7. 🤔 Gacha Decision Chart: Should You Pull Now?
· **Key Decision Factor:** Whether you train Escape or Chaser (差し) runners.
· **Value Assessment:**
· For training Escape runners: Tap Dance City is the top priority due to its 'Concentration' skill. Aiming for full breakthroughs is recommended.
· For training Chaser (差し) runners: Agnes Digital offers strong performance. However, comparison with other cards like Neo Universe is necessary.
· **Free-to-Play Player Decision:**
· If you get 0 cards after 80 pulls: Consider withdrawing from the gacha and saving your gems for the new scenario (scheduled for June).
· If you get 1 card: You need to make a careful decision considering your current gem count and the possibility of fully breaking through the new scenario cards.
· If you get 2 or more cards: It's worth aiming for full breakthroughs.
· **Important Notes:**
· Support cards may have low efficiency at mid-breakthrough levels, so aiming for full or 3+ breakthroughs is recommended.
· If you have specific goals, such as qualifying for the second round, you need to make gacha decisions accordingly.
· **Value Assessment:**
· For training Escape runners: Tap Dance City is the top priority due to its 'Concentration' skill. Aiming for full breakthroughs is recommended.
· For training Chaser (差し) runners: Agnes Digital offers strong performance. However, comparison with other cards like Neo Universe is necessary.
· **Free-to-Play Player Decision:**
· If you get 0 cards after 80 pulls: Consider withdrawing from the gacha and saving your gems for the new scenario (scheduled for June).
· If you get 1 card: You need to make a careful decision considering your current gem count and the possibility of fully breaking through the new scenario cards.
· If you get 2 or more cards: It's worth aiming for full breakthroughs.
· **Important Notes:**
· Support cards may have low efficiency at mid-breakthrough levels, so aiming for full or 3+ breakthroughs is recommended.
· If you have specific goals, such as qualifying for the second round, you need to make gacha decisions accordingly.
13:48 - 16:48
8. 💎 Gacha Strategy for Free-to-Play/Low-Spender Players
· **Free-to-Play Players:**
· If you get 0 cards after 80 pulls: We recommend withdrawing from the gacha and saving your gems for the new scenario (scheduled for June).
· If you get 1 card: You need to make a careful decision considering your current gem count and the possibility of fully breaking through the new scenario cards.
· If you get 2 or more cards: It's worth aiming for full breakthroughs.
· **Low-Spender Players:**
· Depending on your gem count and whether you can achieve goals like qualifying for the second round, you can consider full breakthroughs.
· Notably, Tap Dance City is essential for training Escape runners due to its 'Concentration' skill.
· **Preparing for the New Scenario (June):**
· New elements like 'Scenario Links' and 'Friend Support Cards' might become important in the new scenario.
· Universally useful cards like Ever Ang might become more crucial, so it's advisable to manage your gems with the June new scenario in mind.
· If you didn't get satisfactory results from this gacha, or if you don't primarily use Escape/Chaser (差し) runners, prioritizing the June new scenario would be wise.
· If you get 0 cards after 80 pulls: We recommend withdrawing from the gacha and saving your gems for the new scenario (scheduled for June).
· If you get 1 card: You need to make a careful decision considering your current gem count and the possibility of fully breaking through the new scenario cards.
· If you get 2 or more cards: It's worth aiming for full breakthroughs.
· **Low-Spender Players:**
· Depending on your gem count and whether you can achieve goals like qualifying for the second round, you can consider full breakthroughs.
· Notably, Tap Dance City is essential for training Escape runners due to its 'Concentration' skill.
· **Preparing for the New Scenario (June):**
· New elements like 'Scenario Links' and 'Friend Support Cards' might become important in the new scenario.
· Universally useful cards like Ever Ang might become more crucial, so it's advisable to manage your gems with the June new scenario in mind.
· If you didn't get satisfactory results from this gacha, or if you don't primarily use Escape/Chaser (差し) runners, prioritizing the June new scenario would be wise.
16:49 - 19:22
9. 📈 Final Conclusion and Future Gacha Plans
· **Core Gacha Decision:** Whether you train Escape or Chaser (差し) runners.
· **Tap Dance City:** Top priority for training Escape runners, full breakthroughs recommended.
· **Agnes Digital:** Strong for training Chaser (差し) runners, comparison with Neo Universe needed.
· **Free-to-Play/Low-Spender Players:** Consider saving gems in preparation for the June new scenario.
· **Future Gacha Plans:**
· New pickup and step-up gachas are expected around the August anniversary season.
· Prioritizing full breakthroughs for new scenario cards may be more advantageous in the long run.
· We would appreciate it if you could share your gacha results and decisions in the comments.
· **Tap Dance City:** Top priority for training Escape runners, full breakthroughs recommended.
· **Agnes Digital:** Strong for training Chaser (差し) runners, comparison with Neo Universe needed.
· **Free-to-Play/Low-Spender Players:** Consider saving gems in preparation for the June new scenario.
· **Future Gacha Plans:**
· New pickup and step-up gachas are expected around the August anniversary season.
· Prioritizing full breakthroughs for new scenario cards may be more advantageous in the long run.
· We would appreciate it if you could share your gacha results and decisions in the comments.
