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Teamfight Manager Patch 17.3, New Systems and Changes SummaryThis summarizes the key points of Teamfight Manager Patch 17.3. It provides details on the new 'Blessing of the Gods' system, changes to existing systems, unit and augment adjustments, and item tweaks.
1. ✨ 'Realm of the Gods' System Change: Item Acquisition Method Update
· Previously in the 'Realm of the Gods', players selected a god to obtain item components. This has now changed to obtaining items through unit selection.
· Additionally, while it previously provided bonus gold, players must now choose between an item or a unit without bonus gold.
· For 7th and 8th place finishes, the probability of obtaining higher-tier units has been adjusted, reducing the comeback potential from previous patches. While exact details haven't been released, adjustments have been made.
· Additionally, while it previously provided bonus gold, players must now choose between an item or a unit without bonus gold.
· For 7th and 8th place finishes, the probability of obtaining higher-tier units has been adjusted, reducing the comeback potential from previous patches. While exact details haven't been released, adjustments have been made.
00:16 - 01:20
1. ✨ 'Realm of the Gods' System Change: Item Acquisition Method Update
· Previously in the 'Realm of the Gods', players selected a god to obtain item components. This has now changed to obtaining items through unit selection.
· Additionally, while it previously provided bonus gold, players must now choose between an item or a unit without bonus gold.
· For 7th and 8th place finishes, the probability of obtaining higher-tier units has been adjusted, reducing the comeback potential from previous patches. While exact details haven't been released, adjustments have been made.
· Additionally, while it previously provided bonus gold, players must now choose between an item or a unit without bonus gold.
· For 7th and 8th place finishes, the probability of obtaining higher-tier units has been adjusted, reducing the comeback potential from previous patches. While exact details haven't been released, adjustments have been made.
01:21 - 02:03
2. 💖 'Blessing of the Gods' Changes: Reduced Health Restoration
· Ko's Blessing: Health restored per relic reduced from 15 to 10.
· Sara's Blessing: Health restoration relative to health lost has been reduced.
· Bas's Blessing: Health restored per unit level reduced from 18 to 15.
· Previously, Dark Ember and Zed duplicate units were included in health restoration, but they are no longer counted. Overall, health restoration through the Blessing of the Gods has decreased.
· Sara's Blessing: Health restoration relative to health lost has been reduced.
· Bas's Blessing: Health restored per unit level reduced from 18 to 15.
· Previously, Dark Ember and Zed duplicate units were included in health restoration, but they are no longer counted. Overall, health restoration through the Blessing of the Gods has decreased.
02:04 - 03:22
3. 🌟 Analysis of the Newly Added 'Blessing of the Gods' System
· Ahri's New Blessing 'Blessing of Wealth': Appears only at Stage 3, grants permanent bonus stats to champions, and has a 12% chance to generate gold upon takedown. Can be used on carry units for increased damage and gold income.
· Sara's New Blessing 'Sacred Empathy': Appears at Stage 3 with 66 or 33 health, providing random item components.
· Sara's Other Blessing 'Blessing of Prosperity': Appears at Stages 2 and 3, grants champions 80 health, and provides bonus health based on interest income. When used with economy augments, it can infinitely increase the health of tank units.
· Sara's New Blessing 'Sacred Empathy': Appears at Stage 3 with 66 or 33 health, providing random item components.
· Sara's Other Blessing 'Blessing of Prosperity': Appears at Stages 2 and 3, grants champions 80 health, and provides bonus health based on interest income. When used with economy augments, it can infinitely increase the health of tank units.
03:23 - 05:48
4. 🔧 Adjusted 'Blessing of the Gods' System: OP Blessings Nerfed and Changed
· Thresh's 'Pandora's Chair': The Pandora's Bench effect has been removed, making it harder to 3-star 4-cost units.
· Thresh's 'Random Spoils': Does not provide 'Component Recombobulator' at Stage 2, and the effect of recombobulating 1 and 2-cost units into higher tiers has been removed.
· Thresh's 'Random Sacrifice': Does not provide 'Crown of the Greedy'.
· Thresh's 'Golden Recombobulator': Acquisition probability has been reduced.
· Ko's 'Artisan': The number of Recombobulators provided has been reduced from 2 to 1.
· Bas's 'Duplicator': The number of 1-cost unit duplicates has been reduced from 5 to 4. (This is not expected to have a significant impact due to the reduced importance of 1-cost units.)
· Bas's 'Headliner': The effect of upgrading the next 2-cost unit to 2-star at Stage 2 has been moved to Stage 3. (Previously, it was OP as it provided 5 gold immediately at Stage 2.)
· Evelynn's 'Steamroll': Provides bonus gold upon winning a round. (In exchange for losing 3 health and obtaining a 2-3 cost unit, you gain 1 additional gold.)
· Thresh's 'Random Spoils': Does not provide 'Component Recombobulator' at Stage 2, and the effect of recombobulating 1 and 2-cost units into higher tiers has been removed.
· Thresh's 'Random Sacrifice': Does not provide 'Crown of the Greedy'.
· Thresh's 'Golden Recombobulator': Acquisition probability has been reduced.
· Ko's 'Artisan': The number of Recombobulators provided has been reduced from 2 to 1.
· Bas's 'Duplicator': The number of 1-cost unit duplicates has been reduced from 5 to 4. (This is not expected to have a significant impact due to the reduced importance of 1-cost units.)
· Bas's 'Headliner': The effect of upgrading the next 2-cost unit to 2-star at Stage 2 has been moved to Stage 3. (Previously, it was OP as it provided 5 gold immediately at Stage 2.)
· Evelynn's 'Steamroll': Provides bonus gold upon winning a round. (In exchange for losing 3 health and obtaining a 2-3 cost unit, you gain 1 additional gold.)
05:49 - 07:16
5. 🚫 Banned Augments and 'Encounter' System Adjustments
· Due to the introduction of the 'Encounter' system, Artifact, Duplicator, and all Emblem augments have been removed.
· Rewards obtained through specific 'Encounters' (Artifacts, Duplicators, Emblems) will no longer appear alongside their corresponding augments.
· For example, if you choose an Artifact 'Encounter', you cannot obtain Artifact-related augments. (However, even without selecting an 'Encounter', Artifact or Duplicator augments can still appear.)
· Rewards obtained through specific 'Encounters' (Artifacts, Duplicators, Emblems) will no longer appear alongside their corresponding augments.
· For example, if you choose an Artifact 'Encounter', you cannot obtain Artifact-related augments. (However, even without selecting an 'Encounter', Artifact or Duplicator augments can still appear.)
07:17 - 07:35
6. Monster and Some Trait Adjustments
· Damage from the Stage 3 PvE monster 'Gromp' has been reduced.
· For the 'Six' trait, players will now obtain loot after a player combat, regardless of the outcome.
· The Armor and Magic Resist values obtained from the 'Armor of Resistance' trait have been reduced.
· Damage from the 'Marauder' trait has been reduced. (Adjusting Master Yi's OP performance)
· Within the 'Star Chaser' trait, 'Fountain' has been changed to provide mana regeneration and stat increases. (Effect activates at Stages 3-5)
· The position of 'Hunter Hex' has been moved from the bottom right to the bottom left.
· For the 'Six' trait, players will now obtain loot after a player combat, regardless of the outcome.
· The Armor and Magic Resist values obtained from the 'Armor of Resistance' trait have been reduced.
· Damage from the 'Marauder' trait has been reduced. (Adjusting Master Yi's OP performance)
· Within the 'Star Chaser' trait, 'Fountain' has been changed to provide mana regeneration and stat increases. (Effect activates at Stages 3-5)
· The position of 'Hunter Hex' has been moved from the bottom right to the bottom left.
07:36 - 11:20
7. ✨ Detailed Analysis of Unit-Specific Stat and Skill Changes
1-Cost Units
· Briar: Base Attack Damage reduced by 5 (40 → 35)
· Leona: Resist reduced by 5, Skill Damage reduced (Damage also reduced based on Resist)
· Twisted Fate: Skill Damage reduced
· Teemo: Skill Damage reduced
2-Cost Units
· Akali: Skill Damage increased
· Bel'Veth: Skill Damage reduced (opposite effect of Akali)
· Gnar: Base Attack Damage increased by 5
· Jax: True Damage reduced, Shield amount from Skill reduced
· Jhin: Skill Damage increased
4-Cost Units
· Azir: Jet Form damage increased (Stages 1, 2), Base Form stats buffed
· Karma: Utility Skill Damage increased
· LeBlanc: Skill Damage increased
· Master Yi: Lifesteal reduced (nerf)
· Nami: Skill Damage increased
· Nunu: Base Mana increased (more frequent Skill usage)
· Xayah: Skill duration changed from 6 seconds to 6 attacks (Kraken build might be more efficient)
· Morgana: Changed from 5-cost to 4-cost, role changed from magic damage dealer to magic tank, Mana cost reduced (more frequent Skill usage), added healing effect for 2 allies
5-Cost Units
· Shen: All stats buffed
· Perseus: Damage increased, cannot target backline (targets backline after eliminating frontline units)
· Zed Duplicate Units: Become stronger at higher levels
· Briar: Base Attack Damage reduced by 5 (40 → 35)
· Leona: Resist reduced by 5, Skill Damage reduced (Damage also reduced based on Resist)
· Twisted Fate: Skill Damage reduced
· Teemo: Skill Damage reduced
2-Cost Units
· Akali: Skill Damage increased
· Bel'Veth: Skill Damage reduced (opposite effect of Akali)
· Gnar: Base Attack Damage increased by 5
· Jax: True Damage reduced, Shield amount from Skill reduced
· Jhin: Skill Damage increased
4-Cost Units
· Azir: Jet Form damage increased (Stages 1, 2), Base Form stats buffed
· Karma: Utility Skill Damage increased
· LeBlanc: Skill Damage increased
· Master Yi: Lifesteal reduced (nerf)
· Nami: Skill Damage increased
· Nunu: Base Mana increased (more frequent Skill usage)
· Xayah: Skill duration changed from 6 seconds to 6 attacks (Kraken build might be more efficient)
· Morgana: Changed from 5-cost to 4-cost, role changed from magic damage dealer to magic tank, Mana cost reduced (more frequent Skill usage), added healing effect for 2 allies
5-Cost Units
· Shen: All stats buffed
· Perseus: Damage increased, cannot target backline (targets backline after eliminating frontline units)
· Zed Duplicate Units: Become stronger at higher levels
11:21 - 13:37
8. 🌟 New and Adjusted Augment Information
New Augments
· 'Focus': Enhances Conductor units.
· 'Merciless Heart': Summons Azir upon reaching 3-star with 6 types of Primal units (allows for fun reroll compositions).
· 'Loot Singularity': Enhances Dark Star trait (recommended 6 Dark Star at level 9).
· 'Galactic Voyage': Enhances Navigator units (powerful mechanical units and damage increase).
· 'Time Warp': Increases Time Warp unit stats upon rerolling (advantageous for reroll compositions).
Adjusted Augments
· Leona Hero Augment 'Lady of Protection': Health ratio reduced, Utility Skill Damage increased.
· Poppy Hero Augment: Attack Speed increased.
· Morgana Hero Augment: AoE Damage reduced.
· Nautilus Hero Augment: Resist increased.
· Morgana Hero Augment: Overall stats buffed.
· Jax Hero Augment: Skill Damage increased.
· Aatrox Hero Augment: Skill enhanced, single-target damage reduced.
· 'Flexibility': Health gained per relic reduced (still a strong augment).
· 'Meteor Blossom': Critical Strike Damage reduced.
· 'Kahuna Funna': Damage reduced by 25%.
· 'Jhin's Augment': Reduced health upon obtaining a free Jhin (still a good augment).
· 'Training Dummy': Health reduced (easier to defeat).
· 'New Recruitment': Obtain 2 4-cost units (previously 1).
· 'Lifesteal': Gold version removed (Silver version remains).
· 'Focus': Enhances Conductor units.
· 'Merciless Heart': Summons Azir upon reaching 3-star with 6 types of Primal units (allows for fun reroll compositions).
· 'Loot Singularity': Enhances Dark Star trait (recommended 6 Dark Star at level 9).
· 'Galactic Voyage': Enhances Navigator units (powerful mechanical units and damage increase).
· 'Time Warp': Increases Time Warp unit stats upon rerolling (advantageous for reroll compositions).
Adjusted Augments
· Leona Hero Augment 'Lady of Protection': Health ratio reduced, Utility Skill Damage increased.
· Poppy Hero Augment: Attack Speed increased.
· Morgana Hero Augment: AoE Damage reduced.
· Nautilus Hero Augment: Resist increased.
· Morgana Hero Augment: Overall stats buffed.
· Jax Hero Augment: Skill Damage increased.
· Aatrox Hero Augment: Skill enhanced, single-target damage reduced.
· 'Flexibility': Health gained per relic reduced (still a strong augment).
· 'Meteor Blossom': Critical Strike Damage reduced.
· 'Kahuna Funna': Damage reduced by 25%.
· 'Jhin's Augment': Reduced health upon obtaining a free Jhin (still a good augment).
· 'Training Dummy': Health reduced (easier to defeat).
· 'New Recruitment': Obtain 2 4-cost units (previously 1).
· 'Lifesteal': Gold version removed (Silver version remains).
13:38 - 14:26
9. ⚔️ Item and Artifact Changes
Items
· 'Knight's Vow': Health restoration reduced (reducing survivability for mages and melee units).
Artifacts
· 'Guardian's Focus': Disabled (due to OP performance from Lulu's Mountain Lulu combination).
· 'Giant Hydra': Changed to only apply to Xayah (AoE effect limited).
· 'Knight's Vow': Health restoration reduced (reducing survivability for mages and melee units).
Artifacts
· 'Guardian's Focus': Disabled (due to OP performance from Lulu's Mountain Lulu combination).
· 'Giant Hydra': Changed to only apply to Xayah (AoE effect limited).
14:27 - 15:00
10. ⚖️ 'Arbitrator' Trait Enhanced
· The increase in stats becomes larger with higher star levels.
· The effect of the chosen stat (Attack Speed, Ability Power, etc.) is enhanced.
· The effect is further amplified with more Arbitrator units.
· The base stats themselves have also been slightly buffed.
· The effect of the chosen stat (Attack Speed, Ability Power, etc.) is enhanced.
· The effect is further amplified with more Arbitrator units.
· The base stats themselves have also been slightly buffed.
15:01 - 18:26
11. 🏆 Recommended Compositions and Strategies for Patch 17.3
S Tier
· Nami-based AP comps: 5 Astronauts, Karma-Nami comp, etc. (Nami is key)
· Azir Base Form comp: Base Form is now stronger than Jet Form and more powerful.
· Riven-Korki comp: Remains the same as before.
· Fizz/Sona-based 'Dawn Core' comp: Infinite skill usage possible.
A Tier
· Diana-Defender comp: Shield effects enhanced (especially with Defender Emblem).
· Samira-Tank comp: Gaining attention again as 1-cost reroll comps have weakened.
· Lulu comp: Still strong.
· Fizz Reroll comp: Insufficient information.
· 6 Dark Star comp: Very strong.
· Karma Flex comp: Strong.
· Bard-gar (not reroll): Level 8 2-star Bard-gar tempo play.
· Fast Level 9 Vex comp: Returning.
· LeBlanc-Karma comp: Expected to be very strong and highly contested.
B Tier
· Morgana: Expected to perform well as a newly added 4-cost tank.
· Jax-Steel comp: Weakened.
· Xayah: Performance prediction difficult due to changes.
· 1-Cost Reroll comps: Generally weakened.
· Miss Fortune-based comps: Weak.
Strategic Thinking
· In the early game, consider AP items (Jeweled Gauntlet, Nashor's Tooth, Morellonomicon, etc.) and combining them with Soul, Nami, or Karma.
· Nami-based AP comps: 5 Astronauts, Karma-Nami comp, etc. (Nami is key)
· Azir Base Form comp: Base Form is now stronger than Jet Form and more powerful.
· Riven-Korki comp: Remains the same as before.
· Fizz/Sona-based 'Dawn Core' comp: Infinite skill usage possible.
A Tier
· Diana-Defender comp: Shield effects enhanced (especially with Defender Emblem).
· Samira-Tank comp: Gaining attention again as 1-cost reroll comps have weakened.
· Lulu comp: Still strong.
· Fizz Reroll comp: Insufficient information.
· 6 Dark Star comp: Very strong.
· Karma Flex comp: Strong.
· Bard-gar (not reroll): Level 8 2-star Bard-gar tempo play.
· Fast Level 9 Vex comp: Returning.
· LeBlanc-Karma comp: Expected to be very strong and highly contested.
B Tier
· Morgana: Expected to perform well as a newly added 4-cost tank.
· Jax-Steel comp: Weakened.
· Xayah: Performance prediction difficult due to changes.
· 1-Cost Reroll comps: Generally weakened.
· Miss Fortune-based comps: Weak.
Strategic Thinking
· In the early game, consider AP items (Jeweled Gauntlet, Nashor's Tooth, Morellonomicon, etc.) and combining them with Soul, Nami, or Karma.
