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Kiriko nerf? Rollback? Mid-season patch notes summaryIn this Overwatch mid-season patch notes, many hero balance adjustments have been made. We will provide a detailed analysis of the changes related to Kiriko, which many of you have been curious about, as well as the nerf and buff details for each hero.
Kiriko nerf? Rollback? Mid-season patch notes summary
1. 🤔 Summary of Key Mid-Season Patch Notes Changes
· This mid-season patch notes includes balance adjustments for many heroes.
· The 'Double Barrier' composition, frequently used in tournaments, was not nerfed, but the meta change is uncertain as tournaments in other regions have already concluded.
· In competitive play, the 'Double Barrier' composition is not expected to be significantly impacted as its win rate is not high.
· On the other hand, several heroes that were recently considered strong have been nerfed.
00:04 - 00:46
1. 🤔 Summary of Key Mid-Season Patch Notes Changes
· This mid-season patch notes includes balance adjustments for many heroes.
· The 'Double Barrier' composition, frequently used in tournaments, was not nerfed, but the meta change is uncertain as tournaments in other regions have already concluded.
· In competitive play, the 'Double Barrier' composition is not expected to be significantly impacted as its win rate is not high.
· On the other hand, several heroes that were recently considered strong have been nerfed.
00:50 - 01:29
2. 🛠️ Ramattra and Brigitte Change Details Analysis
· Ramattra: The barrier health pool is now visible during Nemesis form.
· Brigitte: The number of allies currently being healed by Inspire will now be displayed on the UI. This is expected to help new players recognize and utilize Inspire.
01:30 - 02:26
3. 💥 Lifeweaver's Critical Nerf and Winston's Crisis
· Lifeweaver: Health regeneration now only occurs when using abilities, and the regeneration amount has been reduced from 60 to 50. This is a significant nerf to his previous 'super save' capability.
· Winston, in particular, is expected to have his utility further reduced due to Lifeweaver's nerf, making his overall effectiveness questionable.
02:30 - 02:59
4. 🚀 Doomfist's Empowered Punch Visuals Improved
· Doomfist: Camera lock and shockwave effects are now better synchronized with movement, and visual effects have been added when the Empowered Punch duration ends. This improves player control and visibility.
03:00 - 03:49
5. 🚀 D.Va's Missile Damage Reduction and Lifeweaver Nerf's Combined Impact
· D.Va: The direct damage of Micro Missiles has been reduced from 3 to 2. This is approximately a 33% damage reduction, and the total damage, including explosive damage, is decreased.
· Combined with the Lifeweaver nerf, D.Va's missile damage reduction could lead to a general weakening of her overall performance.
03:50 - 04:30
6. 💪 Junker Queen's Self-Heal Coefficient Increase and Meta Standing
· Junker Queen: Her self-heal coefficient has been increased from 2.25x to 2.5x.
· However, given Junker Queen's low pick rate in the recent meta, it's analyzed that this buff might not be enough to make her fully competitive.
04:31 - 05:28
7. ⚡ Sombra's Syphon Blaster and Translocator Nerfs
· Sombra: The healing from Syphon Blaster has been reduced from 80% to 60%.
· The maximum explosion radius of her EMP has also been reduced from 2m to 1.5m.
· Despite these changes, Sombra is still expected to maintain strong performance, but there's now more room to consider other picks compared to before.
05:29 - 06:27
8. 💨 Pharah's Tailwind and Bounty Hunter Buffs
· Pharah: The cooldown for Tailwind has been reduced to 10 seconds, and her ultimate, Bounty Hunter, now charges faster.
· Additionally, the penalty for reduced upward movement from the Wind benefit has been removed.
· These buffs are expected to increase Pharah's overall utility.
06:28 - 07:50
9. 🚀 Pharah's Concussive Blast Damage Reduction Nerf
· Pharah: The damage of Concussive Blast has been reduced from 50 to 30, and the damage per rocket during Rocket Barrage has also been reduced from 40 to 30.
· This appears to be a measure to balance Pharah by adjusting her high burst damage potential.
07:51 - 08:50
10. ☀️ Illari's Solar Rifle Projectile Size Adjustment
· Illari: The projectile size compensation for the Solar Rifle has been removed, making her accuracy similar to other hitscan heroes.
· This nerf lowers Illari's floor, potentially increasing the performance gap based on player skill.
09:08 - 10:01
11. 🔮 Kiriko's Bell Heal and Phase Change
· Kiriko: The additional healing after removing negative status effects from her Protection Suzu has been removed.
· Furthermore, Suzu now applies a phase state instead of making the target invulnerable. This is a adjustment that partially reduces Kiriko's survivability and defensive capabilities.
10:02 - 10:54
12. 🎶 Lucio's Beat's Bonus Health and Duration Reduction
· Lucio: The bonus health from Sound Barrier has been reduced from 750 to 625, and its duration has been decreased from 6 seconds to 5 seconds.
· This is a nerf to the efficiency of Lucio's ultimate, likely intended to adjust his strong performance in tournaments.
10:55 - 11:27
13. 🕊️ Mercy's Celestial Wings Removal and Guardian Angel Rollback
· Mercy: The secondary passive, Celestial Wings, has been removed.
· Guardian Angel's cast speed has been increased by 10% back to its previous value, and a passive that increases Guardian Angel's range by 30% has been added.
· These changes adjust Mercy's mobility and partially enhance her survivability.
11:28 - 12:27
14. 🛡️ Mitsuki's Barrier Sanctuary Bi-directional Defense and Heal Adjustment
· Mitsuki: Barrier Sanctuary now blocks from the inside out, allowing for bi-directional defense.
· However, the per-second healing has been reduced from 50 to 40, and the duration has been shortened from 7 seconds to 6 seconds.
· The enhanced bi-directional defense is expected to significantly increase the utility of Mitsuki's ultimate.
12:28 - 12:57
15. 🩹 Baptiste's Healing Grenade Cooldown and Heal Buff
· Baptiste: The cooldown for Healing Grenade has been reduced from 14 seconds to 12 seconds.
· Both the instant heal and the healing over time have been increased from 40 to 50.
· This is a buff that enhances Baptiste's overall healing capabilities and increases his utility.
13:00 - 14:37
16. 📈 Overall Patch Evaluation and Competitive System Changes
· This patch generally features easy-to-understand balance adjustments, nerfing previously strong heroes and buffing underutilized ones.
· Additionally, all hero level-ups have been accelerated, and notifications for ally and enemy eliminations are now enabled by default.
· The requirement to unlock competitive play has been increased from 20 wins to 50 wins, raising the barrier to entry for new players.
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