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Kiriko nerf? Rollback? Mid-season patch notes summaryIn this Overwatch mid-season patch notes, many hero balance adjustments have been made. We will provide a detailed analysis of the changes related to Kiriko, which many of you have been curious about, as well as the nerf and buff details for each hero.
1. 🤔 Summary of Key Mid-Season Patch Notes Changes
· This mid-season patch notes includes balance adjustments for many heroes.
· The 'Double Barrier' composition, frequently used in tournaments, was not nerfed, but the meta change is uncertain as tournaments in other regions have already concluded.
· In competitive play, the 'Double Barrier' composition is not expected to be significantly impacted as its win rate is not high.
· On the other hand, several heroes that were recently considered strong have been nerfed.
· The 'Double Barrier' composition, frequently used in tournaments, was not nerfed, but the meta change is uncertain as tournaments in other regions have already concluded.
· In competitive play, the 'Double Barrier' composition is not expected to be significantly impacted as its win rate is not high.
· On the other hand, several heroes that were recently considered strong have been nerfed.
00:04 - 00:46
1. 🤔 Summary of Key Mid-Season Patch Notes Changes
· This mid-season patch notes includes balance adjustments for many heroes.
· The 'Double Barrier' composition, frequently used in tournaments, was not nerfed, but the meta change is uncertain as tournaments in other regions have already concluded.
· In competitive play, the 'Double Barrier' composition is not expected to be significantly impacted as its win rate is not high.
· On the other hand, several heroes that were recently considered strong have been nerfed.
· The 'Double Barrier' composition, frequently used in tournaments, was not nerfed, but the meta change is uncertain as tournaments in other regions have already concluded.
· In competitive play, the 'Double Barrier' composition is not expected to be significantly impacted as its win rate is not high.
· On the other hand, several heroes that were recently considered strong have been nerfed.
00:50 - 01:29
2. 🛠️ Ramattra and Brigitte Change Details Analysis
· Ramattra: The barrier health pool is now visible during Nemesis form.
· Brigitte: The number of allies currently being healed by Inspire will now be displayed on the UI. This is expected to help new players recognize and utilize Inspire.
· Brigitte: The number of allies currently being healed by Inspire will now be displayed on the UI. This is expected to help new players recognize and utilize Inspire.
01:30 - 02:26
3. 💥 Lifeweaver's Critical Nerf and Winston's Crisis
· Lifeweaver: Health regeneration now only occurs when using abilities, and the regeneration amount has been reduced from 60 to 50. This is a significant nerf to his previous 'super save' capability.
· Winston, in particular, is expected to have his utility further reduced due to Lifeweaver's nerf, making his overall effectiveness questionable.
· Winston, in particular, is expected to have his utility further reduced due to Lifeweaver's nerf, making his overall effectiveness questionable.
02:30 - 02:59
4. 🚀 Doomfist's Empowered Punch Visuals Improved
· Doomfist: Camera lock and shockwave effects are now better synchronized with movement, and visual effects have been added when the Empowered Punch duration ends. This improves player control and visibility.
03:00 - 03:49
5. 🚀 D.Va's Missile Damage Reduction and Lifeweaver Nerf's Combined Impact
· D.Va: The direct damage of Micro Missiles has been reduced from 3 to 2. This is approximately a 33% damage reduction, and the total damage, including explosive damage, is decreased.
· Combined with the Lifeweaver nerf, D.Va's missile damage reduction could lead to a general weakening of her overall performance.
· Combined with the Lifeweaver nerf, D.Va's missile damage reduction could lead to a general weakening of her overall performance.
03:50 - 04:30
6. 💪 Junker Queen's Self-Heal Coefficient Increase and Meta Standing
· Junker Queen: Her self-heal coefficient has been increased from 2.25x to 2.5x.
· However, given Junker Queen's low pick rate in the recent meta, it's analyzed that this buff might not be enough to make her fully competitive.
· However, given Junker Queen's low pick rate in the recent meta, it's analyzed that this buff might not be enough to make her fully competitive.
04:31 - 05:28
7. ⚡ Sombra's Syphon Blaster and Translocator Nerfs
· Sombra: The healing from Syphon Blaster has been reduced from 80% to 60%.
· The maximum explosion radius of her EMP has also been reduced from 2m to 1.5m.
· Despite these changes, Sombra is still expected to maintain strong performance, but there's now more room to consider other picks compared to before.
· The maximum explosion radius of her EMP has also been reduced from 2m to 1.5m.
· Despite these changes, Sombra is still expected to maintain strong performance, but there's now more room to consider other picks compared to before.
05:29 - 06:27
8. 💨 Pharah's Tailwind and Bounty Hunter Buffs
· Pharah: The cooldown for Tailwind has been reduced to 10 seconds, and her ultimate, Bounty Hunter, now charges faster.
· Additionally, the penalty for reduced upward movement from the Wind benefit has been removed.
· These buffs are expected to increase Pharah's overall utility.
· Additionally, the penalty for reduced upward movement from the Wind benefit has been removed.
· These buffs are expected to increase Pharah's overall utility.
06:28 - 07:50
9. 🚀 Pharah's Concussive Blast Damage Reduction Nerf
· Pharah: The damage of Concussive Blast has been reduced from 50 to 30, and the damage per rocket during Rocket Barrage has also been reduced from 40 to 30.
· This appears to be a measure to balance Pharah by adjusting her high burst damage potential.
· This appears to be a measure to balance Pharah by adjusting her high burst damage potential.
07:51 - 08:50
10. ☀️ Illari's Solar Rifle Projectile Size Adjustment
· Illari: The projectile size compensation for the Solar Rifle has been removed, making her accuracy similar to other hitscan heroes.
· This nerf lowers Illari's floor, potentially increasing the performance gap based on player skill.
· This nerf lowers Illari's floor, potentially increasing the performance gap based on player skill.
09:08 - 10:01
11. 🔮 Kiriko's Bell Heal and Phase Change
· Kiriko: The additional healing after removing negative status effects from her Protection Suzu has been removed.
· Furthermore, Suzu now applies a phase state instead of making the target invulnerable. This is a adjustment that partially reduces Kiriko's survivability and defensive capabilities.
· Furthermore, Suzu now applies a phase state instead of making the target invulnerable. This is a adjustment that partially reduces Kiriko's survivability and defensive capabilities.
10:02 - 10:54
12. 🎶 Lucio's Beat's Bonus Health and Duration Reduction
· Lucio: The bonus health from Sound Barrier has been reduced from 750 to 625, and its duration has been decreased from 6 seconds to 5 seconds.
· This is a nerf to the efficiency of Lucio's ultimate, likely intended to adjust his strong performance in tournaments.
· This is a nerf to the efficiency of Lucio's ultimate, likely intended to adjust his strong performance in tournaments.
10:55 - 11:27
13. 🕊️ Mercy's Celestial Wings Removal and Guardian Angel Rollback
· Mercy: The secondary passive, Celestial Wings, has been removed.
· Guardian Angel's cast speed has been increased by 10% back to its previous value, and a passive that increases Guardian Angel's range by 30% has been added.
· These changes adjust Mercy's mobility and partially enhance her survivability.
· Guardian Angel's cast speed has been increased by 10% back to its previous value, and a passive that increases Guardian Angel's range by 30% has been added.
· These changes adjust Mercy's mobility and partially enhance her survivability.
11:28 - 12:27
14. 🛡️ Mitsuki's Barrier Sanctuary Bi-directional Defense and Heal Adjustment
· Mitsuki: Barrier Sanctuary now blocks from the inside out, allowing for bi-directional defense.
· However, the per-second healing has been reduced from 50 to 40, and the duration has been shortened from 7 seconds to 6 seconds.
· The enhanced bi-directional defense is expected to significantly increase the utility of Mitsuki's ultimate.
· However, the per-second healing has been reduced from 50 to 40, and the duration has been shortened from 7 seconds to 6 seconds.
· The enhanced bi-directional defense is expected to significantly increase the utility of Mitsuki's ultimate.
12:28 - 12:57
15. 🩹 Baptiste's Healing Grenade Cooldown and Heal Buff
· Baptiste: The cooldown for Healing Grenade has been reduced from 14 seconds to 12 seconds.
· Both the instant heal and the healing over time have been increased from 40 to 50.
· This is a buff that enhances Baptiste's overall healing capabilities and increases his utility.
· Both the instant heal and the healing over time have been increased from 40 to 50.
· This is a buff that enhances Baptiste's overall healing capabilities and increases his utility.
13:00 - 14:37
16. 📈 Overall Patch Evaluation and Competitive System Changes
· This patch generally features easy-to-understand balance adjustments, nerfing previously strong heroes and buffing underutilized ones.
· Additionally, all hero level-ups have been accelerated, and notifications for ally and enemy eliminations are now enabled by default.
· The requirement to unlock competitive play has been increased from 20 wins to 50 wins, raising the barrier to entry for new players.
· Additionally, all hero level-ups have been accelerated, and notifications for ally and enemy eliminations are now enabled by default.
· The requirement to unlock competitive play has been increased from 20 wins to 50 wins, raising the barrier to entry for new players.
