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League of Legends Patch 26.10 Notes: Analysis of Lee Sin's Shocking Changes and Major Champion UpdatesIn this League of Legends Patch 26.10, we're seeing changes to Lee Sin's ultimate mechanic along with various champion stat adjustments. We'll dive deep into the buffs and nerfs for key champions, and comprehensively review item and rune changes.
1. Ambesser (앰베서) Q Skill and Ultimate Buff, Top Lane Strengthened Over Jungle
· Ambesser's Q skill base damage increased from 2-6% to 4-6%, boosting early game damage.
· Ultimate's percentage heal increased from 10-15% to 15-20%, but monster heal reduced from 40% to 25%.
· This patch focuses on making Ambesser stronger in the top lane while slightly weakening jungle performance. Jungle clear speed will be slower, but sustained combat might become more favorable.
· Ultimate's percentage heal increased from 10-15% to 15-20%, but monster heal reduced from 40% to 25%.
· This patch focuses on making Ambesser stronger in the top lane while slightly weakening jungle performance. Jungle clear speed will be slower, but sustained combat might become more favorable.
00:11 - 00:46
1. Ambesser (앰베서) Q Skill and Ultimate Buff, Top Lane Strengthened Over Jungle
· Ambesser's Q skill base damage increased from 2-6% to 4-6%, boosting early game damage.
· Ultimate's percentage heal increased from 10-15% to 15-20%, but monster heal reduced from 40% to 25%.
· This patch focuses on making Ambesser stronger in the top lane while slightly weakening jungle performance. Jungle clear speed will be slower, but sustained combat might become more favorable.
· Ultimate's percentage heal increased from 10-15% to 15-20%, but monster heal reduced from 40% to 25%.
· This patch focuses on making Ambesser stronger in the top lane while slightly weakening jungle performance. Jungle clear speed will be slower, but sustained combat might become more favorable.
00:56 - 01:36
2. Anivia (애니비아) Nerf: Base Armor and Growth Armor Reduced
· Anivia's base armor reduced from 21 to 19, and per-level armor growth decreased from 4.5 to 4.1.
· These changes could make Anivia more vulnerable against AD (physical damage) champions, potentially impacting top lane and support Anivia more significantly.
· These changes could make Anivia more vulnerable against AD (physical damage) champions, potentially impacting top lane and support Anivia more significantly.
01:38 - 01:51
3. Ashe (애쉬) Q Skill Damage Reduction and Galio (갈리오) Buff
· Ashe's Q skill total damage reduced from 110-140% to 110-130% at max rank.
· Galio's Q skill mana cost reduced by 10 at all ranks, and AP ratio increased by 10%. Additionally, his ultimate now deals damage based on 100% of Magic Resist (MR).
· Galio's Q skill mana cost reduced by 10 at all ranks, and AP ratio increased by 10%. Additionally, his ultimate now deals damage based on 100% of Magic Resist (MR).
03:09 - 05:24
4. Lee Sin (리 신) W Skill and Ultimate Changes: Top Lane Lee Sin's Revival Potential
· Lee Sin's W skill shield reduced by 10 at all levels, but now grants a shield when used on wards or minions, with a reduced cooldown of 7 seconds.
· Q skill's total AD ratio decreased from 100% to 90%.
· When using his ultimate, the corpses of slain targets can still cause knockback and deal damage. These changes might potentially revive top lane Lee Sin play.
· Q skill's total AD ratio decreased from 100% to 90%.
· When using his ultimate, the corpses of slain targets can still cause knockback and deal damage. These changes might potentially revive top lane Lee Sin play.
06:13 - 06:38
5. Naafiri (나피리) Nerf and Quinn (퀸) Jungle Changes Controversy
· Naafiri's maximum damage to minions and monsters reduced by 10 at max rank, and ultimate's bonus damage decreased from 15-35% to 15-30%.
· Changes to Quinn's passive, Q skill, and ultimate have strengthened jungle Quinn. This is sparking debate about Quinn's viability in the jungle.
· Changes to Quinn's passive, Q skill, and ultimate have strengthened jungle Quinn. This is sparking debate about Quinn's viability in the jungle.
08:14 - 09:22
6. Shyvana (쉬바나) Nerf and Wukong (오공) Buff
· Shyvana's per-level health regeneration reduced from 100 to 95, W skill cooldown increased, and R skill shield reduced by 15 at all levels.
· Wukong's W skill damage increased from 30-50% to 40-60%, and clone duration extended from 3.25 seconds to 4 seconds. Additionally, E skill's bonus attack speed increased by 5% per level.
· Wukong's W skill damage increased from 30-50% to 40-60%, and clone duration extended from 3.25 seconds to 4 seconds. Additionally, E skill's bonus attack speed increased by 5% per level.
09:23 - 10:13
7. Zed (제드) Nerf and Zeri (자야) Buff, Item Changes
· Zed's passive maximum bonus damage reduced from 6-10% to 5-10%, and W skill damage and bonus AD ratio decreased.
· Zeri's Q skill base damage and per-level damage increased, and ultimate duration extended.
· Doran's Shield and Doran's Blade stats have been buffed, and the new Omnivamp Boots' price increased with a slight reduction in effect.
· Zeri's Q skill base damage and per-level damage increased, and ultimate duration extended.
· Doran's Shield and Doran's Blade stats have been buffed, and the new Omnivamp Boots' price increased with a slight reduction in effect.
10:14 - 11:21
8. Item and Rune Changes: Lich Bane Buff, Cyclone Nerf, Deathfire Touch Nerf
· Lich Bane's Ability Power and Movement Speed increased.
· Cyclone's price increased to 3000 gold.
· Deathfire Touch rune's early game damage reduced.
· Storm's Approach rune's movement speed bonus increased.
· Cyclone's price increased to 3000 gold.
· Deathfire Touch rune's early game damage reduced.
· Storm's Approach rune's movement speed bonus increased.
11:22 - 12:30
9. System Changes: Minion Aggro, Forfeit Game, Player Behavior Detection
· Minion aggro system adjusted so that enemy champions attacking allied minions won't immediately retaliate. This aims to reduce unpredictable minion aggro changes.
· 'Interrupted Game End' feature added, allowing normal players to end games faster when dealing with a toxic player.
· Player behavior detection model improved to better detect abusive language.
· 'Interrupted Game End' feature added, allowing normal players to end games faster when dealing with a toxic player.
· Player behavior detection model improved to better detect abusive language.
