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Valorant New Patch, Digging into Everything About Neon's NerfNeon's abilities in Valorant have undergone significant changes with the latest patch. This update drastically alters Neon's mobility and ultimate usage, notably removing the speed bonus when jumping and modifying how her ultimate fuel is replenished through kills. Additionally, the spread of all shotguns has been increased, anticipating shifts in close-quarters combat.
1. 🎮 Neon Nerf: What's Changed?
· Neon's abilities have been adjusted in this new Valorant patch. Specifically, the aerial speed bonus that applied when jumping during High Gear activation has been removed, making her aerial movement speed the same as when holding a knife.
· Furthermore, her ultimate (Overdrive) now only replenishes fuel upon securing a kill, while natural regeneration remains unchanged. The direction and origin point of Sliding have been visually improved for clearer recognition.
· These changes are expected to require Neon players to plan and gather information more carefully before engaging.
· Furthermore, her ultimate (Overdrive) now only replenishes fuel upon securing a kill, while natural regeneration remains unchanged. The direction and origin point of Sliding have been visually improved for clearer recognition.
· These changes are expected to require Neon players to plan and gather information more carefully before engaging.
00:04 - 00:17
1. 🎮 Neon Nerf: What's Changed?
· Neon's abilities have been adjusted in this new Valorant patch. Specifically, the aerial speed bonus that applied when jumping during High Gear activation has been removed, making her aerial movement speed the same as when holding a knife.
· Furthermore, her ultimate (Overdrive) now only replenishes fuel upon securing a kill, while natural regeneration remains unchanged. The direction and origin point of Sliding have been visually improved for clearer recognition.
· These changes are expected to require Neon players to plan and gather information more carefully before engaging.
· Furthermore, her ultimate (Overdrive) now only replenishes fuel upon securing a kill, while natural regeneration remains unchanged. The direction and origin point of Sliding have been visually improved for clearer recognition.
· These changes are expected to require Neon players to plan and gather information more carefully before engaging.
00:56 - 01:25
2. ⚡ Detailed Analysis of Neon's Ability Changes
· High Gear Changes:
- No aerial speed bonus when jumping during activation.
- Aerial movement speed: Same as when holding a knife.
· Ultimate (Overdrive) Changes:
- Fuel replenishes only upon securing a kill (natural regeneration remains).
· Sliding Improvements:
- Enhanced visual cues for direction and origin point, improving clarity.
- No aerial speed bonus when jumping during activation.
- Aerial movement speed: Same as when holding a knife.
· Ultimate (Overdrive) Changes:
- Fuel replenishes only upon securing a kill (natural regeneration remains).
· Sliding Improvements:
- Enhanced visual cues for direction and origin point, improving clarity.
01:33 - 02:13
3. 💨 Neon's Mobility Shift and Strategic Impact
· With the removal of the aerial speed bonus when jumping during High Gear, Neon's unpredictable movement, previously enabled by her high mobility, is expected to be limited.
· Previously, High Gear allowed for risk-free area control, but this will now be more challenging.
· There's a possibility of speed reduction during slides, potentially making her easier for enemies to spot.
· Previously, High Gear allowed for risk-free area control, but this will now be more challenging.
· There's a possibility of speed reduction during slides, potentially making her easier for enemies to spot.
03:18 - 04:08
4. 💥 Ultimate (Overdrive) Changes and Operational Adjustments
· The change requiring kills during the ultimate to replenish fuel makes it harder to use indefinitely compared to before.
· While the ultimate gauge used to fully regenerate after 60 seconds even if depleted, securing kills is now crucial.
· This means Neon must approach using her ultimate more cautiously and maintain sustained combat effectiveness through kills.
· While the ultimate gauge used to fully regenerate after 60 seconds even if depleted, securing kills is now crucial.
· This means Neon must approach using her ultimate more cautiously and maintain sustained combat effectiveness through kills.
04:15 - 05:05
5. 🔫 Shotgun Spread Increase
· The spread while moving for all shotguns has been increased. This applies to all movement states, including jumping, walking, and running.
· The maximum spread has increased from 2.6 to 3.0, and damage for headshots, body shots, and leg shots has also been slightly adjusted.
· The minimum spread has also increased from 2.25 to 2.5. The fire rate of the Shorty has also been reduced.
· These changes may reduce the effectiveness of shotguns when fired while moving, potentially making them less potent in close-quarters combat than before.
· The maximum spread has increased from 2.6 to 3.0, and damage for headshots, body shots, and leg shots has also been slightly adjusted.
· The minimum spread has also increased from 2.25 to 2.5. The fire rate of the Shorty has also been reduced.
· These changes may reduce the effectiveness of shotguns when fired while moving, potentially making them less potent in close-quarters combat than before.
05:06 - 05:33
6. 🎥 Shotgun Changes: Visual Comparison (Before & After)
· The video visually compares the changes in shotgun spread.
· After the update, the spread is noticeably wider when firing shotguns while moving, making aiming more difficult.
· However, the spread while stationary remains the same as before.
· After the update, the spread is noticeably wider when firing shotguns while moving, making aiming more difficult.
· However, the spread while stationary remains the same as before.
05:54 - 06:45
7. 🤔 Riot Games' Intent and Neon's Current Standing
· Riot Games appears to have aimed at reducing the threat posed by Neon's high mobility combined with shotgun plays.
· It's speculated that this reflects feedback on shotgun plays linked with sliding being overly powerful.
· However, since Neon's sliding itself wasn't changed in this patch, she is expected to retain some of her strong mobility.
· It's speculated that this reflects feedback on shotgun plays linked with sliding being overly powerful.
· However, since Neon's sliding itself wasn't changed in this patch, she is expected to retain some of her strong mobility.
07:14 - 07:48
8. 📉 Is the Nerf Enough? Player Reactions
· Some players feel that Neon's nerf isn't sufficient and that she remains a powerful agent.
· Neon is currently temporarily disabled in Valorant, which could be due to bugs during the patch or for testing purposes.
· Many players welcome Neon's absence, expecting it to have a positive impact on the game's balance.
· Neon is currently temporarily disabled in Valorant, which could be due to bugs during the patch or for testing purposes.
· Many players welcome Neon's absence, expecting it to have a positive impact on the game's balance.
07:50 - 08:23
9. 🎯 Bullet Trajectory Changes During Sliding and Accuracy
· The bullet trajectory during slides has been changed so that bullets no longer travel in a straight line as before.
· Currently, the accuracy is comparable to crouching while walking, ensuring a certain level of accuracy even during slides.
· However, the unpredictable bullet travel seen previously is expected to decrease.
· Currently, the accuracy is comparable to crouching while walking, ensuring a certain level of accuracy even during slides.
· However, the unpredictable bullet travel seen previously is expected to decrease.
08:26 - 09:05
10. 🏆 Expected Changes in Shotgun Usage in Pro Play
· Scenes like Shorty jump duels, often seen in pro matches, are expected to decrease due to this patch.
· With the increased spread while moving for shotguns, powerful plays like before will be more difficult.
· This could lead to significant changes in the pro play meta.
· With the increased spread while moving for shotguns, powerful plays like before will be more difficult.
· This could lead to significant changes in the pro play meta.
09:06 - 09:25
11. ✨ Patch Overall and Future Outlook
· The inability to regain ultimate gauge through kills after sliding will be a major change for Neon users.
· Many players welcome Neon's nerf and express expectations for improved game balance.
· All eyes are on how this patch will impact Valorant's gameplay.
· Many players welcome Neon's nerf and express expectations for improved game balance.
· All eyes are on how this patch will impact Valorant's gameplay.
