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A Reflection on Lineage Classic, Auto-Hunting, and PK (Player Killer) UsersThis video points out the problems caused by the use of auto-hunting programs and indiscriminate PK (Player Killing) on the Lineage Classic server, and seeks solutions. It discusses user conflicts and improving the game environment.
1. 🎮 Problems with Auto-Hunting and PK
· Criticism is raised against the act of setting up a spot in the game and attacking other users (PK).
· It is suggested that these actions are being carried out by Korean users.
· It is suggested that these actions are being carried out by Korean users.
00:09 - 00:23
1. 🎮 Problems with Auto-Hunting and PK
· Criticism is raised against the act of setting up a spot in the game and attacking other users (PK).
· It is suggested that these actions are being carried out by Korean users.
· It is suggested that these actions are being carried out by Korean users.
00:34 - 01:14
2. 🎮 Auto Program Usage and Countermeasures
· There is a mention of hunting by setting up a 'Hey Lord' character.
· Suspicion of using auto programs is raised, and setting up auto programs is suggested as a countermeasure.
· Suspicion of using auto programs is raised, and setting up auto programs is suggested as a countermeasure.
01:28 - 02:54
3. 🎮 Combat Situation Using a Wizard Character
· A situation occurs where a wizard character is attacked.
· A situation unfolds where multiple characters attack simultaneously, and other characters are summoned to respond.
· A basilisk is frozen, and combat proceeds using this situation.
· A situation unfolds where multiple characters attack simultaneously, and other characters are summoned to respond.
· A basilisk is frozen, and combat proceeds using this situation.
02:59 - 03:33
4. 🎮 Stance on Bot Farms and Korean Users
· Attacks using purple projectiles are mentioned.
· The opinion is expressed that all Korean bot farms should be eliminated.
· There is a mention of our side attacking.
· The opinion is expressed that all Korean bot farms should be eliminated.
· There is a mention of our side attacking.
03:39 - 04:25
5. 🎮 Combat Strategy and Character Operation
· An analysis suggests it would have been more advantageous if the basilisk hadn't frozen.
· It is emphasized that the wizard character must be eliminated quickly.
· There is a mention of needing to hunt a few more times to level up.
· Preparations are made to attack the basilisk after depleting its mana.
· A strategy of withdrawing the 'Hey' character is used.
· It is emphasized that the wizard character must be eliminated quickly.
· There is a mention of needing to hunt a few more times to level up.
· Preparations are made to attack the basilisk after depleting its mana.
· A strategy of withdrawing the 'Hey' character is used.
04:28 - 05:21
6. 🎮 Party Play and Combat Skill Utilization
· The opinion is suggested that party play might be good.
· Combat proceeds with the expression 'Nice die'.
· There is a mention of playing using AI.
· It is predicted that combat using the Evolution skill will be possible.
· Combat proceeds with the expression 'Nice die'.
· There is a mention of playing using AI.
· It is predicted that combat using the Evolution skill will be possible.
05:29 - 06:25
7. 🎮 Identifying and Attacking Bot Farm Characters
· A situation is depicted where a character places a 'cola' and moves elsewhere.
· A question is raised as to why they are hunting here when there are many Chinese bot farms.
· It is mentioned that it's difficult to attack auto characters if they are hidden.
· A situation occurs where the opponent claims to be an 'alba' (part-timer/bot).
· Preparations are made to attack without wearing purple items.
· It is predicted that the character to attack will arrive soon.
· A question is raised as to why they are hunting here when there are many Chinese bot farms.
· It is mentioned that it's difficult to attack auto characters if they are hidden.
· A situation occurs where the opponent claims to be an 'alba' (part-timer/bot).
· Preparations are made to attack without wearing purple items.
· It is predicted that the character to attack will arrive soon.
06:36 - 07:27
8. 🎮 Combat Situation and Caution Against Chaos State
· There is a mention of using a skill called 'Er'.
· It is emphasized that one must avoid entering the 'Chaos' state.
· It is re-emphasized that one should not be in a Chaos state.
· It is predicted that if purple items are worn, an immediate attack will be possible.
· It is emphasized that one must avoid entering the 'Chaos' state.
· It is re-emphasized that one should not be in a Chaos state.
· It is predicted that if purple items are worn, an immediate attack will be possible.
07:33 - 08:08
9. 🎮 Resuming Combat Using Basilisk
· The basilisk is lured back to resume combat.
· A strategy is devised to place it back and attack immediately upon equipping purple items.
· A strategy is devised to place it back and attack immediately upon equipping purple items.
08:11 - 09:02
10. 🎮 Basilisk Support and Combat Situation
· Healing support is provided to the basilisk.
· A situation arises where the basilisk is frozen, causing difficulty in combat.
· It is observed that basilisks are fighting each other.
· Disappointment is expressed that the finishing blow was not landed.
· A situation arises where the basilisk is frozen, causing difficulty in combat.
· It is observed that basilisks are fighting each other.
· Disappointment is expressed that the finishing blow was not landed.
09:19 - 10:23
11. 🎮 Errors During Combat and Countermeasures
· A situation occurs where the basilisk is stuck.
· A judgment is made that another magic spell seems necessary.
· After mistakenly casting the wrong spell, an attempt is made to cancel it.
· A judgment is made that another magic spell seems necessary.
· After mistakenly casting the wrong spell, an attempt is made to cancel it.
10:39 - 11:05
12. 🎮 Retreat and Confirmation of Combat Results
· A situation occurs where the party retreats due to being outnumbered.
· An item called 'Gimmal' is shown as acquired.
· It is mentioned that it was a situation that naturally had to be killed, and this is accepted as a natural outcome.
· An item called 'Gimmal' is shown as acquired.
· It is mentioned that it was a situation that naturally had to be killed, and this is accepted as a natural outcome.
11:08 - 12:07
13. 🎮 Eradicating Bot Farms and Protecting Regular Users
· It appears to be in a waiting state currently.
· It is emphasized that bot farms are unacceptable and must be dealt with.
· Criticism is directed at bot farms thriving while regular users are struggling.
· It is emphasized that bot farms are unacceptable and must be dealt with.
· Criticism is directed at bot farms thriving while regular users are struggling.
12:09 - 12:30
14. 🎮 Basilisk Attack and Frozen State
· It is mentioned that continuously attacking the basilisk may cause problems.
· It is emphasized that care must be taken not to enter a Chaos state.
· The basilisk is frozen again.
· It is emphasized that care must be taken not to enter a Chaos state.
· The basilisk is frozen again.
12:31 - 13:26
15. 🎮 Resuming Combat and Maintaining Distance Strategy
· A party invitation is extended.
· The basilisk starts moving again, and combat resumes.
· A strategy of maintaining distance while using normal attacks is employed.
· Attacks are made using the Evolution skill.
· Enemies are held in place and attacked while maintaining distance.
· The basilisk starts moving again, and combat resumes.
· A strategy of maintaining distance while using normal attacks is employed.
· Attacks are made using the Evolution skill.
· Enemies are held in place and attacked while maintaining distance.
13:53 - 14:43
16. 🎮 Combat Situation and Item Acquisition
· Laughter erupts during combat.
· One's own basilisk also gets frozen.
· It is mentioned that the basilisk is slow.
· Success is achieved in removing the purple item.
· Consecutive victories are achieved with the expression 'Nice die'.
· One's own basilisk also gets frozen.
· It is mentioned that the basilisk is slow.
· Success is achieved in removing the purple item.
· Consecutive victories are achieved with the expression 'Nice die'.
14:50 - 15:17
17. 🎮 Satisfaction After Clearing Bot Farms
· Acquired items are organized.
· Satisfaction is expressed over clearing out bot farm characters.
· It is mentioned that this feels even better than getting a rare drop.
· Satisfaction is expressed over clearing out bot farm characters.
· It is mentioned that this feels even better than getting a rare drop.
15:24 - 16:00
18. 🎮 Continued Combat and Basilisk Utilization
· Combat continues as the red item is also acquired.
· The basilisk freezes again, causing combat difficulties.
· The basilisk is used to draw aggro.
· The basilisk freezes again, causing combat difficulties.
· The basilisk is used to draw aggro.
16:05 - 16:52
19. 🎮 PK Combat and Bot Farm Cleanup Status
· Support is provided using the 'Hey' skill.
· It is reported that PK combat with bot farms is ongoing.
· It is reported that all bot farm characters have been eliminated.
· Consecutive victories are achieved, reaching 3-kill streaks and 4-kill streaks.
· The stats of acquired items are mentioned.
· It appears the bot farm characters have left.
· It is reported that PK combat with bot farms is ongoing.
· It is reported that all bot farm characters have been eliminated.
· Consecutive victories are achieved, reaching 3-kill streaks and 4-kill streaks.
· The stats of acquired items are mentioned.
· It appears the bot farm characters have left.
16:56 - 17:54
20. 🎮 Basilisk's Usefulness and Continued Combat
· The basilisk is evaluated as very useful in combat.
· It plays a role in drawing maximum aggro.
· It is mentioned that the basilisk's freezing skill has a long duration.
· A 3-kill streak is achieved along with a strength enhancement buff.
· It plays a role in drawing maximum aggro.
· It is mentioned that the basilisk's freezing skill has a long duration.
· A 3-kill streak is achieved along with a strength enhancement buff.
